home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.lokigames.com
/
ftp.lokigames.com.zip
/
ftp.lokigames.com
/
updates
/
myth2
/
myth2-1.3e-x86.run.txt
< prev
next >
Wrap
Text File
|
2004-05-25
|
4KB
|
94 lines
Myth II: Soulblighter for Linux
===============================
Patch 1.3e
This fifth patch for Myth II: Soulblighter for Linux addresses
the following problems in version 1.3d of the game.
- Added an OpenGL driver, which complements the existing X11 driver.
Please note that some OpenGL implementations (i.e. Utah-GLX) don't
support fog correctly, in which case it can just be disabled in the
preferences dialog.
- Added complementary support for the Chimera plugin credits.
- Fixed 32 bpp problems.
- Added support for gamma correction in non-Glide drivers.
- Memory allocation fixes.
- Cheat codes should be working again.
- Fullscreen/windowed modes have been cleaned up ; they are now consistent
and the last setting is saved for further sessions.
- The AAlib driver for SDL is no longer included in the official binaries.
If you want to use it, you will have to install the dynamic version of
this patch and compile in support for AAlib in your SDL library.
The problems that were fixed in 1.3d are the following :
- Fixed corrupted dialog boxes in software 32 bit modes
- The game should now start if no sound card is configured on the system.
- The game has been changed internally to link with the newest SDL and SMPEG
libraries. This provides overall better performance.
- Framebuffer console target on Intel systems (not on PPC).
- AAlib target (play Myth II in ASCII art!). Use it on the console, or
enable it explicitly by setting the SDL_VIDEODRIVER environment variable
to 'aalib'.
- Proper CDROM detection on systems using supermount (Mandrake)
- Much better X11 fullscreen support, and fullscreen is now enabled by default.
You can switch at any time between fullscreen and windowed mode by using
the Alt-Enter hotkey.
- Support for DMA sound for cards that support it, and better ESD support.
To enable DMA sound, type the following command in your shell:
export SDL_AUDIODRIVER=dma
- If you own a 3Dfx card, we strongly recommend you to upgrade your Glide driver
to the latest version, especially for Voodoo3 users. A bug present in older
Glide versions was causing Myth II to crash on the second level played with
the Glide driver enabled. You can get the latest Glide releases for Linux
at http://linux.3dfx.com/open_source/drivers.htm
The problems that were fixed in 1.3c are the following :
- The Glide version works now with X servers set to a bit depth different
than 16 bit.
- Restarting a game in Glide mode no longer crashes.
- The -f command-line option now works and enables fullscreen thru the
XFree86 VidMode extension, which does not require root privileges. For
this to work correctly, you need to have the 640x480 mode set up in your
XF86Config file. DGA is not required anymore (but should still work).
- Y2K bugfix.
The problems that were fixed in 1.3b are the following :
- Making the executable setuid-root now works correctly.
- Workaround for compatibility with the SB!Live drivers.
To enable this workaround, you need to set the SDL_SBLIVE_HACK
environment variable to 1 (i.e. "export SDL_SBLIVE_HACK=1").
- Fear bugfixes.
The problems that were fixed in 1.3a are the following :
- Fixed linking problem that prevented the Glide binary from running
on SuSE 6.2 and Debian (Slink).
- Many compatibility fixes for various window managers
- Various networking / Bungie.net fixes.
- Keyboard bugfixes. The correct key names now appear in the
keybindings configuration panel.
- Improved cut and paste support with other X11 applications.
------------------------------
CONTACTING LOKI SOFTWARE, INC.
------------------------------
For information about this and other products, visit our website at:
http://www.lokigames.com/
Technical support is available from Loki Software, Inc. at:
FAQ: http://faqs.lokigames.com/
Website: http://fenris.lokigames.com/
Email: support@lokigames.com
Phone: 1-714-508-2140
Telephone support is available between 9 A.M. and 5 P.M. PST
You can also communicate with other Myth II enthusiasts at:
Usenet: news://news.lokigames.com/loki.games.myth2