The Rule Book only lists the general menus. Special menus will appear with
many encounters that indicate available options.
Beginning to Play
To begin playing the game you must load a saved game or make characters and
band them together into a team.
CREATE NEW CHARACTER
ADD CHARACTER TO TEAM
LOAD SAVED GAME
INITIALIZE MOUSE/JOYSTICK [Ha! Don't need this one!]
EXIT TO DOS/WORKBENCH
CREATE NEW CHARACTER is used to build a character. Detailed information
about characters, races, careers and so on is available in the Log Book.
This command starts the process of making a new character.
PICK RACE lists six races a player-character can be in the twenty-fifth
century.
PICK GENDER lists the sex the character can be.
PICK CAREER lists the careers a character is qualified for based on race.
The computer randomly generates the character's ability scores. If you are
not happy with the scores, you may roll them again. Remember that you can
use the MODIFY CHARACTER command on the Team Creation/Training Menu to change
the character's ability scores and hitpoints after the character has been
generated.
CHARACTER NAME provides a 15 letter space to type in the character's name.
On some computer systems the character is named after the abilities scores
are generated.
ALLOCATE SKILL POINTS allows you to allocate points to the character's Career
and the General skills. This phase really determines a character's strengths
and weaknesses. See the section on skills in the Log Book for more
information.
SELECT CHARACTER ICON allows you to select the shape that will represent the
character in combat. You can select new combat icons from the Training
Center menu. On some systems the character will be saved after the combat
icon is selected.
EXIT from any of the character creation menus will display the Team Creation
Menu.
ADD CHARACTER TO TEAM allows you to add characters to the team from the save
game disk. A team is a group of characters composed of up to six player
characters (called PCs) and up to two non-player characters (called NPCs). A
team should have a balanced mix of characters with different careers. For
more information about building teams see the Log Book.
LOAD SAVED GAME permits you to resume a game that had been previously saved.
The saved game provided with COUNTDOWN TO DOOMSDAY can also be loaded.
INITIALIZE MOUSE/JOYSTICK sets up the joystick or mouse.
[Still don't need this one!]
EXIT TO DOS/WORKBENCH ends play.
Page [3]
Modifying Characters and Teams
The Team Creation/Training Menu shows the characters currently in your team
and lists the commands for creating and modifying the team. Not all of the
options will be available at all teams.
Team Creation/Training Menu
CREATE NEW CHARACTER
PURGE CHARACTER
MODIFY CHARACTER
ICON SELECT
TRAIN CHARACTER
VIEW CHARACTER
ADD CHARACTER TO TEAM
REMOVE CHARACTER FROM TEAM
LOAD SAVED GAME
SAVE CURRENT GAME
BEGIN ADVENTURING
EXIT TO DOS/WORKBENCH
PURGE CHARACTER eliminates a character from the team and erases him from the
saved game disk. A purged character may not be recovered.
MODIFY CHARACTER can change the character's ability scores and HP. Use
MODIFY CHARACTER to change a character generated in COUNTDOWN TO DOOMSDAY to
match a favorite BUCK ROGERS XXc game character. A character cannot be
modified once he has begun adventuring.
ICON SELECT allows you to select a new icon to represent a character in
combat.
TRAIN CHARACTER increases a character's level when he has gained enough
experience points (EXP). Characters can only advance one level at a time.
If a character has gained enough experience to advance more than one level,
he will advance one level and then lose all experience in excess of one point
below that required for advancement to the next level. See the section on
Experience Points in the Log Book for an example.
Characters get additional points to allocate to skills as they advance, and
Warriors gain weapon skills. See the Advancement Tables starting on Page 40
of the Log Book for EXP requirements. There is no charge for training
characters.
VIEW CHARACTER displays about a character. For more information see the
Viewing Characters section on page 4.
REMOVE CHARACTER FROM TEAM transfers a character from the team to the saved
game disk.
SAVE CURRENT GAME stores the current game to the save game disk or directory.
BEGIN ADVENTURING starts the game.
EXIT TO DOS/WORKBENCH quits the game.
Non-Player Characters (NPCs)
During the game the team will encounter Non-player Characters (NPCs). They
may talk to the team, attack or offer to join the team. NPCs that join the
team are treated like player characters with a few differences. The computer
generally commands NPCs in battle. Characters with Leadership skill may be
able to put NPCs who have joined the party under direct control (this is
difficult). NPC's have morale--if things are going badly for the team, NPCs
may run. Gear can be traded to some NPCs, but they cannot be traded from
conscious NPCs to other characters. If an NPC dies, however, you can use the
TRADE command on the Gear Menu to take his gear. Only two NPCs at a time may
join the team and they may insist on taking a share of all booty found.
Page [4]
Viewing Characters
The VIEW command displays the character summary screen.
Encumbrance is the total weight the character is carrying. As a character
becomes more encumbered, his combat movement speed drops. Encumbrance is
based on the weight a character carries above the weight allowable by
strength. Combat Movement is how many squares a character can move during
a combat round. This is based on his readied armor, strength and total
encumbrance.
Character Status
OKAY means that the character has positive HP and can move and fight
normally.
POISONED means that the character is suffering from the effects of some
poison, and must have a Medic perform a Treat Poison immediately after combat
or become Comatose.
UNCONSCIOUS means that the character has exactly 0 HP. He cannot move or
fight, but is in no danger of dying.
COMATOSE means that the character is severely injured and has lapsed into a
coma. Comatose characters require hospitalization or shipboard Medical
Center care to recover.
DEAD means that the character has died.
FLED means that the character fled from the battle. After the battle he will
rejoin the team.
GONE means that the character was abandoned during a combat and the body has
been lost forever.
Page [5]
From the View Menu several options are available to inspect the active
character. Not all of these commands are available at all times.
VIEW MENU:
GEAR SKILLS WPN SPEC TRADE EXIT
GEAR will show all the equipment the character is carrying. Items preceded
by a YES are ready for use. Not all commands in the Gear Menu are always
available.
Gear Menu:
READY TRADE DROP HALVE JOIN SELL EXIT
READY is used to change the ready status of a weapon, armor, or other item.
Only readied gear can be used in combat. Characters can only ready one
weapon at a time, except that a grenade can be readied while a character has
a readied grenade launcher. On some systems there are items that can only be
readied or unreadied while in either camp or combat.
TRADE on the Gear Menu is used to transfer an item from one character to
another. Choose the item and then the character to receive it. Remember
that a conscious NPC will not give up an item once he has it.
DROP permanently removes items from a character. Dropped items may not be
recovered.
HALVE will divide a bundle of grenades or poison antidotes into two bundles.
For example, halve would turn on bundle of 24 grenades into two groups of 12
each.
JOIN combines grenades and poison antidotes into one line of the gear list.
No more than 100 items can be joined onto one line. This is handy because
there are a limited number of slots available on a gear list.
SELL (only available at shops) causes the shopkeeper to make an offer on the
highlighted item. Sold gear may not be recovered.
WPN SPEC allows Warriors to examine their weapon specialization bonuses.
TRADE on the View Menu is used to transfer credits from one character to
another. Indicate which character is to receive, and then indicate what and
how much is traded to the other character. On some systems this option is
only available if you select the View Menu from outposts shops or from the
Booty Menu after combat.
Adventuring
After setting up your team and reading the background information in the Log
Book, it is time to head for adventure, fame, and glory. Your team will
engage in fierce battles, find booty, and sometimes have to stop, and
recuperate from battle.
Display Screens and Points of View
During the adventure, teams must travel from planet surfaces to the reaches
of space. There are several points of view or areas that are displayed for
different regions.
3-D and Area Views
3-D view appears in towns, aboard enemy rocketships and so on. This view
appears at the top left of your screen and shows the surrounding area from
the team's perspective. Rotate the team's facing and move using the
directional. The direction controls for your computer are described on the
Data Card.
Area view provides an overhead view of the team's surroundings, replacing the
3-D view. choose the AREA command from the Adventure Menu. This view is not
available in many regions.
In the area display a cursor shows the team's position. On some computer
systems, the cursor is an arrow that indicates current team facing. On some
computer systems you may move around while in the area view, on others this
view is only to help you get your bearings.
Page [6]
To the right of the point of view window, in either 3-D or Area, are the map
coordinates, current time, facing direction (N, S, W, E) and what the team is
doing.
Every time the team moves a square, one minute of game time passes.
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