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Igromania 1999 March
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18_03_1999.iso
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DLH.exe
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BASE.DLM
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SPE2_2
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WMAPOBJ.DAT
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Text File
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1992-11-04
|
5KB
|
200 lines
; WMAP object data
; ================
;
; Format:
; code (4HEX), space (' '), characters (2ASCII), space (' '), comments...
;
0000 Nothing
0013 ▌▐ Start position (E)
0014 ▌▐ Start position (N)
0015 ▌▐ Start position (S)
0016 ▌▐ Start position (W)
0017 ∙ Water
0018 ■ Oil drum
0019 ■ Table w/chairs
001A ■ Floor lamp
001B ∙ Chandalier
001C ■ Hanging skeleton
001D f Dog food
001E ■ Column (White)
001F ■ Plant
0020 ■ Skeleton
0021 ■ Sink
0022 ■ Plant in vase
0023 ■ Large vase
0024 ■ Table
0025 ∙ Green Ceiling light
0026 ∙ Hanging kitchen utensils
0027 ■ Armour
0028 ■ Empty cage
0029 ■ Cage w/skeleton
002A ■ Bones
002B gk Gold key
002C sk Silver key
002D ■ Bed
002E ∙ Bin (can walk through)
002F f Food
0030 + First aid kit
0031 a Ammo
0032 m Machine gun (3)
0033 c Chain gun (4)
0034 t Cross
0035 t Chalace
0036 t Jewels
0037 t Crown
0038 * Powerup Sphere
0039 ∙ Bones in blood
003A ■ Barrel
003B ■ Well w/water
003C ■ Well wo/water
003D ∙ Pool of blood
003E ■ Flag
003F ∙ Red Ceiling Light
0040 ∙ Crushed bones
0041 ∙ Crushed bones
0042 ∙ Crushed bones
0043 ∙ Hanging pans
0044 ■ Stove
0045 ■ Spears
0046 ≈ Green vine
0047 ■ Column (Brown)
0048 A Ammo crate
0049 ? - invisible object
004A $ Spear of Destiny!
005A Movement turning point
005B Movement turning point
005C Movement turning point
005D Movement turning point
005E Movement turning point
005F Movement turning point
0060 Movement turning point
0061 Movement turning point
0062 ¿ Secret door
0063 End game trigger
006A W White Ghost
006B B Angel of Death (Devil)
006C G1 Guard - brown (standing-E)
006D G1 Guard - brown (standing-N)
006E G1 Guard - brown (standing-W)
006F G1 Guard - brown (standing-S)
0070 G1 Guard - brown (moving-E)
0071 G1 Guard - brown (moving-N)
0072 G1 Guard - brown (moving-W)
0073 G1 Guard - brown (moving-S)
0074 O1 Officer - white (standing-E)
0075 O1 Officer - white (standing-N)
0076 O1 Officer - white (standing-W)
0077 O1 Officer - white (standing-S)
0078 O1 Officer - white (moving-E)
0079 O1 Officer - white (moving-N)
007A O1 Officer - white (moving-W)
007B O1 Officer - white (moving-S)
007C ∙ Dead guard
007D B Tunnel Boss (Trans Grösse)
007E S1 SS officer (standing-E)
007F S1 SS officer (standing-N)
0080 S1 SS officer (standing-W)
0081 S1 SS officer (standing-S)
0082 S1 SS officer (moving-E)
0083 S1 SS officer (moving-N)
0084 S1 SS officer (moving-W)
0085 S1 SS officer (moving-S)
008A D1 Dog
008B D1 Dog
008C D1 Dog
008D D1 Dog
008E B Castle Boss (Ubermutant)
008F B Dungeon Boss (Barnacle Wilhelm)
0090 G3 Guard - brown (standing-E)
0091 G3 Guard - brown (standing-N)
0092 G3 Guard - brown (standing-W)
0093 G3 Guard - brown (standing-S)
0094 G3 Guard - brown (moving-E)
0095 G3 Guard - brown (moving-N)
0096 G3 Guard - brown (moving-W)
0097 G3 Guard - brown (moving-S)
0098 O3 Officer - white (standing-E)
0099 O3 Officer - white (standing-N)
009A O3 Officer - white (standing-W)
009B O3 Officer - white (standing-S)
009C O3 Officer - white (moving-E)
009D O3 Officer - white (moving-N)
009E O3 Officer - white (moving-W)
009F O3 Officer - white (moving-S)
00A0 F Fake Hitler
00A1 B Death Knight Boss
00A2 S3 SS officer (standing-E)
00A3 S3 SS officer (standing-N)
00A4 S3 SS officer (standing-W)
00A5 S3 SS officer (standing-S)
00A6 S3 SS officer (moving-E)
00A7 S3 SS officer (moving-N)
00A8 S3 SS officer (moving-W)
00A9 S3 SS officer (moving-S)
00AE D3 Dog
00AF D3 Dog
00B0 D3 Dog
00B1 D3 Dog
00B2 B Boss-Hitler
00B3 B Boss-General Fettgesicht
00B4 G4 Guard - brown (standing-E)
00B5 G4 Guard - brown (standing-N)
00B6 G4 Guard - brown (standing-W)
00B7 G4 Guard - brown (standing-S)
00B8 G4 Guard - brown (moving-E)
00B9 G4 Guard - brown (moving-N)
00BA G4 Guard - brown (moving-W)
00BB G4 Guard - brown (moving-S)
00BC O4 Officer - white (standing-E)
00BD O4 Officer - white (standing-N)
00BE O4 Officer - white (standing-W)
00BF O4 Officer - white (standing-S)
00C0 O4 Officer - white (moving-E)
00C1 O4 Officer - white (moving-N)
00C2 O4 Officer - white (moving-W)
00C3 O4 Officer - white (moving-S)
00C4 B Boss-Dr. Schabbs
00C5 B Boss-Gretel Grösse
00C6 S4 SS officer (standing-E)
00C7 S4 SS officer (standing-N)
00C8 S4 SS officer (standing-W)
00C9 S4 SS officer (standing-S)
00CA S4 SS officer (moving-E)
00CB S4 SS officer (moving-N)
00CC S4 SS officer (moving-W)
00CD S4 SS officer (moving-S)
00D2 D4 Dog
00D3 D4 Dog
00D4 D4 Dog
00D5 D4 Dog
00D6 B Boss-Hans Grösse
00D7 B Boss-Otto Giftmacher
00D8 M1 Mutant (standing-E)
00D9 M1 Mutant (standing-N)
00DA M1 Mutant (standing-W)
00DB M1 Mutant (standing-S)
00DC M1 Mutant (moving-E)
00DD M1 Mutant (moving-N)
00DE M1 Mutant (moving-W)
00DF M1 Mutant (moving-S)
00E0 P Pacman Ghost
00E1 P Pacman Ghost
00E2 P Pacman Ghost
00E3 P Pacman Ghost
00EA M3 Mutant (standing-E)
00EB M3 Mutant (standing-N)
00EC M3 Mutant (standing-W)
00ED M3 Mutant (standing-S)
00EE M3 Mutant (moving-E)
00EF M3 Mutant (moving-N)
00F0 M3 Mutant (moving-W)
00F1 M3 Mutant (moving-S)
00FC M4 Mutant (standing-E)
00FD M4 Mutant (standing-N)
00FE M4 Mutant (standing-W)
00FF M4 Mutant (standing-S)
0100 M4 Mutant (moving-E)
0101 M4 Mutant (moving-N)
0102 M4 Mutant (moving-W)
0103 M4 Mutant (moving-S)