home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Audio Programming
/
GameAudioProgramming.iso
/
Game_Audio
/
AudioTest
/
AudioTestDlg.cpp
< prev
next >
Wrap
C/C++ Source or Header
|
2002-06-29
|
5KB
|
226 lines
/***********************************************************\
Copyright (C) James Boer, 2002.
All rights reserved worldwide.
This software is provided "as is" without express or implied
warranties. You may freely copy and compile this source into
applications you distribute provided that the copyright text
below is included in the resulting source code, for example:
"Portions Copyright (C) James Boer, 2002"
\***********************************************************/
#include "stdafx.h"
#include "AudioTest.h"
#include "AudioTestDlg.h"
#include "Audio.h"
#include "EAXBuffer.h"
#include "EAXListener.h"
#include "ZoomFX.h"
#include "System.h"
#include "Sound2D.h"
#include "Sound3D.h"
#include "Segment.h"
#include "Listener.h"
#include "SoundScript.h"
#include "MusicScript.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAudioTestDlg dialog
CAudioTestDlg::CAudioTestDlg(CWnd* pParent /*=NULL*/)
: CPropertySheet("Audio Test", pParent, 0)
{
//{{AFX_DATA_INIT(CAudioTestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pSystem = 0;
m_pSound2D = 0;
m_pSound3D = 0;
m_pListener = 0;
m_pSoundScript = 0;
m_pSegment = 0;
m_pMusicScript = 0;
m_pCDAudio = 0;
m_pEAXBuffer = 0;
m_pEAXListener = 0;
m_pZoomFX = 0;
}
void CAudioTestDlg::DoDataExchange(CDataExchange* pDX)
{
CPropertySheet::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAudioTestDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAudioTestDlg, CPropertySheet)
//{{AFX_MSG_MAP(CAudioTestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAudioTestDlg message handlers
BOOL CAudioTestDlg::OnInitDialog()
{
CPropertySheet::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void CAudioTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CPropertySheet::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAudioTestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPropertySheet::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAudioTestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAudioTestDlg::OnDestroy()
{
CPropertySheet::OnDestroy();
if(m_pEAXBuffer)
{
m_pEAXBuffer->DestroyWindow();
}
if(m_pEAXListener)
{
m_pEAXListener->DestroyWindow();
}
if(m_pZoomFX)
{
m_pZoomFX->DestroyWindow();
}
}