home *** CD-ROM | disk | FTP | other *** search
- Title : Stalker
- Filename : STALKER.WAD
- Author : Chuck Jordan
- Email Address : CHUCKRJ@DELPHI.COM
- Misc. Author Info :
-
- Description : Designed specifically for
- deathmatches, with lots of hiding
- places and a few good sniper positions
-
- Additional Credits to : Id software, naturally
- Brendon Wyber and Raphael Quinet --
- DEU was already impressive and it
- keeps getting better!
- Doug Mulkey -- for playtesting and
- suggestions
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1,M1
- Single Player : Not really (see below*)
- Cooperative 2-4 Player : Not really (see below*)
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes (see below*)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * All difficulty settings from "Hurt me plenty" down have no
- monsters. "Ultra-Violence" and "Nightmare" have lots of
- monsters. So, it's possible to play in single-player and
- cooperative modes, but I can't imagine that it's any fun.
-
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.1 and 5.2, BSP
- Known Bugs : If you find any bugs, please let me know!
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Comments *
-
- As the name suggests, the idea was to have to stalk your opponent,
- instead of just being dropped into a big pit with guns a-blazing.
- I'm still trying to hit on what the right mixture is for a
- deathmatch level, and I'd like to hear any suggestions. Should
- the level be bigger or smaller? More or less monsters? More
- wide open spaces or more crawl spaces?
-
- By the way, the niches with the danger symbol inside DO have a
- purpose, in case you don't notice at first.
-
-