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ifn-intro.txt
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1991-04-11
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Thanks for responding! Here's our standard introduction file, which
contains pretty much the same information that we posted on the net.
I'll put you on our mailing list, which Jason Gabler will use to tell
you which servers we have hooked up to our network, and which I will
use to tell you who has decided to be a game master on our network.
Keep in touch!
-----
Okay, here's the spiel. Basically, Jason Gabler (jygabler@ucdavis.edu)
and I are trying to set up an Internet Relay Chat (IRC) network devoted
more-or-less exclusively to role-playing games. IRC is a client-server
software package that allows many people to "talk" with each other over
Internet at the same time. You can get IRC client programs for either
Unix or VMS systems. The only kind of IRC server available runs on Unix
systems. Ask Jason Gabler how to get your hands on the source for the
IRC client and how to make it run.
Once you get an IRC client running, you use it to connect to an IRC
server. IRC servers, in turn are connected to OTHER IRC servers.
Anything anyone types on these servers is distributed to all of the
servers that are connected to each other, so everyone that is connected
to ANY of the servers in the network can see what you type.
Obviously, there is the possibility that there will be more than one of
these networks of servers set up, and depending on the server you
connect to, you will be connected to different networks. As I mentioned
before, we're trying to set up a network of servers across Internet
that is more-or-less devoted exclusively to role-playing games. The
main reason that we desire a completely separate network for this
activity is the severe overcrowding on some of the main IRC networks,
not to mention the lack of privacy (people barging in on your
conversation, etc).
Our network is intended to allow People to run campaigns, play in
campaigns, give hints, suggestions, advice, trade stories, etc. just so
long as the activity has something to do with role-playing games.
Our (Jason Gabler & I) jobs, as administrators of this network, involve
several tasks. Jason Gabler has taken it upon himself to maintain the
network itself. He keeps track of which servers are connected to our
network, tells people how to use IRC, etc. If you need to know how to
use the IRC client program, where the closest operating server of our
network is to you (which host address you should use to access the
server, in other words), and other similar information relating to IRC,
you should contact him at jygabler@ucdavis.edu.
My job is to organize games. I will put out requests in various
newsgroups searching for people who are willing to run a campaign.
After compiling of list of people who make commitments on running a
campaign, I will put out requests searching for people to PLAY in those
campaigns. I will do this regularly, to encourage more and newer game
masters and players to join our network as time goes on.
In addition, for those people that request it, Jason Gabler and I will
maintain a mailing list on which we will send server reports, gaming
schedules, gaming hints, and other interesting tidbits.
Right now, we are in the initial stages of trying to make our network
start working. We need two kinds of people: people who want to run a an
IRC server that is connected to our network, and people who want to run
a campaign on the network.
People who want to become a server operator and run a server that is
connected to our network should contact Jason Gabler
(jygabler@ucdavis.edu) to learn where they can get their hands on the
IRC server, how to get it running and what kind of resources it will
use.
People who want to run a campaign on our network should contact me.
Please tell me your name, your e-mail address, confirm that you have at
least one complete adventure ready for use in a campaign as well as a
description of the world that the adventure is set in (so players will
be able to tell what kind of campaign you will have), and the times
that you will be on the network to run the campaign. I will compile
this information into a list and post it on the news, requesting
players who are interested in particular campaigns to contact the game
masters directly and make arrangements to become involved in the game
master's campaign.
If you have any more questions or suggestions, by all means, ask them!
We will use them to modify our policies so that the network becomes
more enjoyable for gaming purposes.
Kim Flowers
kimf@tybalt.caltech.edu
P.S. You can forward messages to everyone on our mailing list by
sending them to ifn-general@nntp-server.caltech.edu. This is if you
want to find another member of our network to correspond with, if
you're trying to set up a role-playing game discussion group, etc. The
messages will be automatically mailed to everyone on our mailing list.
If you want to modify your e-mail address or be removed from our
mailing list, send a message to ifn-request@nntp-server.caltech.edu.
I'll take care of the problem.