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- Name: PRISON.WAD
- Desc: Sort of a prison complex for Doom. Works only with registered version.
- Author: Tim Currie
- Date: 7/30/94
-
- Synopsis:
- This was my first serious attempt at building a level for Doom.
- It was constructed using DooomEd - The Real Thing, and later munged and
- hacked with DoomEd by Renegade Graphics, DoomCad, DMapEdit, and DEU. It was,
- incidentally, written to run with the shareware version of Doom, becuase
- I hadn't goten my registered copy when I started working on it. It is a
- pretty lame level in comparison to the ones in the registered game, but
- then, I hadn't seen those when I designed it, so I don't feel too bad.
- It's kind of fun just to charge around and kill things, and there's plenty of
- ammo, and all of the weapons are in there somewhere. The invulnerability
- sphere in the nukeage pit is for one reason only: to survive the secret
- room behind the exit while playing in Ultra-Violence mode.
-
- If you're planning to build some doom levels of your own and don't
- know which editor to use, read on and I'll give you an objective glimpse
- at each of the ones I used. Otherwise, skip the rest of this and load it up!
-
- DoomEd - the Real Thing is a cool editor. It works well, and is very
- Windowsy, if you know what I mean. The interface works well, and it compiles
- useable maps. It would do better to be able to edit a group of objects
- collectively, but I guess that will come in the next rev (it's actually in
- this one, but it doesn't seem to work). Don't delete sectors or lines. This
- will render your map useless and the only way to fix it is with DEU!
-
- DoomEd by Renegade Graphcs is nice, albeit flaky. If all the awesome
- features it boasts actualy worked it would be stupendous. What does work
- seems to work well, but it crashed several times in a row, so I stopped
- using it.
-
- DoomCad dosn't seem to do anything, really. It actually seems to be an
- application prototype with no actual code attached to it. ;-) Just kidding.
- I was really peeved, however that the bitmap fiddler, whatever the bloody
- hell a bitmap fiddler is, didn't seem to work at all. That, coupled with the
- fact that it is by far the slooooooooooowest of the editors I tested, put
- me off of it. I tried earnestly to get it to merge some sectors and make a
- door (knowing by this time all of the intracacies involed in doing this),
- but alas, it was all for naught. Aside from not making a door, it seemed
- to mangle other parts of the map, putting in spurious Hall-Of-Mirrors and
- wall texture bleeding in unrelated parts of my map.
-
- DMapEdit is too cool to be real. It does everything for you, and shows
- it to you in 256 glorious living colors, asks politely for your artistic
- critique, and promplty crashes. Repeatedly. No matter what you do. Ick. |8=(
- With some work, this could be the best editor going.
-
- DEU is dense, non-intuitve, keystroke driven, terse, and generally
- unfriendly. It does, however, work. It never crashes; It allows you to edit
- any feature of a map; allows multiple selection of objects of any type;
- has superb error checking; allows deletion of objects, even whole sectors;
- and it produces functioning WADs quickly with no strange visual effects.
- It is, without a doubt, my favorite. I can't stand the interface of DEU,
- but it does work, which is more than the rest can claim. There is one caveat,
- (that's latin for buyer, so I don't understand what it has to do with this)
- however: every time you move something on the map, it accesses the disk. I
- was annoyed by this at first because when you drag something, every time it
- gets drawn in the next location on the grid, the program accesses the disk
- then it redraws the entire screen. I have a 486DX 66 w/8mb ram, and 530K
- free base memory, so I am at a loss as to why it's accessing the disk. Who
- cares. Set up a RAMDrive of 1024k in exTENDed memory, copy DEU there and
- run it. Don't worry. You dont need to have your precious new WAD file on
- the ramdrive, flinching every time the lights seem to dim. It dosn't need
- the WAD file there, just itself. Go figure.
-
- Anyway, hope you have fun with my map. It took a while to make, so
- I hope you like it. While I'm not happy with it, I can't stand looking at
- it any longer so it's as done as it's going to get. It served it's purpose:
- getting me familiar with creating Doom maps. I highly reccomend this hobby
- to anyone who is interested. Use DEU (read the manual!!!) and stick with
- it. Read the confirmation warnings carefully. Some of them are worded a
- little Germanically (Verb tense in the wrong place, makes you think the
- opposite of what they're relly asking).
-
- If you like it and want to know if I've made anything else cool since I
- wrote this, send me a picture of yourself and/or your computer ;-) and I'll
- return the favor by sending you a 3-1/2 disk with as many levels as I've
- created or can fit on it. This is not payment! I can't legally ask for
- anything in exchange for levels that run with id's game. It's just a
- favor.:-)
- -tim
-
- p.s. version numbers and dates:
-
- Editor: Rev: Date: File
- ====================================================================
- DoomEd - the Real Thing 2.60b4 6/29/94 DE_260B4.ZIP
- Renegade Graphics Doom Editor 1.1C 6/29/94 RGDE11CS.ZIP
- DoomCad 4.3 6/29/94 DMCAD43.ZIP
- DMapEdit 3.0 6/28/94 DMAPED30.ZIP
- DEU 5.21 6/29/94 DEU521.ZIP
-
- me:
- Tim Currie
- 4 Chapel St. #4
- Newmarket, NH 03857
- USA
-