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Θƒ --------------------------- SSG Documentation -------- page 1 ----------
Decisive Battles requires 512K of memory to run. There are three basic
graphic displays within Decisive Battles: the 4 color CGA system, the 16
color TANDY/MCGA system and the full map EGA system.
If you are experiencing any video problems the program can be forced to
start up in the video mode of your choice.
Just type 'DB1 n' followed by (Enter) where n is
'c' for CGA;
'e' for EGA;
'v' for VGA;
'm' for MCGA;
't' for TANDY;
'h' for HERCULES.
'f' for full map disabled EGA.
Users with VGA will get the normal EGA graphics.
Note: The scenario 'Shiloh' is on Disk 1.
The remaining five scenarios are on Disk 2.
Press any key to continue...
--------------------------- SSG Documentation -------- page 2 ----------
Additional keys:
In the FM mode (EGA/VGA mode) when the units are moving around the
screen it is possible to speed up and slow down the movement rate
by hitting the '+' and '-' keys to change the movement delay.
The delay will be displayed briefly ( 0 means no delay i.e. the
fastest speed possible).
Installing 'DB1' to a hard disk:
You can install 'DB1' on a hard disk by copying all files from
disks one and two into a subdirectory. For example, if you wished to
copy from drive A: into a subdirectory called 'games' on the C: drive you
would do the following;
1: Make sure you are in the C: drive
2: Type 'md games (Enter)' (this makes the subdirectory)
3: Type 'cd games (Enter)' (change to the games subdirectory)
4: Place Disk one in drive A: and type 'copy A:*.* (Enter)'
5: Place Disk two in drive A: and type 'copy A:*.* (Enter)'
Press any key to continue...
--------------------------- SSG Documentation -------- page 3 ----------
3.5in disks are no longer included in the package. If you wish to upgrade
your 5.25in disks return them to SSG with $5.00 (plus $2.50 to cover
postage and handling).
The combat screen has now been simplified. The number of attacking units
is indicated by the number of attacking unit shapes drawn
followed by the defender with crosses indicating cohesion losses (or
three skulls if it is KIA'd). Losses in men and results of combat are
indicated below these icons.
In DB2 the scenarios had a '.DFS' suffix. You may convert a DB2 scenario
to the DB1 format by simply changing the suffix. However the '.LBM'
file will have to be redone.
If you wish to use the creation utility included in this game to create
new scenarios then we advise you to subscribe to our 'Run 5' magazine.
An explanation of how to create a scenario using the full map
graphics system is in Run 5 Issue 14.
Press any key to continue...
--------------------------- SSG Documentation -------- page 4 ----------
Creating full map (EGA) graphics;
---------------------------------
Users with an EGA/VGA card wishing to create a map should follow these steps:
Start the game using the 'DB1 f' option which disables the EGA full map
system. Then create the standard TANDY/MCGA 16 color map using the normal
WARPAINT GRAPHICS menu.
If this game uses the first slot in the save game menu it will be called
'df_001.dxg'. Now quit the game and return to DOS.
Before restarting the game again you will need a set of full map hexes to
start with. If you would like to start with the Shiloh full map
terrain shapes then type 'copy shiloh.lbm df_001.lbm (Enter)'.
Now restart the game normally by typing 'DB1 (Enter)'and use the DISK option
to load the create file. It is suggested to use the 'INIT MAP' option to
give you a start. You are now ready to create the new map. When you have
typed in all the unit data you should use 'INIT UNIT'.
Remember to save the game at regular intervals and to back up important
files on other disks as retyping data is a painful process!
Press any key to continue...
--------------------------- SSG Documentation -------- page 5 ----------
More on full map (EGA) graphics;
--------------------------------
The '.lbm' files contain the full map graphics.
The full map graphics are only graphic images and do not affect the
play of the game.
DPAINT2 from Electronic Arts can be used to manipulate the file and can
greatly assist the process. 125 unit and display icons and up to 250
full map hexes can be used. To get the maximum number of shapes it may
be necessary to use the 'Page Size' function in the 'Pict' menu of DPAINT2
to change the height (700 gives the maximum of 250 hexes) of the file.
The 'Decisive Battles' program reads the size of the file on loading and
adjusts the WARPAINT values automatically.
IMPORTANT: When saving a '.lbm' file a temporary file is created first.
When the temporary file is successfully saved the original is deleted and
the temporary file renamed. This means that there must be enough space on
current disk to hold the temporary file.
Press any key to continue...
-----[ Other Products ]---- SSG Documentation -------- page 6 ----------
REACH FOR THE STARS:
'REACH FOR THE STARS' is SSG's all-time classic game of space
exploration and conquest. It is a four-cornered contest for domination
of the galaxy and there's only one winner. The computer plays all places
not taken by humans and it never gives anyone an even break.
HALLS OF MONTEZUMA:
Fight the battles of Mexico City, Belleau Wood, Iwo Jima, Okinawa,
the Pusan perimeter, Inchon and Hue with the elite fighting men of the
US Marines.
DECISIVE BATTLES 2:
Can you, standing in for Robert E. Lee, stall McClellan's Federals
outside Richmond? Or can you, as George Gordon Meade, stop the Army of
Northern Virginia at Gettysburg and turn the war against the Confederacy?
DECISIVE BATTLES 3:
Can you, commanding the veterans of Robert E. Lee's Army of Northern
Virginia. stop Ulysses S. Grant's Army of the Potomac from capturing
Richmond? Or as Wiliam T. Sherman can you defeat Joe Johnston, destroy
Atlanta and march to the sea?
Press any key to continue...
-----[ Other Products ]---- SSG Documentation -------- page 7 ----------
GOLD Of THE AMERICAS:
Join England, Spain, France and Portugal as they set out to
discover, and exploit, the New World in the 15th Century. Explore the
trackless wastes, establish colonies and conduct raids and invasions.
ROMMEL:
Recreates battles from the North Africa Theatre. You can command either
Axis or Allied forces in the battles of Syria, Sidi Rezegh, Cauldron,
Alem el Halfa, Kasserine, Maknassy, Tebourga Gap and Malta.
FIRE KING:
Explore a gigantic 3-dimensional continent of enchanted forests,
ancient temples, blistering deserts and dark dungeons. Defeat the fierce
and hideous denizens which terrorize the land. Use the spoils from your
conquests to aquire mighty weapons, magic artifacts and arcane spells.
PANZER BATTLES:
The battles of Minsk, Moscow, Kharkov, Prokhorovka, Kanev and Korsun
are bought to life in this game from the Russian Front, ranging in size
from 3 divisions at Prokhorovka to 20 or more at Kharkov.
Press any key to continue...
--------------------------- SSG Documentation -------- page 8 ----------
RUN5 is the house journal of Strategic Studies Group. It is intended to
support the users of SSG products and enable them to gain continuing
benefit from their programs. RUN5 is published quarterly and is
available through retailers or by subscription.
For more information about SSG games or RUN5 please contact:
in North America Strategic Studies Group Inc.
1747 Orleans Court
Walnut Creek, CA, 94598 phone (415) 932-3019
or elsewhere Strategic Studies Group Pty. Ltd.
PO Box 261
Drummoyne fax (02) 819-7737
Australia, 2047. phone (02) 819-7199
Online Addresses Compuserve: 72040,34
Applelink: AUSTO161
MCI Mail: 384-8467
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