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- * JOKI.TXT 11-05-93 *
-
- Joki(TM) 2.1 is a Free Soft Toy from BIGGUN International
-
- BIGGUN, Joki and UPJOY are trademarks of BIGGUN International
- Windows is a trademark of Microsoft(R) Corporation
-
- EVERYBODY MAY COPY AND DISTRIBUTE JOKI.COM VERSION 2.1 ONLY IF THIS
- JOKI.TXT AND UPJOY.TXT IS INCLUDED. IF YOU MANUFACTURE JOYSTICKS, FOR
- EXAMPLE, YOU MAY SHIP JOKI WITH YOUR JOYSTICKS. ONLINE NETWORKS, DISK
- VENDORS AND MAGAZINES MAY ALSO DISTRIBUTE JOKI. JOKI 2.1 IS PUBLIC
- DOMAIN.
-
- Q: What is Joki?
- A: Joki does joystick-keyboard emulation on the BIOS level, enabling you to
- play some 'keyboard only' games (usually those written in BASIC), with
- your joystick. Joki works for the 1986 version of SOPWITH and improves
- joystick performance in PARATROOPER. Actually, there are lots of older
- games out there that are Joki compatible.
-
- Q: Where is Joki's new feature?
- A: Internally, Joki 2.1 is faster than version 2.0
-
- Operating instructions
- ======================
- To play the 1986 version of SOPWITH with your joystick, type the
- following command:
- JOKI >SOP.BAT
- Joki prompts you for the keys for stick left, right, forward, backward
- and Button 1 and 2. Note that versions of SOPWITH from BMB Compuscience
- after 1986 aren't Joki compatible.
-
- The next list of keys works nicely:
- Stick left: ',' (comma) = nose up
- Stick right: '/' (slash) = nose down
- Stick forward: 'x' = increase rpm
- Stick backward: '\' (backslash) = decrease rpm
- Button 1: ' ' (space) = fire
- Button 2: 'b' = bomb
-
- Joki saves the keys to the SOP.BAT hI-score program (using DOS
- redirection). Next time you want to play SOPWITH, just type SOP to
- program your joystick.
-
- For QBASIC NIBBLES.BAS shipped with some versions of DOS, you'll program
- your joystick with the arrow keys, and press Space and 'y' for the
- buttons.
-
- Keep in mind that some games, like SOPWITH, respond only to lowercase or
- uppercase letters, so you must set Caps Lock and Num Lock accordingly
- before creating a hI-score program.
-
- If a game has less than six controls, you can press any irrelevant keys
- for the unused joystick states. You can edit a hI-score program and
- change values to zero to disable those functions. Example:
- JOKI 0 0 0 0 0 0
- disables all functions.
-
- To remove Joki from memory, you have to reset your computer.
- Alternatively, you can run Joki from a DOS session under Windows.
-
- If you toggle your computer's turbo after Joki is loaded, you'll have to
- re-center your joystick by pressing Ctrl-Button 1, i.e., hold down the
- Control key on the keyboard, then press Button 1 which is usually the
- joystick's trigger. Your game will pause until you release the Ctrl
- key.
-
- Here are some other settings that can be adjusted on-the-fly:
- Switch off/on Ctrl-Button 2
- Repeat rate Left Shift-Button 1 (FFFast, Slow, Standard)
- Analog sensitivity Left Shift-Button 2 (changes the dead zone)
-
- Joki defaults to Standard repeat rate and High Analog sensitivity.
-
- Note: In general, the default settings work fine. The FFFast repeat rate
- can overwhelm some games, like SOPWITH, causing it to freeze.
-
- When you run a hI-score program, Joki displays its current settings.
-
- Programmer's Guide
- ==================
- Joki works for games that poll the keyboard for input, for example:
- ...
- 150 A$ = INKEY$ :REM A$ = INKEY$
- 160 IF A$ <> "" THEN GOSUB 2000 :REM GOSUB 2000 IF A$ <> ""
- ...
- If a game continues to read keys while there are keys waiting, the game
- will freeze 'til the cows come home if Joki's FFFast repeat rate is
- selected.
-
- Congratulations, you're now an official Joki gamer.
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