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Igromania 1999 March
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18_03_1999.iso
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DLH.exe
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1198.DLM
/
m1
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m1tankp2.sai
Wrap
INI File
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1998-04-26
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9KB
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209 lines
[COMMANDS]
*DESCR =
*DESCOLOUR = 0x00000000
Cockpit_Komm. = MK70h, BK70h,
Cockpit_Schⁿtze_(GNR) = MK71h, BK71h,
Kartenbilds. = MK72h, BK72h,
PrimΣrs._Schⁿtze = MK73h, BK73h,
Hilfs._Schⁿtze = MK74h, BK74h,
Sichtbl.Komm. = MK75h, BK75h,
Komm.luke_offen = MK76h, BK76h,
Verfolgungssicht = MK77h, BK77h,
Voriges_Fahrzeug = MK78h, BK78h,
Voriger_Zug = MS00h, MK10h, MK78h, BK78h, BK10h,
NΣ._Fahrzeug = MK79h, BK79h,
NΣ._Zug = MS00h, MK10h, MK79h, BK79h, BK10h,
Zu_Panzer_#1 = MS00h, MK10h, MK70h, BK70h, BK10h,
Zu_Panzer_#2 = MS00h, MK10h, MK71h, BK71h, BK10h,
Zu_Panzer_#3 = MS00h, MK10h, MK72h, BK72h, BK10h,
Zu_Panzer_#4 = MK10h, MK73h, BK73h, BK10h,
Fahrzeug_anhalten = MK53h, BK53h,
Zug_anhalten = MK10h, MK53h, BK53h, BK10h,
Bel.FeuerZug = MK46h, BK46h,
Bel.Feueralle = MS00h, MK10h, MK46h, BK46h, BK10h,
FeuerhaltZug = MK48h, BK48h,
Feuerhaltalle = MS00h, MK10h, MK48h, BK48h, BK10h,
1/3_Geschw. = MK43h, BK43h,
2/3_Geschw. = MK56h, BK56h,
H÷chstgeschw. = MK42h, BK42h,
Zug_greift_nach_links_an = MKBCh, BKBCh,
Zug_greift_nach_rechts_an = MKBEh, BKBEh,
Zug_greift_nach_hinten_an = MS00h, MK10h, MKBEh, BKBEh, BK10h,
Zug_greift_nach_vorne_an = MS00h, MK10h, MKBCh, BKBCh, BK10h,
R.Staffelform. = MS00h, MK10h, MKDBh, BKDBh, BK10h,
Keilformation = MS00h, MK10h, MK57h, BK57h, BK10h,
Linienform. = MS00h, MK10h, MK4Ch, BK4Ch, BK10h,
Gest._Kol.form. = MS00h, MK10h, MK43h, BK43h, BK10h,
V-Formation = MS00h, MK10h, MK56h, BK56h, BK10h,
Linke_Staffelform. = MS00h, MK10h, MK37h, BK37h, BK10h,
Spiel_abbrechen = MS00h, MK10h, MK51h, BK51h, BK10h,
Spiel_unterbrechen = MS00h, MK10h, MK50h, BK50h, BK10h,
Fahrer_beschleunigt = MX26h, BX26h,
Fahrer_bremst_ab = MX28h, BX28h,
Nach_links = MX25h, BX25h,
Nach_rechts = MX27h, BX27h,
Sabot_laden = MK31h, BK31h,
HEAT_laden = MK32h, BK32h,
MPAT_laden = MK33h, BK33h,
STAFF_laden = MK34h, BK34h,
Koaxial = MK35h, BK35h,
Gefechtssicht = MK36h, BK36h,
GPS_Filter = MK37h, BK37h,
Luft/Boden = MK38h, BK38h,
GPS-Fadenk._- = MKBDh, BKBDh,
GPS-Fadenk._+ = MS00h, MK10h, MK30h, BK30h, BK10h,
Rauchgen. = MS00h, MK10h, MK08h, BK08h, BK10h,
Rauchgranate_(SG) = MK08h, BK08h,
Rauchgranate_scharf = MS00h, MK10h, MK08h, BK08h, BK10h,
CITV_W/S_warm = MK57h, BK57h,
Man._Reichw.eing. = MK45h, BK45h,
WΣrme_/_Nachtsichtbrille = MK54h, BK54h,
Schadensa. = MK44h, BK44h,
Laser = MK20h, BK20h,
Ziel_angreifen = MK0Dh, BK0Dh,
Autom.Fahren_Zug = MS00h, MK10h, MK41h, BK41h, BK10h,
Autom.Fahren_Fahrz. = MK41h, BK41h,
CITV_Autoscan = MKBAh, BKBAh,
CITV_Suche = MKBBh, BKBBh,
[PCD]
GG = ""
A1,C = COM, SQ,0x00000000,"",,10,1
A1,1 = Voriges_Fahrzeug,,"Voriges ",0x00000000,0
A1,2 = Voriger_Zug,,"Fahrzeug/",0x00000000,0
A1,3 = ,,"Voriger",0x00000000,0
A1,4 = ,,"Zug",0x00000000,0
S1,C = SHIFT, NN,0x00000000,"",,10,1
A2,C = COM, SQ,0x00000000,"",,10,1
A2,1 = NΣ._Fahrzeug,,"NΣchstes ",0x00000000,0
A2,2 = NΣ._Zug,,"Fahrzeug/",0x00000000,0
A2,3 = ,,"NΣchster",0x00000000,0
A2,4 = ,,"Zug",0x00000000,0
B1,C = COM, SQ,0x0000ff00,"",,10,1
B1,1 = Cockpit_Komm.,,"Cockpit ",0x00000000,0
B1,2 = ,,"Kommandant",0x00000000,0
B2,C = COM, SQ,0x0000ff00,"",,10,1
B2,1 = Cockpit_Schⁿtze_(GNR),,"Cockpit ",0x00000000,0
B2,2 = ,,"Schⁿtze",0x00000000,0
C1,C = COM, SQ,0x0000ff00,"",,10,1
C1,1 = Kartenbilds.,,"Karten-",0x00000000,0
C1,2 = ,,"bildschirm",0x00000000,0
C2,C = COM, SQ,0x0000ff00,"",,10,1
C2,1 = PrimΣrs._Schⁿtze,,"PrimΣr-",0x00000000,0
C2,2 = ,,"sicht ",0x00000000,0
C2,3 = ,,"Schⁿtze",0x00000000,0
D1,C = COM, SQ,0x0000ff00,"",,10,1
D1,1 = Hilfs._Schⁿtze,,"Hilfssicht ",0x00000000,0
D1,2 = ,,"Schⁿtze",0x00000000,0
D2,C = COM, SQ,0x0000ff00,"",,10,1
D2,1 = Sichtbl.Komm.,,"Sichtbl÷cke ",0x00000000,0
D2,2 = ,,"Kommandant",0x00000000,0
E1,C = COM, SQ,0x0000ff00,"",,10,1
E1,1 = Komm.luke_offen,,"Komman-",0x00000000,0
E1,2 = ,,"dantenluke",0x00000000,0
E1,3 = ,,"offen",0x00000000,0
E2,C = COM, SQ,0x0000ff00,"",,10,1
E2,1 = Verfolgungssicht,,"Verfolgungs-",0x00000000,0
E2,2 = ,,"sicht",0x00000000,0
A3,C = COM, CIR,0x00ff0000,"",,10,0
A3,1 = Zu_Panzer_#1,,"Zu Panzer #1",0x00000000,0
A4,C = COM, CIR,0x00ff0000,"",,10,0
A4,1 = Zu_Panzer_#2,,"Zu Panzer #2",0x00000000,0
B3,C = COM, CIR,0x00ff0000,"",,10,0
B3,1 = Zu_Panzer_#3,,"Zu Panzer #3",0x00000000,0
B4,C = COM, CIR,0x00ff0000,"",,10,0
B4,1 = Zu_Panzer_#4,,"Zu Panzer #4",0x00000000,0
D4,C = COM, SQ,0x00ff00ff,"",,10,1
D4,1 = Fahrzeug_anhalten,,"Fahrzeug/",0x00000000,0
D4,2 = Zug_anhalten,,"Zug",0x00000000,0
D4,3 = ,,"anhalten",0x00000000,0
A5,C = COM, RD,0x00000000,"",,10,0
A5,1 = Keilformation,,"Keilformatio",0x00000000,0
B5,C = COM, RD,0x00000000,"",,10,0
B5,1 = Linke_Staffelform.,,"Linke Staffe",0x00000000,0
B7,C = COM, RD,0x00000000,"",,10,0
B7,1 = R.Staffelform.,,"Rechte Staff",0x00000000,0
A6,C = COM, RD,0x00000000,"",,10,0
A6,1 = Linienform.,,"Linienformat",0x00000000,0
A7,C = COM, RD,0x00000000,"",,10,0
A7,1 = V-Formation,,"V-Formation",0x00000000,0
B6,C = COM, RD,0x00000000,"",,10,0
B6,1 = Gest._Kol.form.,,"Gestaffelte ",0x00000000,0
F2,C = CYC, NN,0x00000000,"Arial",,8,1
F2,1 = 3,1/3_Geschw.,2/3_Geschw.,H÷chstgeschw.,"Gesch-",0x00000000,0
S2,C = COM, NN,0x00000000,"Arial",,8,1
S2,1 = Spiel_unterbrechen,,"Pause",0x00000000,0
S3,C = COM, NN,0x00000000,"Arial",,8,1
S3,1 = Rauchgranate_(SG),,"Rauch-",0x00000000,0
S3,2 = ,,"granate",0x00000000,0
D6,C = COM, SQ,0x0000ffff,"Arial",,9,1
D6,1 = Fahrer_beschleunigt,,"Fahrer ",0x00000000,1
D6,2 = Zug_greift_nach_vorne_an,,"beschleunigt/",0x00000000,0
D6,3 = ,,"Zug greift",0x00000000,0
D6,4 = ,,"nach vorn an",0x00000000,0
E6,C = COM, SQ,0x0000ffff,"Arial",,9,1
E6,1 = Fahrer_bremst_ab,,"Fahrer",0x00000000,1
E6,2 = Zug_greift_nach_hinten_an,,"bremst/",0x00000000,0
E6,3 = ,,"Zug greift",0x00000000,0
E6,4 = ,,"nach hinten an",0x00000000,0
E5,C = COM, SQ,0x0000ffff,"Arial",,9,1
E5,1 = Nach_links,,"Nach links/",0x00000000,1
E5,2 = Zug_greift_nach_links_an,,"Zug greift",0x00000000,0
E5,3 = ,,"nach links",0x00000000,0
E5,4 = ,,"an",0x00000000,0
E7,C = COM, SQ,0x0000ffff,"Arial",,9,1
E7,1 = Nach_rechts,,"Nach rechts/",0x00000000,1
E7,2 = Zug_greift_nach_rechts_an,,"Zug greift",0x00000000,0
E7,3 = ,,"nach rechts",0x00000000,0
E7,4 = ,,"an",0x00000000,0
D3,C = COM, SQ,0x00ff00ff,"",,10,1
D3,1 = Autom.Fahren_Fahrz.,,"Autom.Fahren",0x00000000,0
D3,2 = Autom.Fahren_Zug,,"Autom.Fahren",0x00000000,0
D3,3 = ,,"Automatisches",0x00000000,0
D3,4 = ,,"Fahren",0x00000000,0
E4,C = COM, SQ,0x00ff00ff,"",,10,1
E4,1 = FeuerhaltZug,,"Feuer halten",0x00000000,0
E4,2 = Feuerhaltalle,,"",0x00000000,0
E4,3 = ,,"Zug / alle",0x00000000,0
E3,C = COM, SQ,0x00ff00ff,"",,10,1
E3,1 = Bel.FeuerZug,,"Beliebiges",0x00000000,0
E3,2 = Bel.Feueralle,,"Feuer",0x00000000,0
E3,3 = ,,"Zug / Alle",0x00000000,0
C3,C = COM, CIR,0x000000ff,"",,10,1
C3,1 = Rauchgranate_scharf,,"Rauchgranate",0x00000000,0
C3,2 = ,,"scharfmachen",0x00000000,0
C4,C = CYC, CIR,0x000000ff,"",,10,1
C4,1 = 2,Koaxial,Sabot_laden,"Sabot ",0x00000000,0
C5,C = COM, CIR,0x000000ff,"",,10,1
C5,1 = HEAT_laden,,"HEAT",0x00000000,0
C5,2 = ,,"laden",0x00000000,0
C6,C = COM, CIR,0x000000ff,"",,10,1
C6,1 = MPAT_laden,,"MPAT ",0x00000000,0
C6,2 = ,,"laden",0x00000000,0
C7,C = COM, CIR,0x000000ff,"",,10,1
C7,1 = STAFF_laden,,"STAFF ",0x00000000,0
C7,2 = ,,"laden",0x00000000,0
HDL,C = COM, NN,0x00000000,"",,10,0
HDL,1 = Nach_links,,"Nach links",0x00000000,0
F1,C = COM, NN,0x00000000,"",,10,0
F1,1 = Laser,,"Laser",0x00000000,1
[PCDCOMPILED0]
1
120
100, 34, 185, 8, 147, 197, 131, 135, 12, 38, 171, 71, 15, 25, 76, 150, 5, 11, 50, 152, 172, 5, 11, 100, 48, 89, 21, 42, 200, 0, 153, 71,
238, 193, 100, 249, 240, 33, 67, 203, 254, 193, 100, 133, 8, 33, 131, 201, 18, 32, 64, 6, 147, 85, 162, 132, 12, 144, 125, 228, 31, 76, 86, 142,
28, 50, 243, 39, 111, 64, 230, 144, 59, 100, 15, 32, 3, 201, 65, 50, 128, 44, 1, 101, 39, 0, 100, 33, 121, 72, 46, 144, 15, 101, 104, 249,
89, 142, 2, 0, 0, 0, 100, 40, 0, 102, 65, 174, 228, 0, 202, 59, 0, 147, 245, 224, 129, 140, 156, 3,
[PCDCOMPILED1]
70
48, 89, 68, 136, 200, 96, 178, 138, 20, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 100, 1, 0, 32, 67, 203,
150, 0, 152, 172, 21, 43, 100, 0, 0, 0, 147, 85, 160, 128, 12, 38, 235, 192, 1, 25, 121, 5, 147, 197, 130, 133, 140, 204, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
[PCDCOMPILED2]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED3]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,