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hg2-demo.run.txt
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2004-05-25
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Heavy Gear II DEMO
Version 1.0b
April 26, 2000
TABLE OF CONTENTS
1 System Requirements
2 Installation
3 Playing The Game
4 Troubleshooting
5 Contacting Loki Software, Inc.
-----------------------
(1) SYSTEM REQUIREMENTS
-----------------------
Linux kernel version 2.2.X
Pentium 233 with 3D accelerator card
64 mb RAM required (128 MB recommended)
CD-ROM driver
Video card capable of 640x480 resolution
XFree86 version 3.3.5 or newer at 16bpp
OSS compatible sound card
Hard disk drive with at least 180 mb of space
This product is not intended for use with any version of the Windows
operating system.
This product supports 3D accelerators through OpenGL. Consult
http://lokigames.com/support/gldrivers for the latest news on drivers
and installation.
----------------
(2) INSTALLATION
----------------
Run the self-extracting demo executable:
$ sh hg2-demo-x86.run
--------------------
(3) PLAYING THE GAME
--------------------
Run 'hg2_demo' to start the game.
The first time you run Heavy Gear II DEMO it will create a
~/.loki/hg2_demo directory. Preferences, etc., will be stored
here.
The following arguments may be given to Heavy Gear II DEMO:
[-h | --help] Display this help message
[-v | --version] Display the game version
[-f | --fullscreen] Run the game fullscreen
[-w | --windowed] Run the game in a window
[-s | --nosound] Do not access the soundcard
[-c | --nocdrom] Do not access the CD-ROM
[-o | --opengl] Run Heavy Gear 2 with this OpenGL library
[-u | --usecvas] Run Heavy Gear 2 using compiled vertex arrays
[-t | --software] Disable software rendering mode abort
[-g | --fog] Turn OpenGL fog on
[-x | --vertex] Turn vertex-based alpha fogging on
See the HTML game manual for more details on the arguments.
-------------------
(4) TROUBLESHOOTING
-------------------
The following are some of the more common problems you might have, and
recommended solutions. For more details see README.more and the manual
on the CD, as well as the support section on www.lokigames.com.
-----
Sound
-----
Q) There is no game sound.
A) First, check all your connections between your speakers and your
computer. Make sure your speakers are turned on and receiving
power.
Make sure the volume is not turned down all the way. You can
change sound and music volume in the 'Game Options' window. If none
of the above suggestions works, try producing sound in another
program.
If that does not work, make sure you have the sound driver enabled
in your kernel. Finally, go to http://www.opensound.com/ to see
whether a commercial driver is available for your sound card.
-----
Video
-----
Q) I get a message: "hg2: FATAL: unknown resolution mode: -1".
A) Make sure you're using the 'hg2_demo' script and not executing 'hg2stub'
directly. If you are doing this, make sure the file options.cfg in
~/.loki/hg2_demo/ contains meaningful information in a readable format.
Q) I get a message after the game loads about "rendering taking too
long".
A) First, follow the instructions that are listed in the message. Is
the rendering library compiled with hardware support? Do you have
MESA_GLX_FX set to 'f' if you're using a 3DFX?
If you *are* using hardware rendering, or you want to see the game
in software rendering, then pass the '-t' flag into the game. This
will disable the software rendering auto-abort.
Q) Heavy Gear II DEMO locks my video card.
A) You probably have an old 3DFX X server. It doesn't like DGA mouse,
which the game uses. Upgrade to at least 3.3.5 from
http://linux.3dfx.com.
You can also turn DGA mouse off by exporting the variable
SDL_VIDEO_X11_DGAMOUSE with a value of '0'. E.g.,
$ export SDL_VIDE_X11_DGAMOUSE=0
$ ./hg2_demo -o libMesaVoodooGL.so.1.2.030300
Q) Heavy Gear II DEMO still locks my video card.
A) Try disabling DGA mouse:
$ export SDL_VIDEO_X11_DGAMOUSE=0
$ hg2_demo
Q) Heavy Gear II DEMO appears to leak about 70 megs of memory per run!
A) You're using an older Glide which never unmapped it's PCI control
registers and texture memory. Use Glide-2.60-14 or greater.
Q) Heavy Gear II DEMO's textures are all smeared.
A) You may have an older version of the NVIDIA or ATI Rage Pro Utah GLX
drivers. These drivers did not support the glTexCoord4f() call
properly, but have since been fixed. Upgrade your currently OpenGL
drivers to fix the texture smearing.
Q) I can see the far clip plane!
A) Your OpenGL driver may not support fog properly for orthographic
projections. Please consult your driver vendor for a fix, or use
the vertex alpha based fogging by specifying '-x' when you start
the game.
Q) Everything is kind of misty!
A) You may have turned OpenGL fog on for a driver that does not
properly support fog in orthographic projections. Please consult
your driver vendor for a fix.
-----
Input
-----
Q) How do I map my mouse buttons to control actions?
A) Go to the control configuration screen, double click on the action
you want to change, then click the "Key List" button. Scroll down
the list of keys until you see a list of mouse buttons. Click on
the one you want to bind to the action.
Heavy Gear II DEMO supports up to 5 mouse buttons. They are mapped as
follows:
left middle right wheel-up wheel-down
Mouse Button: 1 3 2 4 5
Q) How do I configure my wheel mouse?
A) You need to edit your X server configuration, set an advanced PS/2
protocol for your mouse and map the Z axis to mouse buttons. This
is described in detail at:
http://www.inria.fr/koala/colas/mouse-wheel-scroll/
Once the wheel is mapped to buttons, the buttons can be mapped normally.
Q) How do I get my joystick to work?
A) First, you need to make sure the joystick driver version 1.2.12 or
newer is compiled in your kernel and working properly. The Linux 2.2
and 2.3 series kernels come with a compatible joystick driver. The
driver and utilities are available from the Linux joystick homepage:
http://www.linuxgames.com/joystick/
You need to calibrate your joystick using the 'jscal' program included
with the joystick utilities. This is the only joystick calibration
program that is known to work with Heavy Gear II DEMO.
Q) How do I map my joystick to control actions?
A) Go to the control configuration screen, double click on the action
you want to change, then press the button or move the joystick axis
you want to bind to the action. If your joystick is working properly,
the joystick motion will be automatically detected.
Q) Does Heavy Gear II DEMO support joystick trackballs?
A) Not at this time.
Q) How can I use the hat on my Logitech Wingman Extreme analog joystick?
A) This joystick is detected by the Linux driver as an analog 3-axis
4-button joystick. You need to tell Heavy Gear that you are using
a Wingman Extreme by setting the SDL_LINUX_JOYSTICK environment
variable to "'Analog 3-axis 4-button joystick' 2 1"
Calibrating the hat on this joystick is a little tricky. The hat is
actually the third axis, with the minimum position being the hat in
the up position, centered being the hat pushed down, and the maximum
position being the hat centered.
Q) Is there anyway to undo a change to the sensitivity slider in the Control
Config screen?
A) There is no way to undo a change to the sensitivity slider. You must
manually restore the original setting.
-----------
Multiplayer
-----------
Q) Why was another player's name replaced by the word "UNKNOWN" while I was
chatting with that player in the lobby?
A) This occurs when that player either times out (due to a crash or loss of
connection), when the player leaves the lobby and deletes that pilot,
or when the player's name hasn't been transmitted yet.
Q) Why don't guided mortars give you points when you kill the Beacon holder
in a Steal-the-Beacon game?
A) Multiplayer games were designed to raise the gameplay challenge to a
higher level. Since splash damage is an easy method to make kills, the
designers decided that these kills should not count on the point system.
Q) Why is the text jumbled on the Multiplayer stat screen?
A) This is a display issue that is occurring because a user name is too
long. It is suggested that user names be restricted to no more than
fifteen characters.
Q) Can both teams in a multiplayer game use the same camo?
A) No, if the same colored camo is selected for both teams, the shell will
automatically assign a different color to one of the teams.
Q) Why are players using guided mortars allowed to enter a game that
restricts users from using guided weapons?
A) The Guided Weapons restriction only applies to Anti-Tank and Anti-Gear
missiles. Use the Indirect Weapons restriction to prevent players with
guided mortars from entering a game.
Q) I joined a Duelist game in multiplayer, and could not customize my Gear.
What happened?
A) Currently, there is a loophole that allows the "Custom Gear" restriction
to be carried over from a Deathmatch into a Duelist Match. The host can
resolve this by creating an entirely new game instead of modifying an
old game setting.
Q) I was the captain of a team game, and the Navpoint Alpha I created moved
to another location. What happened?
A) Since it is a team match, the checkpoints are "Team Property" and can be
changed by any member of the team. It is best to request that your team
refrain from changing the Nav Points set by the captain except in the
case of an emergency, or when the team captain authorizes it.
Q) I clicked launch, but the game never launched. What Happened?
A) You may have clicked on some other active area of the screen. This can
remove you from the launch queue without actually returning your launch
button to active status. You should back out of the game and attempt to
come back in to clear this up.
Q) I tried to join a game, and after about a minute, I got kicked back to
the Connection Type screen, and now the Continue button won't work.
What happened?
A) If the game has just ended, it may still appear on the list for a few
seconds. If you try to join it then, you will have this problem. To
clear it up, just back out to the Main Menu, and return to multiplayer
as usual.
Q) I was killed on top of a building/object while holding the Flag or
Beacon. Now it seems to be inside that object. How can I get it back?
A) Some buildings can be destroyed, and you can get the Flag/Beacon back by
walking through the rubble to pick it up. If you cannot destroy the
object, then you can wait for it to respawn back at its starting point
shortly.
Q) I'm holding the Flag/Beacon. Why does my HUD tell me that it is still
three meters away?
A) The tracking device for the Flag/Beacon is in the top of the flagstaff,
which is three meters from your sensor apparatus.
Q) I had a weapon locked on an enemy, and when I fired, the weapon fell
well short of the target. Why?
A) Depending on your sensors and fire control systems, your Gear can achieve
a lock at extended ranges.
--------
Gear Lab
--------
Q) Why are Gear renamed to "Current Config" whenever I edit them?
A) "Current Config" is used as a temporary placeholder until you have
completed your modifications and are ready to save your variant with a
new name. Because "Current Config" is just a temporary designation, you
must rename your variant every time you complete modifications to it or
you risk losing your additions.
-----------
General Sim
-----------
Q) After setting up NAV point Alpha in the HUD using the laser, why isn't it
showing up as soon as it is set?
A) By using the laser in the HUD, you set up Alpha as a check point and not
a NAV point. As a result, it will not automatically display as the
active "NAV" point. However, the check point can still be viewed in the
HUD by cycling through the NAV points by using the "N" key.
Q) During some of the missions, it appears that my squadmates are not
giving me enough information about the current objectives, what should
I do?
A) The VO is triggered by specific events that occur within the game. If
it seems as if you are not hearing enough information from your squad-
mates about what to do in a mission, revert to hitting the "O" key to
display the mission objectives.
-------
Weapons
-------
Q) Why doesn't the "R" key target the enemy under my reticle when I'm using
a guided weapon?
A) "Target Under Reticle" will only work when you have a non-guided weapon
selected as the current weapon. If you are using a guided weapon, you
can still use "Cycle Target" to cycle through the other targets.
----------------------------------
(5) CONTACTING LOKI SOFTWARE, INC.
----------------------------------
To order the full version of the game, contact your local software
reseller or buy online directly from Loki Software, Inc. at:
http://www.lokigames.com/
Technical support for the demo is available from Loki Software, Inc. at:
FAQ: http://faqs.lokigames.com/
Website: http://fenris.lokigames.com/
The full product has e-mail and phone technical support available.
Enjoy!
- The Loki Heavy Gear II Team