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1995-12-01
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Path: usenet.ee.pdx.edu!newsrelay.netins.net!solaris.cc.vt.edu!newsfeed.internetmci.com!in2.uu.net!not-for-mail
From: tel002@dunix.drake.edu (Tim "Spock" Larson)
Newsgroups: rec.games.frp.archives
Subject: RESOURCE: Great Net Book of Real HEROs [J]
Followup-To: rec.games.frp.misc
Date: 30 Nov 1995 08:20:28 -0500
Organization: Drake University, Des Moines
Lines: 161
Sender: smm@uunet.uu.net
Approved: smm@uunet.uu.net
Distribution: world
Message-ID: <49kb2s$2bo@rodan.UU.NET>
NNTP-Posting-Host: rodan.uu.net
Name: Jubilee (by Tim Larson) Base OCV (DEX/3): 7
Player: Marvel Comics (TEL002@acad.drake.edu) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 7
10 STR 10 x1 - Adjustment: +2
22 DEX 10 x3 36 Final DCV: 9
19 CON 10 x2 18 Levels:
12 BODY 10 x2 4
13 INT 10 x1 3 DEX: 22 SPD: 5
11 EGO 10 x2 2 ECV(EGO/3): 4
15 PRE 10 x1 5 PD: 14 rPD: -
14 COM 10 x1/2 2 ED: 16 rED: -
14 PD (STR/5) 2 x1 12 END: 48
16 ED (CON/5) 4 x1 12 STUN: 33
5 SPD (1+DEX/10) 3.2 x10 18 BODY: 12
9 REC (STR/5)+(CON/5) 6 x2 6
48 END (CONx2) 38 x1/2 5 Range -4 -8 -16 -32 -64 -128
33 STUN (BODY) + 27 x1 6 RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 129 Maneuver Phase OCV DCV effect
m block +2 +2 Block,Abort
CHA Roll = 9 + CHA/5 Run (6"): 7"x2 NC
STR Roll: 11 Swim (2"): m dodge - +5 Dodge, vs
DEX Roll: 13 Jump (L/H): all, Abort
INT Roll: 12 d strike +1 +3 STR strike
EGO Roll: 12
PER Roll: is an INT Roll
POINTS: 274 XP: SAVED:
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
real ID: Jubilation 0 5 1d6 luck 5(3) sight Flash Defense;
Lee 2 +1" running OIF sunglasses, -1/2
10 +2 DCV
psych lim:
devoted to Wolverine
(vc,s) 20
attitude (c,m) 10 60 Multipower
CVK (c,t) 20 5u 11d6 EB 5 END
afraid of reaching her 5u 9d6-1 EB; 1/2 END,
full potential, doesn't +1/4 3 END
want responsibility 5 5u 5d6+1 Flash vs
sight 5 END
5u 5d6 NND not vs 10-pt 12 martial arts
phys lim: Mental Def 5 END 3 KS: rollerskating
minor (freq, slight) 10 5u Change Environment 3 KS: video games
(light), 16" radius; 3 AK: So. Cal. malls
0 END, +1/2 1 KS: X-Men tactics 8-
3u 3d6 Major Transform, 15 undetermined skills
fry electronics;
1/2 END, +1/4; no
range, -1/2 3 END
Background/Personality: Jubilation Lee was rescued from Sentinels by the
X-Men and has been with them ever since. She's spunky and sassy, but she
also hides a scared teenager exposed to a world much tougher than others see.
Alot of her strength comes from having strong role-models, like Wolverine,
close at hand. Recently she has left the X-Men to join Banshee and
Generation X in hopes of bringing her powers under better control. She's
recently come to realize the responsibility she has now that she is no
longer a junior member of the X-Men, but a full member of Generation X.
This write-up reflects Jubilee at the time of Generation X #10.
Identifying Quote:
Powers/Tactics: Jubilee's powers are pyrokinetic in origin. Note that while
she has the capability of throwing up to 55 Active Points of power around,
she will generally not use more than 40 or so when it might in any way
harm someone seriously (that's what her psych lim means).
Writer's Notes: Jubilee has a few more points than the other Generation X
members due to her time with the X-Men.
Name: Juggernaut (by Tim Larson) Base OCV (DEX/3): 7
Player: Marvel Comics (tel002@acad.drake.edu) Adjustment:
Val Characteristic Base Cost Pts Final OCV:
Base DCV (DEX/3): 7
90 STR 10 x1 10 Adjustment:
20 DEX 10 x3 30 Final DCV:
25 CON 10 x2 30 Levels: up to +4 w/ grab
15 BODY 10 x2 10
10 INT 10 x1 - DEX: 20 SPD: 5
7 EGO 10 x2 -6 ECV(EGO/3): 2
28 PRE 10 x1 18 PD: 72 rPD: 55
10 COM 10 x1/2 - ED: 72 rED: 55
17 PD (STR/5) 17 x1 - END: 74
17 ED (CON/5) 5 x1 12 STUN: 70
5 SPD (1+DEX/10) 3.0 x10 20 BODY: 15
18 REC (STR/5)+(CON/5) 22 x2 -8
74 END (CONx2) 50 x1/2 12 Range -4 -8 -16 -32 -64 -128
70 STUN (BODY) + 70 x1 - RMod 0 -2 -4 -6 -8 -10
(STR/2) + (CON/2) COMBAT MANEUVERS
Characteristic cost: 128 Maneuver Phase OCV DCV effect
CHA Roll = 9 + CHA/5 Run (6"): 10"x2 NC
STR Roll: 26- Swim (2"):
DEX Roll: 13- Jump (L/H):
INT Roll: 11-
EGO Roll: 10-
PER Roll: is an INT Roll
POINTS: 480 XP: SAVED:
Disadvantages Base +Pts Pts Power/Perk/ END/Roll Pts Power/Perk/ END/Roll
| Talent/Skill | Talent/Skill
real ID: Cain Marko 0 68 EC-magic enhancement 15 unknown skills
69 +70 STR; STR fully
psych lim: penetrating, +1/2; 0
greed (uc, mod) 5 END on penetrating
hates brother Charles 138 55 PD/ED armor;
(vc, str) 20 hardened, +1/4
overconfident (c, m) 10
30 (20) 25-pt mental def;
hardened, +1/4; OIF
helmet, -1/2
vuln: mental powers 8 +4" running
only when w/o helmet 10 5" KB resistance 6 +3 w/ grab
(-1 3/4) 4 5 5-pt power defense 3 +1 w/ grab, movethru,
strike
20(10) +20 STR; only vs
grabs/entangles, -1
Background/Personality: Cain Marko is the step-brother of the leader of the
X-Men, Professor Charles Xavier. He resents him because Charles was always
the well-liked and intelligent one, always favored by their parents. He
wants nothing more than to see his brother destroyed or even killed. The
magic of Cyttorak (sp?) transformed Cain into the Juggernaut. Cain has a
good working relationship with Black Tom Cassidy; Juggernaut provides the
muscle for Tom's schemes.
Powers/Tactics: Juggernaut is virtually unstoppable. He's like a force of
nature, only once he puts his body in motion it is extremely difficult for
outside forces to change that motion. It's almost impossible to do damage
to him, except psionically, and then only if his helmet can be removed from
his armor. There's nothing subtle about the Juggernaut, as his name
implies, and not much finesse or style. When you're as powerful as the
Juggernaut, you don't need it.