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- Short: Real-time 3D object creation and manipulation software.
- Type: gfx/3d
- Uploader: wright@merlin.etsu.edu
-
-
- Welcome to Vertex 2.0.
- ======================
-
- This text file should help you get a better feel for this new version
- of Vertex. There a LOT of changes, all of which are covered in the
- new manual, but this file should give you some idea of what the major
- changes entail, on how best to make use of them.
-
-
- Fast Key and Menu System
- ========================
-
- The old fast key and menu system has been completely replaced. This
- may take some getting used to, but the new setup adds much more
- functionality, and allows you to customize which key presses
- activate which functions.
-
- The heart of this new system is the menu option "Project-Config-Key
- Config". (i.e. the Project menu has a submenu labelled Config, and
- that menu has an option called Key Config.) This system is very easy
- to use.
-
- To bind any key to a menu function, simply press and release the
- key. You should see the key's code appear in the requester, and any
- current defintion will appear as well. If the key has no current
- definition "--" will appear instead. Then, all you do is select the
- menu option you wish to bind to that key.
-
- The same applies for buttons on the Main Screen. Just click the key
- you wish to bind to a button, then click the button.
-
- You may also use qualifiers. Alt, Ctrl and Shift can be used in
- conjunction with any key, making possible many different options for
- each key.
-
- Once you set up the keys how you like, you can save the definitions
- by clicking on the 'Save' button in this requester.
-
- Also, if you'd like to print these key definitions to a file, use the
- Project-Config menu option titled "Key Reference". This will bring
- up the file requester asking for name of a file. Just enter the name
- of a file, and you can print the file at a later time.
-
-
- Interface
- =========
-
- The new Vertex also sports a new interface. You will probably
- see the background grid immediately, and you should see the new
- buttons available on the left of the Main Screen. The old
- shape-creator has been removed and integrated directly into the
- main program. (For an interesting demonstration of this new
- setup, click the Add button on the Main screen. Then, press and
- hold the Alt key, then draw like you would in a paint program.
- Viola! - freehand drawing in a 3D environment!)
-
- You will also see that Vertex supports Left/Right, Top/Bottom
- and Front/Back views. Also, Perspective mode is a toggle now,
- available in any view mode.
-
- The main screen also holds some new tools such as Rot, which
- allows you to rotate objects freely, and edit, which is an improved
- version of the old edit tool. The 'Edge', 'Face' and 'Add' tools
- allow you to undo one step at a time while still in the
- respective function, or you can undo the whole process by
- exiting the function and clicking undo.
-
- Also, there are some hidden features as well. The Shift key can
- be used to contrain movement on the horizontal axis, and the Alt
- key can be used to constrain on the vertical axis.
-
- Pick and Upck also support qualifier keys: Ctrl will enable
- selecting with a circle, Shift will force the standard box
- selector and Alt will enable lasso selection.
-
- Much more has changed as well. Vertex fully multitasks, and now
- uses the math co-processor (if it's available). The background
- grid can be used used in a snap fasion when editing or adding
- points. And, by using the new key system, most any function can
- be used from most any other function.
-
-
- File Output
- ===========
-
- Imagine
- -------
-
- File support in this new version has been greatly enhanced.
- The Imagine file format has been concentrated on to improve
- handling of surface attributes. Currently, settings for color,
- reflection, transparency, filter, shine, dither, roughness,
- smoothness and hardness are supported. There is still no support
- for image maps or textures. This may be a drawback for some
- uses, but the complexity of handling these attributes quickly
- confuses the issue of converting object geometry.
-
- However, this version does support hierarchies and groups for
- the Imagine format. Also, axis positions are handled as well.
- Finally, although it won't show in this demo version, the save
- feature for Imagine has been greatly enhanced. There are no
- longer any delays which grow exponentially with the size of
- Imagine objects.
-
- Also, Vertex saves separate groups in separate files, in the
- normal Imagine fashion. If you wish to save separate objects in
- the same file then you should use the Turbo file format, which
- is still readable by Imagine.
-
- Lightwave
- ---------
-
- Lightwave support has been greatly enhanced by using a new
- polygon fill function. Nearly any surface will be correctly
- triangulated, even ones with holes.
-
- Lightwave also benefits from the extended surface attributes
- offered for the Imagine format.
-
- Caligari
- --------
-
- Limiited support for Caligari has been added to this new
- version. Only the .sobj format is suported, and it is suggested
- that hierarchies not be used with Vertex. The documentation on
- the Caligari file format is extremely vague on some aspects of
- this odd format, and The Art Machine is limited by what vendors
- offer.
-
- Other formats
- -------------
-
- The POV format is now supported for triangle primitive objects
- in this new format. The manual comes with information on how to
- set up the camera and look_at points for POV, and these files
- will also output colors, transparency and reflection.
-
-
- Importing Files
- ===============
-
- Vertex 2.0 offers some exciting new possibilies for importing
- files from different software. EPS files, generated by ProDraw
- 2.0, can be imported directly into Vertex's 3D environment.
-
- Also, IFF files may be transferred in 2 different ways. An
- "altitude map" can be generated, where each pixels color
- represents the height of a point. IFF files may also be traced
- by hand, opening up new possibilites for precise conversion of
- bitmap images.
-
- The sample files included with this demo will give you a good idea
- of how these features work.
-
-
- Bezier Curves
- =============
-
- Vertex 2.0 now has complete bezier curve support. Curves may be
- edited in 3D as a "template", which can later be converted to a
- set of 3D points. These points can be quickly filled with the
- new polygon fill tool.
-
- When editing curves, they can be treated as both single curves, and
- as continuous splines. The default mode is spline, where editing one
- "handle" will result in the opposite handle being moved in the
- opposite direction. To edit a handle alone, simply press and hold
- the control key - this forces the curve to be treated as a lone
- curve.
-
- If you're new to working with bezier curves, try starting with the
- cirlce primitive, and editing it until you feel more comfortable.
- You may also subdivide a selected curve with the
- Modify-Curve-Subdivide function.
-
-
- Fractal Trees
- =============
-
- This new feature can create some interesting results. You can
- even create custom leaves for these trees, or use no leaves at
- all to create some interesting lightning bolts.
-
- To get started, you may want to try the demonstration trees which
- accompany the demo.
-
-
- A Final Note
- ============
-
- There is much more that has changed with this new release of the
- software - but I'll leave you to explore this stuff on your own. All
- functions will be covered completely in the manual, along with
- tutorials, appendices and an index.
-
- This demo version is the final beta release. I have, with the
- help of the beta-test crew, attemtped to hunt down every
- inaccuracy. However, with any program this complex, it's still
- possible for problems to appear from time to time. If you do run
- across any problem, please bring it to my attention as soon as
- possible.
-
- I'd also like to take this time to thank each of you for helping
- me produce this software. I've strived at every corner to
- produce a quality product, and with your support, I've managed
- to create a program I'm proud to attach my name to. Thank you.
-
- Sincerely,
-
- Alex D. DeBurie
- President, The Art Machine
-
- =====================================================================
-
- Vertex 2.0 Demo
- (C) Copyright 1992, 1993 The Art Machine
- All Rights Reserved
-
- Installer and Installer project icon
- (c) Copyright 1991-93 Commodore-Amiga, Inc. All Rights Reserved.
- Reproduced and distributed under license from Commodore.
-
- INSTALLER SOFTWARE IS PROVIDED "AS-IS" AND SUBJECT TO CHANGE;
- NO WARRANTIES ARE MADE. ALL USE IS AT YOUR OWN RISK. NO LIABILITY
- OR RESPONSIBILITY IS ASSUMED.
-
- =====================================================================
-
- Amiga is a trademark of Commodore Amiga, Inc.
- Wavefront is a trademark of Wavefront Technologies, Inc.
- Sculpt 3D/4D are trademarks of Byte by Byte, Inc.
- Imagine is a registered trademark of Impulse, Inc.
- Turbo Silver is a registered trademark of Impulse, Inc.
- Lightwave 3D is a registered trademark of Newtek, Inc.
-