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ADDENDA.DOC
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1987-01-11
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4KB
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132 lines
Addenda to Designer.Doc File
for this new version of Designer
(***************************************)
DESIGNER.COM version 2.5
(c) Donald L. Pavia January 1987
(***************************************)
The newest version of DESIGNER on this disk incorporates
a number of changes and additions. These include:
- Support for pathnames up to 26 characters long
( X:\12345678\12345678.123 ) when saving/loading files.
- Inclusion of a new "trail" mode of operation.
- Extermination of some minor bugs. In one case, for in-
stance, the cursor appeared in the 1-to-1 box as the
alternate image just after a new table was loaded.
- A new option which allows an entire table of sprites to
be saved as an include file. In the previous version it
was only possible to save single sprites in this manner.
- This new version can be recognized easily by the addition
of a new title screen.
- Minor screen redesign
-------------------------------------------------------------------
NEW COMMANDS
SINGLE SPRITE SCREEN
On the sprite design menu is a new command (R)Trail. When you
press R the last used color will be painted in each square by simply
moving the cursor, you need not press a color each time. The cursor
will leave a "trail" of the active color. When trail is active it
will be highlighted in red. Press R again when you wish to toggle it
off. You may change the trailed color by simply selecting a new one
(press 0 .. 3).
You will find the screen has been rearranged slightly from
what it was on the last version but, with the exception of the
new trail command, all the old commands are still the same.
-------------------------------------------------------------------
-2-
SPRITE TABLE SCREEN
It is now possible to save an entire table of sprites as an
Ascii include file. The prompt (I)nc will now be found in the menu
at the bottom of the Table Screen.
(I)nc When you press I you will receive the prompt:
Select/Name Each Sprite ? Y/N ?
(NO) If you answer NO then all the sprites in the table,
even unfilled spaces in the table, will be saved in
a long sequential include file of 24 sprites.
The next prompt will ask for a file name:
Name for sprite file :
With the NO option, each sprite will be named as
filename1,filename2, etc. up to filename.24. For
instance, if you give the filename TEST.INC for
your include file, the sprites in the include file
will then be called TEST1,TEST2,TEST3....TEST24.
If you give a path, it will be stripped. Thus, the
filename C:\SOME_DIR\TEST.INC would also give a
set of sprites named TEST1,TEST2,TEST3....TEST24.
(YES) If you answer YES then you will be given an oppor-
tunity to name each sprite in the table. You will
receive 24 prompts like:
Name for #1 :
Each sprite that you name will be saved in your new
include file. However, if you do not name a sprite,
that is, if you just press <Enter>, that sprite will
not be saved; it will be passed over.
After answering the 24 prompts with a name for each
(or pressing <Enter>) you will be asked for a name
for the new file:
Name for sprite file :
Only the sprites you have named will be saved in this
file.
-----------------------------------------------------------------------