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  1.               The  <S> <O> <R> <D>
  2.  
  3.     ======            ========       === ======     === ===  
  4.       ===     ===      ===    ===       ===    ===        ===   ===
  5.       ===          ===      ===      ===     ===       ===     ===
  6.     ======       ===        ===     ==========        ===     ===
  7.          ===      ===      ===      ===     ===       ===     === 
  8.      ===     ===       ===    ===       ===      ===      ===   ===
  9.     ======          ========       ===        ===    === ===   TM
  10.       ________/={__________________________________________________
  11.   O{]|///////|[ * >------ Character Sheet Setup -------------------~~--__
  12.      `^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
  13.              
  14.  
  15.  
  16. Player's Name:
  17. Player Information:
  18.  
  19. =-=-=-=
  20.  
  21. Character's Name(s):
  22.  
  23. =-=-=-=
  24.  
  25. ATTRIBUTES
  26. ~~~~~~~~~~
  27. Primary Set:
  28. ~~~~~~~~~~~~    Base#    Mod#    Max#    Current#
  29. (A)MBTition:    _____    ____    ____    ________
  30. (H)eaLTH:    _____    ____    ____    ________
  31. (M)IND:        _____    ____    ____    ________
  32. (P)ROWess:    _____    ____    ____    ________
  33. (Q)uiCKNess:    _____    ____    ____    ________
  34.  
  35. Secondary Set:
  36. ~~~~~~~~~~~~~~    Base#    Mod#    Max#    Current#
  37. (C)HaRM:    _____    ____    ____    ________
  38. (E)XPeRience:    _____    ____    ____    ________
  39. (F)OCuS:    _____    ____    ____    ________
  40. (I)NSTinct:    _____    ____    ____    ________
  41. (L)UCK:        _____    ____    ____    ________
  42.  
  43. =-=-=-=
  44.  
  45. Birthdate:
  46. Sex:
  47. Height(Feet&Inches):
  48. Weight(Pounds):
  49. Current Age/Human Age:  /
  50.  
  51. =-=-=-=
  52.  
  53. Appearance & Physical Qualities:
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61. =-=-=-=
  62.  
  63. MaxWeight#:            = b(AMBT+HLTH+PROW) + (Body Weight/3)
  64. Carried Weight:            = Total weight carried
  65. Reaction Rate (0 / lbs.):  /    = (MaxWeight# + b(HLTH) + Height") x 50
  66.                   -------------------------------------
  67.                    Bodyweight + Carried weight + h(Age)
  68.  
  69. Surprise #:             = b(QCKN+INST+LUCK)
  70. MOVE RATE:            = Reaction Rate(lbs.) + SURPRISE#
  71.  
  72. =-=-=-=
  73.  
  74. Character Culture:
  75. Cultural STEP RATE #:
  76. Cultural Attribute Maximums:
  77. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  78. m(A):  m(H):  m(M):  m(P):  m(Q):
  79. m(C):  m(E):  m(F):  m(I):  m(L):
  80. Cultural Qualities/History:
  81.  
  82.  
  83.  
  84.  
  85. =-=-=-=
  86.  
  87. PERSONALITY TRAITS: Self-Emotion-Outlook-Disposition
  88. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  89. Self:        Unselfish/IMPARTIAL/Selfish
  90.         1   2   3 4  5 6  7 8  9 10
  91.  
  92. Emotion:    Emotional/EQUAL/Unemotional
  93.         1   2  3 4 5 6 7 8   9  10
  94.  
  95. Outlook:    OPTIMISTIC/PESSIMISTIC
  96.         1 2 3  4 5 6 7  8 9 10
  97.  
  98. Disposition:    Pure/Good/OPEN/Evil/Corrupt
  99.         1  2 3  4 5 6  7  8  9  10
  100.  
  101. (Player chooses the number for each trait; Culture mods. do alter)
  102.  
  103. =-=-=-=
  104.  
  105. Current Profession:
  106. Professional STEP RATE #:
  107. Professional Location:
  108. Minimum Attribute#1:
  109. Minimum Attribute#2:
  110. Minimum Attribute#3:
  111. Startdate of Current Profession:
  112. Trained Lore per Step Level:  d
  113. Educated Lore per Step Level:  d
  114. Professional Abilites/Remarks:
  115.  
  116.  
  117.  
  118.  
  119. =-=-=-=
  120.  
  121. Character Upbringing & Experiences:
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128. =-=-=-=
  129.  
  130. STEP-STATUS INFORMATION:
  131. ~~~~~~~~~~~~~~~~~~~~~~~~
  132. Role-played:     +_____
  133. Conflict:     +_____
  134. Problem-solved:    +_____
  135. Special-Type:     +_____
  136. ----------------------
  137. STEP SUM(SS): = ______
  138.  
  139. STEP RATE(SR):______ x STEP LEVELS
  140.  
  141. STEP ADVANCEMENTS(current/total):___/___
  142.  
  143. STEP LEVELS(SLs):  *____*
  144. ----------------------------------------
  145. Trained Lore(current/maximum):____/____
  146. Educated Lore(current/maximum):____/____
  147.  
  148. =-=-=-=
  149.  
  150. LIFE & DEFENSE STATUS INFORMATION:
  151. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  152. (LR) Life-Recovery: +___  [ m(AMBT+HLTH+FOCS) / human Age ] + 1
  153. (U#) Unconscious #: ____  m(HLTH+MIND)
  154. (DB) Deathly Blow#: ____  m(AMBT+HLTH+MIND+CHRM+LUCK)
  155. (PA#) Parry/Avoid#: ____  MOVE RATE / 10
  156.  
  157. ARMOR#s/PROTECTION:
  158. ~~~~~~~~~~~~~~~~~~~
  159. 1-2 Head(MIND): +____    (Helms, Neck protection, etc.)
  160. 3-6 Body(PROW): +____    (Breat plate, normal armor, shoulder defense, etc.)
  161. 7-8 Limb(QCKN): +____    (Gloves, Boots, Arm/Leg protection, etc.)
  162.  
  163. =-=-=-=
  164.  
  165. ATTACK STATUS:
  166. ~~~~~~~~~~~~~
  167. (WAR) Weapon Attack Reaction:____  (MOVE RATE) + m(AMBT+HLTH+EXPR)   
  168. (F-WAR#) Fired WAR#.....:____  WAR + m(QCKN+INST)
  169. (T-WAR#) Thrown WAR#....:____  WAR + m(QCKN+LUCK)
  170. (M-WAR#) Melee WAR#.....:____  WAR + m(MIND+PROW+QCKN)
  171. (D-WAR#) Disarm WAR#....:____  WAR + m(MIND+INST)
  172. (S-WAR#) Special WAR#...:____  WAR + m(MIND+FOCS)
  173. (C-WAR#) Critical WAR#..:____  WAR + m(PROW)
  174.  
  175. =-=-=-=
  176.  
  177. WEAPONS & CALCULATIONS:
  178. ~~~~~~~~~~~~~~~~~~~~~~
  179. Weapon Types= Fired:+1, Thrown:+5, Melee:+10, Dis:+15, Spec:+20, Crit:+25
  180. Damage Types= Fired:1d6 Thrown:1d8 Melee:1d12 Dis:-0-  Spec:***  Crit:2d10
  181. "***" Damage varies with each spell or weapon.
  182.  
  183. Weapon     Weapon     (lbs.)    (Feet)    (Sec)    THA-    Attack    Total    Weapon
  184.  Name     Type    Weight    Length     WSlo    WAC     Rate    Damage     Cost
  185. ~~~~~~~    ~~~~~~    ~~~~~~    ~~~~~~    ~~~~~~    ~~~~    ~~~~~~    ~~~~~~    ~~~~~~
  186. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  187. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  188. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  189. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  190. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  191. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  192. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  193. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  194. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  195. _______    __:+__    ______    __'___    _+____    ____    ___/3T    ______    ______
  196.  
  197.  
  198. WSlo = ((Weapon Weight + Length + Weapon Type)x10) / Surprise#
  199. THAWAC = (Weapon WAR# - WSlo) / 10
  200. Attack Rate = (MOVE RATE + THAWAC#) / (WSlo + 20); 20 is for 20 seconds
  201.                            in a Third-turn.
  202.  
  203. Total Damage = Weight(lbs.) + Length(Feet) + Damage Type 
  204.         + Specific DamMod + Special Damage
  205.  
  206. Weapon Cost = Base Cost + Setting adjustments
  207.  
  208. Maximum Weapon Distances per specific weapon:
  209. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  210. m(Dist) Fired: [ F-WAR# + Length of Weapon(feet) ] x5
  211. m(Dist) Thrown: [ T-WAR# + m(PROW) ] / [ Weight of Projectile(lbs) ]
  212.  
  213. =-=-=-=
  214.  
  215. Skills:
  216. ~~~~~~~        Current Lore/                Current Lore/
  217. Name of Skill     Maximum Lore        Name of Skill    Maximum Lore
  218. _____________    _____/______        _____________    _____/______
  219. _____________    _____/______        _____________    _____/______
  220. _____________    _____/______        _____________    _____/______
  221. _____________    _____/______        _____________    _____/______
  222. _____________    _____/______        _____________    _____/______
  223. _____________    _____/______        _____________    _____/______
  224. _____________    _____/______        _____________    _____/______
  225. _____________    _____/______        _____________    _____/______
  226. _____________    _____/______        _____________    _____/______
  227. _____________    _____/______        _____________    _____/______
  228. _____________    _____/______        _____________    _____/______
  229. _____________    _____/______        _____________    _____/______
  230. _____________    _____/______        _____________    _____/______
  231. _____________    _____/______        _____________    _____/______
  232. _____________    _____/______        _____________    _____/______
  233. _____________    _____/______        _____________    _____/______
  234. _____________    _____/______        _____________    _____/______
  235. _____________    _____/______        _____________    _____/______
  236. _____________    _____/______        _____________    _____/______
  237. _____________    _____/______        _____________    _____/______
  238.  
  239. *Characters can buy skills for 1/2 (or more) the Maximum price, and
  240. still be able to use skill if an additional maximum Attribute check
  241. is successful on every skill attempt.
  242.  
  243. =-=-=-=
  244.  
  245. Miscellaneous Items/Carried Possessions:    Weight
  246. ________________________________________    ______
  247. ________________________________________    ______
  248. ________________________________________    ______
  249. ________________________________________    ______
  250. ________________________________________    ______
  251. ________________________________________    ______
  252. ________________________________________    ______
  253. ________________________________________    ______
  254. ________________________________________    ______
  255. ________________________________________    ______
  256. ________________________________________    ______
  257. ________________________________________    ______
  258. ________________________________________    ______
  259. ________________________________________    ______
  260. ________________________________________    ______
  261. ________________________________________    ______
  262. ________________________________________    ______
  263. ________________________________________    ______
  264. ________________________________________    ______
  265.  
  266. =-=-=-=
  267.  
  268. Wealth/Treasure:
  269. ~~~~~~~~~~~~~~~~
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276. =-=-=-=
  277.  
  278. Other Notes, Events, Experiences, etc.
  279. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287. * For Technologies, Magic, and other systems, each SORD Setting
  288. will contain the needed information for the character sheet.
  289.  
  290.               The  <S> <O> <R> <D>
  291.       ________/={_________________________________________________
  292.   O{]|///////|[ * >-----------------------------------------------~~--__
  293.      `^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
  294.              Copyright September 1994
  295.                 All Rights Reserved.
  296.  
  297.                     Written by:
  298.                   Scott J. Compton
  299.  
  300.     For further details about this base gaming system or other SORD
  301. Setting Supplements, contact Scott J. Compton at 4b Hoskins, Escondido
  302. Village, Stanford, CA 94305.  Scott J. Compton can be reached via e-mail
  303. by sending a letter to Galahad@Leland.Stanford.EDU.  SORD was created,
  304. written, and edited by Scott J. Compton.  Copyright September 1994.  All
  305. Rights Reserved. 
  306.  
  307.