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Igromania 1999 March
/
18_03_1999.iso
/
DLH.exe
/
1198.DLM
/
xvt
/
Xwing.sai
Wrap
INI File
|
1997-08-28
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7KB
|
187 lines
[COMMANDS]
*DESCR =
*DESCOLOUR = 0x00000000
Attack_My_Target = MK10h, MK41h, BK10h, BK41h,
Board_&_Reload = MK10h, MK42h, BK42h, BK10h,
Cover_Me = MK10h, MK43h, BK43h, BK10h,
Evasive_Action = MK10h, MK45h, BK10h, BK45h,
Go_Home = MK10h, MK48h, BK48h, BK10h,
Ignore_Target = MK10h, MK49h, BK49h, BK10h,
Report_In = MK10h, MK52h, BK52h, BK10h,
Reinforcements = MK10h, MK53h, BK53h, BK10h,
Open_Chat_Window = MK09h, BK09h,
Abort_Chat = MK1Bh, BK1Bh,
Laser_Recharge = MK78h, BK78h,
Shield_Recharge = MK79h, BK79h,
Beam_Recharge = MK77h, BK77h,
Nearest_Enemy = MK52h, BK52h,
Attacking_Me = MK45h, BK45h,
Next_Objective = MK4Fh, BK4Fh,
Previous_Enemy = MK73h, BK73h,
Attacking_my_Target = MK41h, BK41h,
Next_Enemy = MK72h, BK72h,
Previous_Target = MK59h, BK59h,
Target_Components = MKBCh, BKBCh,
Next_Target = MK54h, BK54h,
Preset_1 = MK74h, BK74h,
Preset_2 = MK75h, BK75h,
Preset_3 = MK76h, BK76h,
Store_Preset_1 = MK10h, MK74h, BK74h, BK10h,
Store_Preset_2 = MK10h, MK75h, BK75h, BK10h,
Store_Preset_3 = MK10h, MK76h, BK76h, BK10h,
Laser_2_Shields = MK10h, MK79h, BK79h, BK10h,
All_Laser_2_Shields = MK10h, MKC0h, BKC0h, BK10h,
Inflight_Map = MK10h, MK4Dh, BK4Dh, BK10h,
Map_without_AI = MK4Dh, BK4Dh,
Power_preset_1 = MK39h, BK39h,
Power_Preset_2 = MK30h, BK30h,
Store_Power_1 = MK10h, MK39h, BK39h, BK10h,
Store_Power_2 = MK10h, MK30h, BK30h, BK10h,
Pause = MK12h, MK50h, BK50h, BK12h,
Quit = MK51h, BK51h, MK20h, BK20h,
Full_Throttle = MK08h, BK08h,
2/3_Throttle = MKDDh, BKDDh,
1/3_Throttle = MKDBh, BKDBh,
Zero_Throttle = MKDCh, BKDCh,
Match_Speed = MK0Dh, BK0Dh,
Beam_Weapon = MK42h, BK42h,
Counter_Measures = MK43h, BK43h,
Shield_Settings = MK53h, BK53h,
Weapon_Select = MK57h, BK57h,
Forward_View = MK68h, BK68h,
Front_Right_View = MK69h, BK69h,
Front_Left_View = MK67h, BK67h,
Left_View = MK64h, BK64h,
Right_View = MK66h, BK66h,
Rear_View = MK62h, BK62h,
Rear_Left_View = MK61h, BK61h,
Rear_Right_View = MK63h, BK63h,
Firing_Config = MK58h, BK58h,
Hyperspace = MK48h, BK48h,
[PCD]
GG = "XWING.BMP"
A1,C = COM, NN,0x00ffffff,"",,10,1
A1,1 = Attack_My_Target,,"",0x00000000,0
A2,C = COM, NN,0x00ff0000,"",,10,1
A2,1 = Board_&_Reload,,"",0x00000000,0
B1,C = COM, NN,0x00ff0000,"",,10,1
B1,1 = Cover_Me,,"",0x00000000,0
B2,C = COM, NN,0x00ff0000,"",,10,1
B2,1 = Evasive_Action,,"",0x00000000,0
C1,C = COM, NN,0x00ff0000,"",,10,1
C1,1 = Go_Home,,"",0x00000000,0
C2,C = COM, NN,0x00ff0000,"",,10,1
C2,1 = Ignore_Target,,"",0x00000000,0
D1,C = COM, NN,0x00ff0000,"",,10,1
D1,1 = Report_In,,"",0x00000000,0
D2,C = COM, NN,0x00ff0000,"",,10,1
D2,1 = Reinforcements,,"",0x00000000,0
E1,C = COM, NN,0x00ff0000,"",,10,1
E1,1 = Open_Chat_Window,,"",0x00000000,0
E2,C = COM, NN,0x00ff0000,"",,10,1
E2,1 = Abort_Chat,,"",0x00000000,0
A3,C = COM, NN,0x0000ff00,"",,10,1
A3,1 = Laser_Recharge,,"",0x00000000,0
A4,C = COM, NN,0x0000ff00,"",,10,1
A4,1 = Shield_Recharge,,"",0x00000000,0
A5,C = COM, NN,0x0000ff00,"",,10,1
A5,1 = Beam_Recharge,,"",0x00000000,0
C3,C = COM, NN,0x000000ff,"",,10,1
C3,1 = Nearest_Enemy,,"",0x00000000,0
C4,C = COM, NN,0x000000ff,"",,10,1
C4,1 = Attacking_Me,,"",0x00000000,0
C5,C = COM, NN,0x000000ff,"",,10,1
C5,1 = Next_Objective,,"",0x00000000,0
D3,C = COM, NN,0x000000ff,"",,10,1
D3,1 = Previous_Enemy,,"",0x00000000,0
D4,C = COM, NN,0x000000ff,"",,10,1
D4,1 = Attacking_my_Target,,"",0x00000000,0
D5,C = COM, NN,0x000000ff,"",,10,1
D5,1 = Next_Enemy,,"",0x00000000,0
E3,C = COM, NN,0x000000ff,"",,10,1
E3,1 = Previous_Target,,"",0x00000000,0
E4,C = COM, NN,0x000000ff,"",,10,1
E4,1 = Target_Components,,"",0x00000000,0
E5,C = COM, NN,0x000000ff,"",,10,1
E5,1 = Next_Target,,"",0x00000000,0
S1,C = SHIFT, NN,0x00000000,"",,10,0
B3,C = COM, NN,0x00ffff00,"Arial",,10,1
B3,1 = Preset_1,,"",0x00000080,0
B3,2 = Store_Preset_1,,"",0x00000000,0
B4,C = COM, NN,0x00ffff00,"Arial",,10,1
B4,1 = Preset_2,,"",0x00000080,0
B4,2 = Store_Preset_2,,"",0x00000000,0
B5,C = COM, NN,0x00ffff00,"Arial",,10,1
B5,1 = Preset_3,,"",0x00000080,0
B5,2 = Store_Preset_3,,"",0x00000000,0
A6,C = COM, NN,0x0000ff00,"",,10,1
A6,1 = Laser_2_Shields,,"",0x00000000,0
A6,2 = All_Laser_2_Shields,,"",0x00000080,0
B6,C = COM, NN,0x0000ffff,"",,10,1
B6,1 = Inflight_Map,,"",0x00000000,0
B6,2 = Map_without_AI,,"",0x00000000,0
C6,C = COM, NN,0x00ffff00,"",,10,1
C6,1 = Power_preset_1,,"",0x00000000,0
C6,2 = Store_Power_1,,"",0x00000000,0
D6,C = COM, NN,0x00ffff00,"",,10,1
D6,1 = Power_Preset_2,,"",0x00000000,0
D6,2 = Store_Power_2,,"",0x00000000,0
E6,C = COM, NN,0x00000000,"Times New Roman",B,10,1
E6,1 = Pause,,"",0x00000080,0
E6,2 = Quit,,"",0x00000000,0
A7,C = COM, NN,0x00ff00ff,"",,10,1
A7,1 = Full_Throttle,,"",0x00000000,0
A7,2 = Hyperspace,,"",0x00000080,0
B7,C = COM, NN,0x00ff00ff,"",,10,1
B7,1 = 2/3_Throttle,,"",0x00000000,0
C7,C = COM, NN,0x00ff00ff,"",,10,1
C7,1 = 1/3_Throttle,,"",0x00000000,0
D7,C = COM, NN,0x00ff00ff,"",,10,1
D7,1 = Zero_Throttle,,"",0x00000000,0
E7,C = COM, NN,0x00ff00ff,"",,10,1
E7,1 = Match_Speed,,"",0x00000000,0
F1,C = COM, NN,0x00000000,"",,10,1
F1,1 = Beam_Weapon,,"",0x00000000,0
F2,C = COM, NN,0x00000000,"Arial",,5,1
F2,1 = Counter_Measures,,"",0x00000000,0
S3,C = COM, NN,0x00000000,"Arial",,5,1
S3,1 = Shield_Settings,,"",0x00000000,0
S2,C = COM, NN,0x00000000,"Arial",,4,1
S2,1 = Weapon_Select,,"",0x00000000,0
S2,2 = Firing_Config,,"",0x00000000,0
HU,C = COM, NN,0x00000000,"Arial",,8,1
HU,1 = Forward_View,,"",0x00000000,0
HUR,C = COM, SQ,0x00000000,"",,10,0
HUR,1 = Front_Right_View,,"Front Right ",0x00000000,0
HUL,C = COM, SQ,0x00000000,"",,10,0
HUL,1 = Front_Left_View,,"Front Left V",0x00000000,0
HR,C = COM, SQ,0x00000000,"",,10,0
HR,1 = Right_View,,"Right View",0x00000000,0
HL,C = COM, SQ,0x00000000,"",,10,0
HL,1 = Left_View,,"Left View",0x00000000,0
HDR,C = COM, SQ,0x00000000,"",,10,0
HDR,1 = Rear_Right_View,,"Rear Right V",0x00000000,0
HD,C = COM, SQ,0x00000000,"",,10,0
HD,1 = Rear_View,,"Rear View",0x00000000,0
HDL,C = COM, SQ,0x00000000,"",,10,0
HDL,1 = Rear_Left_View,,"Rear Left Vi",0x00000000,0
[PCDCOMPILED0]
1
99
104, 217, 0, 180, 236, 0, 153, 72, 46, 146, 135, 104, 217, 69, 114, 14, 160, 101, 11, 208, 178, 9, 100, 32, 57, 72, 22, 162, 101, 51, 200, 47,
128, 150, 125, 64, 203, 70, 144, 35, 100, 2, 217, 65, 30, 145, 93, 0, 45, 59, 130, 150, 45, 33, 255, 200, 0, 178, 143, 76, 34, 171, 0, 57,
70, 198, 145, 49, 228, 21, 121, 130, 166, 253, 32, 235, 0, 57, 75, 214, 146, 187, 100, 48, 249, 75, 246, 146, 183, 100, 44, 89, 64, 14, 0, 178,
133, 44, 1,
[PCDCOMPILED1]
54
0, 0, 0, 208, 178, 81, 228, 3, 0, 0, 45, 27, 136, 150, 29, 68, 203, 22, 146, 25, 0, 0, 0, 0, 64, 203, 30, 1, 0, 0, 0, 0,
45, 155, 4, 0, 0, 0, 0, 22, 4, 200, 59, 0, 0, 0, 0, 0, 0, 0, 0, 228, 11, 0,
[PCDCOMPILED2]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED3]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,