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1995-12-21
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Path: usenet.ee.pdx.edu!cs.uoregon.edu!news.uoregon.edu!europa.chnt.gtegsc.com!news.umbc.edu!haven.umd.edu!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!math.ohio-state.edu!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!not-for-mail
From: tel002@dunix.drake.edu (Tim "Spock" Larson)
Newsgroups: rec.games.frp.archives
Subject: RESOURCE: GNBoRH [P-Q]
Followup-To: rec.games.frp.misc
Date: 13 Dec 1995 13:59:56 -0500
Organization: Drake University, Des Moines
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Approved: smm@uunet.uu.net
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Name: Professor X (by Tim Larson) Base OCV (DEX/3): 6
Player: Marvel Comics (TEL002@acad.drake.edu) Adjustment:
Val Characteristic Base Cost Max Pts Final OCV:
Base DCV (DEX/3): 6
12 STR 10 x1 2 Adjustment:
18 DEX 10 x3 24 Final DCV:
25 CON 10 x2 30 Levels:
13 BODY 10 x2 6
20 INT 10 x1 10 DEX: 18 SPD: 6
29 EGO 10 x2 38 ECV(EGO/3): 12
15 PRE 10 x1 5 PD: 7 rPD: -
10 COM 10 x1/2 - ED: 7 rED: -
7 PD (STR/5) 2 x1 5 END: 62
7 ED (CON/5) 5 x1 2 STUN: 42
6 SPD (1+DEX/10) 2.8 x10 12 BODY: 13
10 REC (STR+CON)/5 7 x2 6
62 END (CONx2) 50 x1/2 6 Range -4 -8 -16 -32 -64 -128
42 STUN (BODY + 32 x1 10 RMod 0 -2 -4 -6 -8 -10
STR/2 + CON/2) COMBAT MANEUVERS
Characteristic cost: 156 Maneuver Phase OCV DCV effect
CHA Roll = 9 + CHA/5 Run (6"): 1"x2 NC
STR Roll: 11 Swim (2"):
DEX Roll: 13 Jump (L/H):
INT Roll: 13
EGO Roll: 15
PER Roll: is an INT Roll
POINTS: 730 XP: SAVED:
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
secret ID: Charles 15 100 Multipower; 1/2 END,
Xavier +1/4
20m 8d6 Ego Attack 10 +2 ECV
dist feat: bald (ec) 5 5 END 10(5) +2 ECV; only to
20m 15d6 Mental Illusion; offset penalties, -1
phys lim: can't walk AE using Mind Scan 3 KS: mutants 13-
(freq, fully) 20 lims, +0; +2 ECV 3 scientist
5 END 3 SS: mutagenics 14-
psych lim: committed 20m 15d6 Mind Control; AE 3 SS: biology 14-
to dream of better using Mind Scan lims, 3 SS: psi surgery 14-
future (vc,s) 20 +0; +2 ECV 5 END 3 SS: genetics 14-
protective of X-Men 20m 15d6 Mind Scan at +2
(c,s) 15 20m 16d6 Telepathy; AE
CVK (c,str) 15 using Mind Scan lims, 24 8 AK's
+0 5 END 24 unknown skills
20m 8d6 mental Flash
5u Invis. to mental 2 PS: teaching 11-
senses, no fringe
2 END
12m Desolid; 0 END, +1/2; 2 security clearance
leaves body behind, -1 18 contacts
20m 3d6 Entangle; based 52 200B+100D followers,
on ECV, +1; transp. to x5 (original X-Men)
attack, +1/2; vs EGO 13 hoverchair
not STR, +1/2 5 END
7m 2d6 STUN Aid; ranged, 80 the X-Mansion, 400-pt
+1/2 2 END (?) base
10 wealthy
21 23-pt Mental Defense; 3 bureaucratics 12-
hardened, +1/4 3 conversation 12-
7 Flash Def. vs mental 3 high society 12-
20(13) +2 SPD; only for 3 oratory 12-
mental actions, -1/2 3 L: French
3 L: German
3 L: Hebrew
-10 -5" running
Background/Personality:
Powers/Tactics: Professor X will almost always be in his hoverchair, so
don't forget the vehicle rules. He avoids physical confrontation as much
as possible, letting the X-Men run interference for him. Note that his
physical SPD is only a 4, but 6 for mental actions (including his powers).
Writer's Notes: "AE using Mind Scan limitations" is an idea from the GM's
Discretion article of AC #25. The security clearance fringe benefit is
from Dark Champions . I've used my 10 pts per die house rule for the Aid.
The Hoverchair
value cost
STR 10 -
BODY 10 -
Size 1 hex -
DEF 6 12(10 : protects passenger on 11-, -1/4)
DEX 18 24
SPD 5 26
Move 8" 4
1" Flt 2
--
66 / 5 = 13
Name: Psylocke (dthompso@magnus.acs.ohio-state.edu) Base OCV (DEX/3): 7
Player: Marvel Comics (by David G. Thompson) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 7
15 STR 10 x1 5 Adjustment:
20 DEX 10 x3 30 Final DCV:
18 CON 10 x2 16 Levels: +2 w/ combat
10 BODY 10 x2 -
13 INT 10 x1 3 DEX: 24 SPD: 5
20 EGO 10 x2 20 ECV(EGO/3): 7
20 PRE 10 x1 10 PD: 7 rPD: -
20 COM 10 x1/2 5 ED: 7 rED: -
7 PD (STR/5) 3 x1 4 END: 36
7 ED (CON/5) 4 x1 3 STUN: 30
5 SPD (1+DEX/10) 3.0 x10 20 BODY: 10
7 REC (STR/5)+(CON/5) 7 x2 -
36 END (CONx2) 36 x1/2 2 Range -4 -8 -16 -32 -64 -128
31 STUN (BODY) + 27 x1 4 RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 122 Maneuver Phase OCV DCV effect
m dodge - +5 Dodge,Abort
CHA Roll = 9 + CHA/5 Run (6"): 6"x2 NC m escape +0 +0 +15 STR vs
STR Roll: 12 Swim (2"): 2"x2 NC Grab
DEX Roll: 13 Jump (L/H): m strike +0 +2 STR+2d6
INT Roll: 12
EGO Roll: 13 k strike -2 +0 1/2 d6 HKA
PER Roll: is an INT Roll
takeaway
POINTS: 405 XP: SAVED:
Disadvantages Base120+Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
private ID: Elizabeth 75 Multipower
Braddock 0 15m 12d6 telepathy; *
15m 10d6 mind scan at +5;
dist feat: Asian features * 4 END
w/ English accent 10 15m 12d6 mental illusion;
purple hair 10 * 4 END
mutant (ec, major) 10 15m 15d6 mind control
7u 10d6 HA; AVLD mental,
hunted: the Hand +1 1/2 7 END
(MoPow, 11-) 20 14m 8d6 telepathy; *;
sentinels, Mojo, other invisible, +1/2
XMen foes 30 6m mind link w/ anyone,
x8 minds 5 combat sense 13-
psych lim: thrill- 9 acrobatics,breakfall,
seeker (com, mod) 10 11 15-pt mental defense climbing 13-
loyal to XMen (c, s) 15 7 concealment 14-
devious, unfathomable 3 contortionist 14-
personality 10 9 acting, high society,
seduction 13-
rivalry: brother Brian, 3 lockpicking 13-
aka Captain Britain 3 security sys 12-
(friendly) 5 16 +2 with combat 3 system oper 12-
22 ninjutsu maneuvers 4 PS: assassin, fashion
8 +2 DC model 11-
1 use art w/ swords 2 KS: ninjutsu 11-
1 use art w/ karate wpn 1 TF: Blackbird aircraf
5 well off 7 WF: common melee, mar
1 passport arts, small arms, thrown
* 1/2 END, +1/4
Background/History: Psylocke first appeared in Marvel Comics ca. 1985-86 as a
supporting character, Captain Britain's sister. Although she was not really
a superhero at that point, she did have inborn telepathic powers. After one
of Captain Britain's enemies gouged out her eyes, she received a pair of
artificial replacements from Mojo (New Mutants Annual #2). She then joined
the X-Men, filling the team's need for a telepath since Xavier was on an
extended absence and the resurrected Jean Grey was then with X-Factor.
During this period, Psylocke began wearing a practical suit of body armor and
a hooded cloak; and her general nature was prudent to the point of
stuffiness. Then, in a confusing sequence of events ca. Uncanny X-Men
#249-58, Psylocke fell into the clutches of the ninja clan known as the Hand,
who, with the help of Mojo's wicked handmaiden Spiral, temporarily brain-
washed Psylocke and transformed her into an assassin with a Japanese body.
At the time, it appeared that the transformation was merely a physical
facelift; but later developments (ca. X-Men #19-22) revealed that the Hand
had actually transferred her mind (including psi-powers) into a different
body. In the bargain, she inherited martial arts skills, as well as an
outrageously sexy costume and a new, wilder personality streak. (Confused
yet? Most readers certainly were.) In the most recent issues, the Marvel
writers apparently have decided to drop the ninja-aspect of Psylocke's
abilities, although so far she still has a ninja-type costume. The Japanese
body seems to be here to stay, since her original body (with the Japanese
woman's mind in it) recently died of the so-called Legacy Virus. The write-up
presented here is based on the way Psylocke was between Uncanny X-Men #256
and about X-Men #18.
Personality: Psylocke's foremost trait during this period was *mystery*;
because at first, no one was sure exactly what the Hand had done to her, or
whether she was really even the same person. Most of the X-Men had serious
doubts over her loyalty. She soon revealed a taste for thrills, as well
as a kind of ruthlessness not seen in her old self. She also managed to
combine a sense of aloofness, bordering on arrogance, with steamy sexuality
that almost led to an affair with Cyclops. All in all, she was not
especially likeable; but boy, was she interesting.
Identifying Quote: Here I go. Alone. Armed. Facing impossible odds.
Crawling through a ventilation duct. As Jubilee would no doubt say: 'Eat
your heart out, Bruce Willis!'
Powers/Tactics: Although there has been a lot of debate among fans on
r.a.c.xbooks about whether Psylocke is really a mutant, the consensus seems
to be that she is. Her telepathic powers seemed somewhat reduced by her
transformation, although they still remained impressive. (Following the
death of her other body, her psi-powers seem to have returned to their old
level, but the writers claim her ninja skills have vanished.) Apart from
martial arts skills, she also displayed a new ability to channel the
"focused totality of her psi-powers" into a hand-to-hand attack that she
called her "psychic knife", which appeared as a glowing spike of energy
projecting from her fist. (Although the attack was always a head-shot, this
appeared to be more of a special effect than a limitation.) The effect was
to disrupt victims' voluntary motor functions, leaving them limp, drooling,
and helpless. Like any ninja, Psylocke preferred to attack from surprise
whenever possible. Her thrill-seeking nature, however, seemed to prompt
her to resort to physical combat in some cases where a more subtle mental
attack might have been wiser (e.g., vs. Magneto in X-Men #1). Although she
fought using Japanese swords on at least one occasion, she never seemed to
carry any weapons on a regular basis.
Appearance: Psylocke appears as a tall, voluptuous Japanese woman, age
indefinite but perhaps about 30, with purple hair. (She took to dying it
that color long ago while working as a fashion model.) Her costume consists
of a skimpy black leotard with a narrow red belt, fingerless gloves, arm-
bands, and a strange kind of wrap-top sandal/boots that leave her upper
thighs bare. If only other artists would take the time to draw her the way
Jim Lee did!
Name: Psylocke (by Sam Bell) Base OCV (DEX/3): 9
Player: Marvel Comics (Samuel.Bell@Eng.Sun.Com) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 9
18 STR 10 x1 8 Adjustment:
26 DEX 10 x3 48 Final DCV:
18 CON 10 x2 16 Levels:
15 BODY 10 x2 10
23 INT 10 x1 13 DEX: 26 SPD: 6
23 EGO 10 x2 26 ECV(EGO/3): 8
23 PRE 10 x1 13 PD: 8 rPD: -
28 COM 10 x1/2 9 ED: 8 rED: -
8 PD (STR/5) 4 x1 4 END: 36
8 ED (CON/5) 4 x1 4 STUN: 33
6 SPD (1+DEX/10) 3.6 x10 24 BODY: 15
7 REC (STR/5)+(CON/5) 7 x2 -
36 END (CONx2) 36 x1/2 - Range -4 -8 -16 -32 -64 -128
33 STUN (BODY) + 33 x1 - RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 175 Maneuver Phase OCV DCV effect
m strike 1/2 +0 +2 STR+2d6
d strike +1 +3 STR strike
CHA Roll = 9 + CHA/5 Run (6"): 7"x2 NC m escape 1/2 +0 +0 +15 STR vs
STR Roll: 13 Swim (2"): grabs
DEX Roll: 14 Jump (L/H): m throw +0 +1 STR + v/5
INT Roll: 14 m block 1/2 +2 +2 block,abort
EGO Roll: 14 m dodge - +5 abort
PER Roll: is an INT Roll disarm 1/2 -1 +1 +10 STR
disarm
POINTS: 396 XP: SAVED: spin kick -2 +1 STR+4d6
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
dist feat: purple hair 5 75 Multipower; 1/2 END
6u 12d6 Telepathy;
hunted: misc. mutant visible signature,
haters (AsP,NCI,11-) 20 -1/4 4 END
7u 12d6 Mind Scan 4 END
6u 12d6 Mind Control;
psych lim: incredibly visible signature,
confused character -1/4 4 END
conception 20 5u 5d6+1 AVLD, Mental,
+1 1/2; no range,
-1/2
35(23) 2 1/2 d6 (8d6 net) 5 defense maneuver
AVLD, +1 1/2; 1/2 3 fast draw 14-
END, +1/4; no range, 3 breakfall 14-
-1/2 5 END 3 climbing 14-
3 stealth 14-
9 shadowing 14-
3 concealment 14-
3 paramedic 14-
3 sec. systems 14-
4 L: Japansese
2 PS: model
33 ninjitsu
1 MA useable w/ katana
real ID: Betsy 10 14-pt Mental Defense 12 +3 DC w/ ninjitsu
Braddock 0 2 +1" running
Background/Personality:
Identifying Quote:
Powers/Tactics: The 'Visible Signature' is the butterfly-shaped energy
field that appears over her target's face when the artist remembers.
Name: Puck (by Tim Larson) Base OCV (DEX/3): 9
Player: Marvel Comics (TEL002@acad.drake.edu) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 9
25 STR 10 x1 9 Adjustment: +2
28 DEX 10 x3 54 Final DCV: 11
26 CON 10 x2 22 Levels: +1 H-t-H
14 BODY 10 x2 8
16 INT 10 x1 6 DEX: 28 SPD: 6
15 EGO 10 x2 10 ECV(EGO/3): 5
15 PRE 10 x1 5 PD: 9 rPD: 4
10 COM 10 x1/2 - ED: 9 rED: -
5 PD (STR/5) 5 x1 - END: 52
5 ED (CON/5) 5 x1 - STUN: 43
6 SPD (1+DEX/10) 3.8 x10 12 BODY: 14
10 REC (STR/5)+(CON/5) 10 x2 -
52 END (CONx2) 52 x1/2 - Range -4 -8 -16 -32 -64 -128
43 STUN (BODY) + 40 x1 3 RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 129 Maneuver Phase OCV DCV effect
CHA Roll = 9 + CHA/5 Run (6"):
STR Roll: 14 Swim (2"):
DEX Roll: 15 Jump (L/H):
INT Roll: 12
EGO Roll: 12
PER Roll: is an INT Roll
POINTS: 380 XP: SAVED:
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
secret ID: Eugene 15 3 EC-genetic alteration 52 all martial maneuvers
Milton Judd 3 +6 STR from the BBB
7 +5 CON 12 +3 DC
7 +1 SPD 5 +1 hand-to-hand
17 25% P/E Damage
Reduction 3 acrobatics 15-
17(11) Shrinking (1/2 3 breakfall 15-
height, 1/8 mass, +2 3 concealment 12-
DCV, -2 PER against, 3 disguise 11-
+3" KB); 0 END pers., 3 lockpicking 15-
+1; always on, -1/2 3 paramedic 12-
3 security systems 12-
3 shadowing 11-
2 4 PD Damage Resist. 3 sleight of hand 15-
3 stealth 15-
3 linguist 3 streetwise 12-
33 13 languages (at 3 3 tracking 12-
and 4 point levels) 3 PS: intell. agent
2 L: French (no acc) 5 KS: mystic rituals
3 L: Russian (no acc) 14-
3 L: Japanese (c fl) 6 KS: literature 15-
0 L: English (dialects)
3 traveler
18 9 CK's
24 12 AK's
Background/Personality: Eugene Milton Judd was born about the turn of the
century (i.e., early twentieth century). As a soldier of fortune, he did
many things...until the day he was commissioned to steal the Black Blade of
Baghdad. The Blade was a prison for an ancient sorcerer called Raazer, and
Judd accidentally freed him. Judd managed to trap the sorcerer once again,
using the light from his life force and a few tricks learned from eastern
mystics. However, by the time he was done the Black Blade had shrunk him
down to about 3' in height. However, Raazer's presence in his body rendered
Puck immortal, although in near-constant pain. Through the years he
eventually free-lanced for a number of intelligence agencies, encountering
the likes of Wolverine and Natasha Romanova, the Black Widow. However, at
one point he slipped up, and was convicted of murder. That's when James
MacDonald Hudson found him. Hudson arranged for Judd's release, on the
condition that he never kill again. Hudson apparently believed that Judd's
experience would be valuable in Department H, although Judd had no super-
human abilities. [Note: Judd broke his vow once, to kill Deadly Ernest. -
DMK] Eventually Raazer was released from Puck's body permanently when Judd
came in contact with the Firefountain of Svartalfheim. Reverting to old
age, Judd was transported to Tibet by Loki, who was trying to win the favour
of They Who Sit Above in Shadow. Once there, Judd decided to try to find
adventure on other plains of existence. To do so he sought out the High
Llama of a Buddhist temple, a renowned mystic. However, he did so as the
Chinese military was attacking the temple. In the confusion the Llama
offered Judd a choice: go to other dimensions, or save his friends, who
were trapped in the dimension of the Dreamqueen. Judd chose his friends,
and was instrumental in the Dreamqueen's defeat. However, Judd was
captured by the 'Queen. She used her abilities to make him young once again
and tortured him extensively. Then she abandoned him and attacked
the Earth once more. She did not return. Judd remained stranded until
Alpha passed through on their way home; the being known as Llan the
Sorcerer had trapped them in another dimension. Puck accompanied his
friends back. Once there, however, Puck began experiencing the effects
of the Dreamqueen's torture. (Puck had made himself well by mentally
influencing the other dimension. That cure wore off on Earth.) While
in the hospital, he was kidnapped by agents of the Master and used as a
guinea pig for the Master's genetic experiments. Using the Master's
equipment, Walter Langkowski was able to reverse most of the damage but
the result was that Puck was once again 3' tall. However he was young, and
super-humanly strong and tough. (The experiment made him short again, but
with extremely dense flesh.) Since that time Judd has served Alpha Flight
very capably. Puck first appeared in Alpha Flight #1. The character was
created by John Byrne.
Powers/Tactics: Puck's flesh has the density of rubber, rendering him
super-humanly strong and tough. On top of that, he is an expert in
espionage and language and has experience with some minor mystic rituals.
He is also one of the best hand-to-hand combatants in Alpha Flight.
Writer's Notes: The preceding information is courtesy of Dwayne "Keeper
of the Alpha Flight flame" MacKinnon, 910252m@dragon.acadiau.ca. He
maintains a compilation of Alpha Flight history, and graciously consented
to allow me the use of it for this purpose.
(jbuckley@gladstone.uoregon.edu)
Name: Pulse (by Chad Riley) Base OCV (DEX/3): 9
Player: Marvel Comics Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 9
15 STR 10 x1 5 Adjustment:
26 DEX 10 x3 48 Final DCV:
30 CON 10 x2 40 Levels: +3 w/ Multipower
20 BODY 10 x2 20
18 INT 10 x1 8 DEX: 26 SPD: 6
15 EGO 10 x2 10 ECV(EGO/3): 5
15 PRE 10 x1 5 PD: 20 rPD: 10
20 COM 10 x1/2 5 ED: 50 rED: 50
10 PD (STR/5) 3 x1 7 END: 60
40 ED (CON/5) 6 x1 34 STUN: 43
6 SPD (1+DEX/10) 3.6 x10 24 BODY: 20
10 REC (STR/5)+(CON/5) 9 x2 2
60 END (CONx2) 60 x1/2 - Range -4 -8 -16 -32 -64 -128
43 STUN (BODY) + 43 x1 - RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 208 Maneuver Phase OCV DCV effect
CHA Roll = 9 + CHA/5 Run (6"):
STR Roll: 12 Swim (2"):
DEX Roll: 14 Jump (L/H):
INT Roll: 13
EGO Roll: 12 Flight: 20"x2 NC
PER Roll: is an INT Roll
POINTS: 490 XP: SAVED:
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
dist feat: never seen 75 Multipower-energy 5 member of Imperial
w/o suit, Imperial manipulation Guard
Guardsman 10 7u 15d6 EB 7 END 5 well-off
7u 10d6 EB; explosion,
hunted: enemies of Shi'ir +1/2 7 END 3 computer programming
Empire (MoP, NCI, 7u 10d6 EB; affects 3 systems operation
11-) 25 desolid, +1/2 7 END 3 security systems
Starjammers (AsP, 3u Missile Deflection vs 3 tracking 13-
11-) 15 all missiles at +5 3 tactics 13-
3 combat pilot 14-
psych lim: completely
loyal to Shi'ir 30(20) 10 PD/ED Armor;
Emperor (bushido) 25 OIF, -1/2
jealous of Gladiator 15 20 40 rED Damage Resist.
protective of friends 15 40 20"x2 NC Flight 2 TF: Shi'ir vehicles
30 LS: full 2 WF: Shi'ir small arms
public ID: 10
20(13) universal trans- 15 +3 w/ Multipower
reputation: honorable lator; OIF 6 +2 w/ block, dodge,
lapdog of Empire (ext, 10(7) HRRH; OIF, -1/2 disarm
14-) 25
unable to leave his
suit (8-) 10
rival: Gladiator 10
watched: Shi'ir Emperor
(MoP, NCI, 14-) 15
Writer's Notes (Pulse): Pulse, like Titan, is barely presented but it is
worth mentioning that he might be an energy being in a suit (like Wildfire).
Like Cyclops he fires his beams from his visor.
Writer's Notes (Wildfire): Wildfire is very similar except that he takes
3d6/Turn if his suit is ruptured and has a 20 strength. His special effect
is radioactive fire. Of course, change references to IG to LSH.
Name: Quicksilver (by Tim Larson) Base OCV (DEX/3): 8
Player: Marvel Comics (tel002@acad.drake.edu) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 8
13 STR 10 x1 3 Adjustment: +5
38 DEX 10 x3 42 Final DCV: 13
21 CON 10 x2 22 Levels:
12 BODY 10 x2 4
15 INT 10 x1 5 DEX: 38 SPD: 9
11 EGO 10 x2 2 ECV(EGO/3): 4
15 PRE 10 x1 5 PD: 8 rPD: -
14 COM 10 x1/2 2 ED: 8 rED: -
8 PD (STR/5) 3 x1 5 END: 62
8 ED (CON/5) 4 x1 4 STUN: 37
9 SPD (1+DEX/10) 4.8 x10 - BODY: 12
11 REC (STR/5)+(CON/5) 7 x2 8
62 END (CONx2) 42 x1/2 10 Range -4 -8 -16 -32 -64 -128
37 STUN (BODY) + 29 x1 8 RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 120 Maneuver Phase OCV DCV effect
passing strike +1 +0 STR+v/5,
(5) FMove
CHA Roll = 9 + CHA/5 Run (6"): 11"x8 NC sideswipe -1 +0 STR+v/5,
STR Roll: 12 Swim (2"): (4) FMove, target falls
DEX Roll: 14 Jump (L/H): crash (aka sacrifice movethru :)
INT Roll: 12 (5) +2 -2 STR+4d6+v/5,
EGO Roll: 11 FMove, falls, you
PER Roll: is an INT Roll fall, take full dmg
speed chop +0 +0 STR, +5 STR
POINTS: 342 XP: SAVED: (3) disarm
dodge (4) - +5 dodge,abort
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
hunted: anti-mutant 12 EC-mutant speed
lobbies (Ls,NCI,8-) 10 30(17) +14 DEX; not for
CV or DEX rolls, -3/4
dist feat: foreign 30 +4.2 SPD
appearance and slight 13 +5"x4 NC running;
accent (ec) 5 0 END, +1/2
33(24) STR autofire,
+1/2; 0 END (only when
autofiring, -1), +1
30(20) +4 HA; autofire, 25 +5 DCV
+1/2; 0 END, +1; 4 +1 DC with kinematics
linked to autofire (not added)
STR, -1/2 1 TF: small spaceships
1 TF: planes
5 Avengers clearance
20 skills I don't know
0 L: Latverian (native)
4 L: English
3 KS: X-Men tactics
3 KS: Avengers tactics
19 STR AoE radius, +1;
x2 radius, +1/4;
selective target,
real ID: Pietro +1/4 3 END
Maximoff Lehnsherr 0
Background/Personality: Pietro, sometimes called by the Anglicized version
of his name, Peter, is the son of the gypsy mutant Erik Magnus Lehnsherr,
known to the world as Magneto. He also has a sister, Wanda, who is called
the Scarlet Witch. During his life he has worked with various superhuman
teams, including the Avengers and the first Brotherhood of Evil Mutants led
by his father, and has associated with the Xavier's "X" teams as well.
Identifying Quote:
Powers/Tactics: Originally Quicksilver had a Turn Mode on his Running, as
the Angel could turn tighter than he. The Autofire STR refers to hitting
an opponent multiple times at super speed, of course, and the Area of Effect
STR simulates being able to run through a group hitting everyone you want
to (an improved Moveby - do not use it to bypass barriers Quicksilver could
not normally cross). Note that these are bought as separate powers, and
aren't used together at the same time (as a -0 disad). The Autofire is 0
END only when autofiring, representing that it still takes END to lift and
carry, but not to slap someone around at superspeed. His velocity works
out to about 300 mph (which, the authorities on the 'Net say, is actually
too fast).
Appearance: Pietro has very blond hair and peaked eyebrows. His costume
is light blue with white boots and white lightning streaks down the arms
and sides. He does not wear a mask.
Writer's Notes: Thanks to George Ruban for his helpful suggestions.