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edge.c
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C/C++ Source or Header
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1992-07-18
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8KB
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265 lines
/* edge.c: operations on edges in bitmaps.
Copyright (C) 1992 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#include "config.h"
#include "edge.h"
/* We can move in any of eight directions as we are traversing
the outline. These numbers are not arbitrary; TRY_PIXEL depends on
them. */
typedef enum
{
north = 0, northwest = 1, west = 2, southwest = 3, south = 4,
southeast = 5, east = 6, northeast = 7
} direction_type;
static boolean is_marked_edge (edge_type, unsigned, unsigned, bitmap_type);
static boolean is_outline_edge (edge_type, bitmap_type, unsigned, unsigned);
static edge_type next_edge (edge_type);
/* The following macros are used (directly or indirectly) by the
`next_outline_edge' routine. */
/* Given the direction DIR of the pixel to test, decide which edge on
that pixel we are supposed to test. Because we've chosen the mapping
from directions to numbers carefully, we don't have to do much. */
#define FIND_TEST_EDGE(dir) ((dir) / 2)
/* Find how to move in direction DIR on the axis AXIS (either `ROW' or
`COL'). We are in the ``display'' coordinate system, with y
increasing downward and x increasing to the right. Therefore, we are
implementing the following table:
direction row delta col delta
north -1 0
south +1 0
east 0 +1
west 0 +1
with the other four directions (e.g., northwest) being the sum of
their components (e.g., north + west).
The first macro, `COMPUTE_DELTA', handles splitting up the latter
cases, all of which have been assigned odd numbers. */
#define COMPUTE_DELTA(axis, dir) \
((dir) % 2 != 0 \
? COMPUTE_##axis##_DELTA ((dir) - 1) \
+ COMPUTE_##axis##_DELTA (((dir) + 1) % 8) \
: COMPUTE_##axis##_DELTA (dir) \
)
/* Now it is trivial to implement the four cardinal directions. */
#define COMPUTE_ROW_DELTA(dir) \
((dir) == north ? -1 : (dir) == south ? +1 : 0)
#define COMPUTE_COL_DELTA(dir) \
((dir) == west ? -1 : (dir) == east ? +1 : 0)
/* See if the appropriate edge on the pixel from (row,col) in direction
DIR is on the outline. If so, update `row', `col', and `edge', and
break. We also use the variable `character' as the bitmap in which
to look. */
#define TRY_PIXEL(dir) \
{ \
int delta_r = COMPUTE_DELTA (ROW, dir); \
int delta_c = COMPUTE_DELTA (COL, dir); \
int test_row = *row + delta_r; \
int test_col = *col + delta_c; \
edge_type test_edge = FIND_TEST_EDGE (dir); \
\
if (BITMAP_VALID_PIXEL (character, test_row, test_col) \
&& is_outline_edge (test_edge, character, test_row, test_col)) \
{ \
*row = test_row; \
*col = test_col; \
*edge = test_edge; \
break; \
} \
}
/* Finally, we are ready to implement the routine that finds the next
edge on the outline. We look first for an adjacent edge that is not
on the current pixel. We want to go around outside outlines
counterclockwise, and inside outlines clockwise (because that is how
both Metafont and Adobe Type 1 format want their curves to be drawn).
The very first outline (an outside one) on each character starts on a
top edge (STARTING_EDGE in edge.h defines this); so, if we're at a
top edge, we want to go only to the left (on the pixel to the west)
or down (on the same pixel), to begin with. Then, when we're on a
left edge, we want to go to the top edge (on the southwest pixel) or
to the left edge (on the south pixel).
All well and good. But if you draw a rasterized circle (or whatever),
eventually we have to come back around to the beginning; at that
point, we'll be on a top edge, and we'll have to go to the right edge
on the northwest pixel. Draw pictures.
The upshot is, if we find an edge on another pixel, we return (in ROW
and COL) the position of the new pixel, and (in EDGE) the kind of
edge it is. If we don't find such an edge, we return (in EDGE) the
next (in a counterclockwise direction) edge on the current pixel. */
void
next_outline_edge (bitmap_type character, edge_type *edge,
unsigned *row, unsigned *col)
{
unsigned original_row = *row;
unsigned original_col = *col;
switch (*edge)
{
case right:
TRY_PIXEL (north);
TRY_PIXEL (northeast);
break;
case top:
TRY_PIXEL (west);
TRY_PIXEL (northwest);
break;
case left:
TRY_PIXEL (south);
TRY_PIXEL (southwest);
break;
case bottom:
TRY_PIXEL (east);
TRY_PIXEL (southeast);
break;
default:
FATAL1 ("next_outline_edge: Bad edge value (%d)", *edge);
}
/* If we didn't find an adjacent edge on another pixel, return the
next edge on the current pixel. */
if (*row == original_row && *col == original_col)
*edge = next_edge (*edge);
}
/* We return the next edge on the pixel at position ROW and COL which is
an unmarked outline edge. By ``next'' we mean either the one sent in
in STARTING_EDGE, if it qualifies, or the next such returned by
`next_edge'. */
edge_type
next_unmarked_outline_edge (unsigned row, unsigned col,
edge_type starting_edge, bitmap_type character,
bitmap_type marked)
{
edge_type edge = starting_edge;
assert (edge != no_edge);
while (is_marked_edge (edge, row, col, marked)
|| !is_outline_edge (edge, character, row, col))
{
edge = next_edge (edge);
if (edge == starting_edge)
return no_edge;
}
return edge;
}
/* We check to see if the edge EDGE of the pixel at position ROW and COL
is an outline edge; i.e., that it is a black pixel which shares that
edge with a white pixel. The position ROW and COL should be inside
the bitmap CHARACTER. */
boolean
is_outline_edge (edge_type edge, bitmap_type character,
unsigned row, unsigned col)
{
/* If this pixel isn't black, it's not part of the outline. */
if (BITMAP_PIXEL (character, row, col) == WHITE)
return false;
switch (edge)
{
case left:
return col == 0 || BITMAP_PIXEL (character, row, col - 1) == WHITE;
case top:
return row == 0 || BITMAP_PIXEL (character, row - 1, col) == WHITE;
case right:
return col == BITMAP_WIDTH (character) - 1
|| BITMAP_PIXEL (character, row, col + 1) == WHITE;
case bottom:
return row == BITMAP_HEIGHT (character) - 1
|| BITMAP_PIXEL (character, row + 1, col) == WHITE;
case no_edge:
default:
FATAL1 ("is_outline_edge: Bad edge value(%d)", edge);
}
return 0; /* NOTREACHED */
}
/* If EDGE is not already marked, we mark it; otherwise, it's a fatal error.
The position ROW and COL should be inside the bitmap MARKED. EDGE can
be `no_edge'; we just return false. */
void
mark_edge (edge_type edge, unsigned row, unsigned col, bitmap_type *marked)
{
assert (!is_marked_edge (edge, row, col, *marked));
if (edge != no_edge)
BITMAP_PIXEL (*marked, row, col) |= 1 << edge;
}
/* Test if the edge EDGE at ROW/COL in MARKED is marked. */
static boolean
is_marked_edge (edge_type edge, unsigned row, unsigned col, bitmap_type marked)
{
return
edge == no_edge ? false : BITMAP_PIXEL (marked, row, col) & (1 << edge);
}
/* Return the edge which is counterclockwise-adjacent to EDGE. This
code makes use of the ``numericness'' of C enumeration constants;
sorry about that. */
#define NUM_EDGES no_edge
static edge_type
next_edge (edge_type edge)
{
return edge == no_edge ? edge : (edge + 1) % NUM_EDGES;
}