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<div class="left_inner_box_heading"><h1>[MD1] QuickTime VR 2.0/Macintosh is GM!</h1></div>
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<p>From: David Palermo, <a href="mailto:palermo@apple.com">palermo@apple.com</a></p>
<p>Finally!</p>
<p>QuickTime VR 2.0/Macintosh is GM! It will be available in about 10 days<br />
to customers.</p>
<p>Please keep in mind that QTVR v2.0 is NOT cross-platform yet! We expect<br />
to ship QTVR v2.0/Windows later. This release is out now to give<br />
developers a chance to start working with it until we have the Windows<br />
pieces ready.</p>
<p>If you have any questions please call me at 4-2621.</p>
<p>Here is a letter that went out to developers:</p>
<p>Many thanks for your patience. QuickTime VR 2.0 is GM! You can expect<br />
your orders for the QuickTime VR 2.0 Authoring Tools Suite and the<br />
book/CD-ROM package, Virtual Reality Programming with QuickTime VR 2.0,<br />
to ship in about two weeks.</p>
<p>If you have not yet ordered these products, get ordering info on the Web<br />
at <a href="http://devworld.apple.com;" title="http://devworld.apple.com;">http://devworld.apple.com;</a> click on "Ordering Development Products."<br />
If you bought the QTVR 1.0 Authoring Tools Suite since July 1, 1996, you<br />
will automatically receive a free upgrade. (Note that we did this so 1.0<br />
sales would continue, not to reward our new customers at the expense of<br />
our valued long-time customers.) If you bought the QTVR 1.0 Authoring<br />
Tools Suite before July 1, 1996, the cost of the upgrade is only $49. The<br />
cost of the book/CD-ROM API package is $49 for everyone.</p>
<p>QuickTime VR 2.0 includes:<br />
- A system extension for QuickTime VR on Macintosh.<br />
- An API for QuickTime VR 1.0 or 2.0 content when played back using the<br />
QTVR 2.0 system extension. The API includes support for compositing video<br />
and 3D sprites and sounds into QuickTime VR panoramas and objects.<br />
- Many new object features, notably zooming on objects; panning on<br />
zoomed-in objects; hot spots on objects; and improved support for object<br />
animation.<br />
- An improved user interface; movies are played back in QuickTime Movie<br />
Player and include a control strip with buttons for zooming, hot spot<br />
identification, and moving "back" in a scene.<br />
- Improvements in the stability, error messages, and memory usage of the<br />
Authoring Tools Suite.</p>
<p>Additional pieces for a complete QuickTime VR 2.0 solution will ship over<br />
the coming months:<br />
- Apple is expected to ship QuickTime 2.5 for 32-bit Windows in the<br />
second quarter. Shortly after that, expect to see a QTVR 2.0 extension<br />
for 32-bit Windows, a new QuickTime plug-in to support QTVR 2.0 playback<br />
and features, and an Asset XTRA to support QTVR 2.0 authoring in<br />
Director.<br />
- No date has been set for 16-bit support for QT2.5 or QTVR 2.0.</p>
<p>We are shipping QuickTime VR 2.0 for Macintosh now to allow long-leadtime<br />
projects involving the creation of new tools, programming, and/or<br />
extensive production work to begin. For projects that need Windows<br />
support before 32-bit Windows support is available, or for projects that<br />
need 16-bit Windows support, continue to use QuickTime VR 1.0. (You can<br />
use the 2.0 stitcher, then dice your movie using 1.0.) For your<br />
convenience, the QTVR 1.0 tools and PDF documentation are included on the<br />
QTVR 2.0 Authoring Tools Suite CD-ROM.</p>
<p>We are encouraging tool developers to add QuickTime VR 2.0 support<br />
to their 3D and multimedia authoring tools, and to create new QuickTime<br />
VR content creation tools. We want to see more 3D tools offer "Save as<br />
QTVR" support and more authoring options, such as hot spots. We want more<br />
multimedia authoring tools to support the integration of QuickTime VR 2.0<br />
into multimedia content (Director and mTropolis are already in progress,<br />
but we want more!) And we want new tools for creating rendered and<br />
photographic QuickTime VR content to be created. If you are interested in<br />
any of these areas, please contact me at <a href="mailto:palermo@apple.com">palermo@apple.com</a>. If<br />
you are interested in marketing support for breakthrough uses of<br />
QuickTime VR, especially uses of new features in QuickTime VR 2.0, please<br />
contact Bud Smith at <a href="mailto:smith.bud@apple.com">smith.bud@apple.com</a>.</p>
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