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Article 18870 of rec.games.frp:
Path: pitt!dsl.pitt.edu!pt.cs.cmu.edu!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!samsung!cs.utexas.edu!rutgers!netnews.upenn.edu!eniac.seas.upenn.edu!hudgins
>From: hudgins@eniac.seas.upenn.edu (Ben Hudgins)
Newsgroups: rec.games.frp
Subject: Bards for WHRP
Keywords: bards, lutes, lyres, harps, etc.
Message-ID: <21289@netnews.upenn.edu>
Date: 5 Mar 90 17:53:05 GMT
Sender: news@netnews.upenn.edu
Reply-To: hudgins@eniac.seas.upenn.edu (Ben Hudgins)
Organization: Gaming Addicts of America
Lines: 448
Having been inspired by an ancient rec.games.frp article touting the
joys of bards and such, I succumbed to my creative instinct and thusly the
advance class of Bard has come about (for WHRP).
Bard
Advance Scheme - Level 1
------------------------
M WS BS S T W I A Dex Ld Int Cl WP Fel
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
+0 +20 +10 +0 +0 +3 +10 +0 +20 +10 +10 +0 +0 +10
Advance Scheme - Level 2
------------------------
M WS BS S T W I A Dex Ld Int Cl WP Fel
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
+0 +20 +10 +0 +0 +4 +20 +0 +20 +20 +10 +0 +0 +10
Advance Scheme - Level 3
------------------------
M WS BS S T W I A Dex Ld Int Cl WP Fel
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
+0 +20 +20 +0 +0 +4 +20 +0 +30 +30 +20 +10 +10 +30
Advance Scheme - Level 4
------------------------
M WS BS S T W I A Dex Ld Int Cl WP Fel
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
+0 +20 +20 +0 +0 +5 +30 +0 +30 +40 +30 +20 +20 +40
Skills:
Level 1 Level 3
------- -------
Clown Blather
Dance Mystic Songs, Level 3
Mystic Songs, Level 1 Speak Additional Language
Read/Write Story Telling
Read/Write Music Wit
Speak Additional Language
Level 2 Level 4
------- -------
Acting Linguistics
History Magical Sense
Mimic Mystic Songs, Level 4
Mystic Songs, Level 2 Speak Additional Langauage
Speak Additional Language Theology
Magic Points:
Elves: +4d4 points per level
Others: +2d4 points per level
Trappings:
Hand Weapon
Lute or Mandolin
Sheet Music
Colorful Clothes
Career Exits:
Bard - of next level
Bawd
Charlatan
Demagogue
Notes: Bards must first progress through the Minstrel career (taking all
skills and advances; note that non-elves must start with Entertainer -
Troubadour before becoming Minstrels, although they do not have to take
all advance and skills before advancing to Minstrel). Once they become
Bards, to advance in level they must take all skills and advances, along
with at least two mystic songs of their current level. Level advances cost
100 EP as usual.
Mystic Songs - Level 1
----------------------
Awaken
Magic Point Cost: 1
Range: 100 yards
Duration: instantaneous
Singing Time: 1 round
When the bard plays this tune, all creatures within the range of the spell
will awaken. Those under the effects of magical sleep or the like are allowed
another saving throw at +20 to their magic test.
Charm I
Magic Point Cost: 2
Range: 10 yards
Duration: special
Singing Time: 1 round
This song effects only one creature at a time, specified by the bard. The
target must make both a successful magic test and WP test or be allied with
the bard for a number of turns equal to the amount that the target failed the
test by (magic or WP, depending which is worse).
Disharmonic Blast I
Magic Point Cost: 2
Range: 48 yards
Duration: instantaneous
Singing Time: 1 round
The bard must specify a target. Unless the target makes a successful magic
test, it will suffer 1d10 wounds at Strength 2. A successful test will halve
this damage.
Lullaby
Magic Point Cost: 2
Range: 20 yards
Duration: 1/2 hour per level
Singing Time: 2 rounds
Anyone within the area of effect of this spell (except the bard) must make a
WP test or fall asleep for the duration. There is a modifier on this test,
however: the difference between the bard's Fel and the victim's WP.
Reveal Magic
Magic Point Cost: 2
Range: 10 yards
Duration: instantaneous
Singing Time: 2 rounds
When the bard completes this song, all magic items within the range will
begin to glow softly. At the end of the round after the bard has ceased to
sing, this glow will stop. Note that only magic items will glow, while magic
using creatures and other spell casters will not.
Song of Battle I
Magic Point Cost: 2
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effect begins immediately
All those who are friendly to the bard within the range of this spell will
gain a +10 bonus to their WS. Note that the bard cannot do anything but sing
during this spell or the bonus ceases.
Song of Courage I
Magic Point Cost: 1
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effect begins immediately
This song is similar to the Song of Battle, only allies of the bard gain a
+10 bonus to their Cl and WP.
Song of Harmony I
Magic Point Cost: 2
Range: 10 yards
Duration: instantaneous
Singing Time: 3 rounds
All creatures within the area of effect are healed for 1d6 wounds.
Summon Animals I
Magic Point Cost: 2
Range: special
Duration: 1 hour
Singing Time: 2 rounds
This song will summon 5d10 rats which will serve the bard for the duration of
the spell.
Mystic Songs - Level 2
----------------------
Charm II
Magic Point Cost: 4
Range: 20 yards
Duration: special
Singing Time: 1 round
This song has the same effect as Charm I, only the creature has a -10 penalty
to its WP test. The bard may, however, opt to choose two targets instead of
just one, whereas the WP tests of the two targets will be unmodified.
Disharmonic Blast II
Magic Point Cost: 4
Range: 48 yards
Duration: instantaneous
Singing Time: 1 round
This spell is a more powerful version of Disharmonic Blast I, causing 1d10
wounds at Strength 4 to a specified target. Again, a successful magic test
halves the damage.
Song of Battle II
Magic Point Cost: 4
Range: 20 yards
Duration: as long as the bard plays
Singing Time: effect begins immediately
This is a more powerful version of the Song of Battle I, increasing WS by +20
instead of just +10.
Song of Courage II
Magic Point Cost: 2
Range: 20 yards
Duration: as long as the bard plays
Singing Time: effect begins immediately
This is a more powerful version of the Song of Courage I, increasing Cl and
WP by +20.
Song of Forgetfulness
Magic Point Cost: 4
Range: 48 yards
Duration: 2d6 rounds per level
Singing Time: 1 round
This song effects a specific target within the range of the spell. The target
must make a successful WP test or suffer the effects of a Steal Mind spell for
the duration of the spell. The victim will also suffer amnesia, forgetting all
that has happened to him or her in the last 24 hours, including any spells
they have memorized within the last day.
Song of Harmony II
Magic Point Cost: 4
Range: 10 yards
Duration: instantaneous
Singing Time: 3 rounds
All creatures within the area of effect are healed for 1d6+3 wounds.
Song of the Vines
Magic Point Cost: 6
Range: 50 yards
Duration: 1d6 rounds per level
Singing Time: 2 rounds
This song will animate all the underbrush within the range of the spell.
These plants will obey the bard, attacking his or her opponents. This plant
beast has 5 attacks per round, attacking with a WS of 33. Hits cause damage at
Strength 3. The plants cannot be destroyed, but will be held at bay by fire.
Summon Animals II
Magic Point Cost: 4
Range: special
Duration: 1 hour
Singing Time: 2 rounds
This song will summon 1d10 wolves, who will obey the bard for the duration of
the spell.
Mystic Songs - Level 3
----------------------
Charm III
Magic Point Cost: 8
Range: 20 yards
Duration: special
Singing Time: 1 round
This song has the same effects as Charm I, only the target creature has a -20
penalty to its WP test. The bard may, however, opt to choose two targets
whereas their WP test will be made with a -20 penalty. Four targets may also
be chosen, although their WP tests will be unmodified.
Disharmonic Blast III
Magic Point Cost: 8
Range: 48 yards
Duration: instantaneous
Singing Time: 1 round
This spell is a more powerful version of Disharmonic Blast II, causing 1d10
wounds at Strength 8 to a specified target within the range of the spell.
Again, a successful magic test halves the damage.
Song of Battle III
Magic Point Cost: 8
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effect begins immediately
This is a more powerful version of the Song of Battle II, increasing WS by
+30.
Song of Courage III
Magic Point Cost: 4
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effects begin immediately
This raises the Cl and WP of all the bards allies by +30, provided they are
within range.
Song of Harmony III
Magic Point Cost: 8
Range: 10 yards
Duration: instantaneous
Singing Time: 3 rounds
All creatures within the range of the spell are healed for 2d6 wounds.
Song of Instability
Magic Point Cost: 10
Range: 20 yards
Duration: instantaneous
Singing Time: 2 rounds
All creatures subject to instability must make a check if they are within the
range of the spell. This is irregardless of whether they are under control of
some being or in a location where they would not normally be subject to
instability.
Song of the Trees
Magic Point Cost: 10
Range: 50 yards
Duration: 1d6 round per level
Singing Time: 2 rounds
This spell will animate the surrounding vegetation. This plant beast attacks
5 times per round at Strength 6, with a WS of 66. See Song of the Vines for
further details.
Soundwave
Magic Point Cost: 12
Range: 20 yards
Duration: instantaneous
Singing Time: 1 round
This is a mass damage spell, causing 4d6 wounds at Strength 3 to all beings
within the area of effect (except the caster). A successful magic test halves
the damage.
Summon Animals III
Magic Point Cost: 6
Range: special
Duration: 1 hour
Singing Time: 2 rounds
This song summons 1d6 war dogs that will serve the bard for the duration of
the spell.
Mystic Songs - Level 4
----------------------
Call the Dead
Magic Point Cost: 14
Range: special
Duration: until dawn the following day
Singing Time: 3 rounds
This duplicates the spell Summon Skeleton Horde.
Charm IV
Magic Point Cost: 12
Range: 20 yards
Duration: special
Singing Time: 1 round
This song has the same effects as Charm I, only the target creature has a -30
penalty to its WP test. The bard may opt to split the effect between 2, 3, or
6 targets, incurring a -15 penalty on WP tests for 2 targets, -10 for three
targets, and no penalty for any of the six targets.
Disharmonic Blast IV
Magic Point Cost: 12
Range: 48 yards
Duration: instantaneous
Singing Time: 1 round
This is a more powerful version of Disharmonic Blast III, casuing 1d10 wounds
at Strength 12 to a specified target within the range of the spell. Again, a
successful magic test halves the damage.
Song of Battle IV
Magic Point Cost: 12
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effect begins immediately
This spell is similar to the other Songs of Battle, but raises WS by +40.
Song of Courage IV
Magic Point Cost: 8
Range: 20 yards
Duration: as long as the bard sings
Singing Time: effect begins immediately
This spell raises the Cl and WP of the bard's allies by +40 as long as they
are within range of the spell.
Song of Harmony IV
Magic Point Cost: 12
Range: 10 yards
Duration: instantaneous
Singing Time: 3 rounds
All those who are within the area of effect are healed for 2d6+3 wounds.
Summon Animals IV
Magic Point Cost: 8
Range: special
Duration: 1 hour
Singing Time: 2 rounds
This song summons 1d3 bears that will obey the bard for the duration of the
spell.
Notes on Mystic Songs: All of the appropriate spells above have a circular area
of effect centered on the bard, the circle having a radius equal to the range
of the spell. This reflects the auditory aspect of Mystic Songs. Note also
the bard must have an instrument to cast these spells and must be able to sing
also. A gagged bard is no good. Neither is one with his hands tied behind his
back (ever try to play a lute with your toes?).
Also, the spells above are mostly combat oriented. I am sure that others can
be created for the more non-martial aspects of the bard profession (such as
something that makes listeners more...receptive to suggestion).
Some may think that the bard is too powerful a career, but the class is
tailored to my interpretation of the Old World, where magic using folk are few
and far between and all kick butt.
Feel free to make any mods you want, but gimme credit if ya would. I'm a vain
type of fellow.
Also, please excuse any typos or no-nos anywhere in this material. I was in a
hurry.
"Ferin, Chaos god of the darkness, rose up from his subjigation by the Blood
God and battle fiercely, rending control of the armies from Khorne. Now, the
Master of Shadow lords over the dark and the light and seeks to bring Chaos to
all..."
- The Black Book of Abith'Arl
"We've got to get...out of this trap. Before this decadence saps our wills.
I've got to be strong...and try to hang on. Or else my mind may well...snap!"
-------------------------------------------------------------------------------
~~~~~ hudgins@eniac.seas.upenn.edu ]
( O O ) Ben Hudgins *======[===========================
( _^_ ) ] Sorry Sword of Tralphaz the Geek
( \_/ ) "Guards, beat this man severely for daring to try to confuse me!"
~~~~~ ---------------------------------------------------------------------