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Frostbyte's 1980s DOS Shareware Collection
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floppyshareware.zip
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GLEN
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IM17.ZIP
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PIE.DWG
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Text File
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1990-08-29
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3KB
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87 lines
; This file remaps characters in the Inner Mission font
; Inner Mission will read in this file if the command line
; option -Y1 is entered in the IM command line
;
; The characters can be remapped by specifying the new dot
; pattern with .'s and x's, as shown below.
; To remap a character, start with a line beginning with a
; > character. Then the next character after must be a
; character ! thru _ in the ASCII set. This is the character
; that will be remapped. After this line, there must be a
; line with the digits 012345678901. This line cannot be
; omitted. Then come the lines with x's and .'s which specify
; the new character's appearance. There cannot be any extra
; lines or spaces at the beginning of a line.
; To use the newly defined character use IM with the -Y1
; option. Example:
; IM -V0 -Y1 -U0
; This tells IM to not put up the control panel, to read
; in the file IM.DWG (must be in the same dir as IM.EXE), and
; to enter a user message.
; In your user message which you type in, when you use the
; char you redefined, it will come out as you have drawn below.
; for instance if you enter a message with an underscore '_'
; then a mouse will show up on the screen when you hit the
; 'm' key to see the user message.
; If you would like to have different drawings which you
; would like to bring up at different times, just make a batch
; file which copies a new file onto IM.DWG, and pipes in the
; desired user message. Example:
; (Contents of im-mouse.bat)
;
; chdir \IM
; copy mouse.dwg im.dwg
; im -v0 -y1 -u0 < mouse.txt
; chdir \
;
; To use this you would need a drawing file named mouse.dwg
; which is a modified copy of this file. You would also have
; a file called mouse.txt which is the message file.
;
;
>_ ; To remap a character, put the '>' sign followed by the char
012345678901 ; this line shows the column count 0-11 (12 cols) DO NO OMIT!
.XX......XX. ; There are twelve lines of twelve characters
XXX.XXXX.XXX ; The x's are dots, and the periods are spaces
XXXX....XXXX ;
..X......X.. ; This is a mouse face being mapped over the underscore char
.X.XX..XX.X.
.X.XX..XX.X.
.X........X.
..X......X..
...X.XX.X...
....XXXX....
.....XX.....
............
012345678901
>( ; To remap a character, put the '>' sign followed by the char
012345678901 ; this line shows the column count 0-11 (12 cols)
...xxxxxxx.. ; There are twelve lines of twelve characters
...xxx...xxx ; The x's are dots, and the periods are spaces
...x.xxx..x. ;
...x...xxx..
...x.....xxx
...x.......x
....x.......
.....xx.....
.......xxx..
..........xx
............
............
012345678901
>) ; To remap a character, put the '>' sign followed by the char
012345678901 ; this line shows the column count 0-11 (12 cols)
............ ; There are twelve lines of twelve characters
xx.......... ; The x's are dots, and the periods are spaces
..xxx....... ;
...x.xx.....
..x....x....
xx...x..xx..
.xxxxx....x.
.....xxx...x
........xxxx
.........xx.
xxx....xx...
...xxxx.....
012345678901