home *** CD-ROM | disk | FTP | other *** search
- The documentation to
-
- Line Raiders
-
- Revision 01
- 03.08.97
-
- by
-
- Mark Wherry
-
- mark_wherry@hotmail.com
-
-
-
- Contents
- ========
-
- 1 Introduction
-
- 2 Installation And Suggested Requirements
-
- 3 Playing Guide
-
- 4 Contact Me
-
- 5 Legal
-
- 6 With Thanks To...
-
-
-
- 1 Introduction
- ***************
-
- The idea for this game came from another game created in QBasic, which
- I saw on a (Ah..hem) PC. After playing it with a few friends I
- thought, "Wouldn't this be nice on the Atari running in a clean GEM
- window..." So this my attempt.
-
- I don't really ever play games, mainly becuase I can't be bothered
- with all the hassles that it entails, eg. hard drive compatibility,
- switching back to TOS and lower resolutions..etc But I do enjoy, like
- most people, a multi-player game. Hence "Line Raiders", as it was
- named is a game that should work in all resolutions and all compatible
- operating systems. Infact, it was actually developed on MagiC5, but
- works fine with TOS as well!
-
- But what if you don't have multi-players? Well don't worry, there are
- computer players available...but don't expect miracles!
-
- The icing on the cake is of course, the sound effects! I've used SAM/
- KP-SACK becuase I think they're brilliant and deserve supporting. It
- took me less than 15 minutes to get from a game which had no sound, to
- a fully working game with sounds, so if I can manage it... :-)
-
- I'd be interested to hear what you think of this program, so if you
- want to tell me how terrible it is, or perhaps if you liked it, why
- not tell me! I welcome criticism, suggestions, comments, and anything
- you have to say. If anyone could create some custom sounds for the
- game...that would be nice! Just contact me.
-
- Hope you have some fun... ;-)
-
- Mark Wherry
-
-
-
- 2 Installation And Suggested Requirements
- ******************************************
-
- Line Raiders can run in any resolution (I Hope :-]), even ST-HIGH!
- However, the game is slightly easier to follow when there are 16
- colours availiable.
-
- Line Raiders is compatible with all the modern system enhancements,
- eg. MagiC, NVDI, Freedom... and, if you have a machine/OS that
- supports DMA sound (STE/TT/FALCON/GEMULATOR) and you have the System
- Audio Manager v1.3+ installed, you can assign sound samples to the
- game as well!
-
- _Installation_
-
- No formal installation is really needed, just copy the files where
- ever you wish. But, if you want to have DMA sound then here's how to
- set SAM up- you will need version 1.3 or higher (patched by Kosmic
- Phish Productions):
-
- · Load the "SAM Setup" accessory and goto "Extras" and select
- "Configure"
-
- · Click on "Install .SAA" and when the file selector appears select
- "LINERAID.SAA" which is enclosed in this distribution.
-
- · Return to the main menu, and extra system events will now appear
- in the list. Assign these to samples in the usual way.
-
- I used the samples from the "SOUNDS.LZH" archive which should have
- come with SAM. It's available for download at the KP web site. My
- set-up is as follows:
-
- _System Event - Sound Sample_
-
- "Line Collision" -- "Boom! Ooooh..."
- "Base Capture" -- "EXPLO HARD 08"
- "Start Game" -- "COUCOU 08"
- "End Game" -- "OUVRIR 08"
- "Next Level" -- "Attention"
-
- I also suggest changing the system keyclick...the original can really
- get on your nerves!
-
- Refer to the SAM-Documentation for more details.
-
-
-
- 3 Playing Guide
- ****************
-
- The above dialog appears when you first load "Line Raiders", and it
- allows you to configure how many human players will play in your game.
-
- There will always be 4 players, so if you select one player; there
- will be one human player and three computer players. In this example,
- the human player will be player one, and the computer players will be
- two, three, and four. Isn't that easy?!
-
- Basically select the number of human players you want, and computer
- players will make up the number to four.
-
- Once you are happy, click "Play Now" and the game will begin...
-
- The object of the game is simple! Move your line around the screen,
- avoiding obstacles and other players, and 'capture' other players
- bases. When you do this, that player is suspended from the current
- level. The last player left is the winner.
-
- The bases are colour coded with the players line colour; mono users,
- players always start off by their own base. If a player gets killed a
- small circle of their colour is left in memory! The winner also leaves
- a circle (briefly) which is double the size.
-
- You will die if:
-
- · Another player captures your base.
- · You capture your own base.
- · You collide with another player.
- · You hit an obstacle.
- · You go back on yourself. eg. You are traveling forwards and you
- press backwards.
-
- There are 18 levels which are chosen at random, and at the end of each
- level a message appears to indicate which player is winning overall.
-
- And that's all there is to it...
-
- _Controls_
-
- Player 1 = The cursor keys.
- Player 2 = The Numeric Key Pad.
- + Up - 9
- + Down - 6
- + Left - 1
- + Right - 2
- Player 3 = The left of the keyboard.
- + Up - q
- + Down - a
- + Left - z
- + Right - x
- Player 3 = The right of the keyboard.
- + Up - [
- + Down - :
- + Left - <
- + Right - >
-
- If you click the mouse buttons within the game arena they have the
- following effect:
-
- Left = Speed game up.
- Right = Slow game down.
-
- _Scoring_
-
- You get two points for being the last player, one point for capturing
- a base, and you loose a point if you get killed.
-
- ----------------------------------------------------------------------
-
- *===! Special Move !===*
-
- If you are able to travel right beside another line, you are able to
- cross through it. However, as this is a difficult state to achieve, it
- is a gamble. The choice is yours... ;-)
-
- ----------------------------------------------------------------------
-
-
-
- 4 Contact Me
- *************
-
- If you have any suggestions, criticisms, want to beta test for me,
- registrations, or just want a chat; here's my address:
-
- Snail mail: 4 Fernpark Close,
- Topsham Road,
- Exeter,
- Devon,
- EX2 6AW
-
- Email: mark_wherry@hotmail.com
-
-
-
- 5 Legal
- ********
-
- _Fairware_
-
- As I've spent lots of time on this program, I've decided to release it
- with a FAIRWARE label. This means that if you like it, you should send
- me a fiver, as an incentive for me to continue development. I might
- even send you some more levels...
-
- I do hate this bit, but everyone else seems to do it these days, so...
-
- _Disclaimer_
-
- The user uses this program at their own risk! I, or anyone mentioned
- in this document, are not responsible for any damages you may suffer
- through the use of the program.
-
- _Copyright_
-
- This program (with it's associated files) and documentation are the
- copyright of Mark Wherry. You are not allowed to alter this
- distribution in any way. This version is exclusive to Atari Computing
- and must not be distributed anywhere else.
-
-
-
- 6 With Thanks To...
- ********************
-
- There are a few people I'd like to thank in the production of this
- silly game :-)
-
- *Kosmic Phish*: For their great KP-SACK and patched version of SAM,
- which made adding sound a doddle!
-
- *Joe Connor*: For his advice on improving the original start up
- dialog...
-
- *Dirk Hagedorn*: For his excellent UDO6 system- I would never create
- documentation without it!
-
- *Martin Maisey*: For the brilliant FLDLIB floating dialog library for
- Lattice.
-
- *Peter Ford*: For writing the original QBasic which I, 'adapted' for the
- Atari! Also his cousin Greg, for rewriting the game in C for MS-DOS.
-
-
-
-