home *** CD-ROM | disk | FTP | other *** search
- THIS IS VERSION 2.0 of ERICS 1.5 REGISTERED PATCH
-
- I am inclined to do this as ID has not released the reg 1.5 patch.
- (John Romero romero@idcube.idsoftware.com YOUR slow!!!!!)
-
- ** Ok all you LAZY DILLBAGS who cannot hexedit, here is a C code addition **
- **REMEMBER TO BACK UP YOUR DOOM.WAD before perfoming upgrade.****
- DISCLAIMER not responsible for whatever happens. MAKE A BACKUP!!!
-
- This will AUTOMATICALLY rename those directory entries that
- I told you to hex edit. So to fix this doom.wad to 15
- do the following after getting this file.
-
- 1) Copy 1.2 registered wad into the dir where the 15 doom.exe is.
- Then extract all 15regVR2.zip into this directory and follow the
- following.
- Run the FIX.BAT this will use DMGRAPH to replace a set of
- graphics which I think are seldom used, with the regeneration
- graphics that are needed from 1.5 shareware. This cannot be
- done as a PWAD. It doesn't seem to work if made as a PWAD. Doom doesn't
- recognize the new graphics. I chose to replace the BAL3*
- graphics with the IFOG* graphics. The next C code program I made
- called PATCH will then AUTOMATICALLY edit the entries from BAL3* to IFOG*.
-
- BAL3A0 to IFOGA0
- BAL3B0 to IFOGB0
- BAL3C0 to IFOGC0
- BAL3D0 to IFOGD0
- BALDE0 to IFOGE0
-
- It will then proceed to load a lmp called test to show two friends
- who used my fix.bat to demonstrate the regeneration ie DEATHMATCH 2.0
- in a PWAD level. If it plays then give this patch to your friend
- have him do the same and try -ALTDEATH with them.
- Remember you will need to use "doom -file 151.wad [optional.wad] blah blah"
- to make it run unless you REBUILD and incorporate the 151.wad into a 10meg
- doom.wad
-
-
- 2) OR Choose one of the following:
-
- i) Then use DEU on this "fixed" Doom.wad and load 151.wad.
- 151.wad contains everything that was in the shareware
- version and not in the 12 reg. wad.
- REBUILD the 10meg wad from DEU including the stuff in 151.wad
- Delete DOOM1.WAD and rename the REBUILT wad into DOOM.WAD.
-
- ii) Or everytime you load doom type "doom -file 151.wad your.wad"
- to play.
-
- 4)Tell you friend to do the same and try DeathMatch 2.0 against him.
- using line like "call sersetup -ALTDEATH -dial blah blah".
- Record some lmps and send them to the newgroup or infant2.
- With the caption I got a deathmatch 2.0 going thanks to ERIC
- "Pook-Gai" Leung's 15 Patch.
- ***MOST IMPORTANTLY**** post in alt.games.doom that THIS WORKS
- and then uuencode it and load it up into alt.binaries.doom and
- alt.games.doom
-
-
- NOTE if you wait to watch all the menu demo lmps in the third one
- it would seem like the player is insane after the first death.
- This is because there was a map change on this level in 15beta.
- I did not extract it because it seem pointless to do so. The level
- will run perfectly when you play it.
-
- PS I added to 151.wad the dmxgus.ini file from 1.5 shareware
-
- What did I do to get this to work?:
-
- Well lets say since I TA a high level CPSC C programming course and
- suffice to say I am Excellent in C coding.
-
- I looked at the source code for DEU didn't like the shareware checking
- and editing and saving preventions. So I rewrote the interface and REMOVED
- those annoying preventions thus my DEU can edit any wads.
- You can also just hexedit the IWAD to PWAD in the DOOM1.WAD then use
- DEU to edit the shareware as someone suggested by it doesn't work for
- some things.
- I also made the patch file to rename the entries in doom
- rather than have you hexedit yourself.
-
- A user who tried the OTHER methods.
-
- >I tried the STUPID technique of renaming the reg 12 wad to doom1.wad
- >and then renaming the 15 shareware to doom.wad. Following to
- >start doom by doom -file doom1.wad. This doesn't allow me to get
- >DEATHMATCH 2.0 (ie REGENERATING OBJECTS). This can be tested as a
- >one player by "doom -file doom1.wad -altdeath -warp 1 1" this
- >will let you play ONE player Deathmatch 2.0 and you can then
- >test if the objects regenerate. THEY DON'T!!!!!
-
- As a final NOTE:
-
- The whole point of this 15regVR2.zip was to get DEATHMATCH 2.0
- (regenerating object) to work and not crash when DOOM looks for
- the regeneration graphics. They cannot be added as a pwad so thats
- why you must hexedit the doom.wad THE WHOLE IDEA was to get a 2 or
- more man game going with Deathmatch 2.0.
-
- PS. Romero didn't play me. I alloted June 18th or 19th to play him and
- he didn't play me. Thus I left for vacation. I am telnetting to my account.
-
- Who am I:
-
- Eric "Pook-Gai" Leung. July 19th version TWO of hack.
- Email me for help eyleung@unixg.ubc.ca
-
-
- -----> You ask yourself how I did this? You as yourself am I the DOOM GOD.
- -----> You ask yourself do I have a GOD complex. Again I am GOD, Doom GOD
-
-
-