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SORDCHAR
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Wrap
Text File
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1994-10-06
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9KB
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307 lines
The <S> <O> <R> <D>
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________/={__________________________________________________
O{]|///////|[ * >------ Character Sheet Setup -------------------~~--__
`^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
Player's Name:
Player Information:
=-=-=-=
Character's Name(s):
=-=-=-=
ATTRIBUTES
~~~~~~~~~~
Primary Set:
~~~~~~~~~~~~ Base# Mod# Max# Current#
(A)MBTition: _____ ____ ____ ________
(H)eaLTH: _____ ____ ____ ________
(M)IND: _____ ____ ____ ________
(P)ROWess: _____ ____ ____ ________
(Q)uiCKNess: _____ ____ ____ ________
Secondary Set:
~~~~~~~~~~~~~~ Base# Mod# Max# Current#
(C)HaRM: _____ ____ ____ ________
(E)XPeRience: _____ ____ ____ ________
(F)OCuS: _____ ____ ____ ________
(I)NSTinct: _____ ____ ____ ________
(L)UCK: _____ ____ ____ ________
=-=-=-=
Birthdate:
Sex:
Height(Feet&Inches):
Weight(Pounds):
Current Age/Human Age: /
=-=-=-=
Appearance & Physical Qualities:
=-=-=-=
MaxWeight#: = b(AMBT+HLTH+PROW) + (Body Weight/3)
Carried Weight: = Total weight carried
Reaction Rate (0 / lbs.): / = (MaxWeight# + b(HLTH) + Height") x 50
-------------------------------------
Bodyweight + Carried weight + h(Age)
Surprise #: = b(QCKN+INST+LUCK)
MOVE RATE: = Reaction Rate(lbs.) + SURPRISE#
=-=-=-=
Character Culture:
Cultural STEP RATE #:
Cultural Attribute Maximums:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
m(A): m(H): m(M): m(P): m(Q):
m(C): m(E): m(F): m(I): m(L):
Cultural Qualities/History:
=-=-=-=
PERSONALITY TRAITS: Self-Emotion-Outlook-Disposition
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Self: Unselfish/IMPARTIAL/Selfish
1 2 3 4 5 6 7 8 9 10
Emotion: Emotional/EQUAL/Unemotional
1 2 3 4 5 6 7 8 9 10
Outlook: OPTIMISTIC/PESSIMISTIC
1 2 3 4 5 6 7 8 9 10
Disposition: Pure/Good/OPEN/Evil/Corrupt
1 2 3 4 5 6 7 8 9 10
(Player chooses the number for each trait; Culture mods. do alter)
=-=-=-=
Current Profession:
Professional STEP RATE #:
Professional Location:
Minimum Attribute#1:
Minimum Attribute#2:
Minimum Attribute#3:
Startdate of Current Profession:
Trained Lore per Step Level: d
Educated Lore per Step Level: d
Professional Abilites/Remarks:
=-=-=-=
Character Upbringing & Experiences:
=-=-=-=
STEP-STATUS INFORMATION:
~~~~~~~~~~~~~~~~~~~~~~~~
Role-played: +_____
Conflict: +_____
Problem-solved: +_____
Special-Type: +_____
----------------------
STEP SUM(SS): = ______
STEP RATE(SR):______ x STEP LEVELS
STEP ADVANCEMENTS(current/total):___/___
STEP LEVELS(SLs): *____*
----------------------------------------
Trained Lore(current/maximum):____/____
Educated Lore(current/maximum):____/____
=-=-=-=
LIFE & DEFENSE STATUS INFORMATION:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(LR) Life-Recovery: +___ [ m(AMBT+HLTH+FOCS) / human Age ] + 1
(U#) Unconscious #: ____ m(HLTH+MIND)
(DB) Deathly Blow#: ____ m(AMBT+HLTH+MIND+CHRM+LUCK)
(PA#) Parry/Avoid#: ____ MOVE RATE / 10
ARMOR#s/PROTECTION:
~~~~~~~~~~~~~~~~~~~
1-2 Head(MIND): +____ (Helms, Neck protection, etc.)
3-6 Body(PROW): +____ (Breat plate, normal armor, shoulder defense, etc.)
7-8 Limb(QCKN): +____ (Gloves, Boots, Arm/Leg protection, etc.)
=-=-=-=
ATTACK STATUS:
~~~~~~~~~~~~~
(WAR) Weapon Attack Reaction:____ (MOVE RATE) + m(AMBT+HLTH+EXPR)
(F-WAR#) Fired WAR#.....:____ WAR + m(QCKN+INST)
(T-WAR#) Thrown WAR#....:____ WAR + m(QCKN+LUCK)
(M-WAR#) Melee WAR#.....:____ WAR + m(MIND+PROW+QCKN)
(D-WAR#) Disarm WAR#....:____ WAR + m(MIND+INST)
(S-WAR#) Special WAR#...:____ WAR + m(MIND+FOCS)
(C-WAR#) Critical WAR#..:____ WAR + m(PROW)
=-=-=-=
WEAPONS & CALCULATIONS:
~~~~~~~~~~~~~~~~~~~~~~
Weapon Types= Fired:+1, Thrown:+5, Melee:+10, Dis:+15, Spec:+20, Crit:+25
Damage Types= Fired:1d6 Thrown:1d8 Melee:1d12 Dis:-0- Spec:*** Crit:2d10
"***" Damage varies with each spell or weapon.
Weapon Weapon (lbs.) (Feet) (Sec) THA- Attack Total Weapon
Name Type Weight Length WSlo WAC Rate Damage Cost
~~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
_______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______
WSlo = ((Weapon Weight + Length + Weapon Type)x10) / Surprise#
THAWAC = (Weapon WAR# - WSlo) / 10
Attack Rate = (MOVE RATE + THAWAC#) / (WSlo + 20); 20 is for 20 seconds
in a Third-turn.
Total Damage = Weight(lbs.) + Length(Feet) + Damage Type
+ Specific DamMod + Special Damage
Weapon Cost = Base Cost + Setting adjustments
Maximum Weapon Distances per specific weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
m(Dist) Fired: [ F-WAR# + Length of Weapon(feet) ] x5
m(Dist) Thrown: [ T-WAR# + m(PROW) ] / [ Weight of Projectile(lbs) ]
=-=-=-=
Skills:
~~~~~~~ Current Lore/ Current Lore/
Name of Skill Maximum Lore Name of Skill Maximum Lore
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
_____________ _____/______ _____________ _____/______
*Characters can buy skills for 1/2 (or more) the Maximum price, and
still be able to use skill if an additional maximum Attribute check
is successful on every skill attempt.
=-=-=-=
Miscellaneous Items/Carried Possessions: Weight
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
________________________________________ ______
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________________________________________ ______
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________________________________________ ______
=-=-=-=
Wealth/Treasure:
~~~~~~~~~~~~~~~~
=-=-=-=
Other Notes, Events, Experiences, etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* For Technologies, Magic, and other systems, each SORD Setting
will contain the needed information for the character sheet.
The <S> <O> <R> <D>
________/={_________________________________________________
O{]|///////|[ * >-----------------------------------------------~~--__
`^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
Copyright September 1994
All Rights Reserved.
Written by:
Scott J. Compton
For further details about this base gaming system or other SORD
Setting Supplements, contact Scott J. Compton at 4b Hoskins, Escondido
Village, Stanford, CA 94305. Scott J. Compton can be reached via e-mail
by sending a letter to Galahad@Leland.Stanford.EDU. SORD was created,
written, and edited by Scott J. Compton. Copyright September 1994. All
Rights Reserved.