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This is Info file octave.info, produced by Makeinfo-1.64 from the input
file octave.texi.
Copyright (C) 1993, 1994, 1995 John W. Eaton.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions.
File: octave.info, Node: Startup Files, Prev: Command Line Options, Up: Invoking Octave
Startup Files
=============
When Octave starts, it looks for commands to execute from the
following files:
`OCTAVE_HOME/lib/octave/VERSION/startup/octaverc'
Where `OCTAVE_HOME' is the directory in which all of Octave is
installed (the default is `/usr/local'), and `VERSION' is the
version number of Octave. This file is provided so that changes
to the default Octave environment can be made globally for all
users. Some care should be taken when making changes to this
file, since all users of Octave at your site will be affected.
`~/.octaverc'
This file is normally used to make personal changes to the default
Octave environment.
`.octaverc'
This file can be used to make changes to the default Octave
environment for a particular project. Octave searches for this
file after it reads `~/.octaverc', so any use of the `cd' command
in the `~/.octaverc' file will affect the directory that Octave
searches for the file `.octaverc'.
If you start Octave in your home directory, it will avoid executing
commands from `~/.octaverc' twice.
A message will be displayed as each of these files is read if you
invoke Octave with the `--verbose' option but without the `--silent'
option.
Startup files may contain any valid Octave commands, including
multiple function definitions.
File: octave.info, Node: Expressions, Next: Statements, Prev: Invoking Octave, Up: Top
Expressions
***********
Expressions are the basic building block of statements in Octave. An
expression evaluates to a value, which you can print, test, store in a
variable, pass to a function, or assign a new value to a variable with
an assignment operator.
An expression can serve as a statement on its own. Most other kinds
of statements contain one or more expressions which specify data to be
operated on. As in other languages, expressions in Octave include
variables, array references, constants, and function calls, as well as
combinations of these with various operators.
* Menu:
* Constant Expressions::
* Matrices::
* Ranges::
* Variables::
* Index Expressions::
* Data Structures::
* Calling Functions::
* Global Variables::
* Keywords::
* Arithmetic Ops::
* Comparison Ops::
* Boolean Expressions::
* Assignment Ops::
* Increment Ops::
* Operator Precedence::
File: octave.info, Node: Constant Expressions, Next: Matrices, Prev: Expressions, Up: Expressions
Constant Expressions
====================
The simplest type of expression is the "constant", which always has
the same value. There are two types of constants: numeric constants and
string constants.
* Menu:
* Numeric Constants::
* String Constants::
File: octave.info, Node: Numeric Constants, Next: String Constants, Prev: Constant Expressions, Up: Constant Expressions
Numeric Constants
-----------------
A "numeric constant" may be a scalar, a vector, or a matrix, and it
may contain complex values.
The simplest form of a numeric constant, a scalar, is a single number
that can be an integer, a decimal fraction, a number in scientific
(exponential) notation, or a complex number. Note that all numeric
values are represented within Octave in double-precision floating point
format (complex constants are stored as pairs of double-precision
floating point values). Here are some examples of real-valued numeric
constants, which all have the same value:
105
1.05e+2
1050e-1
To specify complex constants, you can write an expression of the form
3 + 4i
3.0 + 4.0i
0.3e1 + 40e-1i
all of which are equivalent. The letter `i' in the previous example
stands for the pure imaginary constant, defined as `sqrt (-1)'.
For Octave to recognize a value as the imaginary part of a complex
constant, a space must not appear between the number and the `i'. If
it does, Octave will print an error message, like this:
octave:13> 3 + 4 i
parse error:
3 + 4 i
^
You may also use `j', `I', or `J' in place of the `i' above. All
four forms are equivalent.
File: octave.info, Node: String Constants, Prev: Numeric Constants, Up: Constant Expressions
String Constants
----------------
A "string constant" consists of a sequence of characters enclosed in
either double-quote or single-quote marks. For example, both of the
following expressions
"parrot"
'parrot'
represent the string whose contents are `parrot'. Strings in Octave
can be of any length.
Since the single-quote mark is also used for the transpose operator
(*note Arithmetic Ops::.) but double-quote marks have no other purpose
in Octave, it is best to use double-quote marks to denote strings.
Some characters cannot be included literally in a string constant.
You represent them instead with "escape sequences", which are character
sequences beginning with a backslash (`\').
One use of an escape sequence is to include a double-quote
(single-quote) character in a string constant that has been defined
using double-quote (single-quote) marks. Since a plain double-quote
would end the string, you must use `\"' to represent a single
double-quote character as a part of the string. The backslash character
itself is another character that cannot be included normally. You must
write `\\' to put one backslash in the string. Thus, the string whose
contents are the two characters `"\' must be written `"\"\\"'.
Another use of backslash is to represent unprintable characters such
as newline. While there is nothing to stop you from writing most of
these characters directly in a string constant, they may look ugly.
Here is a table of all the escape sequences used in Octave. They are
the same as those used in the C programming langauge.
Represents a literal backslash, `\'.
Represents a literal double-quote character, `"'.
Represents a literal single-quote character, `''.
Represents the "alert" character, control-g, ASCII code 7.
Represents a backspace, control-h, ASCII code 8.
Represents a formfeed, control-l, ASCII code 12.
Represents a newline, control-j, ASCII code 10.
Represents a carriage return, control-m, ASCII code 13.
Represents a horizontal tab, control-i, ASCII code 9.
Represents a vertical tab, control-k, ASCII code 11.
Strings may be concatenated using the notation for defining matrices.
For example, the expression
[ "foo" , "bar" , "baz" ]
produces the string whose contents are `foobarbaz'. The next section
explains more about how to create matrices.
File: octave.info, Node: Matrices, Next: Ranges, Prev: Constant Expressions, Up: Expressions
Matrices
========
It is easy to define a matrix of values in Octave. The size of the
matrix is determined automatically, so it is not necessary to explicitly
state the dimensions. The expression
a = [1, 2; 3, 4]
results in the matrix
a =
1 2
3 4
The commas which separate the elements on a row may be omitted, and
the semicolon that marks the beginning of a new row may be replaced by
one or more new lines. The expression
a = [ 1 2
3 4 ]
is equivalent to the one above.
Elements of a matrix may be arbitrary expressions, provided that the
dimensions all agree. For example, given the above matrix, the
expression
[ a, a ]
produces the matrix
ans =
1 2 1 2
3 4 3 4
but the expression
[ a 1 ]
produces the error
error: number of rows must match
Inside the square brackets that delimit a matrix expression, Octave
looks at the surrounding context to determine whether spaces should be
converted into element separators, or simply ignored, so commands like
[ linspace (1, 2) ]
will work. However, some possible sources of confusion remain. For
example, in the expression
[ 1 - 1 ]
the `-' is treated as a binary operator and the result is the scalar 0,
but in the expression
[ 1 -1 ]
the `-' is treated as a unary operator and the result is the vector `[
1 -1 ]'.
Given `a = 1', the expression
[ 1 a' ]
results in the single quote character `'' being treated as a transpose
operator and the result is the vector `[ 1 1 ]', but the expression
[ 1 a ' ]
produces the error message
error: unterminated string constant
because to not do so would make it impossible to correctly parse the
valid expression
[ a 'foo' ]
For clarity, it is probably best to always use commas and semicolons
to separate matrix elements and rows. It is possible to enforce this
style by setting the built-in variable `whitespace_in_literal_matrix' to
`"ignore"'. *Note Built-in Variables::.
* Menu:
* Empty Matrices::
File: octave.info, Node: Empty Matrices, Prev: Matrices, Up: Matrices
Empty Matrices
--------------
A matrix may have one or both dimensions zero, and operations on
empty matrices are handled as described by Carl de Boor in `An Empty
Exercise', SIGNUM, Volume 25, pages 2-6, 1990 and C. N. Nett and W. M.
Haddad, in `A System-Theoretic Appropriate Realization of the Empty
Matrix Concept', IEEE Transactions on Automatic Control, Volume 38,
Number 5, May 1993. Briefly, given a scalar `s', and an M by N matrix
`M(mxn)', and an M by N empty matrix `[](mxn)' (with either one or both
dimensions equal to zero), the following are true:
s * [](mxn) = [](mxn) * s = [](mxn)
[](mxn) + [](mxn) = [](mxn)
[](0xm) * M(mxn) = [](0xn)
M(mxn) * [](nx0) = [](mx0)
[](mx0) * [](0xn) = 0(mxn)
By default, dimensions of the empty matrix are now printed along
with the empty matrix symbol, `[]'. For example:
octave:13> zeros (3, 0)
ans =
[](3x0)
The built-in variable `print_empty_dimensions' controls this
behavior (*note User Preferences::.).
Empty matrices may also be used in assignment statements as a
convenient way to delete rows or columns of matrices. *Note Assignment
Expressions: Assignment Ops.
File: octave.info, Node: Ranges, Next: Variables, Prev: Matrices, Up: Expressions
Ranges
======
A "range" is a convenient way to write a row vector with evenly
spaced elements. A range constant is defined by the value of the first
element in the range, an optional value for the increment between
elements, and a maximum value which the elements of the range will not
exceed. The base, increment, and limit are separated by colons (the
`:' character) and may contain any arithmetic expressions and function
calls. If the increment is omitted, it is assumed to be 1. For
example, the range
1 : 5
defines the set of values `[ 1 2 3 4 5 ]' (the increment has been
omitted, so it is taken as 1), and the range
1 : 3 : 5
defines the set of values `[ 1 4 ]'. In this case, the base value is
1, the increment is 3, and the limit is 5.
Although a range constant specifies a row vector, Octave does *not*
convert range constants to vectors unless it is necessary to do so.
This allows you to write a constant like `1 : 10000' without using up
80,000 bytes of storage on a typical 32-bit workstation.
Note that the upper (or lower, if the increment is negative) bound on
the range is not always included in the set of values, and that ranges
defined by floating point values can produce surprising results because
Octave uses floating point arithmetic to compute the values in the
range. If it is important to include the endpoints of a range and the
number of elements is known, you should use the `linspace' function
instead (*note Special Matrices::.).
File: octave.info, Node: Variables, Next: Index Expressions, Prev: Ranges, Up: Expressions
Variables
=========
Variables let you give names to values and refer to them later. You
have already seen variables in many of the examples. The name of a
variable must be a sequence of letters, digits and underscores, but it
may not begin with a digit. Octave does not enforce a limit on the
length of variable names, but it is seldom useful to have variables
with names longer than about 30 characters. The following are all
valid variable names
x
x15
__foo_bar_baz__
fucnrdthsucngtagdjb
Case is significant in variable names. The symbols `a' and `A' are
distinct variables.
A variable name is a valid expression by itself. It represents the
variable's current value. Variables are given new values with
"assignment operators" and "increment operators". *Note Assignment
Expressions: Assignment Ops.
A number of variables have special built-in meanings. For example,
`PWD' holds the current working directory, and `pi' names the ratio of
the circumference of a circle to its diameter. *Note Built-in
Variables::, for a list of all the predefined variables. Some of these
built-in symbols are constants and may not be changed. Others can be
used and assigned just like all other variables, but their values are
also used or changed automatically by Octave.
Variables in Octave can be assigned either numeric or string values.
Variables may not be used before they have been given a value. Doing so
results in an error.
File: octave.info, Node: Index Expressions, Next: Data Structures, Prev: Variables, Up: Expressions
Index Expressions
=================
An "index expression" allows you to reference or extract selected
elements of a matrix or vector.
Indices may be scalars, vectors, ranges, or the special operator
`:', which may be used to select entire rows or columns.
Vectors are indexed using a single expression. Matrices require two
indices unless the value of the built-in variable `do_fortran_indexing'
is `"true"', in which case a matrix may also be indexed by a single
expression (*note User Preferences::.).
Given the matrix
a = [1, 2; 3, 4]
all of the following expressions are equivalent
a (1, [1, 2])
a (1, 1:2)
a (1, :)
and select the first row of the matrix.
A special form of indexing may be used to select elements of a
matrix or vector. If the indices are vectors made up of only ones and
zeros, the result is a new matrix whose elements correspond to the
elements of the index vector that are equal to one. For example,
a = [1, 2; 3, 4];
a ([1, 0], :)
selects the first row of the matrix `a'.
This operation can be useful for selecting elements of a matrix
based on some condition, since the comparison operators return matrices
of ones and zeros.
Unfortunately, this special zero-one form of indexing leads to a
conflict with the standard indexing operation. For example, should the
following statements
a = [1, 2; 3, 4];
a ([1, 1], :)
return the original matrix, or the matrix formed by selecting the first
row twice? Although this conflict is not likely to arise very often in
practice, you may select the behavior you prefer by setting the built-in
variable `prefer_zero_one_indexing' (*note User Preferences::.).
Finally, indexing a scalar with a vector of ones can be used to
create a vector the same size as the the index vector, with each
element equal to the value of the original scalar. For example, the
following statements
a = 13;
a ([1, 1, 1, 1])
produce a vector whose four elements are all equal to 13.
Similarly, indexing a scalar with two vectors of ones can be used to
create a matrix. For example the following statements
a = 13;
a ([1, 1], [1, 1, 1])
create a 2 by 3 matrix with all elements equal to 13.
This is an obscure notation and should be avoided. It is better to
use the function `ones' to generate a matrix of the appropriate size
whose elements are all one, and then to scale it to produce the desired
result. *Note Special Matrices::.
File: octave.info, Node: Data Structures, Next: Calling Functions, Prev: Index Expressions, Up: Expressions
Data Structures
===============
Octave includes a limited amount of support for organizing data in
structures. The current implementation uses an associative array with
indices limited to strings, but the syntax is more like C-style
structures. Here are some examples of using data structures in Octave.
Elements of structures can be of any value type.
octave:1> x.a = 1; x.b = [1, 2; 3, 4]; x.c = "string";
octave:2> x.a
x.a = 1
octave:3> x.b
x.b =
1 2
3 4
octave:4> x.c
x.c = string
Structures may be copied.
octave:1> y = x
y =
<structure: a b c>
Note that when the value of a structure is printed, Octave only
displays the names of the elements. This prevents long and confusing
output from large deeply nested structures, but makes it more difficult
to view the values of simple structures, so this behavior may change in
a future version of Octave.
Since structures are themselves values, structure elements may
reference other structures. The following statements change the value
of the element `b' of the structure `x' to be a data structure
containing the single element `d', which has a value of 3.
octave:1> x.b.d = 3
x.b.d = 3
octave:2> x.b
x.b =
<structure: d>
octave:3> x.b.d
x.b.d = 3
Functions can return structures. For example, the following function
separates the real and complex parts of a matrix and stores them in two
elements of the same structure variable.
octave:1> function y = f (x)
> y.re = real (x);
> y.im = imag (x);
> endfunction
When called with a complex-valued argument, `f' returns the data
structure containing the real and imaginary parts of the original
function argument.
octave:1> f (rand (3) + rand (3) * I);
ans =
<structure: im re>
octave:3> ans.im
ans.im =
0.093411 0.229690 0.627585
0.415128 0.221706 0.850341
0.894990 0.343265 0.384018
octave:4> ans.re
ans.re =
0.56234 0.14797 0.26416
0.72120 0.62691 0.20910
0.89211 0.25175 0.21081
Function return lists can include structure elements, and they may be
indexed like any other variable.
octave:1> [x.u, x.s(2:3,2:3), x.v] = svd ([1, 2; 3, 4])
x.u =
-0.40455 -0.91451
-0.91451 0.40455
x.s =
0.00000 0.00000 0.00000
0.00000 5.46499 0.00000
0.00000 0.00000 0.36597
x.v =
-0.57605 0.81742
-0.81742 -0.57605
octave:8> x
x =
<structure: s u v>
You can also use the function `is_struct' to determine whether a
given value is a data structure. For example
is_struct (x)
returns 1 if the value of the variable X is a data structure.
This feature should be considered experimental, but you should
expect it to work. Suggestions for ways to improve it are welcome.
File: octave.info, Node: Calling Functions, Next: Global Variables, Prev: Data Structures, Up: Expressions
Calling Functions
=================
A "function" is a name for a particular calculation. Because it has
a name, you can ask for it by name at any point in the program. For
example, the function `sqrt' computes the square root of a number.
A fixed set of functions are "built-in", which means they are
available in every Octave program. The `sqrt' function is one of
these. In addition, you can define your own functions. *Note
Functions and Scripts::, for information about how to do this.
The way to use a function is with a "function call" expression,
which consists of the function name followed by a list of "arguments"
in parentheses. The arguments are expressions which give the raw
materials for the calculation that the function will do. When there is
more than one argument, they are separated by commas. If there are no
arguments, you can omit the parentheses, but it is a good idea to
include them anyway, to clearly indicate that a function call was
intended. Here are some examples:
sqrt (x^2 + y^2) # One argument
ones (n, m) # Two arguments
rand () # No arguments
Each function expects a particular number of arguments. For
example, the `sqrt' function must be called with a single argument, the
number to take the square root of:
sqrt (ARGUMENT)
Some of the built-in functions take a variable number of arguments,
depending on the particular usage, and their behavior is different
depending on the number of arguments supplied.
Like every other expression, the function call has a value, which is
computed by the function based on the arguments you give it. In this
example, the value of `sqrt (ARGUMENT)' is the square root of the
argument. A function can also have side effects, such as assigning the
values of certain variables or doing input or output operations.
Unlike most languages, functions in Octave may return multiple
values. For example, the following statement
[u, s, v] = svd (a)
computes the singular value decomposition of the matrix `a' and assigns
the three result matrices to `u', `s', and `v'.
The left side of a multiple assignment expression is itself a list of
expressions, and is allowed to be a list of variable names or index
expressions. See also *Note Index Expressions::, and *Note Assignment
Ops::.
* Menu:
* Call by Value::
* Recursion::
File: octave.info, Node: Call by Value, Next: Recursion, Prev: Calling Functions, Up: Calling Functions
Call by Value
-------------
In Octave, unlike Fortran, function arguments are passed by value,
which means that each argument in a function call is evaluated and
assigned to a temporary location in memory before being passed to the
function. There is currently no way to specify that a function
parameter should be passed by reference instead of by value. This
means that it is impossible to directly alter the value of function
parameter in the calling function. It can only change the local copy
within the function body. For example, the function
function f (x, n)
while (n-- > 0)
disp (x);
endwhile
endfunction
displays the value of the first argument N times. In this function,
the variable N is used as a temporary variable without having to worry
that its value might also change in the calling function. Call by
value is also useful because it is always possible to pass constants
for any function parameter without first having to determine that the
function will not attempt to modify the parameter.
The caller may use a variable as the expression for the argument, but
the called function does not know this: it only knows what value the
argument had. For example, given a function called as
foo = "bar";
fcn (foo)
you should not think of the argument as being "the variable `foo'."
Instead, think of the argument as the string value, `"bar"'.
File: octave.info, Node: Recursion, Prev: Call by Value, Up: Calling Functions
Recursion
---------
Recursive function calls are allowed. A "recursive function" is one
which calls itself, either directly or indirectly. For example, here is
an inefficient(1) way to compute the factorial of a given integer:
function retval = fact (n)
if (n > 0)
retval = n * fact (n-1);
else
retval = 1;
endif
endfunction
This function is recursive because it calls itself directly. It
eventually terminates because each time it calls itself, it uses an
argument that is one less than was used for the previous call. Once the
argument is no longer greater than zero, it does not call itself, and
the recursion ends.
There is currently no limit on the recursion depth, so infinite
recursion is possible. If this happens, Octave will consume more and
more memory attempting to store intermediate values for each function
call context until there are no more resources available. This is
obviously undesirable, and will probably be fixed in some future version
of Octave by allowing users to specify a maximum allowable recursion
depth.
---------- Footnotes ----------
(1) It would be much better to use `prod (1:n)', or `gamma (n+1)'
instead, after first checking to ensure that the value `n' is actually
a positive integer.
File: octave.info, Node: Global Variables, Next: Keywords, Prev: Calling Functions, Up: Expressions
Global Variables
================
A variable that has been declared "global" may be accessed from
within a function body without having to pass it as a formal parameter.
A variable may be declared global using a `global' declaration
statement. The following statements are all global declarations.
global a
global b = 2
global c = 3, d, e = 5
It is necessary declare a variable as global within a function body
in order to access it. For example,
global x
function f ()
x = 1;
endfunction
f ()
does *not* set the value of the global variable `x' to 1. In order to
change the value of the global variable `x', you must also declare it
to be global within the function body, like this
function f ()
global x;
x = 1;
endfunction
Passing a global variable in a function parameter list will make a
local copy and not modify the global value. For example:
octave:1> function f (x)
> x = 3
> endfunction
octave:2> global x = 0
octave:3> x # This is the value of the global variable.
x = 0
octave:4> f (x)
x = 3 # The value of the local variable x is 3.
octave:5> x # But it was a *copy* so the global variable
x = 0 # remains unchanged.
File: octave.info, Node: Keywords, Next: Arithmetic Ops, Prev: Global Variables, Up: Expressions
Keywords
========
The following identifiers are keywords, and may not be used as
variable or function names:
break endfor function return
continue endfunction global while
else endif gplot
elseif endwhile gsplot
end for if
The following command-like functions are also keywords, and may not
be used as variable or function names:
casesen document history set
cd edit_history load show
clear help ls who
dir format run_history save
File: octave.info, Node: Arithmetic Ops, Next: Comparison Ops, Prev: Keywords, Up: Expressions
Arithmetic Operators
====================
The following arithmetic operators are available, and work on scalars
and matrices.
`X + Y'
Addition. If both operands are matrices, the number of rows and
columns must both agree. If one operand is a scalar, its value is
added to all the elements of the other operand.
`X .+ Y'
Element by element addition. This operator is equivalent to `+'.
`X - Y'
Subtraction. If both operands are matrices, the number of rows and
columns of both must agree.
`X .- Y'
Element by element subtraction. This operator is equivalent to
`-'.
`X * Y'
Matrix multiplication. The number of columns of `x' must agree
with the number of rows of `y'.
`X .* Y'
Element by element multiplication. If both operands are matrices,
the number of rows and columns must both agree.
`X / Y'
Right division. This is conceptually equivalent to the expression
(inverse (y') * x')'
but it is computed without forming the inverse of `y''.
If the system is not square, or if the coefficient matrix is
singular, a minimum norm solution is computed.
`X ./ Y'
Element by element right division.
`X \ Y'
Left division. This is conceptually equivalent to the expression
inverse (x) * y
but it is computed without forming the inverse of `x'.
If the system is not square, or if the coefficient matrix is
singular, a minimum norm solution is computed.
`X .\ Y'
Element by element left division. Each element of `y' is divided
by each corresponding element of `x'.
`X ^ Y'
`X ** Y'
Power operator. If X and Y are both scalars, this operator
returns X raised to the power Y. If X is a scalar and Y is a
square matrix, the result is computed using an eigenvalue
expansion. If X is a square matrix. the result is computed by
repeated multiplication if Y is an integer, and by an eigenvalue
expansion if Y is not an integer. An error results if both X and
Y are matrices.
The implementation of this operator needs to be improved.
`X .^ Y'
`X .** Y'
Element by element power operator. If both operands are matrices,
the number of rows and columns must both agree.
Negation.
Unary plus. This operator has no effect on the operand.
Complex conjugate transpose. For real arguments, this operator is
the same as the transpose operator. For complex arguments, this
operator is equivalent to the expression
conj (x.')
`X.''
Transpose.
Note that because Octave's element by element operators begin with a
`.', there is a possible ambiguity for statements like
1./m
because the period could be interpreted either as part of the constant
or as part of the operator. To resolve this conflict, Octave treats the
expression as if you had typed
(1) ./ m
and not
(1.) / m
Although this is inconsistent with the normal behavior of Octave's
lexer, which usually prefers to break the input into tokens by
preferring the longest possible match at any given point, it is more
useful in this case.
File: octave.info, Node: Comparison Ops, Next: Boolean Expressions, Prev: Arithmetic Ops, Up: Expressions
Comparison Operators
====================
"Comparison operators" compare numeric values for relationships such
as equality. They are written using *relational operators*, which are
a superset of those in C.
All of Octave's comparison operators return a value of 1 if the
comparison is true, or 0 if it is false. For matrix values, they all
work on an element-by-element basis. For example, evaluating the
expression
[1, 2; 3, 4] == [1, 3; 2, 4]
returns the result
ans =
1 0
0 1
`X < Y'
True if X is less than Y.
`X <= Y'
True if X is less than or equal to Y.
`X == Y'
True if X is equal to Y.
`X >= Y'
True if X is greater than or equal to Y.
`X > Y'
True if X is greater than Y.
`X != Y'
`X ~= Y'
`X <> Y'
True if X is not equal to Y.
For matrix and vector arguments, the above table should be read as
"an element of the result matrix (vector) is true if the corresponding
elements of the argument matrices (vectors) satisfy the specified
condition"
String comparisons should be performed with the `strcmp' function,
not with the comparison operators listed above. *Note Calling
Functions::.
File: octave.info, Node: Boolean Expressions, Next: Assignment Ops, Prev: Comparison Ops, Up: Expressions
Boolean Expressions
===================
* Menu:
* Element-by-element Boolean Operators::
* Short-circuit Boolean Operators::
File: octave.info, Node: Element-by-element Boolean Operators, Next: Short-circuit Boolean Operators, Prev: Boolean Expressions, Up: Boolean Expressions
Element-by-element Boolean Operators
------------------------------------
An element-by-element "boolean expression" is a combination of
comparison expressions or matching expressions, using the boolean
operators "or" (`|'), "and" (`&'), and "not" (`!'), along with
parentheses to control nesting. The truth of the boolean expression is
computed by combining the truth values of the corresponding elements of
the component expressions. A value is considered to be false if it is
zero, and true otherwise.
Element-by-element boolean expressions can be used wherever
comparison expressions can be used. They can be used in `if' and
`while' statements. However, before being used in the condition of an
`if' or `while' statement, an implicit conversion from a matrix value to
a scalar value occurs using the equivalent of `all (all (X))'. That is,
a value used as the condition in an `if' or `while' statement is only
true if *all* of its elements are nonzero.
Like comparison operations, each element of an element-by-element
boolean expression also has a numeric value (1 if true, 0 if false) that
comes into play if the result of the boolean expression is stored in a
variable, or used in arithmetic.
Here are descriptions of the three element-by-element boolean
operators.
`BOOLEAN1 & BOOLEAN2'
Elements of the result are true if both corresponding elements of
BOOLEAN1 and BOOLEAN2 are true.
`BOOLEAN1 | BOOLEAN2'
Elements of the result are true if either of the corresponding
elements of BOOLEAN1 or BOOLEAN2 is true.
`! BOOLEAN'
`~ BOOLEAN'
Each element of the result is true if the corresponding element of
BOOLEAN is false.
For matrix operands, these operators work on an element-by-element
basis. For example, the expression
[1, 0; 0, 1] & [1, 0; 2, 3]
returns a two by two identity matrix.
For the binary operators, the dimensions of the operands must
conform if both are matrices. If one of the operands is a scalar and
the other a matrix, the operator is applied to the scalar and each
element of the matrix.
For the binary element-by-element boolean operators, both
subexpressions BOOLEAN1 and BOOLEAN2 are evaluated before computing the
result. This can make a difference when the expressions have side
effects. For example, in the expression
a & b++
the value of the variable B is incremented even if the variable A is
zero.
This behavior is necessary for the boolean operators to work as
described for matrix-valued operands.
File: octave.info, Node: Short-circuit Boolean Operators, Prev: Element-by-element Boolean Operators, Up: Boolean Expressions
Short-circuit Boolean Operators
-------------------------------
Combined with the implicit conversion to scalar values in `if' and
`while' conditions, Octave's element-by-element boolean operators are
often sufficient for performing most logical operations. However, it
is sometimes desirable to stop evaluating a boolean expression as soon
as the overall truth value can be determined. Octave's "short-circuit"
boolean operators work this way.
`BOOLEAN1 && BOOLEAN2'
The expression BOOLEAN1 is evaluated and converted to a scalar
using the equivalent of the operation `all (all (BOOLEAN1))'. If
it is false, the result of the expression is 0. If it is true, the
expression BOOLEAN2 is evaluated and converted to a scalar using
the equivalent of the operation `all (all (BOOLEAN1))'. If it is
true, the result of the expression is 1. Otherwise, the result of
the expression is 0.
`BOOLEAN1 || BOOLEAN2'
The expression BOOLEAN1 is evaluated and converted to a scalar
using the equivalent of the operation `all (all (BOOLEAN1))'. If
it is true, the result of the expression is 1. If it is false, the
expression BOOLEAN2 is evaluated and converted to a scalar using
the equivalent of the operation `all (all (BOOLEAN1))'. If it is
true, the result of the expression is 1. Otherwise, the result of
the expression is 0.
The fact that both operands may not be evaluated before determining
the overall truth value of the expression can be important. For
example, in the expression
a && b++
the value of the variable B is only incremented if the variable A is
nonzero.
This can be used to write somewhat more concise code. For example,
it is possible write
function f (a, b, c)
if (nargin > 2 && isstr (c))
...
instead of having to use two `if' statements to avoid attempting to
evaluate an argument that doesn't exist.
function f (a, b, c)
if (nargin > 2)
if (isstr (c))
...
File: octave.info, Node: Assignment Ops, Next: Increment Ops, Prev: Boolean Expressions, Up: Expressions
Assignment Expressions
======================
An "assignment" is an expression that stores a new value into a
variable. For example, the following expression assigns the value 1 to
the variable `z':
z = 1
After this expression is executed, the variable `z' has the value 1.
Whatever old value `z' had before the assignment is forgotten.
Assignments can store string values also. For example, the following
expression would store the value `"this food is good"' in the variable
`message':
thing = "food"
predicate = "good"
message = [ "this " , thing , " is " , predicate ]
(This also illustrates concatenation of strings.)
The `=' sign is called an "assignment operator". It is the simplest
assignment operator because the value of the right-hand operand is
stored unchanged.
Most operators (addition, concatenation, and so on) have no effect
except to compute a value. If you ignore the value, you might as well
not use the operator. An assignment operator is different. It does
produce a value, but even if you ignore the value, the assignment still
makes itself felt through the alteration of the variable. We call this
a "side effect".
The left-hand operand of an assignment need not be a variable (*note
Variables::.). It can also be an element of a matrix (*note Index
Expressions::.) or a list of return values (*note Calling
Functions::.). These are all called "lvalues", which means they can
appear on the left-hand side of an assignment operator. The right-hand
operand may be any expression. It produces the new value which the
assignment stores in the specified variable, matrix element, or list of
return values.
It is important to note that variables do *not* have permanent types.
The type of a variable is simply the type of whatever value it happens
to hold at the moment. In the following program fragment, the variable
`foo' has a numeric value at first, and a string value later on:
octave:13> foo = 1
foo = 1
octave:13> foo = "bar"
foo = bar
When the second assignment gives `foo' a string value, the fact that it
previously had a numeric value is forgotten.
Assigning an empty matrix `[]' works in most cases to allow you to
delete rows or columns of matrices and vectors. *Note Empty Matrices::.
For example, given a 4 by 5 matrix A, the assignment
A (3, :) = []
deletes the third row of A, and the assignment
A (:, 1:2:5) = []
deletes the first, third, and fifth columns.
An assignment is an expression, so it has a value. Thus, `z = 1' as
an expression has the value 1. One consequence of this is that you can
write multiple assignments together:
x = y = z = 0
stores the value 0 in all three variables. It does this because the
value of `z = 0', which is 0, is stored into `y', and then the value of
`y = z = 0', which is 0, is stored into `x'.
This is also true of assignments to lists of values, so the
following is a valid expression
[a, b, c] = [u, s, v] = svd (a)
that is exactly equivalent to
[u, s, v] = svd (a)
a = u
b = s
c = v
In expressions like this, the number of values in each part of the
expression need not match. For example, the expression
[a, b, c, d] = [u, s, v] = svd (a)
is equivalent to the expression above, except that the value of the
variable `d' is left unchanged, and the expression
[a, b] = [u, s, v] = svd (a)
is equivalent to
[u, s, v] = svd (a)
a = u
b = s
You can use an assignment anywhere an expression is called for. For
example, it is valid to write `x != (y = 1)' to set `y' to 1 and then
test whether `x' equals 1. But this style tends to make programs hard
to read. Except in a one-shot program, you should rewrite it to get
rid of such nesting of assignments. This is never very hard.
File: octave.info, Node: Increment Ops, Next: Operator Precedence, Prev: Assignment Ops, Up: Expressions
Increment Operators
===================
*Increment operators* increase or decrease the value of a variable
by 1. The operator to increment a variable is written as `++'. It may
be used to increment a variable either before or after taking its value.
For example, to pre-increment the variable X, you would write `++X'.
This would add one to X and then return the new value of X as the
result of the expression. It is exactly the same as the expression `X
= X + 1'.
To post-increment a variable X, you would write `X++'. This adds
one to the variable X, but returns the value that X had prior to
incrementing it. For example, if X is equal to 2, the result of the
expression `X++' is 2, and the new value of X is 3.
For matrix and vector arguments, the increment and decrement
operators work on each element of the operand.
Here is a list of all the increment and decrement expressions.
`++X'
This expression increments the variable X. The value of the
expression is the *new* value of X. It is equivalent to the
expression `X = X + 1'.
`--X'
This expression decrements the variable X. The value of the
expression is the *new* value of X. It is equivalent to the
expression `X = X - 1'.
`X++'
This expression causes the variable X to be incremented. The
value of the expression is the *old* value of X.
`X--'
This expression causes the variable X to be decremented. The
value of the expression is the *old* value of X.
It is not currently possible to increment index expressions. For
example, you might expect that the expression `V(4)++' would increment
the fourth element of the vector V, but instead it results in a parse
error. This problem may be fixed in a future release of Octave.
File: octave.info, Node: Operator Precedence, Prev: Increment Ops, Up: Expressions
Operator Precedence
===================
"Operator precedence" determines how operators are grouped, when
different operators appear close by in one expression. For example,
`*' has higher precedence than `+'. Thus, the expression `a + b * c'
means to multiply `b' and `c', and then add `a' to the product (i.e.,
`a + (b * c)').
You can overrule the precedence of the operators by using
parentheses. You can think of the precedence rules as saying where the
parentheses are assumed if you do not write parentheses yourself. In
fact, it is wise to use parentheses whenever you have an unusual
combination of operators, because other people who read the program may
not remember what the precedence is in this case. You might forget as
well, and then you too could make a mistake. Explicit parentheses will
help prevent any such mistake.
When operators of equal precedence are used together, the leftmost
operator groups first, except for the assignment, and exponentiation
operators, which group in the opposite order. Thus, the expression `a
- b + c' groups as `(a - b) + c', but the expression `a = b = c' groups
as `a = (b = c)'.
The precedence of prefix unary operators is important when another
operator follows the operand. For example, `-x^2' means `-(x^2)',
because `-' has lower precedence than `^'.
Here is a table of the operators in Octave, in order of increasing
precedence.
`statement separators'
`;', `,'.
`assignment'
`='. This operator groups right to left.
`logical "or" and "and"'
`||', `&&'.
`element-wise "or" and "and"'
`|', `&'.
`relational'
`<', `<=', `==', `>=', `>', `!=', `~=', `<>'.
`colon'
`:'.
`add, subtract'
`+', `-'.
`multiply, divide'
`*', `/', `\', `.\', `.*', `./'.
`transpose'
`'', `.''
`unary plus, minus, increment, decrement, and ``not'''
`+', `-', `++', `--', `!', `~'.
`exponentiation'
`^', `**', `.^', `.**'.
File: octave.info, Node: Statements, Next: Functions and Scripts, Prev: Expressions, Up: Top
Statements
**********
"Control statements" such as `if', `while', and so on control the
flow of execution in Octave programs. All the control statements start
with special keywords such as `if' and `while', to distinguish them
from simple expressions.
Many control statements contain other statements; for example, the
`if' statement contains another statement which may or may not be
executed. Each control statement has a corresponding "end" statement
that marks the end of the end of the control statement. For example,
the keyword `endif' marks the end of an `if' statement, and `endwhile'
marks the end of a `while' statement. You can use the keyword `end'
anywhere a more specific end keyword is expected, but using the more
specific keywords is preferred because if you use them, Octave is able
to provide better diagnostics for mismatched or missing end tokens.
The list of statements contained between keywords like `if' or
`while' and the corresponding end statement is called the "body" of a
control statement.
* Menu:
* The if Statement::
* The while Statement::
* The for Statement::
* The break Statement::
* The continue Statement::
* The unwind_protect Statement::
* Continuation Lines::
File: octave.info, Node: The if Statement, Next: The while Statement, Prev: Statements, Up: Statements
The `if' Statement
==================
The `if' statement is Octave's decision-making statement. There are
three basic forms of an `if' statement. In its simplest form, it looks
like this:
if (CONDITION) THEN-BODY endif
CONDITION is an expression that controls what the rest of the statement
will do. The THEN-BODY is executed only if CONDITION is true.
The condition in an `if' statement is considered true if its value
is non-zero, and false if its value is zero. If the value of the
conditional expression in an `if' statement is a vector or a matrix, it
is considered true only if *all* of the elements are non-zero.
The second form of an if statement looks like this:
if (CONDITION) THEN-BODY else ELSE-BODY endif
If CONDITION is true, THEN-BODY is executed; otherwise, ELSE-BODY is
executed.
Here is an example:
if (rem (x, 2) == 0)
printf ("x is even\n");
else
printf ("x is odd\n");
endif
In this example, if the expression `rem (x, 2) == 0' is true (that
is, the value of `x' is divisible by 2), then the first `printf'
statement is evaluated, otherwise the second `printf' statement is
evaluated.
The third and most general form of the `if' statement allows
multiple decisions to be combined in a single statement. It looks like
this:
if (CONDITION) THEN-BODY elseif (CONDITION) ELSEIF-BODY else ELSE-BODY endif
Any number of `elseif' clauses may appear. Each condition is tested in
turn, and if one is found to be true, its corresponding BODY is
executed. If none of the conditions are true and the `else' clause is
present, its body is executed. Only one `else' clause may appear, and
it must be the last part of the satement.
In the following example, if the first condition is true (that is,
the value of `x' is divisible by 2), then the first `printf' statement
is executed. If it is false, then the second condition is tested, and
if it is true (that is, the value of `x' is divisible by 3), then the
second `printf' statement is executed. Otherwise, the third `printf'
statement is performed.
if (rem (x, 2) == 0)
printf ("x is even\n");
elseif (rem (x, 3) == 0)
printf ("x is odd and divisible by 3\n");
else
printf ("x is odd\n");
endif
Note that the `elseif' keyword must not be spelled `else if', as is
allowed in Fortran. If it is, the space between the `else' and `if'
will tell Octave to treat this as a new `if' statement within another
`if' statement's `else' clause. For example, if you write
if (C1)
BODY-1
else if (C2)
BODY-2
endif
Octave will expect additional input to complete the first `if'
statement. If you are using Octave interactively, it will continue to
prompt you for additional input. If Octave is reading this input from a
file, it may complain about missing or mismatched `end' statements, or,
if you have not used the more specific `end' statements (`endif',
`endfor', etc.), it may simply produce incorrect results, without
producing any warning messages.
It is much easier to see the error if we rewrite the statements above
like this,
if (C1)
BODY-1
else
if (C2)
BODY-2
endif
using the indentation to show how Octave groups the statements. *Note
Functions and Scripts::.