home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Igromania 1999 March
/
18_03_1999.iso
/
DLH.exe
/
1198.DLM
/
turok
/
turok.sai
Wrap
INI File
|
1998-04-26
|
5KB
|
155 lines
[COMMANDS]
*DESCR =
*DESCOLOUR = 0x00000000
Waffe_1 = MKDCh, BKDCh,
Waffe_2 = MK31h, BK31h,
Waffe_3 = MK32h, BK32h,
Waffe_4 = MK33h, BK33h,
Waffe_5 = MK34h, BK34h,
Waffe_6 = MK35h, BK35h,
Waffe_7 = MA36h, BA36h,
Waffe_8 = MK37h, BK37h,
Waffe_9 = MK38h, BK38h,
Waffe_10 = MK39h, BK39h,
Waffe_11 = MK30h, BK30h,
Waffe_12 = MKDBh, BKDBh,
Waffe_13 = MKDDh, BKDDh,
Waffe_14 = MK08h, BK08h,
Karte = MK09h, BK09h,
Rennen_/_Gehen = MK52h, BK52h,
Karte_hoch = MK45h, BK45h,
Waffenmenⁿ = MK41h, BK41h,
Karte_links = MK53h, BK53h,
Karte_zentrieren = MK44h, BK44h,
Karte_rechts = MA46h, BA46h,
Karte_runter = MK58h, BK58h,
Waffe_abfeuern = MK11h, BK11h,
Strafe = MK12h, BK12h,
Springen = MK20h, BK20h,
Strafe_links = MKBCh, BKBCh,
Strafe_rechts = MKBEh, BKBEh,
VorwΣrts = MX26h, BX26h,
RⁿckwΣrts = MX28h, BX28h,
Links = MX25h, BX25h,
Rechts = MX27h, BX27h,
Bildschirm_vergr÷▀ern = MK6Bh, BK6Bh,
Bildschirm_verkleinern = MK6Dh, BK6Dh,
Nach_oben_sehen = MK67h, BK67h,
Nach_unten_sehen = MK61h, BK61h,
Sicht_zentrieren = MK65h, BK65h,
Waffe_vor = MKBBh, BKBBh,
Waffe_zurⁿck = MKBAh, BKBAh,
Pause = MK1Bh, BK1Bh,
[PCD]
GG = ""
A1,C = CYC, CIR,0x00000000,"",,10,1
A1,1 = 1,Waffe_1,"Knife",0x00000000,0
A2,C = CYC, CIR,0x00000000,"",,10,1
A2,1 = 1,Waffe_3,"Tek Bow",0x00000000,0
A3,C = CYC, CIR,0x00000000,"",,10,1
A3,1 = 1,Waffe_5,"Pistol",0x00000000,0
A4,C = CYC, CIR,0x00000000,"",,10,1
A4,1 = 1,Waffe_7,"Assault",0x00000000,0
A5,C = CYC, CIR,0x00000000,"",,10,1
A5,1 = 1,Waffe_9,"Shotgun",0x00000000,0
A6,C = CYC, CIR,0x00000000,"",,10,1
A6,1 = 1,Waffe_11,"Automatic",0x00000000,0
A7,C = CYC, CIR,0x00000000,"",,10,1
A7,1 = 1,Waffe_13,"Grenade",0x00000000,0
HU,C = COM, NN,0x00000000,"Arial",,8,1
HU,1 = Karte_hoch,,"Karte",0x00000000,0
HDR,C = COM, NN,0x00000000,"",,10,0
HDR,1 = Karte_rechts,,"Karte rechts",0x00000000,0
HL,C = COM, NN,0x00000000,"",,10,0
HL,1 = Karte_links,,"Karte links",0x00000000,0
E6,C = COM, CIR,0x00000000,"",,10,0
E6,1 = RⁿckwΣrts,,"RⁿckwΣrts",0x00000000,0
E7,C = COM, CIR,0x00000000,"",,10,0
E7,1 = Rechts,,"Rechts",0x00000000,0
E5,C = COM, CIR,0x00000000,"",,10,0
E5,1 = Links,,"Links",0x00000000,0
D6,C = COM, CIR,0x00000000,"",,10,0
D6,1 = VorwΣrts,,"VorwΣrts",0x00000000,0
F2,C = COM, NN,0x00000000,"Arial",,8,1
F2,1 = Waffe_abfeuern,,"Waffe",0x00000000,0
F2,2 = ,,"abfeuern",0x00000000,0
E1,C = COM, SQ,0x00000000,"",,10,1
E1,1 = Nach_unten_sehen,,"Nach",0x00000000,0
E1,2 = ,,"unten",0x00000000,0
E1,3 = ,,"sehen",0x00000000,0
D1,C = COM, SQ,0x00000000,"",,10,1
D1,1 = Sicht_zentrieren,,"Sicht ",0x00000000,0
D1,2 = ,,"zentrieren",0x00000000,0
C1,C = COM, SQ,0x00000000,"",,10,1
C1,1 = Nach_oben_sehen,,"Nach",0x00000000,0
C1,2 = ,,"oben",0x00000000,0
C1,3 = ,,"sehen",0x00000000,0
F1,C = COM, NN,0x00000000,"",,10,0
F1,1 = Springen,,"Springen",0x00000000,0
D7,C = COM, CIR,0x00000000,"",,10,1
D7,1 = Strafe_rechts,,"Strafe ",0x00000000,0
D7,2 = ,,"rechts",0x00000000,0
S1,C = COM, NN,0x00000000,"Arial",,8,1
S1,1 = Pause,,"Pause",0x00000000,0
S2,C = COM, NN,0x00000000,"Arial",,8,1
S2,1 = Rennen_/_Gehen,,"Rennen",0x00000000,0
S2,2 = ,,"/Gehen",0x00000000,0
S3,C = COM, NN,0x00000000,"Arial",,8,0
S3,1 = Karte,,"Karte",0x00000000,0
D5,C = COM, CIR,0x00000000,"",,10,1
D5,1 = Strafe_links,,"Strafe ",0x00000000,0
D5,2 = ,,"links",0x00000000,0
E3,C = COM, RD,0x00000000,"",,10,1
E3,1 = Waffenmenⁿ,,"Waffen-",0x00000000,0
E3,2 = ,,"menⁿ",0x00000000,0
E4,C = COM, RD,0x00000000,"",,10,1
E4,1 = Waffe_vor,,"Waffe",0x00000000,0
E4,2 = ,,"vor",0x00000000,0
E2,C = COM, RD,0x00000000,"",,10,1
E2,1 = Waffe_zurⁿck,,"Waffe ",0x00000000,0
E2,2 = ,,"zurⁿck",0x00000000,0
HD,C = COM, NN,0x00000000,"",,10,0
HD,1 = Karte_runter,,"Karte runter",0x00000000,0
HR,C = COM, NN,0x00000000,"",,10,0
HR,1 = Karte_rechts,,"Karte rechts",0x00000000,0
B1,C = COM, CIR,0x00000000,"",,10,1
B1,1 = Waffe_8,,"Pulse",0x00000000,0
B1,2 = ,,"Rifle",0x00000000,0
B2,C = COM, CIR,0x00000000,"",,10,1
B2,1 = Waffe_9,,"Mini",0x00000000,0
B2,2 = ,,"Gun",0x00000000,0
B3,C = COM, CIR,0x00000000,"",,10,1
B3,1 = Waffe_10,,"Alien",0x00000000,0
B3,2 = ,,"Weapon",0x00000000,0
B4,C = COM, CIR,0x00000000,"",,10,1
B4,1 = Waffe_11,,"Quad",0x00000000,0
B4,2 = ,,"Rocket",0x00000000,0
B4,3 = ,,"Launcher",0x00000000,0
B5,C = COM, CIR,0x00000000,"",,10,1
B5,1 = Waffe_12,,"Particle",0x00000000,0
B5,2 = ,,"Accelerator",0x00000000,0
B6,C = COM, CIR,0x00000000,"",,10,1
B6,1 = Waffe_13,,"Fusion",0x00000000,0
B6,2 = ,,"Cannon",0x00000000,0
B7,C = COM, CIR,0x00000000,"",,10,1
B7,1 = Waffe_14,,"Chrono-",0x00000000,0
B7,2 = ,,"scepter",0x00000000,0
[PCDCOMPILED0]
0
77
102, 13, 204, 28, 152, 61, 48, 131, 96, 22, 193, 76, 130, 217, 4, 64, 14, 145, 69, 228, 17, 153, 68, 46, 145, 77, 228, 28, 32, 99, 1, 0,
0, 0, 64, 230, 2, 0, 200, 43, 178, 147, 204, 2, 100, 47, 217, 69, 6, 144, 95, 100, 40, 249, 73, 142, 2, 50, 1, 144, 11, 228, 2, 249,
2, 200, 18, 64, 158, 145, 119, 100, 28, 57, 66, 142, 1,
[PCDCOMPILED1]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED2]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED3]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,