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- *DOOM: The Combat Zone*
- =================================================================
-
- Title: DOOM: The Combat Zone
- Filename: combatz.wad
- Author: Emil R. Eisenhardt
- Email Address: Cserve: 72610,2100
- Misc. Author Info: Author of "The Ultimate Deathmatch
- Level" (dmult.zip) and "DOOM: War
- Games" (dmwarg.zip), both available
- in The Gamer's Forum on Cserve.
- Description: This level was modeled after a
- "capture the flag" type game, in
- which two teams (configured to your
- choice) must attack the other
- Headquarters in order to activate
- all five switches, which will give
- them access to their team's end
- level switch. The first team to
- end the level using their switch
- wins! I tried to make this level
- as fun as possible for this type of
- play, so I included many sniper
- points, dark rooms, hiding places,
- and secrets, not to mention a bunch
- of ammo. Read on for more info as
- to the Game play. Also, if you just
- like trying out new levels,
- included many complex and
- "interesting" rooms, but I HIGHLY
- recommend trying this level with
- other people.
- Credits: Thanks to those "omniscient" DEU
- creators and also Colin Reed (BSP
- creator) for solving all my
- "see-through wall" problems.
- =================================================================
- *Play Information*
- Episode and Level #: E1M1 (the regular playing
-
- field), E1M2 (the "Green"
- victory room), E1M9 (the "Red"
- victory room)
- Single Player: Yes (play on the "Hurt me plenty"
- level for more monsters)
- Multiplayer 2-4: Yes (play on the "Ultraviolence" or
- "Nightmare" levels)
- Deathmatch 2-4: Yes (play on the "Please don't hurt
- me" or "Not too rough" levels, or,
- play on "Hurt me plenty" if you
- enjoy the company of many monsters)
- Difficulty settings: The difficulty settings are
- not actually in terms of difficulty, but in terms of mode of
- gameplay. For instance, since Deathmatch warp points are random,
- I cannot confine players to one warp spot, although in
- multiplayer I can. This requires that in Deathmatch, the players
- have easy access to both bases at the beginning or after they
- die, and must use their "honor" to keep from cheating. In
- multiplayer mode, I can isolate the players to different jump
- spots, thus I must use a pillar to block them from cheating. If
- you don't understand this now, you probably will after you play.
- If you still don't get it, just take my word for it...
-
-
-
- New Sounds: Nope
- New Graphics: Nada
- New Music: Negative
- Demos replaced: Absolutely, positively, zero.
-
- (watch out for flying candles though. I think I fixed this but I
- am not sure.)
- =================================================================
- *Construction*
- Base: New level from scratch
- Editors Used: DEU 5.21 and BSP 1.1 (deu.zip and
-
- dmbsp.zip respectively)
- Known Bugs: NONE!!!
- Build time: As long as I can remember...
-
- (since the beginning of summer)
- =================================================================
- *Copyright/Permissions*
- Authors may not use this level as a base to build additional
- levels. (although if you like this idea and would like to make
- two completely new set of Headquarters from scratch, please drop
- me a line and tell me about it!)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- ****PLEASE, whatever you do with this WAD, give me credit! I
- slaved over this level, wasting my summer away, burning my eyes
- into the screen, staying up past my bedtime, going without food
- for weeks, spending precious money on chiropractors to cure my
- neck, back, and wrist strain, just so I could bring this level to
- you for your personal enjoyment. Thanks.****
- =================================================================
- *Where to get this WAD*
- Compuserve: The Gamer's Forum (Action Game Aids): filename -
- "dmcomb.zip"
- =================================================================
-
- !!!IMPORTANT!!! (here's how to play...)
- *Game Info*
- The point of this game is to activate all five of the switches in
- the other teams Headquarters and finish the level after
- completing this task. Playing 2 on 2 is the ideal setting, and
- is the most fun. The strategy is up to you. I also encourage
- playing 2 on 1, 1 on 1, and 3 on 1 (if you so please). If the
- teams are uneven, I also recommend designating one player to
- attack one base, and the sole job of the other team is to defend
- their base. You can play a round of this by having each player
- play one game solo, and time the result to find how long it takes
- for each player to end the level. Whoever finishes in the
- shortest amount of time wins. These are all the methods of play
- I can think of, and if you can brainstorm one up, please tell me!
-
- *Playing Field Structure*
- As have stated before there are two headquarters: the RED and the
- GREEN. They are located one the opposite sides of the playing
- field. You will also notice two large blocks with gargoyle
- faces on them. These shield the end level switches for each
- team. In order to lower these blocks and reveal the switches,
- all five of the switches must be activated in a particular base.
- The first four are marked by a bright blue floor and a bright red
- ceiling. There are additional switches used to open doors and
- raise floors, but these are not marked in this fashion. Once
- these first four switches are activated in either base, a new
- switch will be revealed, and this switch in turn lowers
- the blocks leading to the end level switches. You will also
- notice that when you start the level you are in a dark room with
- a pool of nukage and one of lava. These are the two warps for
- the levels: enter the Lava for the Red team, and enter the Nukage
- for the Green team. Also, the Deathmatch starting points are
- located altogether in a hallway, but all you must do is follow
- the correct passage (one is red and one is green), and you will
- arrive at the proper warp. Unfortunately, in Deathmatch, it is
- possible to cheat by accessing the other teams warp which
- leads directly to the other teams HQ. If you are playing with
- people you don't trust, play Multi-Player on Ultra-Violence or
- Nightmare, and it is impossible to cheat. You can die and come
- back as many times as you want, unless it is agreed by all others
- playing that this is illegal. Once either of the two end level
- switches are activated (red for the red team, green for the green
- team, duh), it ends the level and warps to a new room. If the
- green switch is activated, everyone appears in a room with a
- large "G" in the middle, and the room is green. This simply
- displays that the green team was the first to activate their
- end level switch, thus winning the game. The exact same happens
- for
- the Red team, except there is a large "R" in the center and the
- room is red. I implemented this to resolve any "close calls" and
- end any disagreements resulting.
-
- *Modes of Play*
- There are many modes of play, and it all depends on your
- preference. If you are trying out the level single player, play
- on "Hurt me plenty." This has ample monsters for your
- extinguishing pleasure, and you have access to warp to either HQ.
- For Deathmatch, play on any of the first three difficulty levels,
- and there is an advantage and a disadvantage. The Good: a FRAG
- count. Also, you can play with many monsters (Hurt me plenty) or
- very few monsters (the first two difficulty levels) The Bad:
- Players can cheat by entering the opposing teams warp to their
- HQ. Only play this way if you REALLY like to know how much
- anarchy you produced, or if you trust the people you are playing
- with. On the other hand, if you don't trust your opponents (or
- your teammate!), play Multi-Player Coop (although you won't be
- cooperating with the other team), and set the difficulty to
- Ultra-Violence or Nightmare (if you dare). There are less
- monsters on this level also. What Multi-player does is it has
- fixed warp points for each player, and in UV or NM it is
- impossible to enter the opposing team's warp since a pillar
- blocks there way. Other than this, it is up to you!
-
- *Rules*
- NONE! Although if you are inclined to cheat, DON'T! If you have
- any "stories" of your extreme machismo feats, tell me about it!
- I would love to hear about what users are doing with this level.
- Thanks a bunch! Hurry up and find some friends to FRAG!
-