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1992-12-03
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Path: rc6.urc.tue.nl!tuegate.tue.nl!svin02!hp4nl!mcsun!sunic!ugle.unit.no!ugle!olavma
From: olavma@siri6.lise.unit.no (Olav Marstokk)
Newsgroups: rec.games.frp
Subject: New spells for WFRP
Message-ID: <OLAVMA.91May15150911@siri6.lise.unit.no>
Date: 15 May 91 13:09:11 GMT
Sender: news@ugle.unit.no
Distribution: rec
Organization: The Norwegian Institute of Technology
Lines: 99
Here are some new Battle Magic Spells for WFRP.
I use them in my campaign.
Level 1
*********************************************************
FLYING FIST
Spell level: 1
Magic Points: 3
Range: 48 yds
Duration: Instantaneous
Ingredients: a glove
A disembodied fist flies trough the air.
It hits its target automatically on the head,
delivering a strength 6 hit. The attack counts
as unarmed and non magic. The fist is considered
to have the skill: "Strike to Stun".
*********************************************************
*********************************************************
SIXTH SENSE
Spell level: 1
Magic Points: 4
Range: Personal
Duration: 1 hour per level
Ingredients: a mirror
Treat as if the caster had the skill with the same name,
but test against WP instead of Int.
*********************************************************
*********************************************************
STABILIZE
Spell level: 1
Magic Points: 4 per hour
Range: Touch
Duration: 1 hour
Ingredients: a small stone
This spell will stabilize anyone suffering from a
critical hit. Note that this spell does not restore any
wounds, and the character is still considered severly
wounded. The duration of the spell may be increased at
a cost of 4 MP per hour.
********************************************************
Level 2
********************************************************
CURE HEAVY WOUNDS
Spell level: 2
Magic Points: 6
Range: Touch
Duration: Instantaneous
Ingredients: One dose of Tarrabeth
This spell can be used to heal the caster or one other
individual. The spell takes effect immediately, restoring
D8 wounds. The spell will not work on severly wounded
characters.
A spellcaster who fails to cast this spell successfully
causes D8 wounds to the patient.
********************************************************
Level 3
********************************************************
MAGIC AURA
Spell level: 3
Magic Points: 7
Range: Personal
Duration: 1 hour per level
Ingredients: an amethyst(value 30GC)
This spell gives the caster 1 AP on all locations.
The aura is not dispelled by hits from magic weapons,
and the protection counts as magical.
It may be dispelled at will by the caster.
********************************************************
********************************************************
DECREASE
This spell may be cast at any creature or individual.
Victims who fail a magic test immediately lose
2D10 points of either WS,BS,I,Dex; caster's choice,
but they cannot be brought below 0.
Lost points are restored next sunrise.
********************************************************
Tarrabeth is an herb. It is described in the first book
of THE ENEMY WHITHIN.