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chimera-1.0.run.txt
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2004-05-25
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MYTH II: CHIMERA
(c) 1999 Bungie Software Products Corporation
CONTENTS
_____________________________________________________
I. Introduction
II. Playing Chimera
III. Troubleshooting
IV. A Note from the Badlands Team
V. Credits
I. INTRODUCTION
_____________________________________________________
"...When I first began to have visions I shared them with
you, for the evil in them was familiar to me. But you dismissed
them because peace has lain easily on our land. At first I also
sought to dismiss them. Now, however, I see too clearly the
gardens hung with bones, the silent march of skeletal
armies and behind them all, a woman wielding a token of great
power. You may believe that I have been scarred by too many
battles and that I hear their echoes even in my dreams, but I
know these visions are real and not the shadows of memory.
I must act..."
Thus begins Chimera--an eight level single-player quest set
in the Myth world. Ten years after Soulblighter's defeat, three
veteran heroes of the battles against the Fallen band together
to confront a vengeful sorceress and the evil she has awakened.
Developed by the Badlands map making group with the support of
Bungie Software and members of the Myth II development team,
Chimera pushes Myth II's technological boundaries with stunning
new characters, maps and cinematics. Featuring the voice talents
of your favorite Bungie employees, an original musical score by
"Glue the Moose," and the sound-mixing magic of Marty O'Donnell
(one half of the O'Donnell-Salvatori team that created the sounds
and soundtracks for Myth and Myth II), Chimera is a welcome
addition to the Myth franchise.
II. PLAYING CHIMERA
_____________________________________________________
Installing Chimera is easy. First copy the "Chimera Single-player"
and "Chimera Multiplayer" files from the archive you just downloaded
into the "plugins" folder in your Myth II directory.
Then move the "cutscenes" folder into your Myth II directory.
To begin playing the single-player Chimera campaign, launch Myth II,
and select "New Game" from the main menu. You will see the first level
of Chimera, "The Healer," in blue text at the bottom of the list.
Select this level and press the "Start" button. To play Chimera's
multiplayer map, "Fosgarach Ruillick," begin a multiplayer game over
bungie.net or LAN (please refer to your Myth II manual for additional
information on starting multiplayer games). Open the game's "Options"
menu, and you will see Fosgarach Ruillick listed in blue text. Select
it, and press OK to return to the main multiplayer game setup screen.
ONE WARNING: Chimera's single-player levels are not for the faint-of-heart.
Indeed, they were designed to test the skills of experienced Myth players.
If you have trouble completing any of Chimera's levels, remember that
you can always adjust Myth II's difficulty level via the Preferences menu.
There's no shame in playing "Timid," especially when the other option is
getting pasted by an overwhelming pack of "Normal" blood-thirsty undead.
III. TROUBLESHOOTING
_____________________________________________________
If you have problems getting Chimera to work properly, you may want
to try reinstalling your copy of the Chimera plugin and/or Myth II,
since most problems are generally a matter of file corruption. You
should also refer to the Troubleshooting section of your Myth II
manual as there are many suggestions there which may help.
If you continue to experience problems, feel free to contact us:
Email: support@bungie.com
Phone: (312) 255-9600
Fax : (312) 397-0502
And don't forget to check the bungie.net website (http://www.bungie.net)
for all sorts of Myth news and technical support information.
IV. A NOTE FROM THE BADLANDS TEAM
_____________________________________________________
First of all, we would like to thank Bungie Software for allowing
us to work with them on this exciting project. It is virtually unheard
of for a game developer to work closely with members of the community
to produce a collaborative effort like Chimera. Bungie is truly a
unique game developer and we feel that this synthesis of professionals
and motivated fans has resulted in a great product.
We would also like to acknowledge the efforts of all the beta-testers
and collaborators that contributed their time, their ideas and their
comments. We could not have done it without you. Finally we would
like to thank the Myth Community. You have supported us from our
first tentative maps done with hex-editors through more ambitious
designs, assisting in the development of Myth II and finally in our
work on Chimera, our greatest achievement. If you hadn't been out
there appreciating our efforts, we would never have aimed so high,
so we thank you and present the fruits of our efforts for your enjoyment.
V. CREDITS
_____________________________________________________
PROJECT LEADERS
Christopher Barrett
James Trevett
PRODUCERS
Joseph Staten
Jaime Griesemer
ARTWORK
Christopher Barrett
James Trevett
Charles Hanlon
ADDITIONAL ARTWORK
Jody Joldersma
LEVEL DESIGN
Christopher Barrett
James Trevett
Paul Bertone
Tyson Green
Charles Hanlon
LEVEL SCRIPTING
Tyson Green
James Trevett
Chris Dreessen
SOUND DESIGN
Marty O'Donnell
MUSIC DESIGN
Glue the Moose
Nate Tschetter
Russel Nieman
Marty O'Donnell
STORY
Jamie Griesemer
Ursula Vernon
Alan H. Davidson
INTERFACE DESIGN
Christopher Barrett
WEBSITE
Christopher Barrett
Chris Morrissey
QUALITY ASSURANCE
Ryan Hylland
"Chimera" and "Myth II: Soulblighter" Copyright (c) 1999 Bungie Software Products Corporation.
Chimera was created with Bungie's "Fear" and "Loathing" by Badlands.