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- Guide to DeuTex usage:
-
- Let's assumes:
- - your doom files directory is \DOOM
- - your WAD is NEWBIE.WAD
-
-
- --------------------------------------
- How to create a PWAD with new textures
- --------------------------------------
-
- First list the textures of DOOM
- DEUTEX -texture
- Then look at .\TEXTURES\TEXTURE1.TXT and .\TEXTURES\TEXTURE2.TXT
-
- If you want to create a new texture, declare it in .\TEXTURES\MYTEX.TXT
- (MYTEX could be any name but *except* TEXTURE1 or 2). see format.txt
- for the precise definition format.
- If you want to redefine a TEXTURE1 or TEXTURE2 entry, remove it from
- TEXTURE1.TXT or TEXTURE2.TXT and put it in MYTEX.TXT (for convenience).
- If you don't redefine textures from TEXTURE2.TXT delete that file.
- (For compatibility with DOOM2, TEXTURE2.TXT shoudl not exist).
-
- Declare MYTEX in the TEXTURES section of WADINFO.TXT
-
- DEUTEX -make WADINFO.TXT NEWBIE.WAD
-
- And then check your PWAD for textures errors
- DEUTEX -check NEWBIE.WAD
-
- Note: TEXTURE1.TXT and TEXTURE2.TXT are auto-loaded if they exist,
- because it happens that DOOM prefers (I dunno why) to have it's old
- textures listed first, so DeuTex takes care of that.
-
- -----------------------------------------------
- How to create a PWAD with new sprites and flats
- -----------------------------------------------
-
- Put your sprites in .\SPRITES as GIF or BMP
- Put your Flats in .\FLATS as GIF or BMP
- Declare your sprites and flats in WADINFO.TXT in the SPRITES section:
- only the name, without .GIF or .BMP extension. (implicit).
-
- if you replace *ALL* the sprites of DOOM (crazy):
- DEUTEX -iwad -make WADINFO.TXT NEWBIE.WAD
- and NEWBIE.WAD is directly usable by doom
-
- if you replace only some of the sprites of DOOM (better):
- DEUTEX -iwad -make WADINFO.TXT NEWBIE.WAD
- It's much smaller, and easier to distribute. but then your PWAD would
- lock-up DOOM on startup. So anyone who want to use it has 3 choices:
- a/ DEUTEX -merge NEWBIE.WAD (modifies DOOM.WAD. safe)
- b/ DEUSF -append NEWBIE.WAD (modifies NEWBIE.WAD. safer)
- c/ DEUSF -add NEWBIE.WAD NEWBIE2.WAD (create NEWBIE2.WAD. safest)
-
-
- ------------------------------
- How to create PWAD with sounds
- ------------------------------
-
- same as usual. put your entries in the .\SOUNDS directory and
- declare your sounds in WADINFO.TXT section SOUNDS.
-
- DEUTEX -make WADINFO.TXT NEWBIE.WAD
-
- Sound card sound effects: WAV and AUDIO format (SUN). Make sure your
- format is *not* compressed and does *not* contain comments. My code is
- pretty basic, because I never had the specs of those formats. Hacked!
-
- PC speaker sounds: any text files containing number 1-255 will do.
-
- Music: you need first to convert your MIDI files to MUS files
- by using the separate MIDI2MUS (thanks to -dtt-> of ID software).
-
-
- -------------------------
- How to decompose PWADS
- -------------------------
-
- First check that all the entries are identified correctly
- DEUTEX -wadir NEWBIE.WAD
- will list the directory.
-
-
- To get all the entries.
- DEUTEX -xtra NEWBIE.WAD
- a whole directory structure is created.
-
- To get only the sounds, for instance
- DEUTEX -sound -xtra NEWBIE.WAD
- only the sound directory is created
-
- Note: some PWAD creator declare PATCHES, FLATS, SPRITES outside of the
- normal boundaries. In that case, DeuTex amy not identify them what they
- really are, and they'll end up in another directory (under a wrong format)
- I'm sorry for this, but there is *nothing* I can do.
-
- Once you have decomposed a PWAD, you can rebuild it with
- DEUTEX -make WADINFO.TXT NEWBIE.WAD
- because WADINFO.TXT is automatically created (cool, no?)
-
-
- Note: DeuTex put a signature at the begining of each PWAD created,
- to identify the DeuTex version that was used.
-