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1995-08-21
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Path: usenet.ee.pdx.edu!cs.uoregon.edu!sgigate.sgi.com!swrinde!cs.utexas.edu!news.sprintlink.net!in1.uu.net!not-for-mail
From: vallow@l14h13.jsc.nasa.gov (Thomas Vallow)
Newsgroups: rec.games.frp.archives
Subject: STORY: Counterparts #5
Followup-To: rec.games.frp.misc
Date: 20 Aug 1995 12:54:14 -0400
Organization: UUNET Technologies Inc, Fairfax VA USA
Lines: 364
Sender: smm@uunet.uu.net
Approved: smm@uunet.uu.net
Distribution: world
Message-ID: <417pbm$q6f@rodan.UU.NET>
NNTP-Posting-Host: rodan.uu.net
COUNTERPARTS
by Tom Vallow
vallow@L14h13.jsc.nasa.gov
(Feedback encouraged)
Author's note:
I haven't recieved lots of feedback, and had a few of questions....
Is anyone reading these? Are they interesting? Why, or why not? Are there
changes you think should be made? One reason, obviously, to write these is
that other folks read them (besides the fact that it is also fun). If no one
reads them, my interest to write them may wane....
--------------------------------------------------------------------
The Variables
--------------------------------------------------------------------
Episode V: Headaches....
Place: Orlane
Environment: Town
Weather: Wintery and cold
Date/Time: 25 December, 569 / Mid morning....
--------------------------------------------------------------------
The party had split up to pursue various possible places to start an
investigation into the happenings in the
town of Orlane.
Tavish: (he and Kron stop where the road goes around the pond) Na
too many people out.
Kron: Aye. Tis cold, though. (bundles up in his cloak, then spots two
girls playing in the snow) Hello there.
girls: (stop throwing snow at one another, giggle, then resume their
play)
The two approached the girls, who were playing in front of a well -kept
farmhouse. The adjacent barn door was open, and inside could be seen an
enormous pig. In addition, as the two approached, a man exited the
barn....
Kron: Good morrow, sir.
man: (lean, muscular human) Hello there.
Tavish: G'day!
man: Could I by any chance get you two to lend me a hand?
Kron: Indeed you might. What for?
man: Damned pig got spooked by a mouse and ran into a wagon
filled with hay. (laughs) Knocked the wheel off it. I need a hand
remounting the wheel.
Tavish: Ahh...
The trio entered the barn, where the disabled wagon lay. The pig, which
looked quite large from outside the barn, was truly a sight to behold. The
beast was easily big enough for both the children in front of the house to
ride. Half of the load of hay that was in the wagon was on the ground, a
pitchfork stuck into it. Also in the barn were two large horses, and a
cow.
man: (to Kron) If your friend will put the wheel on, you and I can
lift the wagon.
Kron: (looks at Tavish)
Tavish: Childs play.
man and Kron: (both put the strength of their bodies into lifting the
wagon) Grrr....unt.....
Tavish: (mounts the new wheel to the axle as soon as the two get the
wagon high enough, then secures it in place)
man: (flexing after the wagon is righted) Much better, my thanks.
We havent been properly introduced yet. I am Alan Clayborn.
(extends his hand)
Kron: (takes the offered hand, and notices a subtle way Alan
interlinks his fingers as they shake, and returns the rangerly sign)
Kron. Kron D'Naar, wanderer, and tracker.
Tavish: (bows, oblivious of the shake) Tavish McVeigh, at yer
service.
Alan: (looks at Kron and nods)
Kron: (returns the look)
Tavish: (looks from Alan to Kron, wondering what unspoken
communication he missed)
Alan: What brings you out this way?
Kron: Orlane. The caravans are refusing to come this way, even
though this be the only road from Hochoch to Hookhill.
Alan: Don't I know it. Not a lot of traffic through here for quite a
while.
Tavish: Do ya know why?
Alan: Not really. I havent been here that long, so I dont know what
is out of the ordinary for some folks around here. I know that the
people that owned the farm just up the road from here left not too
long ago for ten days or so with no warning. Just up and left. Then
they came back like nothing happened. But like I said, I havent
been here too long, and havent noticed any real difference---I really
didn't know them before they left, and havent gotten to know them
since they returned.
Tavish: Why would ya want to leave yer farm wi' no warnin?
Alan: Yeah, thats a good question. Hell, I can't leave Bessy (indicates
the pig) for five minutes unpenned, let alone ten days. (grins)
Kron: (laughs) Aye.
Tavish: (picks up the pitchfork, and starts returning the hay on the
ground to the wagon)
Kron: (looks for another pitchfork) A question--whose is yon
temple?
Alan: Oh, the Goddess of the Harvest, Merikka. Not much business,
lately, though. (quickly gets two more pitchforks as he and Kron
helpTavish)
Tavish: Due, no doubt, to the lack o' travellers through 'ere?
Alan: Or, more accurately, whatever is keeping the caravans away.
Whatever is working in this town is definitely not for the good.
People are more aloof, and with no merchants coming through,
pretty distrustful of strangers in general.
Tavish: Except you....
Alan: (laughs) Touche'. Actually, I watched you come up the road,
and the girls kept right on playing
as you came up. Children are a remarkable good judge of character.
Maybe its just body language that
they sense, but around here, if anyone can detect trouble, those two
can. And since they didn't consider you a threat immediately,
neither did I. Besides, your friend there is a friend of the forest, and
friends of the forest are friends of mine.
Kron: (grins, as the three finish reloading the wagon) Well, now that
the damage is repaired, we will not take up any more of your time.
Tavish: (wonders again at what unspoken communication the two
shared)
Alan: Thank you again, gentlemen.
Kron: Not at all. (he and Tavish wave, and resume their trek around
the pond)
Alan: (watches the two go, then heads towards the house, and collects
the girls, taking them inside)
Unbeknownst to any of the three, the real reason Bessy got spooked stirred
from his place...
Whiskers: (scurries out the door and through the snow, much to the
delight of Bessy, who shrieks as the weasel exits)
Elsewhere...
Grael: (sipping his ale) So, youre thinking that this hermit...
Zed: (sipping an ale of his own) Right...most folks I know who are
loners and survive do because...
Grael: (finishing the elf's sentance for him) They know what is going
on around them, and how to avoid it.
Zed: Right. (continues to sip his ale)
Shortly...
old man: (enters the inn, shivering) Brr...Bella! Bella! You have
those furs for me?!
Bella: (comes scurrying out of the kitchen, backpack in hand) Sure
do, Ramne! Just like you asked. Your fruits, bread, and ale are also
packed nice and tight.
Ramne: And the quicksilver?
Bella: Yeees, Ramne, and the cobwebs, and the rose petals, though
they cost me a piece or two.
Ramne: (slightly hurt) I'm good for it, you know that. (hands Bella a
small pouch)
Bella: (sighs) Yes, I know that too. (returns to the kitchen)
Ramne: (calling after her) And Bella, when you come out, an ale to
take the chill off my old bones?
Zed: (taking his opening) Allow me, old timer.
Ramne: Huh, what? An _elf_? (sees Grael) _And_ a gnome?! What
nonsense is this?
Zed: Just travellers, friend. You look cold, so again, I say, can I get
you an ale to take the chill off?
Ramne: (looks at Zed, then Grael, then at Zed again) I don't take
charity from any elf, but as it is cold out there, yes, an ale would do
nicely.
Grael: (under his breath) Cantankerous old...
Ramne: (glaring at Grael) Watch it, gnome.
Grael: (shocked the old man could hear him)
Zed: (also taken aback, gets Bella to draw three more ales)
Ramne: (turning to Zed, as he sits by the hearth) So what brings an
elf and a gnome to this little hovel of humanity?
Zed: (delivers the ales, and sits by Ramne, where Grael joins them) Wander
lust, really.
Ramne: (in between slurps of ale) I doubt that.
Grael: (beginning to get annoyed with the old man) Actually, the elf
is right. Neither of us really fit into a city, as you yourself can see.
Ramne: (eyes Grael) That's true enough.
Zed: The problem is, when we hit the road in Hochoch, we had no
real destination in mind. So, being
the adventuresome pair we are, we naturally headed for Hookhill, a
respectable trek with endless possibilities, which included a stop
here in lovely Orlane.
Ramne: (laughing so hard he nearly spills his ale) HAHA! Stop!
Please! You're killing me!
Zed: (looks at Grael)
Grael: (looks at Zed)
Ramne: (finally able to control his laughter) Random chance bring
you here?! Haha...hardly. Especially a mismatched pair like you
two.
Grael: (shakes his head)
Zed: All right, you caught us. We're really here to....
Ramne: (cutting him off) Let me see if I can guess---try and figure
out why the caravans aren't coming through anymore?
Zed: (speechless)
Grael: (equally so)
Ramne: Relax, boys. You're secret is safe with me.
Grael: What do you mean?!
Ramne: (turns to Grael) Look, I make no bones about it, I want the
caravans back, but why they stopped in the first place is beyond me.
Folks who have been here for years up and disappear for weeks
with no notice, then return like nothing happened. Then, folks like
you two yahoos come thru, supposedly to look for reasons why the
caravans stop, only to vanish to never be seen again. So, if you two
want to check out the town, I'll never tell. (winks, then gets up to
leave) My thanks for the ale, elf. You want a place to start looking,
you might try the Golden Grain.
Grael: (stands)Wait...what about the Golden Grain?
Ramne: (exits)
Zed: (after a minute) Well, what do you make of him?
Grael: (slams the rest of his ale) Damned old man knows more than
he's letting on.
Bella: (appears from the kitchen) Can I get you any...oh, what
happened to Ramne? He's usually here for at least an hour or two
when he comes in.
Zed: He just left.
Bella: (grins) Eh, hmmm...oh well, who can tell what that one's whims
are going to be from one second to the next? (returns to the kitchen)
At the Golden Grain...
man#1: (slides a portion of the wall aside, and slowly creeps forward,
tossing a pebble into the room)
Tasha: (shocked at the sudden silence, keeps her composure enough
to bring her mace down in a deadly arc) Hiii-ya!
man#1: (totally unprepared for this, gets knocked unconscious from
the blow, and sent sprawling back into the secret corridor where the
rest of his team is waiting)
man#2: (outside the radius of the silence 15' radius, struggles to get
out from under man#1) Idiot! Move your ass!
man#3: Damnit! We're busted!
man#1: (unconscious, doesn't move)
Tasha: (trying to press her advantage, is finding it hard to get out
into the 5' wide corridor that runs behind her room) You guys, like,
_really_ need to learn some manners!
man#3: Wow...what a beaut!
Tasha: Awww....thanks! (swings her mace again, as everybody else is
too busy trying to get up or looking at her, manages to connect a
decent blow)
man#3: Aargh!
man#2: (sees his opening, swings his blackjack awkwardly from his
position on the floor, catching Tasha square in the stomach)
Tasha: Ooof! (the blow increases her nausea already experienced
from the fixed drink, and she falls on top of man #2 with a thud)
Downstairs....
barkeep: (in the kitchen, hears the thud) Oh shit....
In the Common Room...
Keaton: (also hears the thud) Hammer and tongs! What was that?!
(unslings his hammer, and makes his way towards the stairs,
watching the ceiling as he goes)
Above...
man#3: (taking advantage of the opening, hammers blow after blow
with his blackjack on Tasha's head)
Tasha: Arrgh! Ow! (lapses into unconsciousness)
man#2: Grrr...(starts climbing out of the pile of bodies)
man#3: Whew...(pulls Tasha down the cooridor)
man#2: About time, damnit!
man#3: What about the other one?
man#2: No time! We've probably been heard!
man#3: And him?
man#2: I'll take care of this idiot. Get her into the other room, fast,
and get her trussed up for the boss!
man#3: Right! (drags Tasha to another open panel at the end of the
hall, and takes her within)
man#2: (kicks man#1) Get yer ass up, now!
man#1: (stirrs) Ugh, what hit me?
man#2: (slaps man#1) The boss is gonna be pissed! (closes the door
to Tasha's room, replacing the one-way bar) Come on! (follows the
third man into the far room)
man#1: Grr...(also follows)
Below...
barkeep: (sweating, scrounging for his club) Grr....
Upstairs...
Keaton: (hammer in hand, carefully exploring the upstairs hallway,
realizes that in front of one door, all sound ceases) By Thor! What
madness is this?! (makes his decision, tries to open the door to
Tasha's room)
Quince: (inside and helpless, groans in the silence)
Keaton: (finding the door locked, lowers his shoulder, and with two
hits, breaks the none-too-sturdy lock)
Quince: (groans in silence, holding his stomach)
Keaton: (hammer at the ready, scans the room)
Quince: (points at a black stone)
Keaton: (looks, nods, then picks up the stone, at which point, the
sound returns) Huh?
Quince: (groaning) Where is she....?
Keaton: Damnable rogue! You could have been killed!
Quince: Ugh...minion of Thor...I am touched...but did you see Tasha?!
Keaton: Tasha? What foolishness is this?
Quince: (still feeling queezy, sits up) Check that corner of the back
wall....
Keaton: Listen, thief, that is _your_ job, but as you are obviously not
up to the task, I shall save the day for you! (begins checking where
Quince pointed)
Quince: I..will be saved...by no minion...f an anvil-head....(groggily
moves towards the wall)
Keaton: Lightning and thunder! I will NOT tolerate...(swings his
hammer in frustration, hard, connecting with the wall, shattering the
secret door) What the hell?!
Quince: Ahh...I see you've found it.
Downstairs....
barkeep: (irritated) You sure took your sweet time!
man#2: Boss, she was waiting for us! Didn't you knock her out?!
barkeep: Hell yes, I knocked her out! Where's the other one?
man#1: Couldn't get him boss...
barkeep: Why the hell not?! (getting angry)
man#3: Sound, boss. She got back into the hallway, making all kinds
of noise.
barkeep: She _what_?!?! Can't you idiots do anything right?!
man#2: Uhh...
barkeep: Rest assured, 'er Highness will hear about this! For now, though,
take her below!
men: (trembling, they take Tasha into the winecellar, bound and
gagged)
barkeep: (goes into the Common Room, then out on the porch) Derek!
Derek: (slimy-looking human, whittling, looks up) Yeah, boss?
barkeep: They blew it...only got one. Take the other two bozos and
try to round up the skinny asshole. But not here. Wait till he goes
out.
Derek: Right. (heads into the inn)
barkeep: (follows, mumbling about not being able to get good help
these days)
-------------------------------------------
Next time: Choices...
-------------------------------------------
The Party....
Kron D'Naar, half-elven, ranger
Tavish McVeigh, human, mage
Grael, gnome, fighter?
Peter Quince, human, thief
Dougal, human, druid of Frey
Keaton Lucern, half-elf, cleric of Thor
Zed Silverquick, elven, fighter/thief (thief only _known_ by Quince)
------------------------------------------------------------------------
Many locations, spells, non-player characters, as well as various terms
used in the writing of this story are
copyrighted by TSR, Inc. This does NOT mean or imply that TSR in any way,
shape or form authorizes or
endorses their use, and any such items found within this story should in no
way, shape, or form be
considered representative of TSR.
The player characters in this writing are copyright 1995 by Tom Vallow.
Any resemblance to person or
persons real or fictional is entirely a coincidence. Copying and
distributing this story is allowed under
the condition that it not be used or sold for profit.
------------------------------------------------------------------------