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<p>Dedicated to Addressing the Needs of Next-Generation Productions</p>
<p>Maya 6.5 Now Available to Download for Customers on Platinum Membership Prog=<br />
ram</p>
<p>Toronto, Canada - January 31, 2005 - Alias revealed today the latest<br />
version of its award-winning Maya software package, focused on meeting the<br />
demands of the most challenging next-generation productions. Maya 6.5 is a<br />
performance-driven release optimized to meet the needs of games, film,<br />
broadcast and digital publishing professionals seeking dramatic performance<br />
enhancements while working with massive datasets. By re-architecting the<br />
software to boost performance across the package, Alias has prepared Maya<br />
to provide the power and reliability to work with the heaviest models,<br />
scenes and animation data. Customers on the Maya Platinum Membership<br />
Program can download the software today at<br />
(<a href="http://www.alias.com/maya/support" title="http://www.alias.com/maya/support">http://www.alias.com/maya/support</a>). Maya 6.5 will begin shipping worldwide<br />
in February 2005.</p>
<p>"This latest version of Maya proves the dedication of Alias to meet the<br />
needs of the game development community," comments Stephen White,<br />
programming director, Naughty Dog, Inc. "Maya continues to evolve as a<br />
critical tool in our game development process and this version addresses<br />
many important current needs as well as features critical to the future of<br />
game development." Naughty Dog is widely regarded as one of the most<br />
forward-thinking games developers, having produced the highly acclaimed and<br />
successful Crash Bandicoot(tm) and Jak & Daxter titles with Alias products.</p>
<p>"Maya 6.5 was clearly driven by daily production demands," says Dirk<br />
Bialluch, managing director at Lightstorm 3D. "Overall performance has<br />
increased drastically and working with Maya feels much more fluid in almost<br />
every aspect. With the tight level of integration reached in Maya 6.5, we<br />
switched our complete render pipeline to mental ray." Lightstorm3D is a<br />
German-based computer graphics firm offering advanced 3D and animation<br />
solutions for film, broadcast, computer games, internet and visualization.</p>
<p>Tools for Managing Large Datasets</p>
<p>In response to a massive increase in scene file complexity within the 3D<br />
community, Alias has introduced new scene segmentation features to Maya.<br />
These enhanced tools give artists more control over scene load times,<br />
project collaboration and overall data-handling performance.</p>
<p>Scene segmentation enhancements include new file referencing options such<br />
as proxies, reference locking and the ability to save changes back to a<br />
reference, as well as enhancements to existing file referencing features.</p>
<p>Additionally, the range of large CAD datasets that can be imported into<br />
Maya 6.5 has been expanded through the addition of the new STEP translator<br />
that allows efficient importing of files from most major CAD packages.<br />
Importing OBJ files on Windows platform is also significantly faster and<br />
the FBX=AE plug-in is now included with Maya. The FBX plug-in allows for the<br />
exchange of 3D assets and media between a wide variety of applications.</p>
<p>Stunning Performance Improvements</p>
<p>Maya 6.5 is loaded with performance improvements throughout key areas of<br />
the software, which assists artists in dealing more effectively with their<br />
large scenes and datasets. New with Maya 6.5 is mental ray for Maya<br />
Satellite, and a host of new features (including rapid scan-line rendering)<br />
that stem from the integration of a new mental ray 3.4 core.</p>
<p>Modeling - Many polygon and UV texturing operations in Maya are now orders<br />
of magnitude faster, helping artists achieve their desired look with much<br />
greater efficiency. A series of enhancements have also been made to the<br />
polygon bevel tool.</p>
<p>Animation, Character Setup and Deformers - Toolsets have all been<br />
optimized, resulting in a more efficient workflow for character animators.<br />
Wrap deformer setup is many times faster in Maya 6.5 as are cluster<br />
deformation and sculpt tool deformations. Optimizations to the soft<br />
modification feature permits animators to quickly manipulate many vertices<br />
at a high-level - an ideal workflow accelerator for those working with<br />
dense datasets. Animators can now get better results when copying smooth<br />
skin weights between models with differing topologies and take advantage of<br />
the new ability to bind to non-joint objects and maintain max skin<br />
influence.</p>
<p>Large Address Awareness - Maya artists using the Windows XP platform can<br />
now take advantage of up to 2.6 GB of memory for Maya.</p>
<p>Rendering - Alias is introducing a new network rendering option that<br />
supplements the mental ray rendering capabilities within Maya 6.5 by taking<br />
advantage of the processing power of other networked computers. This allows<br />
artists to achieve faster rendering results including Interactive<br />
Photorealistic Rendering (IPR), improved interactive and batch rendering<br />
performance and faster pre-lighting of both textures and vertices. The<br />
mental ray for Maya Satellite feature comes free with Maya Complete (2<br />
CPUs) and Maya Unlimited (8 CPUs) and is available for the Windows, Linux<br />
Spain and Portugal, +33 1 44 92 81 60; Italy, 39 039 6340011; Japan and<br />
other parts of Asia Pacific, 81 3 5797 3500 and Latin America, 770 393 1881.</p>
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