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Igromania 1999 March
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18_03_1999.iso
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DLH.exe
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1198.DLM
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Iwar
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iwar2.sai
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INI File
|
1998-04-26
|
8KB
|
183 lines
[COMMANDS]
*DESCR = I-War
*DESCOLOUR = 0x00000000
Seitlich_rechts = MKE2h, MK66h, BK66h, BKE2h,
Seitlich_links = MKE2h, MK64h, BK64h, BKE2h,
Seitlich_unten = MKE2h, MK68h, BK68h, BKE2h,
Seitlich_oben = MKE2h, MK62h, BK62h, BKE2h,
Autopilot_Andocken = MK77h, BK77h,
Autopilot_Abdocken = MK55h, BK55h,
Kommandostand = MK70h, BK70h,
Navigation = MK71h, BK71h,
Waffenleitstand = MK72h, BK72h,
Ingenieurstand = MK73h, BK73h,
Pause = MK50h, BK50h,
Kanone = MK0Dh, BK0Dh,
Rakete = MK08h, BK08h,
Autopilot_Abbrechen = MK1Bh, BK1Bh,
Autopilot_NΣhern = MK75h, BK75h,
Autopilot_Formieren = MK76h, BK76h,
Autopilot_Geschwindigkeit_anpassen = MK78h, BK78h,
Kommandoeinheit_abtrennen = MK7Ah, BK7Ah,
VorwΣrtz_ⁿbergehen = MK41h, BK41h,
RⁿckwΣrtz_ⁿbergehen = MK59h, BK59h,
Sofortschilde = MK60h, BK60h,
Schiff_Stop = MK74h, BK74h,
Statusreport = MK31h, BK31h,
Formation_beitreten = MK32h, BK32h,
Ziel_angreifen = MK33h, BK33h,
Ziel_verteidigen = MK34h, BK34h,
Formieren_mit_Ziel = MK35h, BK35h,
Wingman_Stop = MK36h, BK36h,
Rⁿckzug = MK37h, BK37h,
An_Ziel_docken = MK38h, BK38h,
Zul._angreifendes_Schiff_wΣhlen = MK51h, BK51h,
NΣchste_Waffe_als_Ziel = MK57h, BK57h,
Gegner_wΣhlen = MK45h, BK45h,
NΣchster_Gegner = MK52h, BK52h,
LDS-Blockierrakete = MK49h, BK49h,
LDS-An_/_Aus = MK4Ch, BK4Ch,
Hilfsflugmodus = MKDEh, BKDEh,
Wellen-Feuermodus_/_Normal = MKBBh, BKBBh,
Leuchtrakete_feuern = MX2Eh, BX2Eh,
Energievert._Schild = MX11h, MX26h, BX26h, BX11h,
Energievert._Mitte = MX11h, MX28h, BX28h, BX11h,
Energievert._Schub = MX11h, MX25h, BX25h, BX11h,
Energievert._Waffe = MX11h, MX27h, BX27h, BX11h,
Spiel_Beenden = MK10h, MK51h, BK51h, BK10h,
Spieloptionen = MK10h, MK4Fh, BK4Fh, BK10h,
Ziel_bestimmen = MK54h, BK54h,
Geschwindigkeit_Plus = MK6Bh, BK6Bh,
Geschwindigkeit_Minus = MK6Dh, BK6Dh,
Enter = MK0Dh, BK0Dh,
Tab = MK09h, BK09h,
Fixiert_/_Folgen = MX10h, BX10h,
Befehle_anzeigen = MK58h, BK58h,
Freiflugmodus = MKC0h, BKC0h,
Feuer = MK20h, BK20h,
Dialog_abbrechen = MX21h, BX21h,
[PCD]
GG = ""
HU,C = COM, CIR,0x00000000,"Arial",,9,1
HU,1 = Seitlich_unten,,"Schub",0x000000ff,0
HU,2 = Energievert._Schild,,"TRI",0x00000080,0
HL,C = COM, NN,0x00000000,"",,10,0
HL,1 = Seitlich_links,,"Seitlich lin",0x00000000,0
HL,2 = Energievert._Schub,,"Energievert.",0x00000000,0
HD,C = COM, NN,0x00000000,"",,10,0
HD,1 = Seitlich_oben,,"Seitlich obe",0x00000000,0
HD,2 = Energievert._Mitte,,"Energievert.",0x00000000,0
HR,C = COM, NN,0x00000000,"",,10,0
HR,1 = Seitlich_rechts,,"Seitlich rec",0x00000000,0
HR,2 = Energievert._Waffe,,"Energievert.",0x00000000,0
A6,C = COM, SQ,0x00ff0000,"Arial",,10,1
A6,1 = Autopilot_Andocken,,"Andocken",0x0000ff00,0
A6,2 = Autopilot_Abdocken,,"Abdocken",0x00ff00ff,0
E7,C = COM, CIR,0x000000ff,"Arial",,10,1
E7,1 = Ingenieurstand,,"Ingenieur",0x00000000,0
D6,C = COM, CIR,0x000000ff,"Arial",,10,1
D6,1 = Kommandostand,,"Kommander",0x00000000,0
D6,2 = Kommandoeinheit_abtrennen,,"Cockpit abtr.",0x00ff00ff,0
D7,C = COM, CIR,0x000000ff,"Arial",,10,0
D7,1 = Navigation,,"Navigation",0x00000000,0
E6,C = COM, CIR,0x000000ff,"",,10,1
E6,1 = Waffenleitstand,,"Waffen",0x00000000,0
S2,C = COM, NN,0x000000ff,"Arial",,10,1
S2,1 = Tab,,"Tab",0x00000000,0
S1,C = SHIFT, NN,0x000000ff,"Arial",,11,1
A7,C = COM, SQ,0x00ff0000,"Arial",,10,1
A7,1 = Autopilot_Abbrechen,,"Abbrechen",0x0000ff00,0
A7,2 = Dialog_abbrechen,,"Dialog abbr.",0x00ff00ff,0
B5,C = COM, RD,0x00000000,"Arial",,10,1
B5,1 = Ziel_verteidigen,,"Ziel",0x00000000,0
B5,2 = ,,"verteidigen",0x00000000,0
A4,C = COM, SQ,0x00ff0000,"Arial",,10,1
A4,1 = Autopilot_NΣhern,,"NΣhern",0x0000ff00,0
A5,C = COM, SQ,0x00ff0000,"Arial",,10,1
A5,1 = Autopilot_Formieren,,"Formieren",0x0000ff00,0
C7,C = COM, NN,0x0000ff00,"Arial",,10,1
C5,C = COM, RD,0x0000ff00,"Arial",,10,1
C5,1 = LDS-An_/_Aus,,"LDS-An / Aus",0x00000000,0
E5,C = COM, RD,0x0000ff00,"Arial",,10,1
E5,1 = Geschwindigkeit_Minus,,"Minus",0x00000000,0
A1,C = COM, CIR,0x000000ff,"Times New Roman",,10,1
A1,1 = Pause,,"Pause",0x00000000,0
A1,2 = Spiel_Beenden,,"Spiel Beenden",0x00000080,0
D2,C = COM, SQ,0x00000000,"Arial",,10,1
D2,1 = NΣchster_Gegner,,"NΣch. Gegner",0x000000ff,0
E2,C = COM, SQ,0x00000000,"Arial",,10,1
E2,1 = Zul._angreifendes_Schiff_wΣhlen,,"Zuletzt",0x000000ff,0
E2,2 = ,,"angr. Schiff",0x000000ff,0
D1,C = COM, SQ,0x00000000,"Arial",,10,1
D1,1 = NΣchste_Waffe_als_Ziel,,"Naheste",0x000000ff,0
D1,2 = ,,"Waffe als Ziel",0x000000ff,0
D3,C = COM, CIR,0x000000ff,"Arial",,10,1
D3,1 = Sofortschilde,,"Sofortschild",0x000000ff,0
C2,C = COM, SQ,0x00000000,"Arial",,10,1
C2,1 = Gegner_wΣhlen,,"Gegner",0x000000ff,1
C2,2 = ,,"blΣttern",0x000000ff,0
E1,C = COM, CIR,0x00ffff00,"Arial",,10,1
E1,1 = Leuchtrakete_feuern,,"Leuchtrakete",0x00000000,0
E3,C = COM, CIR,0x00ffff00,"Arial",,10,1
E3,1 = LDS-Blockierrakete,,"LDS-Blockier",0x00000000,0
B6,C = COM, RD,0x00000000,"Arial",,10,1
B6,1 = An_Ziel_docken,,"Mit Ziel",0x00000000,0
B6,2 = ,,"docken",0x00000000,0
E4,C = COM, CIR,0x00000000,"Arial",,10,1
E4,1 = RⁿckwΣrtz_ⁿbergehen,,"Rⁿckwarts",0x00000000,0
E4,2 = ,,"ⁿbergehen",0x00000000,0
D4,C = COM, CIR,0x00000000,"Arial",,10,1
D4,1 = VorwΣrtz_ⁿbergehen,,"VorwΣrts",0x00000000,0
D4,2 = ,,"ⁿbergehen",0x00000000,0
C3,C = COM, NN,0x00000000,"Arial",,10,1
C1,C = COM, NN,0x00000000,"Arial",,10,1
C1,1 = Wellen-Feuermodus_/_Normal,,"Wellen-Feuer",0x00000000,0
C1,2 = Fixiert_/_Folgen,,"Fix / Fol",0x00ff00ff,0
B1,C = COM, RD,0x00000000,"Arial",,10,0
B1,1 = Statusreport,,"Statusreport",0x00000000,0
B2,C = COM, RD,0x00000000,"Arial",,10,1
B2,1 = Formation_beitreten,,"Form beitreten",0x00000000,0
A2,C = COM, SQ,0x00ff0000,"Arial",,10,1
A2,1 = Autopilot_Geschwindigkeit_anpassen,,"Geschwindigk.",0x0000ff00,0
A2,2 = ,,"anpassen",0x0000ff00,0
A3,C = COM, SQ,0x00ff0000,"Arial",,10,1
A3,1 = Schiff_Stop,,"Schiff Stop",0x0000ff00,0
B3,C = COM, RD,0x00000000,"Arial",,10,1
B3,1 = Formieren_mit_Ziel,,"Form. mit Ziel",0x00000000,0
F2,C = COM, NN,0x00000000,"Arial",,10,1
F2,1 = Enter,,"Kano",0x00000000,0
F2,2 = ,,"ne",0x00000000,0
B7,C = COM, RD,0x00000000,"Arial",,10,1
B7,1 = Wingman_Stop,,"Stop",0x00000000,0
B7,2 = Rⁿckzug,,"Rⁿckzug",0x00ff00ff,0
B4,C = COM, RD,0x00000000,"Arial",,10,1
B4,1 = Ziel_angreifen,,"Ziel",0x00000000,0
B4,2 = ,,"angreifen",0x00000000,0
D5,C = COM, RD,0x0000ff00,"Arial",,10,1
D5,1 = Geschwindigkeit_Plus,,"Plus",0x00000000,0
C6,C = COM, SQ,0x00000000,"Arial",,10,1
C6,1 = Befehle_anzeigen,,"Befehle anz.",0x00000000,0
F1,C = COM, NN,0x00000000,"",,10,0
F1,1 = Feuer,,"Feuer",0x00000000,0
S3,C = COM, NN,0x00000000,"Arial",,10,1
S3,1 = Rakete,,"Rak",0x00000000,0
S3,2 = ,,"ete",0x00000000,0
[PCDCOMPILED0]
1
83
228, 7, 153, 72, 6, 146, 131, 100, 33, 121, 72, 198, 1, 242, 134, 204, 33, 127, 200, 29, 178, 135, 44, 34, 131, 0, 249, 85, 38, 0, 64, 94,
144, 47, 0, 144, 45, 228, 8, 57, 76, 6, 144, 173, 100, 30, 185, 7, 200, 75, 50, 132, 140, 32, 103, 200, 85, 178, 143, 252, 3, 104, 213, 89,
128, 86, 221, 5, 104, 213, 95, 128, 86, 189, 5, 100, 29, 121, 7, 200, 49, 114, 14,
[PCDCOMPILED1]
50
104, 217, 16, 0, 0, 32, 83, 200, 74, 0, 0, 0, 0, 144, 67, 128, 92, 3, 0, 0, 0, 0, 0, 0, 0, 178, 17, 0, 0, 0, 0, 0,
0, 180, 109, 39, 64, 219, 142, 2, 180, 237, 39, 64, 219, 134, 2, 0, 0, 0,
[PCDCOMPILED2]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
[PCDCOMPILED3]
34
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,