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vector.h
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C/C++ Source or Header
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1992-03-27
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/* vector.h: operations on vectors and points.
Copyright (C) 1992 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef VECTOR_H
#define VECTOR_H
#include "types.h"
/* Our vectors are represented as displacements along the x and y axes. */
typedef struct
{
real dx, dy;
} vector_type;
/* Consider a point as a vector from the origin. */
extern const vector_type make_vector (const real_coordinate_type);
/* And a vector as a point, i.e., a displacement from the origin. */
extern const real_coordinate_type vector_to_point (const vector_type);
/* Definitions for these common operations can be found in any decent
linear algebra book, and most calculus books. */
extern const real magnitude (const vector_type);
extern const vector_type normalize (const vector_type);
extern const vector_type Vadd (const vector_type, const vector_type);
extern const real Vdot (const vector_type, const vector_type);
extern const vector_type Vmult_scalar (const vector_type, const real);
extern const real Vangle (const vector_type in, const vector_type out);
/* These operations could have been named `P..._vector' just as well as
V..._point, so we may as well allow both names. */
#define Padd_vector Vadd_point
extern const real_coordinate_type Vadd_point
(const real_coordinate_type, const vector_type);
#define Psubtract_vector Vsubtract_point
extern const real_coordinate_type Vsubtract_point
(const real_coordinate_type, const vector_type);
/* This returns the rounded sum. */
#define IPadd_vector Vadd_int_point
extern const coordinate_type Vadd_int_point
(const coordinate_type, const vector_type);
/* Take the absolute value of both components. */
extern const vector_type Vabs (const vector_type);
/* Operations on points with real coordinates. It is not orthogonal,
but more convenient, to have the subtraction operator return a
vector, and the addition operator return a point. */
extern const vector_type Psubtract
(const real_coordinate_type, const real_coordinate_type);
/* These are heavily used in spline fitting, so we define them as macros
instead of functions. */
#define Padd(rc1, rc2) \
((real_coordinate_type) { (rc1).x + (rc2).x, (rc1).y + (rc2).y })
#define Pmult_scalar(rc, r) \
((real_coordinate_type) { (rc).x * (r), (rc).y * (r) })
#if 0
extern const real_coordinate_type Padd (real_coordinate_type,
real_coordinate_type);
extern const real_coordinate_type Pmult_scalar (real_coordinate_type, real);
#endif
/* Similarly, for points with integer coordinates; here, a subtraction
operator that does return another point is useful. */
extern const vector_type IPsubtract
(const coordinate_type, const coordinate_type);
extern const coordinate_type IPsubtractP
(const coordinate_type, const coordinate_type);
extern const coordinate_type IPadd
(const coordinate_type, const coordinate_type);
extern const coordinate_type IPmult_scalar (const coordinate_type, const int);
extern const real_coordinate_type IPmult_real
(const coordinate_type, const real);
extern const boolean IPequal (const coordinate_type, const coordinate_type);
#endif /* not VECTOR_H */