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/ Igromania 1999 March / 18_03_1999.iso / DLH.exe / 1198.DLM / mm6 / Mm6.sai
INI File  |  1998-04-09  |  8KB  |  178 lines

  1. [COMMANDS]
  2. *DESCR = 
  3. *DESCOLOUR = 0x00000000
  4. Spieloptionen_/_Fenster_verlassen = MS00h, MK1Bh, BK1Bh, 
  5. Charaktere_durchblΣttern = MS00h, MK09h, BK09h, 
  6. SuchauftrΣge_ansehen = MK51h, BK51h, 
  7. Angreifen = MS00h, MK41h, BK41h, 
  8. ▄bersicht_der_Charaktere = MS00h, MK5Ah, BK5Ah, 
  9. Neuen_Zauber_sprechen = MS00h, MK43h, BK43h, 
  10. Vorbereiteten_Zauber_sprechen = MK53h, BK53h, 
  11. Ausruhen = MS00h, MK52h, BK52h, 
  12. Zeit_/_Kalender_anzeigen = MS00h, MK54h, BK54h, 
  13. Objekt_aktivieren_/_durchsuchen = MS00h, MK20h, BK20h, 
  14. Notizen_anzeigen = MK4Eh, BK4Eh, 
  15. Kartenbuch_÷ffnen = MK4Dh, BK4Dh, 
  16. Springen = MS00h, MK58h, BK58h, 
  17. VorwΣrts = MS00h, MX26h, BX26h, 
  18. Links_drehen = MS00h, MX25h, BX25h, 
  19. Rechts_drehen = MS00h, MX27h, BX27h, 
  20. Zurⁿck = MX28h, BX28h, 
  21. Nach_vorne_laufen = MS00h, MK10h, MX26h, BX26h, BK10h, 
  22. Nach_links_laufen = MK10h, MX25h, BX25h, BK10h, 
  23. Zurⁿck_laufen = MS00h, MK10h, MX28h, BX28h, BK10h, 
  24. Nach_rechts_laufen = MS00h, MK10h, MX27h, BX27h, BK10h, 
  25. Nach_links_ausweichen = MK11h, MX25h, BX25h, BK11h, 
  26. Nach_rechts_ausweichen = MK11h, MX27h, BX27h, BK11h, 
  27. Zugbasierter_Modus = MS00h, MK0Dh, BK0Dh, 
  28. Karte_einzoomen = MS00h, MK6Bh, BK6Bh, 
  29. Karte_auszoomen = MK6Dh, BK6Dh, 
  30. Character_1_auswΣhlen/ansehen = MS00h, MK31h, BK31h, 
  31. Character_2_auswΣhlen/ansehen = MK32h, BK32h, 
  32. Character_3_auswΣhlen/ansehen = MS00h, MK33h, BK33h, 
  33. Character_4_auswΣhlen/ansehen = MS00h, MK34h, BK34h, 
  34. NPC_1_auswΣhlen/ansprechen = MS00h, MK35h, BK35h, 
  35. NPC_2_auswΣhlen/ansprechen = MS00h, MK36h, BK36h, 
  36. Umschalten_Vollbild/Fenstermodus = MK73h, BK73h, 
  37. Sicht_zentrieren = MS00h, MX23h, BX23h, 
  38. Tiefer = MX2Dh, BX2Dh, 
  39. H÷her = MS00h, MX21h, BX21h, 
  40. Nach_unten_sehen = MX2Eh, BX2Eh, 
  41. Landen = MX24h, BX24h, 
  42. Nach_oben_sehen = MS00h, MX22h, BX22h, 
  43. [PCD]
  44. GG = ""
  45. A1,C = COM, SQ,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  46. A1,1 = Tiefer,,"Tiefer",0x00000000,1
  47. A2,C = COM, SQ,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  48. A2,1 = Landen,,"Landen",0x00000000,0
  49. A3,C = COM, SQ,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  50. A3,1 = H÷her,,"H÷her",0x00000000,1
  51. A5,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  52. A5,1 = Character_1_auswΣhlen/ansehen,,"Character 1 ",0x00000000,0
  53. A5,2 = ,,"auswΣhlen/",0x00000000,0
  54. A5,3 = ,,"ansehen",0x00000000,0
  55. A6,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  56. A6,1 = Character_2_auswΣhlen/ansehen,,"Character 2 ",0x00000000,0
  57. A6,2 = ,,"auswΣhlen/",0x00000000,0
  58. A6,3 = ,,"ansehen",0x00000000,0
  59. A7,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  60. A7,1 = NPC_1_auswΣhlen/ansprechen,,"NPC 1 ",0x00000000,0
  61. A7,2 = ,,"auswΣhlen/",0x00000000,0
  62. A7,3 = ,,"ansprechen",0x00000000,0
  63. B1,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  64. B1,1 = Nach_unten_sehen,,"Nach unten",0x00000000,1
  65. B1,2 = ,,"sehen",0x00000000,0
  66. B2,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  67. B2,1 = Sicht_zentrieren,,"Sicht ",0x00000000,0
  68. B2,2 = ,,"zentrieren",0x00000000,0
  69. B3,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  70. B3,1 = Nach_oben_sehen,,"Nach oben",0x00000000,1
  71. B3,2 = ,,"sehen",0x00000000,0
  72. B5,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  73. B5,1 = Character_3_auswΣhlen/ansehen,,"Character 3 ",0x00000000,0
  74. B5,2 = ,,"auswΣhlen/",0x00000000,0
  75. B5,3 = ,,"ansehen",0x00000000,0
  76. B6,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  77. B6,1 = Character_4_auswΣhlen/ansehen,,"Character 4 ",0x00000000,0
  78. B6,2 = ,,"auswΣhlen/",0x00000000,0
  79. B6,3 = ,,"ansehen",0x00000000,0
  80. B7,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  81. B7,1 = NPC_2_auswΣhlen/ansprechen,,"NPC 2 ",0x00000000,0
  82. B7,2 = ,,"auswΣhlen/",0x00000000,0
  83. B7,3 = ,,"ansprechen",0x00000000,0
  84. C5,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  85. C5,1 = Neuen_Zauber_sprechen,,"Neuen ",0x00000000,0
  86. C5,2 = ,,"Zauber",0x00000000,0
  87. C5,3 = ,,"sprechen",0x00000000,0
  88. C6,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  89. C6,1 = Vorbereiteten_Zauber_sprechen,,"Vorbereiteten",0x00000000,0
  90. C6,2 = ,,"Zauber",0x00000000,0
  91. C6,3 = ,,"sprechen",0x00000000,0
  92. C7,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  93. C7,1 = Zeit_/_Kalender_anzeigen,,"Zeit / ",0x00000000,0
  94. C7,2 = ,,"Kalender",0x00000000,0
  95. C7,3 = ,,"anzeigen",0x00000000,0
  96. D1,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  97. D1,1 = Nach_links_ausweichen,,"Nach links ",0x00000000,1
  98. D1,2 = ,,"ausweichen",0x00000000,0
  99. D2,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  100. D2,1 = VorwΣrts,,"VorwΣrts /",0x00000000,1
  101. D2,2 = ,,"Nach vorne",0x00000000,0
  102. D2,3 = ,,"laufen",0x00000000,0
  103. D2,4 = Nach_vorne_laufen,,"",0x00000000,0
  104. D3,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  105. D3,1 = Nach_rechts_ausweichen,,"Nach rechts ",0x00000000,1
  106. D3,2 = ,,"ausweichen",0x00000000,0
  107. D5,C = COM, SQ,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  108. D5,1 = SuchauftrΣge_ansehen,,"SuchauftrΣge",0x00000000,0
  109. D6,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  110. D6,1 = Notizen_anzeigen,,"Notizen ",0x00000000,0
  111. D6,2 = ,,"anzeigen",0x00000000,0
  112. D7,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  113. D7,1 = ▄bersicht_der_Charaktere,,"▄bersicht ",0x00000000,0
  114. D7,2 = ,,"der",0x00000000,0
  115. D7,3 = ,,"Charaktere",0x00000000,0
  116. E1,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  117. E1,1 = Links_drehen,,"Links drehen /",0x00000000,1
  118. E1,2 = ,,"Nach links",0x00000000,0
  119. E1,3 = ,,"laufen",0x00000000,0
  120. E1,4 = Nach_links_laufen,,"",0x00000000,0
  121. E2,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  122. E2,1 = Zurⁿck,,"Zurⁿck /",0x00000000,1
  123. E2,2 = ,,"Zurⁿck ",0x00000000,0
  124. E2,3 = ,,"laufen",0x00000000,0
  125. E2,4 = Zurⁿck_laufen,,"",0x00000000,0
  126. E3,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  127. E3,1 = Rechts_drehen,,"Rechts drehen /",0x00000000,1
  128. E3,2 = ,,"Nach rechts",0x00000000,0
  129. E3,3 = ,,"laufen",0x00000000,0
  130. E3,4 = Nach_rechts_laufen,,"",0x00000000,0
  131. E5,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  132. E5,1 = Kartenbuch_÷ffnen,,"Kartenbuch ",0x00000000,0
  133. E5,2 = ,,"÷ffnen",0x00000000,0
  134. E6,C = COM, SQ,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  135. E6,1 = Ausruhen,,"Ausruhen",0x00000000,0
  136. E7,C = COM, SQ,0x00000000,"",,10,1,0x0f,100,0x00010101,"","",0,0,
  137. E7,1 = Zugbasierter_Modus,,"Zugbasierter",0x00000000,0
  138. E7,2 = ,,"Modus",0x00000000,0
  139. F1,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  140. F1,1 = Angreifen,,"Angreifen",0x00000000,0
  141. F2,C = COM, NN,0x00000000,"Arial",,8,0,0x0f,01,0x00010101,"","",0,0,
  142. F2,1 = Springen,,"Springen",0x00000000,0
  143. S1,C = COM, NN,0x00000000,"",,10,1,0x0f,01,0x00010101,"","",0,0,
  144. S1,1 = Spieloptionen_/_Fenster_verlassen,,"Spiel-",0x00000000,0
  145. S1,2 = ,,"optionen",0x00000000,0
  146. S2,C = COM, NN,0x00000000,"Arial",,8,1,0x0f,01,0x00010101,"","",0,0,
  147. S2,1 = Charaktere_durchblΣttern,,"Charaktere",0x00000000,0
  148. S2,2 = ,,"durchblΣttern",0x00000000,0
  149. S3,C = SHIFTEXCYCEX, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  150. S3,1 = "",0x00000000,0
  151. S3,2 = "",0x00000000,0
  152. HU,C = COM, NN,0x00000000,"Arial",,8,1,0x0f,01,0x00010101,"","",0,0,
  153. HU,1 = Karte_einzoomen,,"Karte ",0x00000000,1
  154. HU,2 = ,,"zoomen",0x00000000,0
  155. HR,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  156. HR,1 = Nach_rechts_ausweichen,,"Nach rechts ",0x00000000,0
  157. HD,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  158. HD,1 = Karte_auszoomen,,"Karte auszoo",0x00000000,1
  159. [PCDCOMPILED0]
  160. 32
  161. 99
  162. 101, 36, 57, 153, 82, 162, 4, 168, 13, 27, 50, 7, 245, 225, 3, 202, 75, 20, 19, 102, 170, 73, 19, 160, 58, 116, 80, 30, 60, 40, 16, 32, 
  163. 0, 0, 0, 40, 1, 2, 178, 4, 53, 97, 2, 210, 179, 161, 41, 39, 206, 244, 236, 40, 32, 67, 200, 13, 20, 6, 12, 72, 65, 129, 150, 159, 
  164. 169, 40, 81, 64, 102, 160, 34, 68, 80, 58, 116, 32, 101, 197, 10, 208, 179, 163, 160, 92, 5, 0, 160, 46, 92, 80, 0, 0, 40, 28, 56, 84, 
  165. 140, 24, 0, 
  166. [PCDCOMPILED1]
  167. 34
  168. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  169. 0, 0, 
  170. [PCDCOMPILED2]
  171. 34
  172. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  173. 0, 0, 
  174. [PCDCOMPILED3]
  175. 49
  176. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 203, 137, 19, 25, 0, 0, 0, 128, 150, 13, 133, 201, 122, 242, 68, 
  177. 6, 147, 21, 37, 138, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  178.