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FABULOUS.FLE
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1990-09-26
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10KB
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239 lines
Ahh! Someone with Brains! this is a walkthrough provided by the game, and is
far as I got..(Far enough to find the protection), and the rest is up to you.
Spellcasting 101, Version 0.170.77 08-21-1990
9-26-1990 15:09:01 - Tester: Fabulous
Bedchamber
Your domain is the draftiest, cobwebbiest attic in the whole
village of Port Gekko, its only adornment a plain writing desk.
Two windows pierce the exterior wall on the south side of the
room. A small smelly room lies to the north, and a heavy,
closed door dominates the western wall. Opposite the heavy door
is a large fireplace whose crackling fire fails to conquer the
room's chilly drafts.
In the corner is a pile of rotting hay -- the only thing you
have that passes for a bed.
>n
Potty Chamber
This is a small, dirty closet with an exit to the bedchamber
to the south. On the opposite wall is a tiny door, which is
closed.
>open door
The tiny door creaks slowly, ominously open. A putrid odor
assaults your nostrils, and you discover a little nook. There's
a potty on the floor of the nook; a spider web hangs above it.
>get potty
Moving the potty reveals a metal grate on the floor of the
nook, for the purpose of waste disposal. It also reveals a
somewhat surprised spider.
You hear some footsteps on the stair.
>get grate
You grab at the grate. It seems firmly affixed to the floor.
You take a deep breath. You give it a mighty tug. It doesn't
budge. Darn. You begin walking away, getting madder and madder
at this stupid inanimate hunk of metal that refuses to do what
you want it to until finally, with a scream of primal rage, you
charge across the room and tear madly at the grate. With a
matching scream, the grate separates from the floor and begins
ricocheting off the walls. You curl up into a well-protected
ball until the sound of rebounding metal has been replaced by
the safer sound of metal quivering in a corner. As you
cautiously uncurl, you notice, where once a grating rested, a
jagged and smelly hole leading downward.
[Your score has just gone up by 3. NOTE: You can activate and
deactivate score-change notification using the NOTIFY command.]
The bedchamber door bursts open and in swaggers your
stepfather, Joey Rottenwood, a wiry mousetrap of a man. His
reflexes and muscles have been honed by a lifetime of barroom
brawls. He has one of those faces that never looks as though it
can produce a smile, but then on those occasions when it does,
you wish mightily that it hadn't.
Rottenwood jerks open the writing desk and grabs the
application, crumples it, and hurls it to the floor. He
bellows, "You are NOT going to become a wimp of a wizard, you
little creep. In fact, I've just this day bonded you in
servitude to an old pal in the Dragon Tending Guild. He'll be
collecting your miserable little hide in three hours. You'll s
pend the next seven years becoming a man... picking parasites
out of dragon scales, carting away dragon dung, rebuilding
charred cages... It'll build character! It'll build muscles!
Lord knows you could use some." He whirls and slams the door
behind him. A scrape and subsequent clank tells you that the
door has been re-barred.
>get application
You take the application.
>s
Bedchamber
In the corner is a pile of rotting hay -- the only thing you
have that passes for a bed.
>empty potty in fire
The fire and the wastes both vanish into a cloud of
foul-smelling smoke, which soon clears to reveal a fireplaceful
of smoking embers.
>enter fireplace
You are now in the fireplace. You can feel the heat of the
ashes even through the soles of your sandals.
>climb chimney
You claw your way up the chimney. It's a tight fit. So tight,
in fact, that a protruding firebrick rips the cloak right off
your back, leaving you naked, scratched, and streaked with
soot. Finally, you break through into daylight...
[You get out of the fireplace first.]
Rooftop
You are on the steeply sloped roof of the cottage. The
shingles are slippery underfoot. A trail of soot leads several
yards to a crumbling chimney top. To the south, a large dead
branch protrudes from the Tigerbelly's yard, across the alley,
to overhang the rooftop.
>s
You start along the branch, hand over hand, toward the tree
trunk in the neighboring yard. Already, you can imagine sliding
down the trunk, stealing some clothing, hitching a ride to
Sorcerer U, graduating with honors, and returning to win the
admiration of your friends and the heart of Lola Tigerbelly.
Suddenly, the world seems like such a beautiful place, filled
with the sound of tweeting birds and rustling leaves and one
enormous "CRACK!" as the branch gives way and deposits you in a
particularly slurpy mud puddle...
Alley
This is a narrow east-west alley. Your home forms the northern
wall of the alley, and the Tigerbelly cottage is the southern
wall. At the eastern end of the alley a closed gate leads to
the street. At the western end of the alley is a small tool shed
where the gardener keeps his tools and work clothes.
You see a cart and an old horse here.
In the cart you see some cow manure.
[Your score has just gone up by 5.]
>get rock
As you move the flat rock, a rusty key is revealed.
Outside the gate, a gaily singing voice approaches the alley.
It's Lola! You freeze with terror -- any moment the gate will
open -- Suddenly: "Oh, puff and feathers! I'm caught! Stupid
dress! Stupid old gate!" The gate shakes as Lola tries to free
her garment.
Great! You're about to be shipped into 7 years of servitude,
and your love is about to see you scratched and naked and
covered with filth. What more could possibly go wrong?
>get key
You try, but you can't budge the key, probably because of the
foot that has just appeared on it. The foot is connected to
Miss Minnie Beancounter, the elderly spinster who was your
schoolmarm back when you were a tyke. Why she is here, let
alone standing on the key you so desperately need, is a
mystery.
"Is that you, Ernest Eaglebeak? Where are my spectacles? But
of course it's you, Ernest! You always did love digging in the
mud! Your papa told me that you got an apprenticeship, and I
just had to see you before you left! Now where ARE those spect
acles? I want a good, long, last look at you!"
>push Miss B'counter
You manage to send Miss Minnie Beancounter -- elderly spinster,
respected throughout the town, someone who has known you since
you were knee-high to a tree sprite -- sprawling into the mud.
She appears disoriented, but then brightens and says, "Yes,
Doctor Elbowblower, it's time for my mudbath. Yes, I know it's
good for my gout..."
From the far side of the gate, you hear an all-too familiar
voice. "Hello, there, Lola! Having a little problem?"
"Oh, hi, Mister Rottenwood! My dress is caught in the gate.
Maybe you could help me. You have such big... muscles."
"Be quite a shame for a pretty young thing like you to waste
any time stuck on a gate. Let's see what we can do." A brief,
animal grunt. "There!"
"Oh, thank you SOOO much, Mr. Rottenwood. You're SOOO kind. I
hope you'll let me show my appreciation... invite you over for
tea now and then..." Burning with anger, you decide that
someday Rottenwood will be tortured to death by hellhamsters.
"That'd be right nice, Lola! Just so happens I'll be having
some extra free time -- we're sending little Ernie Eaglebeak
away for a while -- a clinic that specializes in bed-wetting
cases..." You decide that death by hellhamster torture is way
too kind.
>get key
You take the rusty key.
>unlock door with key
The rusty lock of the tool shed squeaks open.
>open door
You open the shed door.
>w
Tool Shed
You are in a small shed used by the gardener, Jimmy
Risingmoon, for storing his tools. The only exit is a door to
the east.
You see some gardening tools and some overalls here.
[Your score has just gone up by 8.]
>get overalls
You take the overalls.
>wear overalls
You put on the overalls.
>e
Alley
You see Miss Beancounter, a flat rock, a cart and an old horse
here.
In the cart you see some cow manure.
>e
You dash through the alley gate and crash into your stepfather
and Lola, who are holding hands. Fortunately, between your
overalls, filth, and stench of cow manure, they mistake you for
the gardener. "Watch where you're going, you fool," Rottenwood
bellows after you, "or I'll see you tending to the prison
garden!"
After a few days of hitchhiking [a subject about which this
author has already written his fill] you arrive at Sorcerer U
just in time for Registration Day...
Donkeydung Hall
This is one of the largest rooms on campus. The only exit is a
wide doorway to the south. There's a small plaque on the wall.
Registration is in progress. A long line winds toward the
registrar.
[Your score has just gone up by 10.]
>save
to file [default: S101.SAV]:
Saved.
>wait in line
You get in the long line, which moves at a reasonable pace. You
shouldn't have long to wait.
>wait
Time passes...
The line moves quickly.
>wait
Time passes...
You reach the front of the line and approach the registrar.
"Your record is missing a few pieces of vital information, so I
need to ask you a few questions."
"What is the name of your advisor?"advisor?"
ANSWER >beancounter
Wrong!
"What is the name of your advisor?"