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- ==============================================================================
- System Audio Manager
- Version 1.1
- Copyright (c)1993 Atari Corporation &
- Software Development Systems
- All Rights Reserved
- Written by Scott Sanders
- ==============================================================================
-
- SYSTEM REQUIREMENTS
- <<<<<<<<<<>>>>>>>>>
-
- Atari STe/Mega STe/TT/Falcon'030 Computer
- w/TOS 2.05 or greater
- MultiTOS Optional
-
- Recording requires a Falcon'030
- and Microphone
-
- What is System Audio Manager?
- <<<<<<<<<<<<<<<<>>>>>>>>>>>>>
-
- System Audio Manager (SAM for short) is a utility program which is designed to
- allow you to attach digitized sound files to system events such as a window
- opening or a key being struck. In addition, SAM contains basic playback,
- record, and editing features which make it possible for you to manipulate
- existing sounds and record new ones.
-
- What sounds may I use?
- <<<<<<<<<<<>>>>>>>>>>>
-
- Digitized sound files (often referred to as samples) are computer
- representations of sound waves which SAM uses to play and record sounds.
- Samples got their name because to record them, samples of the sound waves were
- taken at anywhere from 6,000 to 48,000 times per second. Depending on how fast
- samples were taken (the sample rate), the sound quality will increase or
- decrease. Samples recorded at high sampling rates sound much better than those
- take at lower rates but take much more memory and disk space.
-
- Samples come in a variety of different formats. SAM can read samples which
- have the file extender .AVR or .WAV. In addition, many samples which are not
- in either of these formats can be read easily in a manner discussed a little
- later in this file.
-
- .AVR is an Atari-based sound format. Many sounds are available from BBS's,
- public-domain disks, and your local dealer.
-
- .WAV files are Microsoft Windows based sound files which may be found on PC
- BBS's and at PC software stores. When shopping for .WAV files be sure to
- ensure that sounds weren't stored in compressed format on disk, otherwise your
- Atari computer will not be able to read them.
-
- Installing SAM
- <<<<<<<>>>>>>>
-
- To get started using SAM, copy the file SAM.PRG to the \AUTO folder of the
- disk you boot your computer with (usually either A:\ or C:\). If you don't
- already have an \AUTO folder, create one first.
-
- Next, copy SAMCNFIG.ACC to the directory where your desk accessories are
- loaded from (on most computers, this is the ROOT of your boot drive). Atari
- computers not running MultiTOS may only have six desk accessories installed at
- once. If you are not running MultiTOS and you already have six desk
- accessories installed, you must remove one first.
-
- Also, if you use the Extensible Control Panel 'XCONTROL.ACC' copy SAM_S.CPX to
- the directory on your boot disk where your other .CPX files are stored.
-
- Finally, copy the included sampled sounds to any directory you like on your
- boot disk. \SOUNDS is a good choice.
-
- That's it. Now, reboot your computer by hitting the reset switch and, if
- correctly installed, you will see a short installation message appear on your
- screen before the GEM Desktop appears.
-
- Click on the entry 'SAM Setup' in the leftmost menu of the Desktop to access
- the configuration accessory.
-
- If the title 'SAM Setup' does not appear in the menu, the accessory was not
- properly installed.
-
- If SAM.PRG is not installed but the accessory is started, you will be able
- to use the record and playback features of the accessory but no other
- functions will operate (including system sounds).
-
- BEGINNER'S NOTE: If you've never had experience
- with an Atari computer before, please familiarize
- yourself with the operation of the GEM operating
- system and Desktop by thoroughly reviewing your
- computer's user manual before attempting this
- tutorial.
-
- Tutorial - Getting Started
- <<<<<<<<<<<<<<>>>>>>>>>>>>
-
- At this point, the SAM Configuration accessory should be visible on your
- display. When SAM is first started, the main sound assignment screen is
- visible.
-
- The uppermost text box contains the system events which may have sounds
- assigned to them. The lower list box contains sounds found in your sound
- directory (it will probably be empty when you first start). If more items are
- contained in either of these boxes you may use the slider bars to the right of
- them to view the rest of their contents.
-
- Below these two boxes, an information line informs you of the amount of memory
- reserved for sounds. Also, a check box which may be turned on and off, enables
- and disables the sounds you assign.
-
- Three buttons line the bottom of the assignment screen. 'OK' saves any changes
- you have made and closes the accessory. 'Cancel' leaves the accessory without
- making any of the requested changes.
-
- Keyboard Users Note: Since 'OK' is surrounded by a
- thick border, it can be selected by simply pressing
- RETURN. CTRL-Q will close the accessory and cancel
- any changes.
-
- The final button on the main assignment screen is a gateway to the other
- features of SAM. Click the left mouse button on 'Extras' now.
-
- When you select this button, a popup box appears allowing you to enter four
- other screens from which features of SAM may be accessed. The four screens are
- 'Define Keys', 'Play/Record', 'Configure', and 'About SAM'. Clicking the left
- mouse button on any of these items will send you to a different area of SAM.
- To close the box without leaving the assignment screen, simply click the left
- mouse button once outside of the popup box.
-
- Click the left mouse button on 'About SAM' for now. This takes you to a view
- of the program credits and revision version/date. As indicated in the text
- window, context-sensitive help is available from every screen by simply
- pressing the HELP key.
-
- Leave the 'About SAM' screen by pressing RETURN or clicking the left mouse
- button on 'OK'. Whenever you leave a screen accessed through the 'Extras'
- button you are returned to the main assignment screen.
-
- If you wish, you may take a break now and continue the tutorial at the next
- section.
-
- Tutorial - Configuring SAM
- <<<<<<<<<<<<<>>>>>>>>>>>>>
-
- Now, let's configure our accessory to get started. Select the 'Extras' button
- again, but this time choose the 'Configure' option.
-
- The configuration screen allows you to set the disk directory where your
- sounds are located, adjust the amount of memory reserved for samples, and
- install special files which make third-party applications 'aware' of SAM.
-
- The text box found at the top of the screen under 'System Sound Directory'
- contains the current path SAM is using to look for sampled sounds. Click on
- this box now and a file selector will appear. Use the file selector to
- navigate to the path where your sampled sounds can be found and select 'OK'.
-
- The text box will be updated to reflect the new path that you have chosen.
- This is the path from which all SAM sounds must be loaded.
-
- Click 'OK' to return to the main assignment screen. If everything went well,
- after a short pause, SAM should display the main assignment screen as before,
- however, the lower text box will contain a list of all of the sounds in the
- directory you specified.
-
- If no sounds appear, ensure that you have properly installed the sample sound
- files in a directory and located that directory using the 'Configure' screen.
-
- Many sounds have a descriptive title associated with them. In this case, it is
- this title that will be displayed. If no title was saved with the file, the
- text box will indicate the filename.
-
- To start, lets assign a sound to the system keyclick. Highlight the 'System
- Keyclick' option in the upper text box. Next, choose any sound you like from
- your list of sounds in the lower text box (short sounds are the best choices
- for the keyclick).
-
- When you click on the sound you have chosen, that sound will be played back
- through your computer's speaker (or headphones if they are attached to a
- Falcon).
-
- If you don't like the sound you have chosen you may simply select another
- until you find one you like.
-
- You'll notice that when you select a sample you will probably exceed the
- default buffer of 1k and the information line will change to reflect it. You
- will probably see a message like 'Samples exceed buffer by xxxk'. That's
- alright. SAM will automatically readjust the buffer when necessary.
-
- To activate the sound you selected click 'OK' to close the accessory. When you
- do so, you will probably receive a message like:
-
- The amount of memory reserved for samples is
- inadequate. Should the buffer be enlarged to
- fit?
-
- Select 'OK'. SAM will warn you that you need to reboot to make changes take
- effect. Any time you make a change in your setup which requires more memory
- than was originally set aside at boot time, you will need to reboot.
-
- After the accessory closes, reboot your computer by pressing the reset button
- and then test the sound you assigned by pressing some keys (the numeric keypad
- is a good place to test keys because they don't conflict with any Desktop key
- equivalents).
-
- If no sounds occur check to make sure keyclick sounds are enabled by using the
- Control Panel and make sure that the check box in the accessory next to
- 'System Sounds Enabled' is selected. If that doesn't remedy the problem you
- probably missed a step somewhere. Simply review this lesson and try again.
-
- If you would like, now would be a good time to take a break...
-
- Tutorial - More Main Assignment Screen...
- <<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>
-
- Restart the desk accessory to continue the tutorial at this point.
-
- You'll notice that every time you open the configuration accessory, the top
- text box shows 'System Bell' is highlighted. Unless you have a sound assigned
- to it, no item in the lower list box will be highlighted.
-
- The item highlighted in the lower box is always kept current with the system
- event it is assigned to in the upper box.
-
- Several other useful 'expert' functions are available from this screen. To try
- this, select a sound with the left mouse button while holding the CTRL key. An
- information box will appear which shows statistics for the sound including
- filename, size, mode (stereo or mono), fidelity (8 or 16 bit), frequency, and
- duration (in seconds). Select 'OK' to exit this information box.
-
- Selecting a sound while holding the left SHIFT key will cause the sound
- selected to be played but not assigned to the system event. Go ahead and try
- it now.
-
- Lastly, try clicking in the lower text box with the ALT key held down. This
- activates the 'Jukebox' which will cause all of the sounds in the directory to
- be played one after the other until the left mouse button is struck.
-
- Now would be a good time for a break.
-
- Tutorial - Key Assignment Screen
- <<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
-
- SAM allows you to assign sounds to individual keys as well as just the entire
- keyboard at once. The 'Assign Keys' screen serves the purpose of creating sets
- of keys which can be assigned sounds on an individual basis.
-
- Make sure the accessory is visible and go the the 'Assign Keys' screen by
- selecting 'Extras' and the 'Assign Keys' with the left mouse button.
-
- The key assignment screen contains a text box at top which lists all of the
- currently created key sets (at this point there should be none). To get
- started, select the button 'New Key Set'.
-
- SAM will ask you to define a title for your key set. You must enter a title.
- Try entering "Numeric Keypad" for now (without the quotes) and select 'OK'.
-
- When you select 'OK' an alert will appear asking you to type in any keys you
- wish to put in this key set. For right now, press each key on the numeric
- keypad and then click a mouse button to finish.
-
- Note: Modified keystrokes such as SHIFT-A and
- CTRL-A are different from just 'A'. However,
- using multiple modifier keys such as
- CTRL-SHIFT-A will be ignored.
-
- Your new key set should appear in the upper text box. If not, please review
- this section of the tutorial again.
-
- The small text box in the middle of the screen gives a descriptive list of all
- of the keys you included in your set. Use the arrows to view the whole string.
-
- Select 'OK' when complete.
-
- Now, back on the main assignment screen, you can use the slider bar of the
- upper text box to reveal that a new entry has appeared in the list for your
- new key set. You may now, if you like, assign another sound to this key set to
- test your work.
-
- You may take a break from the tutorial now.
-
- Tutorial - Play/Record Screen (Editing)
- <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>
-
- Make sure you're viewing the main assignment screen and select 'Play/Record'
- from the 'Extras' popup. This screen contains playback, recording, and editing
- features which you can use to create your own sounds.
-
- To start, let's load a sample into the buffer. Select 'Load Sample' and choose
- any sample from your sound directory from the file selector and choose 'OK'.
-
- If you selected an .AVR or .WAV file the sound will be automatically loaded.
- If you chose another sample type, SAM will ask you if you'd like the data
- loaded RAW. Many uncompressed sample types may be loaded in this way.
-
- Note: The main assignment screen does not list
- a sound unless it has a .WAV or .AVR extension.
- If you wish to use another type of sample, use
- the Play/Record screen to load the sample, set
- the playback rate and mode and then resave the
- sample as an .AVR or .WAV file.
-
- The upper box is the sample display box. It contains a graphic representation
- of the sample. For a sample which is longer than can be displayed you may use
- the slider bars to scroll through the sample. In addition, the 'Rewind' button
- will take you to the beginning of the sample whereas the 'Frwd' button will
- take you to the end.
-
- Above the box is a text box which gives you information about the contents (or
- lack thereof) of the editing buffer.
-
- Use the 'Play' button or click the right mouse button to hear the sound in the
- buffer. Click 'Stop' to terminate playback of the sound early.
-
- Three buttons on this screen control the quality and type of playback and
- recording. 'Quality' indicates the sample rate at which the sample was taken
- in kilohertz (or kHz - meaning thousands of samples per second). The higher
- the number, the better the playback quality. Click on 'Quality' and you will
- see the sample rates available to you. Different machines allow different
- sampling rates. If a sample is loaded that has an unavailable sample rate, the
- closest one available is chosen.
-
- Try selecting a 'Quality' setting different from that which was set when the
- sound was loaded and then playback the sound. This setting can affect the
- pitch and speed of the sound by changing it after a sound has been recorded.
-
- The 'Fidelity' button chooses the resolution of a sample. If you are using a
- Falcon, this button will allow you to select between 8-bit and 16-bit. 16-bit
- samples are of a better quality but require twice the space. STe and TT users
- will have this option greyed out because their machine hardware only supports
- 8-bit samples. If you try to load a 16-bit sample into SAM running on a
- machine other than a Falcon, a message will appear informing you that it is
- not possible to load the sound.
-
- Altering the 'Fidelity' setting of a pre-recorded sample is not harmful,
- however, it is not recommended as it will alter the quality of the sound.
-
- As with the 'Fidelity' setting, the 'Mode' button allows you to decide whether
- a sound is played back or recorded as a Monophonic (one channel) or
- Stereophonic (two channel) sample. Changing this setting on a pre-recorded
- sound is not recommended.
-
- Falcon owners will have access to a button labeled 'Other...' which leads to
- a popup menu which provides access to two other special functions of
- SAM.
-
- Selecting 'Input Gain' provides access to a dialog box which allows you
- to modify the input level of the Falcon's microphone.
-
- The 'Sign +/-' popup selection (or button for non-Falcon owners) should be
- used if you obtain any non .AVR or .WAV samples that sound full of static when
- you load them. The 'Sign +/-' selection may be used to attempt to correct the
- problem. The 'Sign +/-' button is a toggle, you may click the button again to
- reverse the effects. Also, 'Sign +/-' is only relevant with 8-bit monophonic samples.
-
- The Play/Record screen also has some basic editing features. To try this, use
- the mouse to click inside the waveform display box. The sound will be
- highlighted from the point of the mouse click to the end of the sample. You
- may also select a portion of the sample by clicking and dragging the mouse
- over the section you wish to highlight. Either of these actions define a block
- which the Cut, Copy, Paste, Delete, Play, and Save functions use.
-
- EXPERT NOTE: While selecting a block by clicking
- and dragging you may listen to the block you've
- selected by depressing the right mouse button.
-
- Once a block is selected, try the 'Play' button to listen to the block you've
- selected. To save this block, select 'Save Sample'. An alert will appear which
- will allow you to save either the selected block or the entire sample. You may
- save the block if you wish or select 'Cancel' to return.
-
- The clipboard functions are available to allow you to cut and paste pieces of
- samples together. The clipboard is a special storage area on your disk where
- pieces of data are stored so that other applications which manage sounds can
- access data stored there simply by selecting 'Paste'.
-
- 'Cut' cuts the selected block (or the entire sample if no block is selected)
- to the clipboard and erases the block.
-
- 'Copy' copies the selected block (or the entire sample if no block is
- selected) to the clipboard leaving the block intact.
-
- 'Paste' inserts or appends data stored on the clipboard to the current editing
- buffer.
-
- 'Delete' permanantly erases the contents of the selected block (or the entire
- sample if no block is selected).
-
- To test this select 'Cut', making sure a block is highlighted. Choose to cut
- the block only. Now playback your sound. The piece of sound you highlighted
- will be missing. Now, select 'Paste'. SAM will append the clip to the end
- of what remains of your original sample. Go ahead and play it back to
- verify this.
-
- You may save your new sample by selecting 'Save Sample'. You will be asked if
- you would like to save the file as a .AVR or .WAV file and you have the option
- of entering a long description for the sound.
-
- In addition, if you choose to save your sound as a .WAV file you have the
- option of compressing it. Compressed .WAV files take up a little more than
- half the disk space but lose a small fraction of the sound quality and take a
- longer to load and save.
-
- NOTE: Because compressed WAV files take longer
- to load, you might want to avoid using these
- files for your sound assignments. Large
- compressed files will increase your computers
- bootup time signifigantly.
-
- If you wish to take a break, click the close box to exit the accessory and
- return to this screen when you are ready to start again.
-
- Tutorial - Play/Record Screen (Recording for Falcon owners only)
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- Falcon owners have digital sound recording built right in to their Atari
- computer and can therefore create their own original sounds.
-
- First, plug in a microphone or appropriate level input source to the
- microphone jack on the Falcon. To test the input level, select 'Input Gain'
- from the 'Other...' popup on the Play/Record screen.
-
- A quickly updated graph will appear that shows you graphically what is being
- received from the input. Speak a few words into the microphone or begin
- playback or your source device to test the input level. Use the slider bars to
- raise or lower the gain to bring the bar away from the red areas. Too high of
- a gain setting will cause recordings to be distorted. Too low of a setting
- will cause the sample to be too quiet. Other factors such as the volume
- control of the source device and distance from a microphone can affect the
- input level as well.
-
- NOTE: Some Falcons have a bug which causes the
- setting for the left channel gain to affect the
- right channel gain as well. Simply use the left
- channel gain to set both channels as necessary.
-
- Leave the Input Gain screen by selecting 'OK' when you chosen an appropriate
- setting.
-
- If, using another utility such as 'Audio Fun Machine', you have configured
- the DSP to process special effects, select the 'Use DSP' checkbox to
- enable DSP sound processing in your recording and playback.
-
- Now select a quality, mode, and fidelity setting for the sample you wish to
- record. The information line above the waveform display box will indicate how
- many seconds you will have to record at the settings you've chosen. Remember,
- the better quality of sample you want the more memory and disk space is
- required. A 44 kHz sample recorded in 16-bit Stereo will consume the memory of
- a 4 meg Falcon in just 23 seconds, however, recording at 8 kHz in 8-bit Mono
- will give you 8 minutes of recording time on that same machine.
-
- Select the 'Record' button to proceed. An alert will appear which instructs
- you to select 'OK' when you are ready to begin recording. Select 'OK' to
- begin.
-
- Speak into the microphone or allow your input source to be recorded. After a
- few seconds, click the mouse button to stop recording and your sample will be
- displayed in the waveform display box. If you run out of recording time, an
- alert will appear informing you of the fact.
-
- Playback the sound you recorded and save it if you wish.
-
- Tutorial - Making Applications 'SAM Aware'
- <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>
-
- Some developers may choose to make their applications 'SAM Aware'. If they do
- so, they will include a .SAA file which may be installed from the
- configuration screen.
-
- The .SAA file instructs SAM as to which Application Globals (see below) an
- application supports as well as other program options which it wishes the user
- to be able to attach sounds to.
-
- After installing a .SAA file extra items will appear in the System Events text
- box on the main assignment screen which can have sounds assigned to them just
- like any other system event.
-
- These items include Application Globals. Application Globals are common
- computer actions such as Cut, Copy, Paste, Delete, Quit, and so forth. When an
- application is installed that supports these actions, these items will appear
- under Application Globals and may be assigned sounds just like any other
- event.
-
- NOTE: Only 'SAM Aware' applications will produce
- sounds for these events.
-
- Tutorial - Wrap Up
- <<<<<<<<<>>>>>>>>>
-
- The other file you probably installed which hasn't been discussed at all yet
- is SAM_S.CPX. If you are using MultiTOS and wish to conserve on memory by not
- installing the accessory, you must have this file in your CPX folder and the
- Extensible Control Panel installed. This file takes no memory away from other
- applications while SAMCNFIG.ACC takes about 160k.
-
- That's it. You've finished a solid introduction to the features of SAM. You
- may wish to experiment with SAM further or consult the following reference
- section of this manual to learn about features in detail.
-
- =============================================================================
- System Audio Manager Reference
- =============================================================================
-
- Keyboard Only
- <<<<<<<>>>>>>
-
- HELP - Jumps to the 'About SAM' screen and displays context-sensitive help for
- the current screen.
-
- CTRL-Q - Cancels any changes and closes the accessory.
-
- RETURN or ENTER - Saves changes and exits the accessory from the main
- assignment screen, moves to the main assignment screen accepting any changes
- from any other screen. The window closer box is equivalent to pressing
- RETURN.
-
- Main Assignment Screen
- <<<<<<<<<<<>>>>>>>>>>>
-
- System Events Text Box - Selecting an item in this box allows you to assign a
- system event, application global, application sound, or key set to one of the
- samples listed in the Sound Assignment Text Box.
-
- Sound Assignment Text Box - Selecting a soundfile in this box plays the sound
- and assigns it to the currently selected item in the System Events Text Box.
- To remove an assignment simply select it again. A sound may be played without
- assigning it by clicking on the sound name while holding SHIFT. Extended
- information about a sound may be determined by clicking on a sound while
- holding the CTRL key.
-
- Jukebox Mode - Jukebox Mode is entered by clicking anywhere in the Sound
- Assignment text box while holding the ALT key. Exit Jukebox Mode by clicking
- the left mouse button.
-
- System Sounds Enabled - This box must be checked for any sounds to be active.
- To turn off SAM globally, remove the check from this box by clicking in it.
-
- OK - Save the current setup to the root directory of your boot drive in a file
- called SAM.DAT and exit the accessory.
-
- Cancel - Exit the accessory without implementing any changes made in the most
- recent session.
-
- Extras - This button opens a popup which allows you to enter the four other
- screens of SAM by selecting one with the mouse.
-
- About SAM
- <<<<<>>>>
-
- Help Text Box - When entered from the 'Extras' button, this box contains the
- revision date and a short message. When entered by pressing HELP, context-
- sensistive help is shown which may be read by using the slider bars.
-
- OK - Returns to the previous screen.
-
- Configure
- <<<<<>>>>
-
- System Sound Directory - Click in this box to select a new path which SAM will
- use to look for your library of sampled sounds.
-
- SAM Aware Applications Text Box - This list box contains a list of all
- applications which have been installed and made 'SAM Aware'.
-
- Install .SAA - Install a .SAA file provided by a third-party manufacture to
- make SAM 'aware' of the application.
-
- Delete .SAA - Remove a .SAA file from the configuration. This will cause an
- application to cease making sounds with SAM.
-
- Sample Memory - Use this box to enter the amount of memory (in kilobytes -
- 1024 bytes) you wish SAM to allocate upon bootup for sampled sounds. This
- value will turn red on a color monitor when the value entered is lower than
- the amount needed to support all currently assigned samples.
-
- Size to Fit - This button will increase or decrease (as appropriate) the
- amount of sample memory according to your current configuration.
-
- Load .SAM - This option allows you to load a .SAM file (configuration) other
- than your bootup default.
-
- Save .SAM - This option saves your current configuration in a separate file
- apart from SAM.CNF.
-
- OK - Select 'OK' to return to the Main Assignment Screen.
-
- Play/Record
- <<<<<<>>>>>
-
- Waveform Display Box - Once a sample has been loaded or recorded into the
- editing buffer you may click once inside this box to create a block from the
- point where you clicked to the end of the sample. You may also click and drag
- to select a block. Click once again to unselect the block.
-
- Load Sample - Click this button to load an .AVR, .WAV, or other sound sample.
- If the data is in an unrecognized format SAM will ask you if you wish to load
- the data raw.
-
- Save Sample - Click this button to save a sample currently in the editing
- buffer. You are given the option of entering a long description for the file
- and selecting save format. If you choose to save in .AVR format you may also
- choose whether to compress the data or not (8-bit only).
-
- Cut - Use this option to move the sample or selected block to the clipboard.
-
- Copy - Use this option to copy the sample or selected block to the clipboard.
-
- Paste - With no block selected, 'Paste' will append the clipboard contents to
- the current editing buffer. Clicking 'Paste' with a block selected gives you
- the option of replacing the block with the clipboard or inserting the
- clipboard at the end of the marked block.
-
- Delete - This option deletes the current sample or selected block (after
- verification).
-
- Quality - This popup box is used to select the playback and record rate for
- the editing buffer. The higher the number, the better the sound quality and
- longer the recorded sound will be.
-
- Fidelity - This popup box selects the playback and record fidelity between 8-
- bit and 16-bit. 16-bit samples are much in higher in quality but take twice
- the space.
-
- Mode - This popup box selects the playback and record mode between Stereo (2-
- channel) and Mono (1-channel). Again, Stereo samples are usually of a higher
- quality (if you have a stereo input and playback device) but are twice as
- long.
-
- Other - This popup box (Falcon only) provides access to the following two
- functions:
-
- Input Gain - This option takes you to a dialog which is used to set the
- microphone jack input gain. Use the sliders on this form to bring the
- input level within acceptable limits (your ear is your best guide).
-
- Sign +/- - Some samples you obtain from other sources may have their
- polarity reversed. If a newly loaded sound contains an enormous amount
- of static, try this option. If it makes it worse, simply select it again
- to reverse the effects. (This option will appear as a button to non-
- Falcon owners.)
-
- Use DSP - This checkbox enables/disables the use of the DSP in sound
- processing. This is only effective when using a second utility to enable
- a special DSP sound effect.
-
- Rewind - This option causes the waveform display to be updated to start
- display from the left at sample #1.
-
- Frwd - This option cause the waveform display to display the extreme end of
- the sample in the editing buffer.
-
- Play - This option causes the sound in the editing buffer to be played at the
- currently selected quality, mode, and fidelity. Click the left mouse button to
- cease playback.
-
- Stop - This option may be used to cease playback along with the left mouse
- button.
-
- Record - Selecting this option brings up an alert from which you can begin
- recording at the start of the editing buffer (Falcon users only).
-
- OK - This button returns you to the Main Assignment screen.
-
- Define Keys
- <<<<<<>>>>>
-
- Current Key Sets Text Box - This box contains a list of all of the current key
- sets contained in your configuration.
-
- Included Keys Text Box - This line shows the keys contained in the currently
- highlighted key set. Use the arrow keys to show parts of this box not visible.
-
- New Key Set - Select this button to define a new key set. First enter a title
- for your key set, select 'OK' and then type any keys you wish to add to the
- set. Click the mouse button to finish the operation.
-
- Change Key Set - This option allows you to redefine an existing key set in the
- same manner as you create one with 'New Key Set'.
-
- Delete Key Set - This option removes a key set from your configuration.
-
- ==============================================================================
- End of File: SAM_RDME.TXT
- ==============================================================================