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- "The Atari A to Z"
- by Mark S Baines
- Copyright (c) 1998 Mark S Baines
- All Rights Reserved
-
-
- YOU MUST READ "READ_ME.NOW" BEFORE YOU LOOK AT ANY OF THIS FILE
- *****************************************************************************
-
-
- V
-
-
- V
- Volts or Voltage.
-
-
- V number
- Such as V.22, V.42bis. A CCITT or ITU Recommendation concerning the standards
- for modems, interfaces and the signals they carry. Some V numbers of interest
- are:
-
- Table V1: Common V Numbers
-
- V.3 Definition of International Alphabet No. 5
- V.4 The representation of binary 1 and 0, use of parity bits and
- stop/start elements.
- V.21 300 bps asynchronous modems
- V.22 600 and 1,200 bps synchronous and asynchronous modems
- V.22bis 2,400 bps synchronous and asynchronous modems
- V.23 600/1,200/75 bps asymmetric protocol
- V.24 Interface between modem and computer (equivalent to RS-232C port)
- V.29 9,600 bps half duplex protocol used by Group 3 FAXs, and in some
- modems, but with proprietary additions.
- V.32 9,600 bps full duplex
- V.32bis 14,400 bps full duplex
- V.34 28,800 bps full duplex later upgraded to 33,600 bps
- V.42 Error correction for modems, including the MNP 2, 3 & 4 classes
- with LAP-M being optional.
- V.42bis Data compression for modems, enhancement to V.42 with LAP-M and
- MNP 5 support.
- V-Fast An unratified standard for 24,000-28,800 bps adaptive protocol
- used by many modem manufacturers before V.34 was approved.
- VFC V-Fast Class, as V-Fast.
- V.90 56,600/33,600 bps asymmetric protocol (56,600 bps receive, 33,600
- bps receive/transmit)
-
-
- Valid
- Conformance to a standard or criteria, for instance 'valid input' is data that
- has been checked for errors.
-
-
- Validation
- A computer program operation to check operator input to ensure that entered
- data conforms to certain standards. A database program will validate input to
- ensure that the data fits within a field length, that it is of the correct
- type (i.e. numeric or alphabetic where necessary), that dates are legal, that
- required fields have data in them etc.
-
-
- Validity check
- To check that a particular bit-pattern character is a valid character in the
- code in which it is used.
-
-
- Value
- An individually accessible item having some worth or measure.
-
-
- Vapourware
- A product that, having been promised for release for some time, never appears
- for sale.
-
-
- VAR
- Value-Added Retailer or Value-Added Reseller. A company that buys computer
- systems and resells them at a profit, often also supplying some additional
- service with the goods, such as training, installation or maintenance.
-
-
- Variable
- A unit of storage with specified attributes that is declared for purposes of
- holding specific data or parameters that may change during or between
- executions of a program. A local variable can only be referenced within the
- program block in which it was declared and a global variable is available
- throughout a program. In mathematics, a variable is a quantity that can assume
- any of a given set of values. Also, that which can change not having a fixed
- value or form.
-
-
- Variable declaration
- In programming, a statement that establishes the size, structure and data type
- of a variable, such as in C the statement char name[20] which specifies a
- memory space called name for 20 characters (bytes).
-
-
- Variable-length record
- A record in a database with a length that depends on its contents and not of
- fixed-length. They have the advantage of saving on memory and storage space
- but are harder to operate on as the end of each record is not predetermined.
-
-
- VBL
- Vertical BLank interrupt. An exception which is triggered as the screen raster
- beam returns to the left-hand edge of the top scan line from the bottom right
- of the screen, which may be 50, 60 or 70 times a second depending on the
- resolution, monitor and country. Because of its strict timing they are used by
- periodically executing programs such as TSRs or screen display modifiers and
- TOS uses it to erase and display the mouse cursor as it moves across the
- screen. A programmer can access a VBL by taking over the exception vector 28
- (level 4 interrupt) at address $70 or better still, link into the VBL queue,
- the address of which is held at $456 (system variable _vblqueue).
-
-
- VCS
- Video Computer System or Video Console System. A microprocessor computer
- system with the primary function of interfacing with a video display, such as
- a TV to play games. Atari have two such systems available. The 2600 Video
- Computer System offers 192 x 160 pixel resolution, uses plug-in cartridges for
- instant load and game play and connects to any domestic TV. The processor is
- an 8-bit 6507 (an uprated 6502) and the system is controlled with one or two
- joysticks. The cost of the system and the cheap cartridges made it a very
- popular buy with over one million sold in the UK alone.
-
- The 7800 Video Game System is more advanced, with 320 x 242 pixel resolution,
- 256 available colours and characters, 64 software sprites on screen at once, a
- 6502 'Sally' processor and two sound channels. It is compatible with the 2600
- system cartridges and is controlled by two joypad controllers.
-
-
- VDI
- Virtual Device Interface. That part of GEM that provides the device
- independent graphical primitive routines for GEM dealing with point plotting,
- line drawing, area filling and text drawing among other things with output to
- printers, plotters and the screen. There is also an input/output system and it
- deals with the mouse and keyboard. GDOS, GIOS and metafiles are the VDI's
- responsibility.
-
- The VDI function names have a consistent set of prefixes.
-
- Table V2: VDI Function Name Prefixes
-
- Prefix Meaning
- v_ Configuration, graphical output, e.g. v_rc()
- vex_ Vector handling, e.g. vex_butv()
- vm_ Metafile specific routines, e.g. vm_coords()
- vq_ Workstation inquiry routines, e.g. vq_color()
- vqf_, vql_, vqm_, vqt_ Graphical primitive functions, e.g. vqt_extent()
- vqin_ Inquire input mode, e.g. vqin_mode()
- vqp_ Inquire palette attributes, e.g. vqp_state()
- vr_, vro_, vrt_ Raster operations, e.g. vro_cpyfm()
- vrq_ Request mode input, e.g. vrq_locator()
- vs_ Workstation configuration, e.g. vs_clip()
- vsc_ Configure mouse form, e.g. vsc_form()
- vsf_ Set fill area attributes, e.g. vsf_color()
- vsin_ Set input mode, e.g. vsin_mode()
- vsl_ Set line attributes, e.g. vsl_ends()
- vsm_ Set marker types, e.g. vsm_type()
- vsp_ Set palette attributes, e.g. vsp_save()
- vst_ Set text attributes, e.g. vst_effects()
- vswr_ Set writing mode, e.g. vswr_mode()
-
-
- VDU
- Visual Display Unit. A display device with keyboard used to communicate with a
- computer. VDUs were originally dumb terminals but most are now intelligent and
- interactive. The standard display of 80 or 132 columns and 12 or 24 lines is
- still used today. The term is now loosely applied to any display device or CRT
- terminal.
-
-
- Vector
- In graphics and mathematics, a directed line segment defined by the
- coordinates of its ends or by the coordinates of its origin, its direction and
- length. Also, a pointer, a location in memory used to store the address of an
- executable routine. TRAP vectors contain the main entry points of the TOS
- subroutines.
-
-
- Vector fonts
- See Scalable font.
-
-
- Vectored interrupt
- An interrupt that identifies the cause.
-
-
- Vector image
- A graphic image produced by an object-oriented drawing program where the image
- data is stored as a series of vectors and other instructions rather than as a
- bitmap. Such images tend to be independent of any output device and can be
- scaled without loss of detail. See Drawing program, GEM metafile, Bitmap
- image.
-
-
- VectorPad
- An Atari pressure sensitive pad found on the ST Book in place of a mouse. It
- is pressed with the fingers in the direction where the mouse cursor is to
- move, the greater the pressure the faster the movement. Two extra pads act as
- mouse buttons. Similar devices are found on portable games consoles.
-
-
- Verification
- The operation of determining whether a condition that is supposed to exist
- does, in fact, exist. With computer data, it is the process of checking manual
- operations in an attempt to ensure that they have been performed correctly and
- has traditionally meant the checking of transcription errors from one medium
- to another, such as from paper to computer bit-patterns.
-
-
- Verify
- To determine whether an operation has been performed correctly. See Write
- verify.
-
-
- Version number
- A program generation or edition number indicating its development status with
- regard to changes, improvements and bug fixes.
-
-
- Vertical tabulation
- To move paper through a printer in order to move the print head to a lower
- position on the page.
-
-
- Vetting
- Synonymous with validation.
-
-
- VGA
- Video Graphics Adaptor. A standard of video display with up to 256 colours and
- a typical resolution of 640 x 480 x sixteen colours common on PC compatibles
- and the Falcon030. The TT has a similar resolution (TT medium resolution).
-
-
- VIDEL
- The Atari custom chip video controller in the Falcon030 which controls most
- video functions including overscan, overlay mode and true-colour graphics. It
- is STE SHIFTER compatible. VIDEL sits on a 32-bit data bus.
-
-
- Video
- A term applied to the techniques and equipment involved in presenting data or
- other images to CRT screens.
-
-
- Video buffer
- The RAM used to hold the bit-pattern data of the image to be displayed on a
- CRT screen. See Logbase and Physbase.
-
-
- Videotex
- A television-based information system, either Teletext or Viewdata.
-
-
- Viewdata
- A system by which textual information is transmitted on demand from a central
- computer to a subscriber's special or adapted TV set via a modem and telephone
- line. Prestel is the UK's public system. Such systems may provide 'gateways'
- to other information providers, such as mail-order catalogues and British
- Rail. The display character set is not ASCII-based and provides for a 40
- column and 25 line display with eight colours and extremely low resolution
- block graphics. This, the slow response time and the very basic control
- command set make a Viewdata system a good low technology information provider
- for the 'masses' but a poor system for those that need quick, extensive up-to-
- date information, searched for on certain criteria and processed for input
- into a user program, such as a database.
-
-
- Virtual
- A term used to indicate that the actual physical implementation of something
- (a storage system, a peripheral device or communications link) is different
- from that perceived by a user or program.
-
-
- Virtual address
- An address in source or object code that has not yet been mapped onto real
- storage.
-
-
- Virtual device
- A programming identification of a peripheral device that is not an
- identification of any specific device.
-
-
- Virtual disk
- A part of a magnetic disk that is treated by the operating system as a
- separate disk, such as a hard disk partition under TOS.
-
-
- Virtual drive
- A direct access drive that does not actually exist but which is implemented
- from mass storage, such as a hard disk partition or a RAM disk.
-
-
- Virtual image
- A complete graphic image held in storage of which only a part can be displayed
- on the screen at any one time.
-
-
- Virtual memory
- Also, virtual storage. The total range of addresses available for use in a
- computer that is organized so that there is no direct relationship between
- locations specified in programs and locations actually available in storage
- hardware. Such systems will often use hard disk storage as RAM or bring in
- pages and/or segments of RAM not in the main address range into main storage
- when required. Virtual storage is common on microcomputers that have an
- architecture or operating system that limits the amount of RAM they can
- address, such as IBM PC compatibles and 8-bit computers. Multi-user,
- multiprogramming systems also use virtual storage as the demands on the system
- increase.
-
-
- Virtual reality
- A form of imaginary 'space' created in a computer and perceived by a user
- through computer I/O devices using stereo sound and vision and tactile
- feedback devices. Computer-generated worlds in three dimensions can be
- interacted with and moved about in using these techniques, which apart from
- the obvious entertainment value, have serious applications in science and
- technology, such as 'manipulating' individual atoms in a molecule or
- travelling through the inside of a nuclear reactor.
-
-
- Virtual storage
- See Virtual memory.
-
-
- Virus
- A computer virus is a small program that has the primary function of copying
- itself, unseen by a user, from one disk to another and hence from one computer
- to another. In this manner they 'breed' and 'infect' a computer mimicking the
- effect of a biological virus. Most viruses have a secondary function which may
- be innocuous, such as showing the programmer's name on screen at boot-up, but
- most are more sinister and designed to corrupt data in memory or on disk. Some
- will go as far as deleting files, formatting disks or corrupting FAT and
- directory tables on disks making them unusable. Under these circumstances, it
- has to be assumed that any and all viruses are dangerous and infection by them
- should be avoided at all costs. Even self-proclaimed harmless viruses should
- not be tolerated as the user can have no idea of the real effect of a virus in
- the long term. Until a law can be passed which will outlaw such programs
- (criminal damage proceedings can and have been brought on those that knowingly
- spread viruses), it has to be assumed that virus programmers, if not criminal,
- are undesirable, antisocial and irresponsible.
-
- Most viruses exist in the boot sectors of floppy disks. These programs are
- auto-loaded at boot-up and install themselves into memory. They then wait
- until another disk access is made and copy themselves to the boot sector of
- that disk. The swapping of disks amongst friends, PD libraries, magazine cover
- disks and illegal copying and spreading of commercial programs all encourage
- the spread of viruses in this manner. Infection is best prevented by checking
- each new disk with a virus killer or inoculation program which are available
- commercially or in the public domain. Respectable magazines and commercial
- companies have been known to pass on viruses so a virus killer is a must for
- every computer owner. If it is suspected that a virus exists in a computer
- then a cold boot will delete it from memory and a boot-up without a disk or a
- known uninfected disk will clear the system so that the use of a virus
- inoculator program can be safely used to inspect suspect disks. Write-
- protecting a disk with the write-protect tab will prevent a virus copying
- itself to a disk.
-
- Users may help protect themselves by carrying out other procedures.
-
- Make backups of all software regardless of any software licence you may have
- entered into. Prohibiting the making of backups for your own use and safety is
- unenforceable and probably against the law.
-
- Use a backup copy to work from, never an original master if at all possible.
- Keep these in a safe place preferably in another room and protect them with
- the write-protect tab open.
-
- Backup all data, especially on hard disks, at regular intervals onto other
- disks.
-
- Check all new disks, commercial or otherwise with a virus killer or immunizer,
- such as George Woodside's PD Virus Killer, the German PD Sagrotan or Richard
- Karsmakers' Ultimate Virus Killer. Be careful with commercial games and other
- auto-booting disks. Do not immunize these as it will remove the boot-up
- program and the disk will probably become useless. Be aware that these
- programs cannot detect all viruses, but only the ones they know about. Virus
- killers are not foolproof and their exclusive use should not be relied upon.
-
- Use an anti-virus program on your boot-up disk.
-
- Load all auto-booting programs into a computer that has just been switched on
- with a cold boot. Any virus that may previously have been in the computer
- cannot then copy itself onto your disk.
-
- Report any disk infection to the supplier.
-
- Discourage the spread of illegal copies of programs.
-
- Educate your friends into safe habits. Protect yourself by protecting others.
-
- Anti-virus programs are becoming common and their controlled and intelligent
- use should be encouraged. These are programs that behave like viruses but
- whose purpose is to warn the user of the presence of an executable boot sector
- on the disk in the disk drive. Some are self-copying onto other disks, most
- are not. The self-copying ones should be discouraged and not used as they may
- be as troublesome to others as a true virus. The copying of programs from one
- disk to another should always be under the control of a user and not an
- invisible program.
-
- Most viruses are boot sector viruses, but some called 'link viruses' are more
- insidious. These copy themselves on to the end of executable files. When that
- file is run, so is the link virus at the end of it. On an IBM PC compatible, a
- file commonly linked to is COMMAND.COM which is an important MS-DOS file and
- always run. On the ST, link viruses are less common (there are only about five
- known ones). Most link viruses lie dormant, sometimes called 'logic time
- bombs', until a certain event happens, such as a program being run a certain
- number of times, the link virus being copied a certain number of times or a
- particular system date being reached.
-
-
- Visible
- Evident to a user or program, not transparent.
-
-
- VLSI
- Very Large Scale Integration. An integrated circuit with more than about 1000
- gates per chip.
-
-
- VME bus
- Versa Module Europe. A common industry standard device interface for add-on
- circuit board cards called Eurocards, supporting a fast data transfer rate and
- using a single 96-way connector to provide a 16-bit data bus. Motorola first
- developed the Versa bus to enable MC68000-based systems to be constructed by
- joining circuit boards together. This was developed to allow standard-sized
- Eurocards to be used and became the VME bus. The TT has one single-high VME
- board backplane where memory space is partitioned to allow the MC68030 to
- access 16-bit or 24-bit address cards. The standard is not fully implemented
- as devices act as slaves only. This means that a processor add-on card could
- not be used which controls the rest of the TT. Additional memory, graphics
- boards and Ethernet network boards can all be attached to this port on the TT.
- If RAM is installed there, TOS has to be informed about it with a Maddalt()
- call. It will be very slow, it is not cacheable, only sixteen bits wide and
- not SCSI-accessible (meaning transfers have to be use SCSI-accessible RAM
- which is taken care of in the drivers, but it slows it down). The VME port is
- only meant for peripherals.
-
-
- Voice recognition
- An operation involved in recognizing spoken words and converting them to a
- computer usable form.
-
-
- Void
- Having no value, a gap or space.
-
-
- Volatile
- Not permanent or easily dispensed with. A term applied to memory (normally
- RAM) that requires a continuous electrical input in order to retain stored
- data, that data being lost when the current is removed.
-
-
- Volume
- A physical unit of magnetizable-surface storage, such as a disk or digital
- cassette.
-
-
- Volume name
- A volume identifier usually written to the volume itself. TOS allows disk and
- hard disk partitions to have volume names of up to eleven characters, like a
- file name.
-
-
- Volume/tone control chip
- A National LMC1992 Computer Controlled Volume/Tone Control chip in the STE, TT
- and Falcon030 used to provide volume and tone control of the stereo DMA sound
- production.
-
-
- von Neumann machine
- A computer constructed according to the principles made by John von Neumann in
- 1946, characterized by the use of stored programs and the separation of code
- and data in storage. All computers conform to this principle.
-
-
- VR
- Virtual Reality.
-
-
- VT
- Vertical Tabulate. ASCII code 11 that causes a printer to move the paper
- upwards and thus the print head to a lower, preset position.
-
-
- VT52, VT100
- Early industry standard general purpose VT52 and VT100 terminals of the DEC
- mainframe computers responded to codes - usually escape sequences - to control
- the cursor on the screen and various other miscellaneous screen functions,
- such as erase, insert, colour control etc. Terminal technology has since
- developed but the screen control codes remain, with the effect that most comms
- terminal programs can emulate a VT52 or VT100 type terminal. The Atari BIOS
- has a VT52 emulator built into it so it understands these codes without
- further translation.
-
-
- VT52 escape control sequences
- These codes are a simple and effective way of controlling the screen in TOS
- programs but their use is not generally portable to other computers. Examples
- of their use are given in C. Numbers, such as \033 are in octal. The first
- #define is for inclusion within a printf() statement, such as:
-
- printf("Today is %s%s%s", R_VID, date, N_VID);
-
- The second #define can be used on its own as a separate statement:
-
- CLS;
- RVS_VID;
- printf("PROFILE v1.53 By Linnhe Computing (c) 1994\n");
- NORM_VID;
-
- Some of these control sequences are duplicated in the Atari VDI set of Screen
- Escape Functions. Examples in C of some possible macros are given after each
- definition.
-
- Table V3: VT52 Control Codes
-
- ASCII 7 BELL
- This rings the monitor bell, useful for attracting attention.
- #define BEL "\007"
- #define BELL printf("%s", BEL)
-
- Esc A Cursor Up
- Moves the cursor up one line. If the cursor is already on the top line of
- the screen, this has no effect.
- #define C_UP "\033A"
- #define CUR_UP printf("%s", C_UP)
-
- Esc B Cursor Down
- Moves the cursor down one line. If the cursor is already on the last line of
- the screen, this has no effect.
- #define C_DOWN "\033B"
- #define CUR_DOWN printf("%s", C_DOWN)
-
- Esc C Cursor Right
- Moves the cursor one position to the right. If this would move the cursor
- off the screen, this has no effect.
- #define C_RT "\033C"
- #define CUR_RT printf("%s", C_RT)
-
- Esc D Cursor Left
- Moves the cursor one position to the left. This is non-destructive i.e. it
- does not delete the character over which it now rests. If the cursor is
- already in column 0, this escape sequence has no effect.
- #define C_LT "\033D"
- #define CUR_LT printf("%s", C_LT)
-
- Esc E Clear Screen (and Home Cursor)
- This moves the cursor to the top left-hand corner of the screen and clears
- all characters from the screen.
- #define CLEAR "\033E"
- #define CLS printf("%s", CLEAR)
-
- Esc H Home Cursor
- Moves the cursor to the top left-hand corner of the screen. The screen is
- not cleared.
- #define CUR_HOME "\033H"
- #define HOME printf("%s", CUR_HOME)
-
- Esc I Scroll Up
- Moves the cursor up but, in contrast to Esc A, if the cursor is on the top
- line, a scroll down is performed. The column position remains unchanged.
- #define SCRL_UP "\033I"
- #define SCROLL_UP printf("%s", SCRL_UP)
-
- Esc J Erase to End of Screen
- Erases all the data from the cursor (including its position) to the end of
- the screen.
- #define E_EOS "\033J"
- #define ERA_EOS printf("%s", E_EOS)
-
- Esc K Clear to End of Line
- Clears the line from the current cursor position to the end of the line.
- #define E_EOL "\033K"
- #define ERA_EOL printf("%s", E_EOL)
-
- Esc L Insert Line
- Inserts a new blank line by moving the line the cursor is on and all
- following lines down one line; the lowest line is lost. Then the cursor is
- moved to the start of the new blank line.
- #define INSERT_LINE "\033L"
- #define INS_LINE printf("%s", INSERT_LINE)
-
- Esc M Delete Line
- Deletes the contents of the line the cursor is on, places the cursor at the
- start of the line, moves all the following lines up one line, and adds a
- blank line at the bottom.
- #define DELETE_LINE "\033M"
- #define DEL_LINE printf("%s", DELETE_LINE)
-
- Esc Y Position Cursor
- The two characters that follow the 'Y' specify the line (x) and column (y)
- to which the cursor is to be moved. Lines and columns number from zero
- inclusive, but an offset of 32 (decimal) is expected.
- #define CUR_POS "\033Y"
- #define CUR_MOVE(x, y) printf("%s%c%c", CUR_POS, 32 + x, 32 + y)
-
- To move the cursor to line 7, column 33 enter the line:
- CUR_MOVE(7, 33);
-
- Esc b Foreground Colour
- Sets the character colour (x). In mono mode there is a choice of 0 = white
- and 1 = black. In colour modes on the ST there is a choice of four or
- sixteen depending on the resolution. Only the four least significant bits of
- the colour character are used. You can use the digit 1 as well as the
- letters A or a in addition to binary one.
- #define COL_FORE "\033b"
- #define INK(x) printf("%s%c", COL_FORE, x)
-
- If the current palette has blue as the fourth colour then a line such as:
- INK(4);
- will print all following output statements in blue.
-
- Esc c Background Colour
- Sets the background colour, the colour of the cell that contains the
- characters. The comments above apply. Do not set the foreground and
- background colours the same!
- #define COL_BACK "\033c"
- #define PAPER(x) printf("%s%c", COL_BACK, x)
-
- Esc d Erase from Start of Screen
- Erases from the start of the screen to the cursor position. The cursor
- position is erased also.
- #define E_SOS "\033d"
- #define ERA_SOS printf("%s", E_SOS)
-
- Esc e Cursor On
- Shows the cursor. The cursor may still be moved about on the screen.
- #define C_ON "\033e"
- #define CUR_ON printf("%s", C_ON)
-
- Esc f Cursor Off
- Hides the cursor. The cursor may still be moved about on the screen. Useful
- for getting rid of the annoying flashing cursor when the program is
- displaying output and not requiring any input from the user.
- #define C_OFF "\033f"
- #define CUR_OFF printf("%s", C_OFF)
-
- Esc j Save Cursor Position
- Saves the current cursor position. This function is also used by other
- Escape sequences so the stored values are no longer available to you if you
- have used some other code sequence. If you have, the cursor is homed.
- #define C_SAVE "\033j"
- #define CUR_SAVE printf("%s", C_SAVE)
-
- Esc k Restore Cursor Position
- Restores the cursor to a previously saved position. If you use this sequence
- without having previously saved the cursor position, then the cursor is
- homed.
- #define C_RESTORE "\033k"
- #define CUR_RESTORE printf("%s", C_RESTORE)
-
- Esc l Erase Line
- Erases the current line and moves the cursor to the leftmost column.
- #define E_LINE "\033l"
- #define ERA_LINE printf("%s", E_LINE)
-
- Esc o Erase Start of Line
- Erases from the start of the line to the cursor including the cursor
- position.
- #define E_LINE_TO_C "\033o"
- #define ERA_LINE_TO_C printf("%s", E_LINE_TO_C)
-
- Esc p Reverse Video Mode
- Enters the reverse video mode so that foreground and background colours are
- exchanged. Useful for highlighting in mono mode.
- #define R_VID "\033p"
- #define RVS_VID printf("%s", R_VID)
-
- Esc q Normal Video Mode
- Exits the reverse video mode.
- #define N_VID "\033q"
- #define NORM_VID printf("%s", N_VID)
-
- Esc v Automatic Overflow On
- Attempted output past the last screen column will automatically start a new
- line. The page scrolls up if necessary.
- #define LINEWRAP_ON "\033v"
- #define WRAP_ON printf("%s", LINEWRAP_ON)
-
- Esc w Automatic Overflow Off
- Deactivates the Esc v above. Writing beyond the last column on the screen
- does not cause a new line but all characters are printed in that column,
- erasing the last character.
- #define LINEWRAP_OFF "\033w"
- #define WRAP_OFF printf("%s", LINEWRAP_OFF)
-
-
- V
- 55 entries
- EOF
-