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1995-10-04
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Path: usenet.ee.pdx.edu!news.netins.net!news.dacom.co.kr!news.kreonet.re.kr!usenet.kornet.nm.kr!news.sprintlink.net!in1.uu.net!not-for-mail
From: dickinst@crl1.crl.aecl.ca (Tim Dickinson)
Newsgroups: rec.games.frp.archives
Subject: RESOURCE: Tim's Stuff: Plot ideas 3 (6/22)
Followup-To: rec.games.frp.misc
Date: 3 Oct 1995 16:00:33 -0400
Organization: AECL
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Use 'em or don't. See if I care.
IDEAS AND SPICE FOR YER AD&D CAMPAIGN
_____________________________________
> A friendly orangutan becomes the party's strong, goofy and
unpredictable travelling companion for a while, whether they
like it or not. See Clyde, from the Clint Eastwood movies
"Every Which Way But Loose" and "Every Which Way You Can".
> People (not the party) get killed in bizarro ways:
- crushed within a grist mill.
- skewered on the walled city's front gate portcullis.
- struck dead by a falling cheese.
- leg held fast under the rubble of a collapsed wall, eaten alive
by stray dogs.
There can be a reason behind it all (the setup to whatever other
adventure you want), or not.
> A discovered mage spell scroll also has a love poem written after
incantation, a plea from an amorous wizard to his/her love.
> Areas where females/males are looked down upon, and not allowed
to walk about as free women/men: they must be kept as slaves.
> Cities/towns where weapons are not allowed to be carried. Make it
so that it's imperative they stop for supplies/healing/whatever,
and they have to give up their precious magic weapons while they're
there. I find most players hate giving up their stuff. 8-)
> A wacky old witch in a hut in the woods, who will procure magical
potions of wondrous efficacy for anyone willing to pay the price.
each potion requires payment of something really odd: 6 turtles,
3 double-yolked eggs, a painting of a tree, or something equally
goofy.