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Text File  |  1995-06-07  |  222b  |  10 lines

  1. --loop while waiting for QT to finish
  2.  
  3. on exitFrame
  4.   global gQTDuration,gQTSoundChannel
  5.   if the movietime of sprite(gQTSoundChannel) < gQTDuration then
  6.     go (the frame - 1)
  7.   else
  8.     sound stop 1
  9.   end if
  10. end