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1992-12-26
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141 lines
Corporation Dossier: God, Incorporated
Chief Executive Officer: Fenra Dramingia
Other Officers: The Guardian
Gross Income (2053): 7,420,435,210.23
Net Income (2053): 234,345,564.78
Headquarters: Midgaard Complex, Redline
Sub-Divisions: Deitech
Major Products: Religious Materials, Weaponry
God, Inc. was founded in 2050 in a large garage by a
group of runners trying to obtain a Heavy Weapons License.
Despite The Swede's (The group's fixer) recommendations
towards a toilet puck manufacturing firm, they decided to
start a publishing business. Among their early successes
were:
The World According to Gern
The World According to Me
Random Religion
The money earned from these massive successes sped the
fledgling company along. Within a year they had moved to
their converted mall/office building complex in Redline.
Later renamed the Midgaard Complex, this area has served as
the corporate head quarters ever since. Although God, Inc.
still produces some limited number of Religious Material,
their most important and influential business lies in the
weapons manufacturing business.
This Deitech division was started on a budget of under a
million nuyen, but has become the largest source of the
company's income. Some attribute this to the flagging
popularity of Gern's religious works, and Deitech's first
product: High-Explosive Armor-Piercing ammunition for heavy
pistols (later others). The popularity of this new ammo had
kept God, Inc. afloat during a huge drop in sales of
Religious Material.
Of interest though is the rapid transition of Deitech's
weapon's designers. Their first head designer was killed at
a Humanist Policlub Meeting, two others quit, and another
left to design surfboards. Eventually, things have settled
down, but these early problems are attributed to the
demanding nature of the CEO.
The CEO:
Fenra Dramingia
Race: Human
Sex: Female
Hermetic Mage
Fenra is a beautiful, young woman. Early in her life she
underwent surgery to become an adult simsense star, but after
a few low-budget flops, she began to study magic. She is
vain, and rather carefree with her body. However, she is
still a paranoid and demanding person. Her office in the
Midgaard Tower gives testament to her soul:
"I was called up to see HER, over some little deal
in shipping. I didn't know of any problem, but I
guess she did. I got to the eighth floor, where her
office and apartments are. It was very somber. The
lights had been turned down, and the black marbled
walls reflected my image as I walked down the hall,
desperately trying not to break the silence here.
I got to HER door. It was all black with some
mystic symbol on it, and her name in silver letters.
I knocked, and a cold voice from inside said "Come
In.". Opening the door, I saw the back of a huge
chair, a desk, and several bookcases. The windows
were set in Dim mode, so the chair was silhoue-
tted again the light. She spun around towards me,
and looked right at me. "Dave...I am very happy
with the situation in shipping. I have ordered
a five percent pay raise for all of you.". For
just an instant, she came out of her walls. She
graced me with a genuine, caring smile. Then
she was herself again, the dark shadows around
her eyes reflecting her soul."
-Dave, Shipping Clerk
Fenra is a potent mage, possessing a Sorcery skill of at
least 8. She has been know to summon elementals to retreive
people she wanted. Characters should never meet Fenra in
combat, but merely as an employer, her chromed nails leaving
marks in the wood of the desk.
Midgaard Complex:
The Midgaard complex was once a mall and an office
building across the street. God, Inc. purchased both in 2051
as the site of their new headquarters. The two buildings are
now connected by various tunnels and shielded walkways. The
mall is now the manufacturing plant, while the office tower
handles business affairs and houses the CEO and varrious
other important persons in the company. The entire complex
is fenced off with double chain-link. Their are only two
roads into the complex on the surface: via the parking lot
gates, one at the tower, another at the plant. Their are
over 150 guards on duty at any given time, all armed with
Deitech Weapons. Also two local gangs have been hired by
God, Inc. to defend them in case of crisis. These gangs
will show up within ten minutes of any obvious assault.
Some Products:
HEAP Ammo:
Available for any weapon larger than a light pistol, this
ammunition combines an armor-piercing, teflon coated head
with a small explosive charge. It does damage as if it
were of one higher power level and one lower staging (Heavy
Pistols do 5M2, etc.). All armor types recieve a -1 modifier
versus this type of round. HEAP ammo is infamous for the
"boils" it raises in hard armour. Cost: 3 times normal
ammo cost.
Shadow:
This minuscle heavy pistol was degigned to be hidden
easily. It is shaped somewhat like a very tiny sawed-off
shotgun and has two barrels, one beneath the other. It has
an eight round magazine, and is capable of firing all heavy
pistol ammo except for FIREPOWER (tm). Concealability: 8,
Cost: 450.
Please note that more Deitech Weapons will be given in
later writings by myself. This company and its products are
all products of a Shadowrun game I was in a couple of years
back. In the campaign, the company was eventually destroyed
by Eco-Terrorists, sending Fenra and Company back to the
streets. But I figure that the weapons we designed, as well
as the corp itself were kind of interesting, so here is the
God, Inc. dossier.