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Inside Multimedia 1995 December
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1994-06-11
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"Mid Night Modeller" (MNM)
ver 1.0
(c) 1994. by David R.Taylor
All rights reserved!
for Persistence of Vision Ray Tracer (POV-Ray) ver 2 or greater
PAGE # ---------- GETTING UP AND RUNNING -------------------
1 INTRODUCTION
2 FEATURES
3 SYSTEM REQUIREMENTS
4 INSTALLING
5 ON-LINE HELP
6 LEGAL STUFF
7 REGISTERING
8 HOW TO CONTACT ME
INTRODUCTION: -=PAGE 1=-
Mid Night Modeller is a Graphical User Interface (GUI) package
designed to create .POV files to be read by POV-Ray v2.0 and Up. MNM was
made to resemble AutoDesk's AutoCAD in some ways. I was pretty used to acad
and felt that the current POV modeller's were a bit to confusing to use.
Working on a acad like interface was really tough. I have rewritten the
engine several times to get it the way it is now. And I like it!
Mid Night Modeller can be broken into two parts. The INTERFACE and the
COMMANDS. The 'Interface' is like a program in itself. The 'Commands'
communicate with the interface to carry out a task. For instance, if
a command needs to get a Point value....it will call the 'interface' with
specific information about what the user can input....in this case, it's
a point. If the user enters a string...you'll get an error message. If you
type in a point, or click the graphics window, MNM will return a 'point'
to the command that is running. Commands may allow for many different
inputs at the same time. The interface will return what type of value the
user inputted (i.e. points, keywords, numbers, strings and new commands)
along with the actual values.
The interface has total control over commands though. If you select
a new command while one is already in progress, that command is forced
to exit whatever it is doing.
POV-Ray is a Rendering program that uses a technique called
"Ray-Tracing" to produce realistic looking images. A .POV file is a TEXT
file which describes a "scene" that may be rendered by POV. You can create
these files with any text editor or through a POV Modeller such as this
program, MORAY, POVCAD, ...ext. You can find POV-Ray where you found MNM
(usually anyway).
FEATURES: -=PAGE 2=-
> Create Cones, Cubes, Spheres, Toruses, HeightFields, Discs, Planes,
Cylinders, PointLights, Spotlights, AreaLights, Meshes, Faces, Triangles
and Polylines.
> 3D Mesh construction tools for designing thoughs surfaces you just can't
do by hand.
> The ability to create complex textures with the MKTEXT command. You can
use Image_Maps, Bump_Maps, Color_Maps and/or just about every
pigment/normal/finish variable available.
> Point tools and filters to help you select points already in your scene.
These features are great for animating objects along a B-Spline path.
> Editable MAINMENU and SIDEMENU allows for MNM to be modified to your
way of doing things.
> A Command area that will display helpful messages that will tell you
whats going on, and what you have to do (if anything).
> Coordinates display which shows you your mouse cursor coordinates as you
move through the graphics windows. Coordinates can be set to ACTUAL, POLAR
or RELATIVE.
> A Graphics area which can have multiple windows (viewports) with
different view settings. Views can be in 3D, Top, Front, Side, and World
views.
> Manipulate your display with ZoomIn, ZoomPrevious, ZoomCenter, ZoomAll,
Redraw, RedrawAll, and Pan to see exactly what your drawing at any moment
without exiting the current command.
> Create CSG objects using Layers. Layers can have there own color,
visibility, CSG type, transformation, texture, name ..ext.
> Import Meshes, Faces or Polylines from DXF files or import Triangles
from RAW files.
> Erase, Move, Copy, Rotate, Scale and Change objects. Edit objects
further with the OBJECTEDIT command. This command allows you to edit
specific/common variables about each object.
> Drawing Aids like GRID, ORTHO, AXIS, CENTER, BLIPS.
> a RENDER NOW feature which exits MNM, runs POV, and returns to MNM.
> a Full Command-Line options dialog for POV.
> On-line Help, and more!
SYSTEM REQUIREMENTS: -=PAGE 3=-
CPU: An IBM (or compatible) 286 CPU or better.
FPU: Optional, but highly recommended.
OP_SYSTEM: DOS ver 3.3 or greater.
VIDEO: A VGA card. Uses the 640x480x16 VGA mode.
MOUSE: Required!
RENDERING: Requires POV ver 2.0 or greater to render a scene.
RAM: Not much is needed! MNM uses DiskSpace for storing objects rather
than ram. Therefore, there is no limit to the amount of objects
you can create in a scene.
INSTALLING: -=PAGE 4=-
To INSTALL type at the DOS prompt:
INSTALL
The Install program will extract the files from INSTALL.DAT into
the directories you setup during the install program, and creates a
MNM.INI file where you can change the directories later without
reinstalling. After INSTALL is complete, you may run Mid Night Modeller.
To edit the MNM.INI file later if you want, open the MNM.INI file
and edit the statements below to reflect the directories your files are
located in:
MNM_DIR(...); where MNM.EXE, BGI(Borland Graphics Interface), and
MNM.INI and are located.
POV_DIR(...); where POVRAY.EXE is located (if available).
LIB_DIR(...); where your INCLUDE files are located relative to POVRAY.EXE
SUPPORT_DIR(...); where DLG, DAT, HLP ..ext, files are located.
WORK_DIR(...); where STARTUP.FIL and your work files are located.
ONLINE HELP: -=PAGE 5=-
This document is sparse, but there are plenty of topics on the 'On-line
help' feature. However, if you prefer to read the document from another
program/editor, you can find the file named MNM.HLP in the support
directory.
You can add your own help topics in if you like but make sure
to put a *HLP* statement just before the information and the name of this
information on the line just after the "*HLP*" statement. Who know why you
may want to add topics in this file<g>. Maybe to write down notes about a
certain work file or something. Example:
*HLP*
MYFILE
This is bla..bla..bla and so on a so forth ..ext, ..ext <g>
To use the On-line help, type below from within MNM:
help
And hit enter twice! You will see a list of COMMANDS and TOPICS. Hit
enter again to return to the main screen. If you saw a topic of interest,
then type the name(as you saw it). Once you type the name, MNM will
display the help section you entered. To cancel, select CANCEL from the
MAIN or SIDE menu's. Don't enter cancel to 'cancel' cause, the help command
will display the 'cancel' help section! There's a way for you to type in
cancel to actually cancel...but this information is in the On-line help.
LEGAL STUFF: -=PAGE 6=-
This program may be transferred to other computers, networks and
services as long as the files that came with MNM are NOT changed, hacked
or edited in any way, shape, or form. However, you may add Work files,
sidemenu, and mainmenu files if you like, provided that you make public
that thoughs files didn't come with the MNM PACKAGE.
THE MNM PACKAGE consist of the following files below:
INSTALL.EXE, INSTALL.DAT, README.DOC and the files extracted
from the INSTALL.DAT file.
You MAY NOT sell this program without my permission. If your a BBS,
then you may charge for downloading fees and/or connect time charges for
downloading.
I take NO responsibility for any damages that MNM (Mid Night Modeller)
may cause to you or your computer such as loss of data, a hard disk crash,
a monitor burnout, computer freezes ...ext. You use this program at you
own risk!!!
If you don't agree with the statements above then DON'T RUN MID NIGHT
MODELLER!
Mid Night Modeller, Copyright (c) 1994 David Richard Taylor.
Persistence of Vision Ray Tracer (POV-Ray), Copyright (c) POV-Ray Team. 1993
Programmed with:
Borland Turbo C++ v3.0, Copyright (c) Borland. 1992
Turbo C++ and BGI(Borland Graphics Interface) are trademarks or
registered trademarks of Borland International,Inc. 1992.
Autodesk and AutoCAD is registered in the US Patent and Trademark Office
by AutoDesk,Inc. DXF is a trademark of Autodesk,Inc.
All names, trademarks and copyrights that are listed in this file go to
there respectful owners.
REGISTERING: -=PAGE 7=-
Mid Night Modeller version 1.0 is shareware and has a fee of
$20 US dollars - see below for address!
Shareware means you can evaluate the software before you pay for it.
You may evaluate Mid Night Modeller for ever, but I wouldn't be to happy
if you really like it and use it, but don't register. Especially for
commercial perposes. Please do your part in contributing to the cause of
Shareware, and to Mid Night Modeller. You know....someone worked really
hard on this program(me), and besides...its for a good cause!
If you register, then your questions, suggestions, are always held at
top priority. You'll also get a discount on future releases of Mid Night
Modeller. I may also custom program parts of MNM for your specific needs.
HOW TO CONTACT ME: -=PAGE 8=-
If you have any questions, comments, suggestions, or have found some
bugs you want me to know about, Please contact me on these On-line
services through E-Mail or message forums:
America On Line: DavidT4177
CompuServe: David R. Taylor, 74364,1437
To Register, send a $20 check payable to:
David Taylor
3875 Elkwood street
Newbury Park, California 91320