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1991-07-10
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From: mhassman@zephyr.cair.du.edu (Mark Hassman)
Message-Id: <9106281900.AA12201@zephyr.cair.du.edu>
Subject: Mythos & Gods of Grasslands of Merakai
Date: Fri, 28 Jun 91 13:00:14 19
Chapter I
Mythos and Gods of the Grasslands of Merakai-
Note: All material under the Grasslands of Merakai
name is Copyright 1991 by Mark A. Hassman
-----------------------------------------------------------------------------
NOTE #2: This material is closesly tied to ADND so those of you who
despise the system should be thwapping that 'K' key now!
_____________________________________________________________________________
Note #3: This is the first of several posts which are designed to unfold
a new mythos. For those of you who did not hit 'K' please read
along and email me some comments suggestions or whatever..
_____________________________________________________________________________
FLANDOSSI (Neutral Good)-Goddess of Beasts and Barbarians.
Appears as human female of great beauty with flaming red
hair. She wears light chain and a basinet. Primary weapons are bows
spears and axes. Flandossi is usually pictoralized as blowing an
elaborate horn. Supposedly this horn now lies in the western section
of the Northern Barrier Mountains guarded by the tribe of the Death
Axes, a barbarian horde.
Flandossi grants the following spheres to her specialty priests:
Major-Animal, Weather, Combat, Protection
Minor-Creation, Plant, Healing, Elemental
First level specialty priest of high devotion are granted speak with
animals 2 times/day. At every third level (1/3/6/9) the priest can be
granted another special power if they are deserving.
Barbarians who worship or follow this goddess usualy reside in mountains
or scrub lands where game is plentiful. They kill only what they can use
and they worship small animals. They usually gain advantages in small
animal sound imitation, running, long distance signalling and a basic
herbalism/plant use skill.
Flandossi only appears on the prime material plane to carry the
bodies of her most beloved worshipers to her realm. Only the most devout
barbarians are ever granted this favor and specialty priests are just
above the barbarians in this phenomena. She almost never communicates
directly with her priests. Instead, she manipulates the small animals
and plants in order to show her followers the path to take.
Zhaikrin (Chaotic Evil)-God of revenge and Knighthood.
Zhaikrin is the god of the unholy brotherhood, a group of
anti-paladins bound by magical ceremony to protect and avenge the
others of their group. The number of knights is very low (40-60)
and they are constantly at odds trying to gain new members. The
god appears as a very large human (7 foot) wearing polished black
full plate armor with a red phoenix rising enameled on the breast
plate. He carries an immense long sword and appears on occasion
out of the sky riding a giant black stallion.
The brotherhood of knights will know immediately which knight
is killed, the location of the event, and the opponent which inflicted
the last blow or damage. They are then honor and magically bound
to arrive at the scene as soon as possible and revenge their brothers
death.
Priests of Zhaikrin are rare but become powerful since there
are so few. He grants the following spheres to his priests:
Major-Healing (Reverse), Sun (Reverse), Necromantic,
Combat
Minor-Protection, Astral, All, Creation
The priests like to cause pain and suffering when in battle and therefore
do not use heal spells on themselves or their companions until all of
the opponents are vanquished. After that, when the danger is gone, the
priest may freely heal himself and his preferred companions.
HRAECKTOK-(Lawful Neutral)-God of War and Mercenaries
Hraecktok appears in gre/blue dress, wears splint and a great
helm and carries a spear. He is dearly loved by mercenaries especially for
his decrees of mercenary code:
1. No Matter where you are there will always be someone to pay you
to fight.
2. Always obey your superiors.
3. If they are not of your band, they are of lower rank.
4. If they are not of any merc band, they are like chickens-
eat the eggs they give you until they slow in producing
or you get tired of them, then leave...or pluck the
chicken, eat it, then leave on full stomach!
5. Fight strongly but always remember if you superior says
retreat, follow rule #2.
6. Never leave anyplace you have to take by strength of arm
and bite of spear unburnt!
7. First come, first serve where plunder is concerned.
8. Obey the laws of the band and _NEVER_ take another's laws
over those of your brothers.
9. Where high magic is concerned, outside the band, kill it
and figure it out later.
10. Always stand tall and show your arrogance to army regulars.
11. If a fight between band members occurs over a woman....kill
her and find a new woman.
12. Lay waste to the lands of those who oppose you.
13. Never ever trust your employer completely.
Hraektok specialty priests have the following spheres:
_MAJOR_ _MINOR_
Combat Sun
Protection Elemental
Weather Creation
Healing
Priests of Hraektok are allowed to use any blunt weapons including a
two-handed maul (d8/2d8) which they gain a +1 to hit due to Hraektor's
grace. Also, specialty priests cast combat spells two levels higher
than they are.
Coming soon-
BARBARUSU (CN)-God of the Crazed and the Dangerous
(Secret patron of all CN's)
DONSORX (N) -God of Fire and metal