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Path: usenet.ee.pdx.edu!cs.uoregon.edu!sgigate.sgi.com!swrinde!newsfeed.internetmci.com!in1.uu.net!not-for-mail
From: "Thomas A. Miller" <tmiller@cimmeria.oit.gatech.edu>
Newsgroups: rec.games.frp.archives
Subject: REFERENCE: Adventurers index
Followup-To: rec.games.frp.misc
Date: 6 Dec 1995 11:04:25 -0500
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INDEX/GUIDE/TIMELINE TO THE ADVENTURERS EPISODES:
Thomas Miller, author of "The Adventurers"
tmiller@cimmeria.oit.gatech.edu
last updated 5 December 1995
current to episode #308
01 Introduction; party is formed in Fax (Wild Coast); death of Cassius
02 Wilderness; wolf attack; Alindyar revealed as drow; brigands attack
03 Suss Forest is entered; spiders attack; Belphanior revealed as mage;
bugbears attack; the hut is found; Krug attacks Ged and is slain
04 The dungeon; much fighting and loot; Rob drinks acid; the party is
attacked by more enemies of Cassius; party arrives in Courwood;
Belegard is found; the party gets its first paycheck
05 Belgar introduces himself and proposes a mission; travel ensues; the
old dwarven mine is found; first assault on the mine
06 Second assault on the mine; Mongo's day of glory; the mine is won;
Belgar abandons the party
07 The party digs deeper into the dungeon; PROSE FORMAT USED; the
complex is cleared out; the party rests
08 Party returns to Courwood; rest, training, etc. occurs; they decide
to pursue Belgar
09 Departure from Courwood; a trio of giants is fought; Belphanior informs
Peldor that he is also a thief; party arrives in Aria; party talks with
shopkeeper and ventures to haunted castle; several monsters are defeated
10 PROSE FORMAT USED (Belphanior's POV); the keep is entered
11 PROSE FORMAT USED (Mongo's POV); the dungeons beneath the keep are
explored; a riddle, a demon, and a dragon are overcome; Halbarad dies
12 Party returns to Aria; Halbarad is revived by a priestess of Pholtus;
training occurs for weeks; the party leaves Aria and heads into the
Pomarj; they arrive in the town of Drek; Ged starts a barfight
13 The bar fight turns lethal; the party flees into a whorehouse; the bar
goes up in flames; Mongo decks the bouncer; the party rides out of
Drek in a hurry
14 The orc keep is encountered; battle ensues; ogre magi appear
15 Peyote finds out that he has a wand of wonder; Mongo finds out that
he has a dwarven throwing hammer; a princess is rescued unwittingly;
the party enters the city of Havenhill and returns the
princess to her father; training begins
16-19 Slave Pits of the Undercity (A1)
20-27 Secret of the Slavers' Stockade (A2)
28-33 Assault on the Aerie of the Slave Lords (A3)
34-37 In the Dungeons of the Slave Lords (A4)
38 Rewards and honors, rest, training
39 The Baron Trevor convinces the party to rescue his daughter again;
they journey through the wilderness and into the edge of the Pomarj;
they try to sneak into a fortress but fail miserably
40 The party finds their way into the fortress after eliminating some
defenders; ogres abound (but not for long)
41 The party mops up the rest of the ogres and finds some stairs down
42 Ettins and giant spiders are defeated; the party battles the evil
mage; the party finds a dragon and almost dies; Peyote dies; the
princess is rescued; much loot is taken; return to Havenhill
43 Peyote is returned to life; the treasure is divided; training; the
party plans to leave Havenhill to search for an artifact
44 Peyote reads an ancient scroll to the party and they finally
depart Havenhill once and for all
45 The party travels many leagues to the city of Loftwick; they
go from there to the shrine; ghasts are repelled twice; at the
midnight hour, a vision is revealed to certain of the party
46 They leave, head into the mountains, and fend off six giants;
soon they find the entrance to the crypt; Rob reveals the power
of his flute; golems are bypassed; Aranor's message is read
47 The party goes through the arch; magical runes are placed on
their hands; a giant snake is fought and slain; several traps
are dealt with; the party finds tombs; Belphanior learns not
to bother the dead; stairs going down are found
48 The party finds more tricks and traps; they find the world's
biggest gold nugget; the bronze dragons offer them a deal
they can't refuse
49 Party finishes the strange challenges of Aranor's dungeon
and is teleported back to Loftwick; training follows; Rob
leaves the party
50 The leaving of Rob is pondered; auditions for a replacement
start, with much frustration; Rillen the warrior is found
and joins the party; the party rides to Fleer to see about
helping them out with reported humanoid problems; Mongo
kills an ogre; the party is ambushed; four of the eight
almost die; the group finds the giants' lair and returns
to Loftwick laden with goodies; Peldor and Halbarad train
51 Belphanior and Peldor raid an ancient tower and gain much
wealth
52 The party argues, then splits for the trip to Greyhawk City
53 The "sea group" moves out, has several minor encounters,
begins sailing downriver, and is beset by pirates
54 Sea group arrives in Momburg, buys a boat and a lot of
slaves, heads out to sea, frees the slaves, and fends off
pirates; they are attacked by a giant squid
55 Sea group fends off the squid and then some pirates; they
go near the coast to effect repairs and find out where
they are
56 Sea group lands on an uninhabited shore and gathers melons;
the ship is repaired; they do some fishing; they find the river
going inland, sell the ship, and bid the ex-slaves farewell;
some orcs are routed; the Suss Forest is entered, and undead
are fought; Belphanior commands the undead and finds a dungeon
57 Sea group enters an ancient dungeon, fights some undead, and
torches a mummy; also a gray ooze is repelled; they prepare
to move deeper into the complex
58 Sea group fights some umber hulks, then follows their tunnels
into a deeper section of dungeon; they begin exploring this
area and find a few items
59 Sea group continues its explorations, finding numerous undead in
a crypt area; an iron golem is barely defeated; some odd rods are
found; a roomful of carven gods is found, and Mongo is affected
by one of them; the rods are used in a pedestal room; a nearby
staircase is revealed, and the party descends; an ancient stone
juggernaut attacks them, running over Mongo
60 Sea group flees the juggernaut and escapes the lost city without
further incident; the city of Elredd is reached; another ship is
bought, and the party sails along the Selintan River; Greyhawk
is reached; rest, treasure division, and training follow
61 Land group leaves Loftwick, fights some orcs; Peyote talks with
the dead and summons wild animals; the party arrives in Gryrax
62 Land group departs Gryrax, heads for Tragidore; various encounters
ensue; Lyra is captured and seduced by Alindyar; finally, the town
is found and the problem explained; the party prepares to venture
into the woods
63 Land party leaves Tragidore and heads into the woods; Peyote's
summoning pays off as two wild boars show up; the party talks
with a treant, and some dryads; Peldor tries to exercise his
charms, but the dryads get the last laugh; a lone girl is found,
and she somehow ensorcells Peldor
64 Land party fights and defeats the lamia, despite Peldor being
charmed; they find a stone building in the forest and enter it
undetected; a pair of drow guards are fought
65 Land party continues its explorations of the hideaway, fighting
some drow; Lyra reveals that she can speak Common after all;
Peyote's summoned boars ruin the element of surprise
66 Land party defeats more drow, and descends to a lower level;
two female drow leader-types are battled; a room is torched,
but some spellbooks are found; the party goes down the mine
shaft to a lower level, and defeats more drow and orc guards;
the enslaved human men are rescued; they all return to Tragidore
67 Land party arrives in Havenhill; Peldor acquires Bosco the
halfling; the others are dubious; the group leaves the city
and enters the Suss Forest; Peyote's hawks alert them to an
upcoming ogre ambush; the ogres and ogre magi are defeated;
wolves appear thanks to Peyote; a swarm of kobolds attacks,
and they are followed, leading to a green dragon, who breathes
upon the party
68 Land party barely defeats the dragon, and only by chance; in
any case, only Halbarad and Lyra are conscious; the party is
healed and rests, though Bosco is slain; later, Bosco is
brought back as a raccoon; the party reaches Dyvers and
trains and divides the loot; Bosco is polymorphed back into
halfling form; Greyhawk is reached; the deck of many things
is used by most of the party; Bosco gets it big-time; various
business is attended to
69 The party's two halves are reunited in a bar, and there is
much rejoicing; new henchmen are introduced; Rob returns;
Halbarad recovered an item for some noble and battles Zara
the drow mage; Belphanior follows a map into Greyhawk's sewers
and emerges with the sword Blackrazor; the party later finds
a scroll which mentions an old dungeon
70 The party sets out for the Rushmoors, but is attacked by some
bandits who seek their scroll/map; much land is traversed;
the Rushmoors are reached; swamp denizens attack the party;
Alindyar plays strange ESP games with the will-o-wisp; the
sage Yin-Tze is found
71 Yin-Tze tells the party a story; they pay the price for his
information; they travel to the Dim Forest, where a swarm of
insects and bugs drives them away; other, peaceful lands are
crossed; the Barrier Peaks are entered and a pyrohydra meets
the party while thinking of BBQ lunch time
72 The pyrohydra is fought and defeated; the party finds and
defeats Kieravaak, a red dragon, though three of them are
slain; Rob raises Peyote from the dead, and then the others
are healed; Halbarad and Peyote leave the party
73 Ged identifies most of the magical treasure; the party goes
from the Barrier Peaks to the Yatils; the cloud giant is
fought and then bargained with; he shows the party where the
old devil cult fortress is; the adventurers enter the place
74 Party explores the fortress' dungeons; many interesting rooms
are found; ghosts possess some of the party; Bosco acts;
Arnold is aged; the party is attacked by a giant tentacled
monster while circumventing a huge underground lake
75 The party escapes the monster, and defeats a devil; Ged
torches two evil priests; the remaining six evil priests
are found and fought; Hadeus is summoned, and a great and
bloody battle ensues; Peldor is slain; the party barely
triumphs; rest and healing follow; the group manages to
get by the lake and leaves the fortress; the town-fort of
Lud is arrived at, and training follows; Bosco's shell is
no longer empty, though nobody notices
76 Bosco's possession becomes official, as he wreaks havoc
in Lud, then flees toward another town
77 The party heads for the town of Targ, and arrives to
find Bosco already on a murderous rampage; a mighty
battle follows, and the party fends off Bosco and his
charmed minions while Ged and Rob work to exorcise the
demon; they are successful, the demon is driven out, and
Bosco is left in the care of some nuns; the party departs
Targ
78 The party finds a chimera lair in the mountain wilds, and
battles the beast; a series of caves is found, and the party
battles drow and spiders; the portal to the Underdark is found
79-90 The great Underdark saga
91 The party emerges from the Underdark, and encounters a house
full of monsters in the wilderness; outmatched, they flee
92 The party fends off a pack of werewolves and wolves, but
Belphanior is seriously injured; Ged's morningstar reveals
itself as intelligent; swarms of undead assault the party
just before dawn
93 The adventurers fight mobs of undead, then retreat to a
nearby tower and barricade themselves inside
94 Much resting and healing occurs; the party is eventually
overrun by the undead and their powerful leader; all are
captured except Ged, Peldor, and Lyra, who teleport away
in the nick of time
95 Ged, Peldor, and Lyra receive guidance from Boccob and then
rest in the town of Ren; they depart, in search of the lair
of the undead and their leader
96 The rest of the party is taunted in the vampire lord's dark
dungeons
97 The rescue begins
98 The rescue continues
99 The rescue climaxes; the party is reunited in the face of
a band of powerful undead gathered by the vampire lord
100 A battle supreme occurs; afterwards, the party spends a
few months traveling back to Greyhawk; training is had;
plans for the near-future are laid down as the party
splits, temporarily
101 Mongo, Rillen, and Flint attend a fighting tournament and
then visit the monastery where Rillen was trained
102 Ged and Arnold explore a ruined castle which occupies some
land that Ged is interested in; they buy the land and then
begin construction
103 Belphanior and Peldor embark on a fools' quest, kidnapping
a princess and fleeing to the north
104 Alindyar and Lyra explore a really weird wizard's lair
105 The party reunites and finds a new quest
106 The party battles Zara the drow and her bounty hunters
107 A ship and captain are found, and the great sea voyage is
undertaken; a dragon is encountered; the Amedio Jungle
continent is reached
108 The jungle and its hazards are braved; cannibals are fought
and most of the party gets captured
109 Ged and Belphanior rescue the others; the ship is reached
and the group sails back to the mainland
110 The adventurers discuss the perils of the Sea of Dust with
Kiel; he rewards them for saving his life
111 The group sets out for the Sea of Dust, in the sky balloon
112 The balloon crashes in the high, snow-covered mountains, and
the adventurers are forced to proceed on foot
113 The party journeys through cold and then warm climes within
the mountains, and fights some of the local monsters; the
Sea of Dust is within sight
114 The party journeys across the Sea of Dust, and eventually finds
the Forgotten City
115 The party enters the ruins, finds a way down, and begins to
explore the dungeons beneath the city
116 The party continues exploring the ancient dungeons, as level two
is found
117 The party continues exploring; the catacombs are found on level
three
118 The party descends to the demon-populated level four
119 The party conquers some demons after a pair of mighty battles;
Alindyar is forced to teleport everybody back to Greyhawk; three
months of rest, recovery, and training follow
120-125 Greyhawk Ruins (WGR1); the adventurers leave their
universe; regular series concludes
126-135 Reunion session part I: Adventures on an alternate world
136-143 Reunion session part II: Finale to part I; Alindyar, Lyra,
and Flint die in battle
144 The party, its number diminished, returns to Oerth; much rest,
grieving, and treasure division follows
145 Mongo leaves for parts unknown; Belphanior disappears; Peldor
becomes a tavern owner; Ged and Rillen visit him
146 Belphanior works on his little home
147 Mongo travels eastward and finds himself embroiled in a small-
scale war with giants
148 Mongo continues to do battle
149 Party regroups in Greyhawk and makes an unusual pact
150 Party travels to Elemental Plane of Water to rescue Bosco's
soul, for Peldor's quest
151 Party decides to travel to Mongo's homeland and find the evil
elf who had caused the previous trouble, for Mongo's quest
152 Party encounters some sphinxes and plays the riddle game
153 Party fights the evil elf and his minions/companions and almost
gets wiped out
154 Party explores the elf's lair
155 Party fights a humanoid army
156 Party flirts with battle in Aerdy, heads northward, then gets
shot down by a black dragon
157 Party rests in Ratik
158 Arnold's home village is reached, and a great feast is had
159 The great hunt commences
160 The great hunt concludes; the party heads west
161 Having decided to search for a red dragon to recharge Ged's
wand, the party enters the Griff Mountains, and fights a pack
of trolls
162 Party fends off jermaline ambushes, and some of them follow a
captured jermaline into the dragon's lair; they learn the true
identity of the dragon
163 Ged turns the tables on Cynder; the party flees the dragon's
wrath, and fights off another jermaline ambush
164 The jermaline make their ultimate attack, burying the party
beneath an avalanche; eventually, the group escapes; Cynder
appears in disguise and teleports them away
165-172 Tomb of Horrors (S1)
173 The party recuperates in Ged's castle; Mongo and Belphanior are
returned to their normal states
174 Everybody takes care of personal business: Ged makes a new
resolution; Peldor goes out on a date; Rillen returns Sylvie
to the sea; Belphanior deals with the city officials who are
trying to take his land; later, Lyra teleports into Ged's
castle, half-dead
175 Along with Lyra, but without Bosco and Gorin, the party
ventures into the Underdark to rescue Alindyar from the
occupants of a drow city
176 (interlude) Bosco and Gorin have an adventure of their own
177 The main party wanders the plane of Concordant Opposition
178 Most of party decides to go to the hold of the Sea Princes to
free all of the land's slaves, for Belphanior's quest
179-185 Various travels and travails...
186-192 The party fights its way through Westkeep and frees more
than a thousand slaves
193 The party meets up with another party, who is pursuing them;
some old friends turn up in this group
194 Everyone talks with the king of Keoland, in Gradsul; Alindyar
and Lyra then teleport everyone to Greyhawk
195 A new quest, one of earth-shattering importance, is defined
for the party
196 Party teleports to Scant, in Onnwal, and boards the warship
_Victory_ for a voyage to the southern oceans and beyond
197 Party explores the sargasso-sea of mired ships, and fights its
inhabitants for the Water Rune
198 Party heads to the far north, more specifically the Land of
Black Ice, in search of the Time Rune
199 The adventurers explore the legendary City of the Gods, and
after a few weird encounters, they find the Rune, fight a
demon, and are blown out of their home dimension entirely
200-211 Party's adventures on Earth
212 Party returns to Oerth, to find that five months have passed
there during their two days on Earth; training finally occurs
213 Belphanior causes chaos in the City of Greyhawk and flees to
parts unknown, where he is joined by Rillen
214 Belphanior and Rillen enter the Riftcanyon region and fight
off a grimlock attack; they meet Garn the ranger
215 Belphanior, Rillen, and Garn traverse the northern edge of the
Riftcanyon, fighting giant scorpions and a banshee
216 Belphanior, Rillen, and Garn find the fortress Greyspire, and
catch a glimpse of its occupants
217 Belphanior, Rillen, and Garn enter the domain of the Rovers of
the Barrens, and eventually arrive at a small, strange village
218 Belphanior, Rillen, and Garn encounter some weird fog and the
murderous, mysterious denizens within (special Halloween story)
219 An interlude of sorts, as a young lad in the town of Targ recounts
the events of episode #78, in his own words
220 Belphanior, Rillen, and Otto enter a small town and beat up on
some bandits, only to then be informed that fifty more are coming
to town sometime soon
221 Battle with the bandits; Otto proves himself in combat
222 Journey to the temple of K'ai-L'un Hing to gain Rillen admission
to this year's great fighting tournament
223 Rillen succeeds in the three trials of the monks and is given
directions and a token of admission
224 The journey to the island of Lao Khan
225 The great tournament takes place; Belphanior discovers a nasty
secret while Rillen fights
226 Ged decides to return to the Suss Forest and explore the Lost
City of the Sueloise further; he persuades Mongo to accompany him
227 Ged, Mongo, et al rediscover the Lost City
228 Initial explorations/excavations begin
229 Further explorations, all pertaining to "known" areas, occur
230 More re-explorations; Nenya arrives to join the group
231 The miners unearth some new areas; fire trolls are encountered
232 The fire trolls, as well as a salt golem, are fought; a huge
chest is unearthed
233 A secret tunnel to the surface is discovered; the treasure chest
is finally opened; the miners uncover a hole leading down to the
juggernaut room; the party descends
234 The juggernaut is fought, and eventually beaten; a hall full of
ancient relics and artworks is discovered
235 The party deals with a humanoid attack and rainfall; they find
that there are no more dungeons nearby; eventually, Ged decides
to pack up and return to Greyhawk
236 En route to Greyhawk, the caravan is attacked by a possessed
guard which is actually a Suel lich; this creature almost destroys
the party
237 Ged, Mongo, et al divide up the Suel treasures
238 Alindyar and Lyra begin work on new spells, items, etc.
239 The drow return to Greyhawk, for research purposes
240 After creating a golem, they return to their extraplanar lair, only
to find it ransacked and destroying itself; they are forced to flee
241 While using magic to figure out what happened, the drow are attacked
by a devil, which sends Lyra elsewhere; Alindyar and the fiend carry
the fight to the streets of Greyhawk, where Alindyar is assisted by
the archmagi Rary and Bigby
242 Alindyar, Rary, and Bigby journey to a subterranean cave to find
Lyra
243 The adventure over, Alindyar and Lyra hang around in Greyhawk,
doing research and creating and modifying magical items; Peldor
makes a guest appearance
244 Peldor adds sections onto the Green Dragon Inn
245 Peldor deals with the Greyhawk Thieves' Guild
246 After learning the ropes of the Thieves' Guild, Peldor joins Bosco
to explore the sewers of Greyhawk, where Bosco's friend vanished
247 Peldor and Bosco fight an otyugh, talk with a suspicious sewer
worker, do some exploring, fight some ghouls, and find a body
248 Joined by Belphanior, Peldor and Bosco enter the deep sewers,
where they find something sinister afoot
249 The trio of thieves search for Angus, and later discuss and deal
with a number of loose ends
250 The party, with a little help, deals with a fallen star near the
city of Greyhawk
251 Belphanior has another run-in with the Greyhawk law, and again
leaves town, after killing several people
252 a strange out-of-context story featuring one of the "lost"
adventurers
253 Ged seeks to expand his lands, and finds some unusual squatters
254 Peldor plays host while various party members decide to leave
Greyhawk for awhile
255 Peldor has, well, a typical Peldor day
256 In search of new armor, Mongo et al head out in search of
Thunderdelve Mountain
257 Mongo et al meet Spikey, Sparkey, and eventually, Yod Ironbeard
himself; after some discussion, they convince him to help them
258 Preparations begin for the descent into the orc-infested mines
259 The group begins their explorations, and Bosco does a fine job of
scouting ahead
260 They fight some orcs, and some umber hulks; Yod tells the story
of Grimthaard and his father, Gerzog; the group finds a massed
concentration of orcs, but gets cut off by a rockslide
261 Battle supreme, with the orcish host
262 They chase the fleeing Grimthaard into the Eighth Deep, overcoming
traps and ambushes
263 Breaking through the great stone doors, the group finally comes face-
to-face with Grimthaard and defeats him, winning Mongo the magical
Coat of Arnd; everybody returns to the upper levels for rest and
healing
264 Yod decides to explore more of the lower Deeps; the group finds a
secret entrance/exit to Thunderdelve, as well as Grimthaard's
hidden treasure - and a map to the Ninth Deep! This level is soon
entered, and the Bottomless Stair is navigated
265 The party continues to explore the Ninth Deep, finding rare and
wondrous dwarven constructions; they encounter a pair of monstrous
jellies, a xorn, and a pack of spiders; Yod is poisoned by the
mother spider, forcing the group to return to the safe levels above
266 Against all odds, Yod survives the poison, and leads the group
back down after a two-day rest; they encounter "rappers", a dwarven
swivel-bridge, an underground river, a dwarven stair-ramp, veins of
pure gold, platinum, and mithril...and finally, the foot-high steps
leading down to the mythical "Tenth Deep"
267 Mongo, Yod, and the others finish their business in Thunderdelve
268-274 Belphanior and Otto wander the lands, pursued by Torin the
Crusader and his war party, who are bent on their extermination;
Belphanior and Otto find, explore, and loot the cairn they sought,
and then face Torin and his companions in a deadly showdown
275 Rillen returns to the monastery he grew up in, and finds a terrible
scene of carnage
276 Belphanior and Otto arrive in the mountain town of Helgate
277-280 Belphanior and Otto must outwit and defeat the forces of the
ruler of Helgate, Dagron Larthos
281 Rillen arrives at the mountain where the answer to his revenge may
lie
282 Rillen begins his ascent of the Dark mountain
283 Rillen finds a strange encampment at the top of the mountain, and
has his revenge
284 Peldor decides to take a vacation, and along with Tanya, Alindyar,
and Lyra, sets out for Dyvers
285 The foursome arrives in Dyvers and sees the sights - and Peldor sees
a treasure he must have
286 Peldor and Tanya go after the jewelled crown
287 Bosco and co. arrive in a small town, and the halfling wins a card
tournament
288 Peldor, Tanya, and the drow wrap up their business in Dyvers, then
head back to Greyhawk
289 Belphanior assumes power in Helgate
290 Candice is introduced; Belphanior philosophizes to himself
291 Belphanior and Otto help some miners trapped in a cave-in
292 Belphanior meets Jamaine the cobbler; Otto has a heart-to-heart
talk with Claudia the waitress; Candice talks with a friend
293 Peldor's new master chef shows up in Greyhawk, and demonstrates
his ample skills, as well as his ferrets
294 While Belphanior is away, Torin comes to Helgate; he and his new
companions defeat Otto
295 Belphanior comes home, and a pitched battle ensues
296 A reunion of sorts, as most of the adventurers converge in Greyhawk
297-9 Ged goes about his pilgrimage in distant lands, searching for
penance
300 Alindyar throws a big surprise party for Lyra's one-hundredth birthday
301-2 Otto, on his own in Helgate, must deal with a slasher who stalks the
streets by night
303 Ged reorganizes things, given the results of his re-enlightenment
304 Belphanior and Peldor chat about various subjects; Angus is reclaimed
305 Alindyar and Lyra field-test some new spells they have invented
306 Bosco and Rillen rescue a street urchin and take her in
307 Mongo and Gorin are attacked in the wilderness; Gorin is slain
308 Mongo brings Gorin to Ged, but the latter isn't able to bring him back
to life as easily as Mongo would have it; a major argument results
MILESTONES & OTHERWISE SPECIAL EPISODES:
#4 : first episode to feature any semblance of a title
#10 : last episode with babble at the top of the stories, as my
writing format gets finalized; I try and fail to think up
a snazzy new name for the stories
#12 : first episode to feature a copyright notice
#25 : some Adventurers stats posted; caltech ftp site is gained
for story archival
#33 : last story containing "DM" references
#40 : survey results & player info posted
#43 : first four Adventurers' histories revealed
#44 : other four Adventurers' histories revealed
#51 : first Peldor & Belphanior solo thieving adventure
#52 : Adventurers' magic items listed for the first time
#69 : 1-year anniversary of the Adventurers' tales
#75 : a regular, organized title screen makes its debut
#90 : updated magic items list posted; quotes begin to appear
#93 : this author finally graduates
#100: physical descriptions of the adventurers posted; Mongo
becomes the first Adventurer to top the 100 HP mark
#125: LAST REGULAR ADVENTURE ADAPTION; updated items and stats
are posted
#126: reunion begins, marking the first time in over 2.5 years
that the players have gathered in one place
#143: Flint Firelips is slain in combat, the first utterly
permanent death the party has ever had; Alindyar and Lyra
also (apparently) bite the bullet
#150: ftp site switches to potemkin, as caltech is targeted for
termination
#160: first version of guide to Oerth personalities is enclosed
in episode
#199: updated character stats posted
#205: first episode to not be archived on an ftp site, due to TSR
copyright issues; the README file gets absorbed into the
INDEX file since ftp sites no longer matter
#219: 3-year anniversary of the Adventurers' tales; survey taken
#220: my WWW home page is created and advertised; this is
significant to the stories in that it features a picture
of most of the players
#226: survey results appear; also, fan mail is printed for the
first time
#231: timeline for the saga is introduced
#254: updated character stats posted
FORMAT OF BOOKS: game date at book start
(Epic I)
book1 = parts 001-015 11/569
book2 = 016-038 3/570
book3 = 039-049 6/570
book4 = 050-068 10/570
book5 = 069-090 3/571
book6 = 091-105 7/571
book7 = 106-125 1/572
(Epic II)
book8 = 126-149 n/a
book9 = 150-177 6/573
book10 = 178-199 10/573
book11 = 200-225 n/a
book12 = 226-250 7/574
book13 = 251-275 1/575
book14 = 276-300 4/575
book15 = 301-
TIMELINE FOR THE ADVENTURERS EPISODES:
Common Year Event
---------------------------------------------------------------------
396 C.Y. Alindyar born in drow city of Dril'ithzan'abaar
452 Belphanior abandoned in Badwall at the age of 2
462 Ged born in Celene
467 Alindyar flees Dril'ithzan'abaar, begins a 90+
year journey through the Underdark
475 Lyra born in drow city of Rilauven
482 Nenya born in ?
501 Mongo born in the Flinty Hills
505 Belphanior begins his apprenticeship under Nerkon
510 Belphanior kills Nerkon, leaves Badwall
519 with some relatives, Ged sets sail for the Spindrift
Isles, to visit other relatives there
522 Ged decides to stay at the isles for a lot longer
than originally planned; his other relatives return
to Celene without him
527 Peyote born in the Vesve forest
530 Mongo's grandfather slain in battle with humanoids;
young Mongo begins his fighting days
531 Flint Firelips born in Lortmil Mountains
534 Otto born in ?
537 Gorin born in ?
540 wars end; Mongo settles back down to peaceful life
543 Halbarad born in Jharek, in northern Furyondy
545 Peyote's rebellious ways begin, much to the chagrin
of his parents
548 Peyote falls in with the Traveling Ones, and begins
worshipping Obad-Hai; he soon leaves the Vesve to
wander with the outcasts (this ends up lasting for
twenty years!)
Tanya born in ?
549 Arnold born in tiny village in the lands of the Frost
Barbarians
Rillen born in ?
550 Rob born in Keoland
551 orcish attack wipes out the town of Jharek; young
Halbarad survives and makes his way to a nearby
city, where he is adopted and begins training
553 Bosco born in ?
557 at the age of seven, Rob begins his clerical training
560 Alindyar arrives in Barr'Bazithan, where he will
remain for the next 9 years
564 Mongo leaves the Flinty Hills along with some other
dwarves, seeking adventure; he will spend the next
six years wandering the land
1/ /566 Belphanior returns to the Wild Coast, specifically
to Fax, and begins setting up his operation there
4/ /566 Ged first experiences the wonders of Boccob, and
quickly becomes a priest
567 Halbarad's mentor dies of old age, and the ranger
packs up and leaves for parts unknown, where he
will eventually meet Peyote
568 Ged leaves the Spindrift Isles to see the world
12/ /568 Peyote leaves the outcasts, somewhere in the Wild
Coast area; he is next seen in Fax, with Halbarad
9/ /569 Rob completes his clerical training and is sent to
Nyrond by the elders; however, he loses his way
10/ 3/569 Mongo arrives in Fax, and lingers, relaxing
10/19/569 Alindyar leaves Barr'Bazithan for the surface world
10/21/569 Alindyar arrives on the surface world
10/25/569 Halbarad and Peyote arrive in Fax
10/27/569 Alindyar manages to join some bandits, and rides with
them into Fax
10/28/569 totally lost, Rob wanders into Fax
11/ 1/569 Belphanior decides that he wants to join a party
of like-minded adventurers, and begins keeping an
eye open for an opportunity
11/ 2/569 Ged arrives in Fax
11/ 3/569 Peldor wakes up in a field outside of Fax
11/ 4/569 PARTY FORMED in Fax 001
5/ 1/570 party finishes off Slavers 038
10/16/570 Rillen joins the party 050
12/18/570 Lyra encountered/captured by land group 062
12/25/570 Bosco tries to pick Peldor's pockets 067
3/25/571 Arnold is introduced as the party regroups 069
7/17/571 Flint Firelips found in Underdark 086
9/20/571 individual quests begin 101
6/ 3/572 climax of Zagyg dungeon 125
6/ 6/572? Flint Firelips dies on Oerth-2 143
12/ 6/572 party returns from Oerth-2 144
3/17/573 Gorin saves Mongo's life 148
6/10/573 pact for solo quests is made 149
10/25/573 party rescues Alindyar from drow city 175
1/18/574 party explores the City of the Gods 199
6/20/574 party returns from Earth 212
7/10/574 Alindyar & Lyra's lair destroyed 240
7/11/574 Belphanior and Rillen meet Otto 217
7/17/574 Ged and Mongo return to the Lost City 226
9/ 1/574 Peldor begins his entry into the Thieves' Guild 245
9/20/574 Rillen fights in Lao Khan's tournament 225
9/25/574 Peldor and Bosco enter Greyhawk's sewers 247
12/28/575 The beast from beyond the stars lands 250
1/ 5/575 Belphanior leaves Greyhawk for the second time 251
2/ 3/575 Rillen arrives at his destroyed monastery 275
2/ 6/575 Peldor and Tanya steal the jewelled crown 286
2/11/575 Mongo et al arrive at Thunderdelve Mountain 256
2/14/575 Belphanior and Otto arrive in Helgate 277
4/14/575 Lyra's 100th birthday 300