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- INTRODUCTION
- Warlords is an eight player game of the struggle for supreme
- power in the fabled Kingdom of Illuria. Warlords requires
- 640K, VGA or EGA card and can be mouse controlled. This is
- a special limited play demo version of the game.
-
- This demo works with 640K, VGA graphics and mouse only. The
- demo version is limited to 40 turns play as a specific
- player against computer opponents of varying ability. The
- real game can run to hundreds of turns, and the computer
- opponents can be much more powerful. The title screen and a
- number of other graphics files have been ommitted to keep
- the demo to a reasonable size for transmission over BBS
- systems.
-
- For more information about the game, contact Strategic
- Studies Group at the adresses below.
-
- Strategic Studies Group Inc
- 1747 Orleans Ct
- Walnut Creek, CA 94598
- USA
- (415) 932-3019
- Compuserve [71620,1617]
-
- Strategic Studies Group P/L
- P.O. Box 261
- Drummoyne 2047
- Australia
- (02) 819-7199
- Compuserve [72040,34]
-
- Your objectives in Warlords are brutally simple: to
- eliminate all organized opposition to your rule. To do this,
- you will have to control all eighty cities in the lands of
- Illuria, and thereby eliminate all seven opponents.There are
- many ways to achieve this, and brute force is just one of
- them.
-
- STARTING THE DEMO/TUTORIAL
- The demo can be run from floppy or hard disk, though hard
- disk is preferred. Change to the disk or directory
- containing the demo and type WARDEMO (RETURN). The demo will
- start. After loading, you will see the computer players
- making their first moves, then it will be your turn.
-
- A message about the demo game will appear, click the mouse
- to acknowledge. As this is the first turn of the game, a
- Hero is automatically supplied. Click once to bring up the
- dialog box. Click on the Name button or text field, type a
- name in the dialog box and hit the Enter key. Click on the
- Done button when you are finished. The Hero will appear in
- your Capital, and you will be placed automatically into the
- PRODUCTION display.
-
- You have three choices, heavy infantry at two turns/four
- gold pieces, elven archers at one turn/four gold pieces and
- Pegasi at six turns/sixteen gold pieces. Click on the elven
- archer icon and then click on the PROD button. You have just
- told the castle to produce one elven archer per turn.
-
- There is a very weak, neutral castle just up the road, and
- your Hero could almost certainly take the place just by
- turning up. However, we will be a little more cautious.
- Choose the End Turn action from the Turn Menu.
- The computer players make their second move, then it will be
- your turn. Click to start the turn. A message will announce
- the arrival of the "Elvallie 1st Elven Archers", and asking
- if you wish to keep producing them. Click the YES button to
- keep producing your troops.The army will be added to your
- Hero, making a stack of two.
-
- An army icon, either the Hero or the archer, will appear on
- the city wall. The other icon is underneath it. Click on the
- top icon. A small cursor will appear over the icon. This
- tells you that the top icon is selected. To select the whole
- stack (i.e. the Hero and the archer), double-click on the
- top icon. A larger cursor has appeared, enclosing the flag-
- pole adjacent to the army.
-
- The larger cursor tells you that the whole stack is
- selected. The smaller cursor tells you that only a single
- army is selected. The size of the flag tells you how many
- armies are in each stack.
-
- Move the cursor randomly over the map. It changes to an
- arrow shape, telling you that movement orders are possible.
- Scroll the map with the right arrow key until the grey
- castle comes into view in the top right corner. Click with
- the mouse just next to the left hand side of the castle.
- Your stack will move to that point. Once adjacent, you
- should have two movement points left, just enough to attack.
- (If you don't, just wait until next turn).
-
- Move the cursor over the castle until it has changed into a
- sword, and click. Battle is joined immediately, and the
- results are displayed. You will almost certainly win. On the
- off chance that you don't, just restart the tutorial again!
- If you have been victorious, Production details will appear.
- Click on the Light Infantry icon and then the Prod button.
- Choose the End Turn command. That's two castles down,
- seventy eight to go!
-
- The object early on is to grab as many neutral castles (the
- grey ones) as possible, before your opponents can. There is
- a cluster of three to the Northeast of the one you have just
- captured. Head for those straight away, and produce as many
- armies as quickly as you can to get the other castles around
- the place. Your Heroes should also explore as many ruins
- and other areas as possible, in order to find treasure,
- battle artefacts or allies.
-
- A Reminder About Stacks and Armies
- It is important to realize the difference between single and
- double clicking on unit icons. Single clicking selects a
- single army from a stack, double clicking selects the whole
- stack. Mostly you will want to double click. Armies (and
- stacks) will be automatically deselected when their movement
- allowance runs out. If you do not wish a unit or stack to
- use all of their movement allowance, you must deselect the
- army (or stack) by clicking on the deselect button on the
- Command Bar.
-
- GAME COMMANDS
- This is a short explanation of the most necessary game
- commands. Most functions will be self evident.
-
- SELECT ARMY
- When the cursor is positioned over an army or group of
- armies, it will change shape to indicate that you can select
- the top army. Just click the mouse button once to select the
- army. A small cursor will appear around the selected army.
-
- SELECT GROUP
- This is similar to SELECT ARMY, except that you double click
- over a stack of armies. Every army in the stack is now
- selected as a single group. You will hear a tone, and a
- large cursor will appear around the stack.
-
- MOVE ARMIES
- Once a single army or a stack has been selected, moving the
- cursor around the Playing Map and click the mouse button
- once at their destination. The armies will move to this
- point using the most efficient route possible. You can use
- the arrow keys to scroll the map.
-
- A maximum of eight armies may stack in a single square.
- Under no circumstances can additional armies enter a square
- with eight armies, nor can they move through. If an army, or
- stack of armies, uses all of its movement allowance in a
- turn, then the next army or stack will be selected
- automatically. If you wish to end an army's (or stack) move
- before all of the movement allowance is used, you must
- deselect the army as explained below.
-
- DESELECT ARMY
- Whenever an army or a group of armies is selected, you must
- deselect it before selecting a new army. Do this by clicking
- on the top button (a flag with a cross through it) in the
- Command Bar in the centre of the screen. Armies are also
- automatically deselected if they run out of movement points,
- or cannot move. Armies remain selected even if they are
- scrolled off the map, so be careful to deselect them before
- proceeding to another army.
-
- PRODUCTION
- The PRODUCTION command is used to create armies. To issue
- the PRODUCTION command, click on the picture of the sword
- and the shield in the Command Bar. You must then position
- your cursor over a friendly city (notice that it becomes a
- small castle as you do so) and click once; production
- information for this city will be displayed in the Info
- Screen.
-
- You have four options: PRODuce an army, send a produced army
- to another LOCation, STOP production, or EXIT without making
- any changes. To produce an army, click on its picture on the
- left hand side, and then on the PROD button (on the right
- hand side). To obtain information about an army, double
- click on its picture.
-
- To direct a city's production to another location, select
- the army from the available types on the on the left, but
- instead click on the LOC button. You can now click on any
- other friendly city, and the army will appear there instead.
- A maximum of four cities may direct their production to any
- one city. Armies appearing in another city take an
- additional two turns to arrive.
-
- To stop an army being produced, just click on the STOP
- button. To exit the production display without doing
- anything, click on the EXIT button.
-
- INFORMATION
- When no army is selected, and the cursor is over an empty
- location, it will change to a question mark. Click the
- button to give you information about that location. If you
- want information about a location underneath an army, hold
- down the shift key while you click.
-
- VIEW
- When the cursor is moved over the Strategic Map, it becomes
- a magnifying glass. Clicking in this window will change the
- view shown by the Playing Map.
-
- ATTACK
- You can only ATTACK when you are next to an enemy army, an
- enemy city, or a neutral city. Select the unit (or stack)
- with which you wish to attack, and then move the cursor over
- the enemy. The cursor will change into a sword. Click once,
- and the battle will start. You will not be allowed to launch
- an attack unless your army has at least two unused movement
- points.
-
- MOVE MAP
- You can use the arrow keys to scroll the Playing Map, and
- the space bar to centre the Playing Map on the currently
- selected unit.
-
- NEXT
- Click on the NEXT button to select the next army or stack.
-
- QUIT
- Click on the QUIT button to remove an army from the cycle
- for this turn and then select the next available army.
-
- DEFEND
- Click on the DEF button to permanently remove an army from
- the cycle until it is subsequently selected again by the
- player. These last three commands may not seem very useful
- at the start of the game, but as the time goes on and the
- number of your armies increases dramatically, they will
- become more and more useful.
-
- RAZE
- The RAZE action is used to destroy cities and towers,
- turning them into ruins. Once they are destroyed, they can
- never be rebuilt - even by a BUILD action. To raze
- something, a selected army must be in the city when you
- issue the RAZE command.
-
- TAKE
- The TAKE action is used by Heroes when they wish to pick up
- an item. Make sure that the Hero (or his stack) is selected,
- and then issue the TAKE action. Use the dialog to choose the
- item to TAKE. Note that when your Hero finds something, he
- does not automatically pick it up. You must use the TAKE
- action to do this.
-
- SEARCH
- Use the SEARCH action to make heroes search special
- locations (such as temples and ruins). This is usually how
- magic items are found, and magical allies discovered. It can
- also be used to receive a blessing, and gather information
- from libraries and sages. Move the hero into the location to
- be searched, and issue the SEARCH command.
-
- ARMIES
- Stacking. Up to eight armies may be in the same location at
- the same time. This will be indicated by the length and
- location of the army flags. The first four armies in a stack
- are indicated by the increasing length of the top flag. A
- fifth army is indicated by a short bottom flag, and a short
- top flag. Thereafter, the sixth, seventh and eighth armies
- of the stack are indicated by the increasing length again of
- the top flag. Armies at a location need not be of the same
- type. However, a stack will move at the speed of the slowest
- army for each particular terrain type encountered. If a
- terrain type is prohibited for any unit in a stack, then the
- whole stack will be prevented from entering.
-
- There are three different ways of getting these armies:
- production, alliance and hiring. Production is used to get
- ordinary armies. Ordinary armies are Light Infantry, Heavy
- Infantry, Elven Archers, Giant Warriors, Dwarven Legions,
- Cavalry, Wolf-riders, Navies, Pegasi and Griffins. Alliances
- are made when a hero searches a special location (a temple
- or a ruin) and are made with special armies. Special Armies
- are Wizards, Undead, Demons, Devils and Dragons.
-
- Heroes in Warlords are all hired swords. From time to time a
- hero will turn up in one of your cities and offer himself
- for employment. He will quote a sum in cash, paid in
- advance, (it's a risky business) and you may accept or
- reject his offer.
-
- Every Army has a number of strength points. This is an
- indication of how well that unit fights; for example a unit
- of Light Infantry will generally rate about three points,
- Cavalry will rate about six points, while Dragons will often
- rate nine points. The combat system favours quality of army
- more than it does quantity. Be warned, however, the lowliest
- light infantryman is capable of destroying the fiercest
- dragon! Just don't count on it.
-
- The defence points of cities are on a scale from one to
- nine, and the higher the city's defence, the harder it will
- be to capture it. Defence can be increased at any time with
- the BUILD command (and enough gold).When attacking enemy
- cities, it is necessary to defeat all enemy troops within
- that city. Attacking any portion of a city involves all
- troops that are located in that city. Thus, although you can
- only attack with a maximum of eight armies at any one time,
- the enemy can defend with up to thirty-two armies.
- Nevertheless, they will soon be worn down if enough groups
- of eight attack.
-
- Neutral cities fly a grey flag and have a poorly committed
- garrison inside (usually!). Whenever you attack a neutral
- city, there is a chance that it will fall, and a chance your
- army will be killed. You can increase the odds in your
- favour by improving the quality and the number of your
- troops.
-
- A Hero or other high class army on its own will usually
- prevail over a neutral city.In general, you should be aware
- that combat bonuses are available for stacks which include
- flying armies (pegasi, griffins or dragons), special armies
- (undead, wizards, etc.), and heroes. Further bonuses are
- awarded to heroes who possess Battle or Command Artifacts.
- Cities and towers aid defense while certain terrain types
- can help (or sometimes hinder) the different army types.
-
- HOW TO WIN
- These remarks on how to win assume that you are playing
- against computer Warlords. Lesser computer opponents (and
- most humans) are far more forgiving.The start of the game is
- a race to control as many neutral castles as you can. Send
- your Hero out to get as many as possible, get each captured
- castle to make the troop type that is quickest to
- manufacture, and get those troops out fighting as well.
-
- If you have selected high level computer opponents, you will
- notice them doing the same thing.After the conquest of the
- neutrals, it is time to take stock of the situation. As a
- single player you will face up to seven potential foes. It
- is therefore an absolute necessity to determine how your
- potential enemies feel about you. Use the Hatreds command
- frequently to check out the diplomatic climate. Enemies who
- hate or loathe you will be trying to do something about it.
-
- If they are close, you should consider trying to eliminate
- them completely. If they are far away, just keep a close eye
- on them.There is nothing that you can do to improve
- relations with other players. On the other hand, taking a
- city from a player will definitely cause relations to
- deteriorate. Therefore, you should not attack computer
- players unless you have a good reason to do so. Since an
- attack in any force is bound to leave an opponent hating you
- anyway, an attack should aim for total annihilation of your
- opponent. It also follows that if an opponent who is not
- your current target and who doesn't hate you takes one of
- your cities, it may be better to let him have it for the
- moment. He is probably just on his way to attack someone
- else.
-
- As well as diplomatic questions, many of your problems will
- be monetary. Each unit costs half its purchase price each
- turn in maintenance. The temptation will be to maintain
- strong forces in all parts of your empire. This will be very
- expensive, possibly ruinously so. As a rule of thumb, a
- garrison of four Light Infantry or their equivalent will be
- sufficient. It won't stop a determined attack, but will
- guard against cheap attacks.Obviously, castles in the front
- line will need more by way of defences.
-
- You will also have to look to the state of the walls. Each
- time a siege is successful, the castle defence factor is
- lowered by one. If the factor gets below 3, the castle will
- not provide much of a bonus, and consideration should be
- given to building it up, expensive though this will
- be.Serious sieges will require a lot of planning. Use the
- production vectoring capacity to quickly build up forces at
- a jumping-off point. If your target is heavily defended, you
- will probably need several waves of attackers to finish the
- job. All except the last attack wave in a successful siege
- will die, so make sure you have plenty of cannon fodder.
- Commit your crack troops only when you are certain of
- victory.
-
- Although it's generally a good idea to keep stacks
- homogeneous, the addition of certain units can provide
- advantages to lesser troops. Blessing is also very useful,
- especially if done more than once, and heroes with magic
- items can also make a big difference.Your Heroes should be
- sent out to gather as many magic items as possible. Some
- will die along the way, but Heroes can gather items, info,
- allies and money, so they they should always have something
- to do. If you see an enemy hero alone or lightly defended,
- consider an ambush. You never know what he will be carrying!
-
- Strategic Studies Group Inc
- 1747 Orleans Ct
- Walnut Creek CA 94598
- USA
- (415) 932-3019
- Compuserve [71620,1617]
-
- Strategic Studies Group P/L
- P.O. Box 261
- Drummoyne 2047
- (02) 819-7199
- Compuserve [72040,34]
-