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QUATRIS.ZIP
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QMANUAL.DOC
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1990-05-16
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___________________________________________________________________________
QUATRIS is Copyright (C) 1990 by Eugene Ignatius Kim.
QUATRIS User's Manual
for IBM Personal Computers and Compatibles
____________________________________________________________________________
I give glory and thanks to my God
Father, Son, and Holy Spirit
For helping me write this program.
____________________________________________________________________________
INTRODUCTION
April, 1989, I was first introduced to a Russian game
called Tetris. The computer version of this game was
in great popularity and I became addicted to it.
February 14th, 1990, an idea blazed through my brain.
I thought of a Tetris with 3D blocks, robots, bombs,
3D graphical user interface with mouse support, and more.
Thinking of the Rockwell Computer Science Competition,
which I was not even planning to enter, I put my head
to work and came up with my own version of the game,
which I call it, Quatris.
GETTING STARTED
System Requirements
Hardwares:
- IBM PC, XT, AT, IBM PS/2 Series, or a 100%
compatible computer.
- An EGA/VGA card
- An IBM Enhanced Color display, or equivalent
- Microsoft Mouse or compatible (optional)
Software:
- The Disk Operating System, version 2.1 or later.
- The mouser driver program (Mouse.com/Mouse.sys)
should be loaded into memory before you operate
the program if you want to use mouse for user
interface.
- QUATRIS program. The game should contain all
of the following files to run :
* QUATRIS.EXE
* HEAD.IMG
* TITLE.IMG
* AUTHOR.IMG
* HELP.INF
* PROGINFO.INF
* G1.IMG
* G2.IMG
* G3.IMG
* G4.IMG
* G5.IMG
* G6.IMG
* G7.IMG
The program will not run if any of the above file
is missing.
Back Up Your Diskettes
It is always advisable to make back-up copies of your
master program disks, to increase the life of the masters
and guard against accidents. Put write-protect tabs on
the original diskettes and follow these steps:
- User the DOS DISKCOPY command to make a working copy
diskette.
- Put the original Quatris diskette in a safe place.
This way, if working copies are accidentally damaged
you orginals are safe.
Running The Program
To run QUATRIS, type "QUATRIS" at the DOS prompt. The
program will run by itself for a while displaying the
title page. After the title page, a pop-up menu will be
displayed in the center of the screen with five choices:
- About The Program
- Help On The Game
- Start/Continue
- Start All Over
- Exit To DOS
You may either move your mouse or use your cursor pad to
move the menu bar and select a choice in the menu. To
play the game, move the bar to 'Start/Continue' and press
enter or the left button of you mouse. The main menu will
disappear and a robot will instruct you what to do.
HOW TO PLAY QUATRIS
Keys To Know
- [LEFT,RIGH] cursor keys. Moves the blocks left or right
direction.
- [DOWN] cursor key. Moves the block down faster. Use then
when you are tired of waiting for it to move down automatically
- [UP] cursor key. Turns the grid on/off in the Game-Window. This
helps you determine the position of the blocks better.
- [PgDn] cursor key. Drops the block to the bottom line.
Similar to [Down] key, but this is much faster.
- [Space Bar] key. This releases a bomb which destroy one
line from the bottom.
- [Home] key. This lets the robot to release a Super Bomb
which destroys all the blocks in the screen.
- [Enter] key to turn the block.
What Do You Do And How Does It Work?
Basics
The computer will randomly give you a piece with 4
sets of blocks. The block will fall down slowly.
As it falls down, turn it around by pressing [Enter]
and move it left and right to fill the bottom row
of the window. When one or more lines are filled with
blocks, it will destroy that row and give you points.
Quatris Number
Each block has a number in it. When a row is being
destroyed, the computer adds up all the numbers of the
blocks in that row that has been deleted. The sum of
these numbers are called Block Sum in the game. When
the number of the Block Sum and the numbers given by the
robot, Quatris Number, matches, you will have 3 more
bombs, 1 super bomb, and few extra points.
Weapons
The number of your weapons are displayed right below
the score board. When you press [Space Bar] or [Home] key,
it calls the robot and causes the robot to release a bomb
to help you destroy blocks. Ordinary bombs destroy only
one line at the bottom. When you use the Super Bomb, the
robot delays for a moment to gather energy and releases
the Super bomb to destroy every blocks in the screen.
Pausing Your Game
If you find yourself that you need some help while
playing the game, you do not have to quit or start all
over to read informations in the Help menu.
Just press [ESC] key to exit to main menu, do your stuffs
(read help, whatever) and select 'Start/Continue' when
you are ready. The program will automatically continue
the game instead of starting all over. If you want to
start all over, select 'Start All Over' at the main menu.
Levels
There are 15 formal levels in this game. If you finish
that, it doesn't mean you are done with the game. There
are still more which I will not reveal in this manual.
Speed of the fallings bocks, size of the Game window,
and Quatris Number changes every time the level is changed.
Level changes when you have destroyed enough rows of blocks.
The robot will instruct you what to do everytime the level
goes up.
Game Over
When the blocks reach the top and you are not able to
destroy the blocks in the window, the program will stop
and will display a message, 'Game Over'. If you want to
play again, press [ESC] and select either 'Start/Continue'
or 'Start All Over' from the main menu. Selecting
'Start/Continue' from the menu at this stage will not
allow you to continue the game. You will start all over
from level 1.