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Game Audio Programming
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AudioTest
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AudioTest.h
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C/C++ Source or Header
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2002-05-27
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58 lines
/***********************************************************\
Copyright (C) James Boer, 2002.
All rights reserved worldwide.
This software is provided "as is" without express or implied
warranties. You may freely copy and compile this source into
applications you distribute provided that the copyright text
below is included in the resulting source code, for example:
"Portions Copyright (C) James Boer, 2002"
\***********************************************************/
#if !defined(AFX_AUDIOTEST_H__5626EE04_C4F5_4FC4_AFF3_C0D9DE4CFC06__INCLUDED_)
#define AFX_AUDIOTEST_H__5626EE04_C4F5_4FC4_AFF3_C0D9DE4CFC06__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CAudioTestApp:
// See AudioTest.cpp for the implementation of this class
//
class CAudioTestApp : public CWinApp
{
public:
CAudioTestApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAudioTestApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CAudioTestApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUDIOTEST_H__5626EE04_C4F5_4FC4_AFF3_C0D9DE4CFC06__INCLUDED_)