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- HISTORY
-
- "Hsang Chi" or Chinese Chess is a distant cousin of western chess
- which is played in most Chinese-speaking parts of the world.
-
- A Chinese legend relates that the type of chess played in that
- country was invented by a general to provide his troops with
- entertainment while they were in winter camp. However, most
- authorities admit that the original form of the game was
- brought into China from India. Literary evidence indicates that
- the game appeared around A.D. 700.
-
- Once introduced into China, chess underwent several important
- changes. First, the men were no longer placed and moved on the
- squares, but rather on the intersections of the lines. This
- change was not unreasonable. The game of "Wei-Chi", better known
- to the Western world by its Japanese name, "Go", the men are
- played on the point of intersection of lines, not on the squares
- formed by the lines. Thus, the Chinese were accustomed to playing
- on points, and altered chess accordingly. Moreover, the
- chessboard of that time, known in India as the "ashtapada", was
- not checkered, and was therefore suited for point play as well as
- square play. Lastly, the nine-by-eight board adopted by the
- Chinese contains only seventy-two squares, but has ninety points.
-
- Another change was in the form of the men. The pieces used in the
- Chinese came are flat disks, similar to checkers, with their
- names written on them. The names of the men of one army are
- inscribed in blue, the names of the pieces of the other in red.
- The reason for this type of piece, and for the use of the names
- "general" and "governor" to designate the two "kings" is found,
- perhaps, in an account of an episode involving the Emperor Wei-ti
- (A.D. 589-605). While visiting an inn, he saw a group of
- foreigners playing either chess or a form of proto-chess. On
- learning that the chief piece of each side was called the
- equivalent of emperor, he ordered the players executed. Moreover,
- it was declared illegal to use the name emperor for such a
- purpose, or to use images representing the emperor as units in a
- mere game.
-
- The game is considered to have had its origin in an imitation of
- actual war, and thus we find in this game not only elephants,
- cavalry, infantry, and war-chariots, but a fortress in which the
- king and his counsellors are intrenched, and from which they
- direct operation. There is a fortress belonging to the enemy,
- which they must storm, and a wide river between the two armies,
- which can only be crossed with difficulty. The elephants, being
- supposed to be unable to cross, are left behind to protect the
- field against any of the enemy who might get across, and we see
- them moving slowly and heavily up and down with measured tread.
- And lastly, we have the introduction of artillery in the form of a
- catapult which sends missiles over the heads of intervening
- forced and indeed across the river. The military character of the
- game is further seen by the king taking command of his forces,
- and calling himself general, and his two councilors acting as
- his lieutenants or guards. Next to these, on either side, are the
- elephants, then the cavalry and the war chariots in the wings,
- while the artillery and infantry are placed in advance.
-
-
- THE BOARD
-
- It will be noted that there is a break in the vertical lines B
- through H, this break occurring between horizontal lines 5 and 6.
- Dividing the board in half, this break represents a river, and is
- called the Hwang Ho, or Yellow River. Two pieces are affected by
- this barrier, but this will be considered on the section on
- movement. It will also be noted that two groups of points (D0,
- D1, E0, E1, F0, F1; D8, D9, E8, E9, F8, F9) are distinguished by
- diagonal lines. These two groups are the fortresses, the purpose
- of which will be shown in the section on moves. There are also
- several crosshatch marks showing the position of all pieces that
- are not set up on the back row; however, these are only evident
- after those pieces have been moved, and thus can be ignored for
- the time being.
-
-
- THE PIECES
-
- The number of pieces used in Hsang Chi is, as in the various
- forms of chess proper, thirty-two. Each player has sixteen
- pieces. The pieces are located as follows:
-
- .nf
- Figure Translation Number Red Position Blue Position
-
- Tsiang General 1 E0 E9
- Ssu Mandarin 2 D0,F0 D9,F9
- Hsang Elephant 2 C0,G0 C9,G9
- Ma Horse 2 B0,H0 B9,H9
- Che Chariot 2 A0,I0 A9,I9
- Pao Catapult 2 B2,H2 B7,H7
- Ping Foot Soldier 5 A3,C3,E3,G3,I3 A6,C6,E6,G6,I6
-
- .fi
- Note that in traditional Hsang Chi sets, there are several
- differences in the names and markings of the red and blue pieces;
- these are not used in the CCHESS program.
-
- The Tsiangs are the "kings" of this game. They move and take one
- point at a time, vertically or horizontally, and are not
- permitted to leave the area of the fortress.
-
- The Ssu moves and takes diagonally one point at a time and cannot
- leave the area of the fortress.
-
- The Hsang moves diagonally two points at a time. However, they
- cannot leap over an occupied point and cannot cross the river.
-
- The Ma has the move of the knight, yet, because it cannot leap
- over an occupied point, it must be emphasized that it must move
- one point straight and then one diagonally, never vice versa. The
- river is no barrier to its movement.
-
- The Che has the move the modern rook. The river is no barrier
- to its movement.
-
- The Pao has the MOVE of the modern rook. However, unlike the Che,
- to capture it must leap over one (and no more than one) piece,
- either allied or enemy. A piece over which a Pao has leaped or
- can leap is called a "screen". It cannot leap over a screen
- unless they capture an opponent piece on the move. The river is
- no barrier to its movement.
-
- The Ping moves and takes straight ahead one point at a time until
- it has crossed the river, which is no barrier to its movement.
- After crossing, it can move and take straight ahead or to either
- side. On reaching the last rank, they are not promoted, but move
- and take to either side, still one point at a time.
-
- The two Tsiangs may not oppose each other on an empty file. A
- player moving his Tsiang into an open file occupied by only the
- other Tsiang is making an illegal move, the equivalent of moving
- one's king into check in modern chess.
-
- Perpetual check is not allowed, and a player who is stalemated
- (i.e. cannot make a legal move) loses the game.
-
- When neither side can capture the opponent's Tsiang, the game is
- a draw.
-
- Chasing pieces back and forth is illegal.
-
-
- FOR FURTHER STUDY
-
- The following book is highly recommended:
-
- Lau, H.T. "Chinese Chess". Tokyo: Charles E. Tuttle, 1985.
-
- The published (Charles E. Tuttle) has offices in Rutland,
- Vermont, but I have been unable to obtain an address.
-
-
- CREDITS
-
- The above description of how to play Hsang Chi was taken from
- John Gollon's excellent work "Chess Variations, Ancient, Regional
- and Modern", also published by Charles E. Tuttle. The paragraph
- starting with "The game is considered to have..." is taken from
- Edward Falkener's "Games Ancient and Oriental and How to Play
- Them", available in a Dover edition.
-