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- Flight Simulator 5.0 - Flight Review and Bug List
-
-
- by Mike Barrs 72070,1706, Associate Sysop,
- Compuserve Flight Simulation Forum (GO FSFORUM)
-
-
- The review portion of this text will be brief. Most of the text below is
- a bug list which speaks for itself as a review of the program. Note - the
- opinions expressed here are my own personal views. If you are interested
- in FS5, I strongly recommend that you buy it from a store with a good
- return policy and then form your own conclusions about the program. Not
- everyone has the same priorities I do, and many of these bugs may not
- bother you.
-
- I've been a Flight Simulator pilot ever since the FSII version, which I
- flew on an 8088 machine with CGA graphics. With the new Flight Simulator
- 5.0, I was looking forward to breakthroughs in both graphics and flight
- realism. Unfortunately, MS/BAO concentrated on flashy graphics and left
- the core flight simulation in a crippled, half-finished condition. The
- graphics are undeniably wonderful, but there's more to a flight
- simulation than graphics. In its current state FS5 is "all style and no
- substance".
-
- As I write this, Microsoft has made no commitment to patch the program,
- and all the problems mentioned below were reported during beta testing.
- Microsoft's current position (to quote directly) is "If there is enough
- demand we will fix the problems." So it's up to all the FS5 owners out
- there. If these things bother you as much as they do me, then make an
- independent evaluation of the program, decide what bothers you, and then
- post a message to "Rich Noren 75000,1356" in Microsoft's MSAPP forum on
- Compuserve, or make a phone call to MS tech support (see the phone number
- inside your manual). I sincerely hope the potential in this program can
- be developed. Otherwise, it will remain just a fancy display engine for
- the new scenery.
-
- =========================================================================
- CRITICAL PROBLEMS:
-
- * One of the worst bugs is a periodic 1/2 second pause in the animation
- as FS5 loads scenery textures. Fly from Meigs to O'Hare and you'll see
- three brief pauses in the animation, with a fourth slightly longer one as
- O'Hare pops into view. There's even a pause on final approach to Meigs
- when the runway texture loads. The pauses can be reduced (but not
- eliminated) if you turn off the building texture effect. It can only be
- eliminated completely if you turn off both building and ground texture,
- and you might still get a pause when graphics load at major airports.
- Note: a disk cache will not help. The pauses result from BAO cramming too
- much data through the EMS page frame. To me, pauses in the 3D animation
- "break the realism bubble" and are totally unacceptable.
-
- * The Dual Player modem feature does not work on my system (VLB 486/66
- with a Practical Peripherals 14.4k modem). MS/BAO, Mallard, and some beta
- testers have reported successful hookups, although even with solid
- connections there appears to be a bug in the TRACK mode. which shows your
- POV from the cockpit floor. Others (including myself) have been unable to
- sustain a connection past 30 seconds before FS5 drops the connection. I
- also get a complete system lockup when exiting Dual Player. This may be
- curable by changing the modem init strings, but as of this writing,
- MS/BAO was not able to suggest anything that would work. As far as we can
- tell, the problem is not with the modem inits but with FS5's programming.
-
- * The flight model does not include spins. For me, this is a major
- disappointment. The description of a spin and spin recovery in the FS5
- manual is an inaccurate "kludge" to compensate for FS5's lack of a spin
- model.
-
- * Power-off stall is too soft in the Cessna and Camel.
-
- * There is no ground cushion effect when landing.
-
- * On fast machines the joystick input is twitchy.... I see the cockpit
- control indicators and the outside control surfaces vibrating slightly
- when my hands and feet are off the controls. This twitching is fed
- directly to the flight model as control input, so it's a serious bug.
- Instead of smooth flight, you get a "squirrely" response from the
- aircraft. This problem may only be limited to very fast CPU's.
- Workaround: if you have a speed-adjustable CH, Gravis, or Thrustmaster
- game card, you can reduce the twitching by choosing the lowest speed
- setting. However this probably won't be the best setting for the other
- flight sims and games on your machine.
-
- * The Aircraft Damage From Stress feature is completely mucked up. Lower
- the Cessna's flaps while sitting on the runway with this feature active,
- and you'll explode. In the Lear, you explode in mid-air when horsing the
- controls around at 100kts or less. This feature is potentially a great
- addition to the flight model, but only if it works accurately. This
- stress damage effect needs to be accurately linked to airspeed and
- G-loading, otherwise it's not worthwhile to leave it turned on.
-
- * If you have the Flight Control Realism slider turned up full and are
- using rudder pedals, the Camel will not take off in a straight line even
- if you hold full right rudder. You'll swerve almost completely off the
- runway before your nose comes down. The Camel has either too much
- P-factor or else the rudder effect is too weak.
-
- * The new constant speed and "automatic" prop feature are flawed. Quoting
- Scott Holtzman:
-
- "The prop works fine on fixed, that's the same as disabling the CS prop
- altogether. Automatic retards the prop to feather when you reduce power
- to land. The auto mode should be completely eliminated, it's
- foolishness... the computer would need to evaluate the entire flight
- profile to determine the prop setting. At low power settings increasing
- prop RP/M increases drag. Constand speed prop: the prop should not back
- off to low RP/M at idle. Sound should change with both prop and throttle
- adjustments. The sound should be geared to the thrust being produced.
- This would be the easiest fix (although not completely accurate). Also
- the displayed values for RP/M and MP are way off. MP should top off at
- ambient pressure -1". You should loose 1" of pressure per 1000' of
- altitude gained. This max figure is for sea level airports. RP/M should
- max out at 2700 RP/M."
-
- * There is a bug during turns when winds are active. Quoting Rick Lee:
-
- "I set up a 50 mph headwind from the north running straight down the
- Meigs runway. I take off and everything looks fine. Ground speed appears
- to be very low which is correct. I let the airspeed get up to 110 in
- level flight (rpm 2400) and everything still looks fine. I bank left for
- a standard rate turn and my airspeed drops quickly to about 60 and I am
- sinking like a rock. I can't make a standard rate turn at 110. Weird. I
- get the plane back up and level flying due south now. It seems that my
- ground speed is high... that's good. I get south of Meigs and bank left
- again for a standard rate turn and this time my airspeed jumps up to
- about 140 and I'm climbing like a rocket."
-
- * NAV1 autopilot hold does not work. It will only turn to within 6 or 7
- degrees of the selected VOR radial.
-
- * The ILS beacons are not lined up with the runway - they're displaced
- slightly to the right and parallel with the runway. This is most easily
- noticed by comparing ILS and EFIS alignment in slew mode at 5 miles.
-
- * There is no separate ground steering mode in the flight model. When
- taxiing, the plane swerves left and right with the same yaw axis
- momentum/inertia effects that are active during flight. There is no
- feeling that your tires are connected to the pavement (as in FS4).
-
- * Sound bugs: My Soundblaster Pro occasionally starts playing a deep
- rumbling "white noise" instead of the normal engine sound (workaround:
- hit "Q" twice). This often happens when FS5 memory is pushed near the
- limit, as when opening a map window over the Lear cockpit. Standard
- Soundblaster owners have reported a "skipping" sound dropout.
-
- * The map view is a cluttered mess. It's very difficult to see airports
- if you have ground texture turned on.
-
- * Airports and (especially) runways do not appear soon enough. This is
- not a major problem for the IFR pilot flying a pre-planned route, but
- it's a serious handicap for VFR flying and casual sightseeing.
-
- * Thunderstorms are 2-dimensional bitmaps. You can't fly inside them.
- They have absolutely no effect on flight... no wind, no turbulence. The
- thunderstorms in FS4 were simple polygon objects but at least they had
- depth and affected the flight model. The ones in FS5 are just window
- dressing.
-
- * The standardized interface and file management we were all hoping for
- didn't make it into the simulation. The interface does not follow current
- Windows/Dos conventions (i.e. double-clicking does not launch a selected
- item, hitting a key doesn't jump to the first file with that name, etc.).
- None of the menus include subdirectory management, which makes scenery
- and situation (mode) management just as difficult as it was with FS4. FS5
- also includes several interface "no-no's" like showing files from two
- separate subdirectories in the same selection menu.
-
- * FS5 is not very stable under Windows 3.1. Soundblaster owners must
- disable the "uses XMS" setting on FS5's sound menu to avoid a crash, and
- the video stability depends on your video card and driver. When I Alt-Tab
- back and forth between full screen FS5 and the Windows desktop, I see
- colored confetti all over the cockpit screen. Workaround (for my Cirrus
- card, at least): hit <Esc> to redraw the screen.
-
- * Last, but not least (in the major problem category): the coastlines in
- the default scenery are horrendously inaccurate. According to MS/BAO's
- new and improved Lat/Long coordinate system, my home town Miami is
- underwater in the Straits of Florida. The entire coastline of Florida is
- a joke, and the rest of the U.S. and Europe (away from the detailed
- scenery areas) is no better. It's not even as accurate as the F1 default
- US background in FS4. If ASD doesn't include a completely revamped
- default background terrain, then scenery designers will have to create
- the entire continental coastline of the U.S. and Europe from scratch.
-
- =========================================================================
- MINOR PROBLEMS:
-
- * There is no wind noise for the sail plane.
-
- * Flashing cloud effect appears inside the cockpit in side and rear
- views.
-
- * Some runways appear to "float" above the terrain until you get close.
-
- * Runway markings are not painted until just before you touch down.
-
- * Objects poking through clouds (buildings, t-storms) sink as you go up.
-
- * The Camel cockpit graphics should be extended to cover the lower screen
- area.
-
- * During dusk lighting conditions, your landing lights are shown as a
- dark spot on the ground instead of a light one.
-
- * There are a few remaining glitches in the horizon display. For example,
- when approaching Los Angeles from the west (at sufficient distance),
- you'll see ocean on the eastern horizon behind LA.
-
- =========================================================================
- <end of file>
-
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