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- July 10, 1994 Castle Phobos v2.0 6 level DOOM episode
-
- THE STORY:
-
- Your wandering around the martian moon landscape when you stumble
- across an odd structure built into the side of a mountain. A closer
- look reveals the entrance of a castle with two watch towers.
-
- "What in Hell is this?" you ask yourself. It would appear as if
- some architect had too much time on his hands. Anyway, it seemed
- quiet now, maybe too quiet. A gut feeling rumbles in your stomach
- that something evil could be going down inside this mountain.
- The feeling of death crosses your mind like a dark shadow, you know
- all too well that your buddies disappeared around here. Maybe here.
- BETTER CHECK IT OUT!
-
-
-
- To Play enter:
-
- doom -file cphobos.wad
-
- Then choose episode 2 (The Shores of Hell)
- ================================================================
- Title : Castle Phobos
- Filename : CPHOBOS.WAD
- Author : David G. Shrock
- E-mail Address : davids4057@aol.com
-
- Misc. Author Info : 21 yrs old. Hobbies include: Astronomy,
- bicycling, chess, programming.
-
- Build Time : 210+ hours for 6 levels
- Description : This is the complete six levels of my episode
- where the theme is set in a castle environment
- that is meant to be a challenge.
- There are 3 Demos to watch to supply hints and
- show off some of the land.
-
- Additional Credits to : Sean Fugate for helpful ideas and testing
-
- General Rules I followed: If it looks liquid, it is dangerous
- All rooms are setup logically
- All items are placed logically, not scattered
- Each level exit is a smooth transition to the
- next level. (the maps can be pieced together)
- Secret doors only give credit to actual secret
- rooms. Otherwise it may just be another route.
- Some secret doors can be spotted with a good
- eye, some are next to impossible.
- Later levels require that the player found
- weapons on earlier levels to survive.
-
- * Play Information *
-
- Filename : CPHOBOS.WAD v2.0
- Episode and Level # : E2 M1-5, 9
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : All
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : DEU 5.0, DEU 5.2, BSP 1.1x, BSP 1.2x
- Known Bugs : On levels 3 and 9 you may sometimes
- experience the screen flash quickly
- when leaving the arena area and in a
- window.
- This is a result of a DOOM limitation
- that I decided not to work around
- since it is hardly noticeable to most
- players and it would make the scenery
- less detailed. Try walking into the
- arena pit backward to see it well.
-
-
-
- * Copyright / Permissions *
-
- Authors may NOT use any of these levels as a base to build additional
- levels. Authors MAY borow ideas from this episode provided that
- the author improves on the idea. Authors may NOT split up the levels
- without the authors consent. (If you want to extract a level to include
- in your favorite set of levels, I will send you the requested level with
- its matching text file.)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute CHPOBOS.WAD in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- America Online, myself, and others
-
- ================================================================
- LEVEL 1: Castle Entry
-
- The main entrance to this castle seems to lead inside a
- mountain. What could lay inside the mountain? Better
- Figure out how to get in!
-
- Date Completed : May 10, 1994
-
- * Notes *
-
- I had a good time creating this one. The idea behind it is to challenge
- the player by forcing a method of regulating ammo for proper use.
-
- Only two secret doors are necessary to find for completion.
- If you have trouble getting into the castle gates, then watch the demo.
-
- If you are playing on a 386, you may experience a huge slow down in a
- few rooms containing large amounts of detail. For best results, don't
- load an EMM driver.
-
- This is the first time I have ever seen this type of level ending
- just watch the scenery as you hit the exit. You can view the
- transition between levels. (Yes, you can connect the maps too!)
-
- =====================================================================
- LEVEL 2: Storage
-
- What is this warehouse doing in a castle? It looks like
- stolen UAC supplies that someone has hidden! Perhaps
- something truly evil is happening within this castle?
-
- Date Completed : May 18, 1994
-
-
- * Notes *
-
- I was not too happy with the results of this level, but it isn't bad.
- I tried to improve on using crates and putting a twist on the storyline.
-
- There is only one puzzle which turned out to be easy once you learn
- the buttons.
-
- ===================================================================
- LEVEL 3: ARENA!
-
- Back to that mideivel crap again!
- On the other side of the mountain lies an arena built within a
- canyon. This could be someones twisted idea of entertainment! ;)
-
-
- Date Completed : May 27, 1994
-
- * Notes *
-
- This one is my favorite level and it is a big one! Many Secrets!
- Many Monsters! The size of this level will cause slower PCs to
- produce a slower than normal game, but it will speed up greatly
- half way through the level once you have destroyed most of the
- enemies.
-
- You should have trouble finding 100% secrets even if you cheat!
-
- However, cheating should not be necesary since this level is not that hard
- if you found the necessary weopons on the earlier levels. There's plenty
- of ammo and health here because the main idea is to have fun kicking butt
- and finding those secrets! Enjoy!
-
- * Serial link/Modem users: You better be playing with an updated
- sersetup.exe and not with the one that came with version 1.2
- Otherwise you will experience slow down and possible lock ups.
- The best results are with 19200 baud communications and both
- PCs being 486. If you need a new sersetup try downloading
- DSFER27.ZIP. You should try higher baud rates to see if they work.
- Also, do not load an EMM driver.
-
- ========================================================================
- LEVEL 4: Cathedral
-
- This level looks dark and creepy! It must be one large
- underground dungeon! Better be careful! Where are these
- monsters coming from, anyway?
-
- Date Completed : June 7, 1994
-
- * Notes *
-
- I must give credit to my freind, Sean, for the starting position of
- players 2 and 3. (You really should experience this one in
- multiplayer, if you don't have a network near you, then find one!)
- If you can't play on a network and want to know where players 2 and 3
- start: Just look behind you when you start, you'll figure it out ;)
-
- I hope you found your weapons, 'cause you are not going to find any here!
-
- There is a room that you can not enter in a one player game. Don't
- worry though, there is nothing in there during a single player game,
- but you better get in there if your playing multiplayer!
-
- This is the smoothest transition between levels, you can even veiw the
- final room in level 3, just turn around when you start.
- =====================================================================
- Level 5: Mansion of DOOM
-
- All hope of survival seems to be drained. Is there a light
- at the end of this tunnel? What evil creature is behind all
- this? Well, this is it. Let's go get 'em!
-
- Date completed: July 9, 1994
-
- * Notes *
-
- The final setting brings the end to this story. I built this last
- level so that it is possible to finish even when starting with no
- weapons. The demo demonstrates this. But, you will have a better
- time destroying all monsters with ease if you collected the weapons
- from the earlier levels. (The plasma gun is handy.) If you are
- hurt, try making a wish at a well! For extra challange, try playing
- without any weapons to start! Enter:
- doom -file cphobos.wad -devparm -skill 4 -wart 2 5
- Then you will start on this level with only your stinking pistol!
- =====================================================================
-
- Level 9: Secret Level!
-
- There doesn't seem to be too many monsters here. Good, a
- rest! Better collect more ammo!
-
- Date completed: July 5, 1994
- * Notes *
-
- Well, if you found this one, you're a good DOOM player! This level
- not only features a transition between levels, but you can run on
- another level itself! You can also spot a future level from one point.
- If you become frustrated trying to find how to get to this level, and
- you don't want to cheat; You can ask a freind, e-mail me for a hint,
- or continue trying to look very carefully! And, may the Gods of Great
- Warriors aid you in your battles!
-
- ======================================================================
-
- Revision History:
-
- Version 1.0 Completed 6/10/94
- Version 1.1 Fixed minor errors in wall textures on levels 3 and 4
- Version 1.2 Fixed cathedral door to open again for multiplayer-level 4
- Version 1.3 7/4/94 Added secret level exit. Added more weapons
- for muti-player on level 4. Fixed teleport pads-level 3
- Version 1.5 7/6/94 Added secret level.
- Version 1.8 7/9/94 Added Mansion Level (5)
- Version 1.9 7/10/94 Altered the amount of weapons found.
-
- ************************************************************************
- Other reccomended levels to download:
-
- Megapack by Casey Miller
- Dante's Gate by John W. Anderson
- Fortress by Curtis M. Turner II
- UAC Dead by Leo Martin Lim
-
- ************************************************************************
- A Special Thanks to the following:
-
- John Carmack, John Romero, Sandy Petersen, Kevin Cloud, Adrian Carmack,
- and Dave Taylor for creating DOOM.
-
- Raphael Quinet and Brendon J Wyber for DEU and thanks for
- the source code.
-
- Colin Reed for BSP.
-
-
-