home *** CD-ROM | disk | FTP | other *** search
INI File | 1994-06-05 | 4.4 KB | 188 lines |
- [CONFIG]
- DoomDirectory=C:\DOOM
- GridSnap=0
- GridSize=32
-
- [THINGS]
- 1,Player1 Start
- 2,Player2 Start
- 3,Player3 Start
- 4,Player4 Start
- 5,Blue Keycard
- 6,Yellow Keycard
- 7,SPIDER DEMON
- 8,BackPack
- 9,SARGEANT
- 10,Dead Body
- 11,Deathmatch Start
- 12,Dead Mess
- 13,Red Keycard
- 14,Teleporter Destination
- 15,Dead Player
- 16,CYBER LORD
- 17,Energy Cell Pack
- 18,Dead Trooper
- 19,Bloody Corpse
- 20,Dead IMP
- 21,Dead Demon
- 22,Dead Cacodemon
- 23,Mystery Object
- 24,Pool of Blood
- 25,Impaled Trooper
- 26,Spike w/Body
- 27,Spike w/Skull
- 28,Spike of Skulls
- 29,Festive Skull Decoration
- 30,Tall Marble Column
- 31,Short Marble Column
- 32,Tall Red Column
- 33,Short Red Column
- 34,Candle
- 35,Candle Stand
- 36,Beating Heart Pillar
- 37,Red Column w/Skull
- 38,RED SKULL Key
- 39,YELLOW SKULL Key
- 40,BLUE SKULL Key
- 41,Weird Eye Thing
- 42,Skull Rock
- 43,Tree
- 44,Blue Torch Stand
- 45,Green Torch Stand
- 46,Normal Torch Stand
- 47,Spikey Stump
- 48,Column
- 49,Corpse (Neck)
- 50,Corpse (Feet #1)
- 51,Corpse (Feet #2)
- 52,Corpse Portion Hanging #1
- 53,Corpse Leg Hanging
- 54,Big Ugly Tree
- 55,Blue Torch
- 56,Green Torch
- 57,Red Torch
- 58,SPECTRE
- 59,Corpse Hanging from Feet #3
- 60,Corpse Portion Hanging #2
- 61,Corpse Hanging from Feet #4
- 62,Leg Hanging From Ceiling
- 63,Something
- 2001,Shotgun
- 2002,Chaingun
- 2003,Rocket Launcher
- 2004,Plasma Gun
- 2005,Chainsaw
- 2006,BFG9000
- 2007,Ammo Clip
- 2008,Shotgun Shells
- 2010,1 Rocket
- 2011,Stimpack
- 2012,MedKit
- 2013,SoulSphere
- 2014,Potion
- 2015,Helmet
- 2018,Green Armor
- 2019,Blue Armor
- 2022,Sphere of Invulnerability
- 2023,Berserk Pak
- 2024,BlurSphere
- 2025,Radiation Suit
- 2026,Computer Map
- 2028,Floor Lamp
- 2035,Barrel
- 2045,Lite-Amp Goggles
- 2046,Box of Rockets
- 2047,Cell
- 2048,Ammo Box
- 2049,Box of Shells
- 3001,IMP
- 3002,DEMON (Pink bastard)
- 3003,HELL BARON
- 3004,TROOPER
- 3005,CACODEMON
- 3006,LOST SOUL
-
- [SPECIAL]
- 0,Normal
- 1,Blinks Randomly
- 2,Blinks .5 sec
- 3,Blinks 1 sec
- 4,Health -20% + Blink
- 5,Health -10%
- 7,Health -5%
- 8,Blinks 2 sec
- 9,Secret credit
- 10,Unknown
- 11,Health -20% + End
- 12,Blinks
- 13,Blinks .25
- 16,Health -20%
-
- [LINETYPES]
- 0,(--) * Normal *
- 1,(DR) Open door, 5 seconds
- 2,(W1) Open door
- 3,(W1) Close door
- 5,(W1) Raise floor to match Ne. ceiling/highest floor ?
- 7,(S1) Raise stairs
- 8,(W1) Raise stairs
- 9,(S1) Lower floor, raise Ne. floor & match outer texture
- 10,(W1) Lower lift (rises after 3 seconds)
- 11,(S-) End level, go to next level
- 13,(W1) Light level goes to 255
- 14,(S1) Raise floor to 64 above Ne. floor
- 16,(W1) Close door for 30 seconds
- 18,(S1) Raise floor to match Ne. floor
- 19,(W1) Lower floor to match Ne. floor
- 20,(S1) Raise floor to match Ne. floor, texture and type
- 21,(S1) Lower floor for 3 seconds, raise to Ne. ceiling
- 22,(W1) Raise floor to match Ne. floor, texture and type
- 23,(S1) Lower floor to match lowest Ne. floor ?
- 26,(DR) Open door, 5 seconds, Blue key
- 27,(DR) Open door, 5 seconds, Yellow key
- 28,(DR) Open door, 5 seconds, Red key
- 29,(S1) Open door, 5 seconds
- 30,(W1) Raise floor to 100-128 above Ne. floor ?
- 31,(D1) Open door
- 32,(D1) Open door, Blue key
- 33,(D1) Open door, Red key
- 34,(D1) Open door, Yellow key
- 35,(W1) Light level goes to 0
- 36,(W1) Lower floor to 8 above Ne. floor
- 37,(W1) Lower floor to match Ne. floor, texture and type
- 38,(W1) Lower floor to match Ne. floor ?
- 39,(W1) Teleport to another sector
- 40,(W1) Raise ceiling to match Ne. ceiling
- 41,(W1) Lower ceiling to floor
- 42,(SR) Close door
- 44,(W1) Lower ceiling to 8 above floor
- 46,(G1) Open door, shoot it!
- 48,(--) Animated wall
- 51,(S-) End level, go to secret level
- 52,(W-) End level, go to next level
- 56,(W1) Raise floor to 8 below Ne. ceiling
- 58,(W1) Raise floor up 32
- 59,(W1) Raise floor up 8 and match Ne. texture and type
- 61,(SR) Open door
- 62,(WR) Raise lift (also a Switch to Lower the lift)
- 63,(SR) Open door, 5 seconds
- 70,(SR) Lower floor to 8 above Ne. floor
- 73,(WR) Start crushing ceiling (Slow)
- 74,(WR) Stop crushing ceiling
- 75,(WR) Close door
- 76,(WR) Close door for 30 seconds
- 77,(WR) Start crushing ceiling (Fast)
- 80,(WR) Light level goes to maximum Ne. light level
- 82,(WR) Lower floor to match Ne. floor
- 86,(WR) Open door
- 87,(WR) Start moving floor (up/down every 5 seconds)
- 88,(WR) Lower lift (rises after 3 seconds)
- 89,(WR) Stop moving floor
- 90,(WR) Open door, 5 seconds
- 91,(WR) Raise floor to match Ne. ceiling
- 97,(WR) Teleport to another sector
- 98,(WR) Lower floor to 8 above Ne. floor
- 102,(S-) Lower floor to match Ne. floor
- 103,(S1) Open door
- 104,(W1) Light level goes to minimum Ne. light level
-